Lies!Kuroyume said:Security unlocks at the final rank.
Lies!Kuroyume said:Security unlocks at the final rank.
Score attack brah, just keep vetoing until you get it. Only issue is it's hard to complete a round by yourself for the weekly challenge, well for me anyway.PsychoRaven said:*sigh*
Why is it when you actually want overlook it won't give it to you? WHY? WHY? WHY?
/crybaby mode off.
Man the challenges are nice today without a doubt. Notice how they feed into the weekly?
aesop said:Lies!
1. Enter Score Attack playlist.PsychoRaven said:Why is it when you actually want overlook it won't give it to you? WHY? WHY? WHY?
Shake Appeal said:1. Enter Score Attack playlist.
2. Vote for None of the Above.
3. Repeat until you get Overlook.
4. ????
5. cR.
PsychoRaven said:Yea I could do that however I hate hate hate overlook on Score attack. This way I can do it without having to suffer with a large map and just myself on it.
It's definitely an easy one, but I'm not sure about easiest. With the cliff to your back you are pretty well covered, but there are a few similar spots on other maps too.HixxSAFC said:It's probably the easiest FF map. Sit on top of the building you spawn in, only one way up. So easy to survive and rack up the points with multikills on the stairs as a choke point
Final rank as in he doesn't know, maybe we'll find out when the cap gets lifted.Sanjuro Tsubaki said:Final rank as in years of playing? Let me know asap @ gamestop now.
fuck I gotta play this fucking game to unlock some stupid helmet? what the fuck bungieSanjuro Tsubaki said:Final rank as in years of playing? Let me know asap @ gamestop now.
I hear you mang. Ive lost all faith in Bungie's helmet handling abilities.spermatic cord said:fuck I gotta play this fucking game to unlock some stupid helmet? what the fuck bungie
My favorite part of that last exchange is when Carter saysDax01 said:You know, for however much I'm confused by Reach's story, I gotta say, the dialogue is much improved over Halo 3 and ODST.
Probably my favorite exchange (spoiler just in case):
Carter: You want to know if we're losing?
Kat: I know we're losing; I want to know if we have lost.
In every level, especially past LNoS, I think of that quote.
Some other memorable exchanges:
Carter: Listen up, Noble Team. We're looking at a downed relay outpost, fifty klicks from Visegrad. We're going to introduce ourselves to whoever took it out, then Kat's going to get it back online.
Kat: Just get me under the hood, Commander.
Jorge: Sir, why would rebels want to cut off Reach from the rest of the colonies?
Carter: You get a chance, maybe you can ask them, Jorge.
Kat: Commander, we just lost our signal to HQ.
Carter: Backup channels?
Kat: Searching...nada. Can't say what's jamming us.
Carter: You heard her. Dead zone confirmed. Command will not be keeping us company this trip.
Emile: I'm lonely already.
Kat: That thing's crushing us, and we're waiting for backup? They'll be backing up a graveyard.
Carter: All our nukes are either out-system or went down with the ships that carried them. You're preaching to the converted.
Kat: How converted?
Carter: I know that look, Kat.
Kat: You can say no.
Carter: No.
Kat: You don't even want to hear it?
Carter: ...Fine. I'll hear it.
Kat: Remember that accident a couple years back? Colony ship en route to Cygnus . Seven hundred dead?
Carter: Vaguely. A slip-space drive malfunction, right?
Kat: Actually, it worked fine. The drive was mounted improperly after a service haul-out. When it fired it teleported half the ship to oblivion.
Carter: And this is relevant...how?
Kat: A certain Covenant Supercarrier could, with some assistance, suffer the same unfortunate accident...
Carter: Even for you, Kat, that's
Kat: Inspired?
Carter: Not the word I would use.
Yeah, it's quite known the spawns on The Cage suck donkey balls for Multi-team. I didn't enjoy the spawns most recently when it was even 1-CTF 4v4. There seems to be a limitation in where you can spawn if the enemies are not carrying your flag. Either in the base, or at the man-cannon. A team can lock down if they're cooperating and really turn the sides.Glowingmonx said:
Sniper Attack, good sir. Infinite Ammo, and grabbing a Focus Rifle is a godsend with the Skirmisher wave. Pretty easy to finish all the enemies off, especially if you use the Drop Shield.PsychoRaven said:Yea I could do that however I hate hate hate overlook on Score attack. This way I can do it without having to suffer with a large map and just myself on it.
Yes. That's the quote that defines the game for me. Pitch perfect.Dax01 said:Probably my favorite exchange (spoiler just in case):
Carter: You want to know if we're losing?
Kat: I know we're losing; I want to know if we have lost.
Horns said:Would be cool if you could sell back items for half the credits. But who am I kidding, the armor upgrades are a very addicting part of the game. It's one of the reasons I keep playing later then I should every night.
Shake Appeal said:Commando helmet is all I have wanted since the second I laid eyes on it. I am going to buy the Armor Effects last, when there is nothing else to spend the cash on.
Glowingmonx said:
Tell that to Kat and random marine on ONI Sword Base. Just finished that on legendary last night and it was pretty dang frustrating. Not to mention I was having a one-sided conversation with the game. "No, no, get out of the turret and let me shoot. Wait, wait, you're driving all wrong, give me the wheel!"Skilotonn said:From Normal to Legendary is quite the jump actually - hmmm.
Well, remember that the enemies are more accurate to the point that they're auto-aiming at your head, so stay in cover a whole lot more than you're used to, always go for headshots, try to stick to precision weapons for those headshots, Needle Rifle is the anti-unshielded enemy gun especially to Brutes (three shots anywhere is a needle explosion kill), Plasma Pistol Overcharge x 2 + Headshot is the anti-Elite solution, and don't rely on your friendly AI anymore, it's all you now.
That's the basics right there, you'll get the feel as you go along with those starters...
Yeah, I'll have to say that about the quote to. It really does define the game.NullPointer said:Yes. That's the quote that defines the game for me. Pitch perfect.
I enjoyed all the exchanges withI also have a soft spot for the wholeHalsey/Noble Team exchange when you first arrive at Sword Base. Oddly enough, especially Kat's body language when Halsey calls her out for accessing the data pad. And of course Carter's reading suggestion ;p
During my legendary ONI run she fell off a cliff for half the level, so her tag was just way below the ground and I was running solo. It was actually a nice change of pace after trying to get her to mount the gun or drive or do anything competently.Doodis said:Tell that to Kat and random marine on ONI Sword Base. Just finished that on legendary last night and it was pretty dang frustrating. Not to mention I was having a one-sided conversation with the game. "No, no, get out of the turret and let me shoot. Wait, wait, you're driving all wrong, give me the wheel!"
Jun was the most frustrating AI for me. I counted at least six times where I'd have an Elite in my sniper sights, and that stupid bastard would jump right in front of my shot and bitch about me shooting him.Doodis said:Tell that to Kat and random marine on ONI Sword Base. Just finished that on legendary last night and it was pretty dang frustrating. Not to mention I was having a one-sided conversation with the game. "No, no, get out of the turret and let me shoot. Wait, wait, you're driving all wrong, give me the wheel!"
squidhands said:Jun was the most frustrating AI for me. I counted at least six times where I'd have an Elite in my sniper sights, and that stupid bastard would jump right in front of my shot and bitch about me shooting him.
By the way, any HaloGAF that remembers BezerkerBarage (RIP buddy) can find him in game as one of the Marines. Look for a soldier with the name L. Starline (Logan Starline has got to be one of the best real names ever), with the tag B.B. His widow had to sign a bunch of stuff with Bungie, but he's been immortalized forever in Reach. Awesome stuff.
squidhands said:Jun was the most frustrating AI for me. I counted at least six times where I'd have an Elite in my sniper sights, and that stupid bastard would jump right in front of my shot and bitch about me shooting him.
By the way, any HaloGAF that remembers BezerkerBarage (RIP buddy) can find him in game as one of the Marines. Look for a soldier with the name L. Starline (Logan Starline has got to be one of the best real names ever), with the tag B.B. His widow had to sign a bunch of stuff with Bungie, but he's been immortalized forever in Reach. Awesome stuff.
Alienshogun said:
Alienshogun said:
You're right, it's pretty assy.randomlyrossy said:Does anyone know the reasoning behind having no Radar in Score Attack? It's a big part of the reason I don't touch it as much when going for Firefight challenges. It seems unnecessary to take it away, you need it far more there than in regular Firefight with four people.
Yep so many good dialogues and cutscenes, I don't get all the people complaining about the story and the characters.NullPointer said:Yes. That's the quote that defines the game for me. Pitch perfect.
I also have a soft spot for the wholeHalsey/Noble Team exchange when you first arrive at Sword Base. Oddly enough, especially Kat's body language when Halsey calls her out for accessing the data pad. And of course Carter's reading suggestion ;p
Glowingmonx said:
Alienshogun said:
Doodis said:Tell that to Kat and random marine on ONI Sword Base. Just finished that on legendary last night and it was pretty dang frustrating. Not to mention I was having a one-sided conversation with the game. "No, no, get out of the turret and let me shoot. Wait, wait, you're driving all wrong, give me the wheel!"
squidhands said:By the way, any HaloGAF that remembers BezerkerBarage (RIP buddy) can find him in game as one of the Marines. Look for a soldier with the name L. Starline (Logan Starline has got to be one of the best real names ever), with the tag B.B. His widow had to sign a bunch of stuff with Bungie, but he's been immortalized forever in Reach. Awesome stuff.
electricpirate said:That's not even really a problem with the spawns, more of an issue with, "OMG who the fuck puts 12 people in a game on the cage"
I think you'd get where they were coming from if this was your first Halo game.Neuromancer said:Yep so many good dialogues and cutscenes, I don't get all the people complaining about the story and the characters.
Perhaps, perhaps...I'm not the worlds biggest Halo fan either and don't know much about the fiction; I just find that the stories in ODST and Reach were overall less confusing and less silly than the others. And Reach has the benefit of MUCH improved faces which really helps in the cutscenes.NullPointer said:I think you'd get where they were coming from if this was your first Halo game.
The only reason I could enjoy some of the dialogue and story tidbits was from reading up on all the extended fiction.
Come over to my house and beat Legendary solo for me please, just tell me what kind of beer you likeEcotic said:Phew! I just finished replaying Legendary with all the difficult skulls on except for the 'you die, you restart' and 'no recharging shields except for meleeing enemies' skulls. That was so difficult, but so much more satisfying than ordinary legendary. Elites were so invincible I was having to assassinate so many just to avoid fighting them.
See that's probably my biggest issue with the campaign story wise. Having only played the main entries in the franchise, I knew next to nothing about Reach. Couldn't they have spent a little more time explaining to the player what this planet was and what made it so important?Generic said:I said it before, and I'll say it again: Halo: Reach is not about Noble Team. It's about Reach, seeing the planet die, seeing humanity struggle to the very end. Which is why the 'bad' plot and characters (who are canonically not suppose to be deep anyway) don't bother me. They weren't the focus. The focus was humanity in it's darkest, most desperate hour. Bungie portrayed that very well.
I keep seeing these awesome clips with vehicles and all manner of shit going down all over the map and it looks way rad, then I join Invasion and half the other team quits on map load and we barely see any combat on it. I haven't ever had it get played in BTB either.neoism said:spire=worst map Bungie has ever made
neoism said:The Cage=worst map Bungie has ever made
neoism said:Pinnacle=worst map Bungie has ever made
LunaticPuma said:Fixed.