7echnicolor
Member
Trasher said:When does this damn thermometer thing come out to show us how close we are to 117 million challenges?
I'd like to know this as well, I'm tired of being a Lt. Colonel 3. I want some more cool armor.
Trasher said:When does this damn thermometer thing come out to show us how close we are to 117 million challenges?
Here is something really telling. In the beta everyone hated swordbase. I would rather play swordbase than the cage, or pinnacle. Asylum is okay, but the framerate issues on it suck. Thankfully they put the kill zones on top, but didn't put one on top of the main base, where people can still camp, just not as easily.Cocopjojo said:Nail down for me precisely what it is about The Cage that makes it not a "real" map.
Counting Forgeworld as one map - Paradiso, Hemorrhage, Asylum, Pinnacle, The Cage - is ridiculous. What is it about Asylum that makes it not a "real" map? What is it about Pinnacle that makes it not a "real" map? I'm interested to hear.
bobs99 ... said:Sure I love my crazy games of Halo, but I also love the aspect of the game thats about clever movement and precision play.
Just to make things clear, I do not mean to come off as rude or a hater... I enjoy the game and this is my idea of constructive criticism. I apologize if others take it the wrong way.Cocopjojo said:So what is it about The Cage that makes it not a "real" map?
Counting Forgeworld as one map - Paradiso, Hemorrhage, Asylum, Pinnacle, The Cage - is ridiculous. What is it about Asylum that makes it not a "real" map? What is it about Pinnacle that makes it not a "real" map? I'm interested to hear.
chapel said:Here is something really telling. In the beta everyone hated swordbase. I would rather play swordbase than the cage, or pinnacle. Asylum is okay, but the framerate issues on it suck. Thankfully they put the kill zones on top, but didn't put one on top of the main base, where people can still camp, just not as easily.
Pinnacle is another issue, the spawns are broken when you consider weapon layout, why does blue get automatic rockets? Who thought that was smart? Sure red gets big tower, but there isn't a comparable power weapon in sight. In fact blue gets faster access to shotgun as well.
Which is why they should make more maps for each pack, minimum of five each pack.Kuroyume said:Not sure why this map bitching is turning up again. Should have known what to expect the second they revealed al the maps. The bad thing is that they'll have to split up any map packs for each mode. Have to have a map for Invasion and BTB, Firefight, Small maps, Forge stuff etc... It will dilute things because where as most people will want Invasion/BTB and small maps they'll try to focus on everything.
Devin Olsen said:Paradiso is (again no offense) god awful... But that isn't reason enough to not include it as a map...
1st I've heard. Good, I needed a podcast for tomorrow's drive.Devin Olsen said:
Devin Olsen said:
Listening to it right now, not too shabby.Devin Olsen said:
So no one? I see no one.Alienshogun said:
Probably. Or at least until they announce their space MMO IP.StuBurns said:Is Bungie's podcast over for the foreseeable future?
As a Cowboy fan, we're just going to have to disagree.Striker said:Reverse that order, my friend.
In my mind it's easily Halo 2, Halo: Reach, Halo 1, and then Halo 3.
Nope. We're talking about recording one next week.StuBurns said:Is Bungie's podcast over for the foreseeable future?
urk said:Nope. We're talking about recording one next week.
Oh, and the Spartometer should be along shortly.
What you gloss over is the difference between what the community has available to it, and what Bungie had available to it. Mother Microsoft didn't drive down from Redmond with a thumb drive full of Forge assets, every last texture and object in Forge World had to be created from scratch. For reasons of time and budget, those were shared with other maps. The maps weren't whipped up. They're very "real".Devin Olsen said:I don't know the amount of resources/time spent on making a real map but I am quite sure that it is somewhere in the neighborhood of 100x more work (total guess) then it takes to whip up something in Forge.
Asylum and Pinnacle are both remakes and so churning those two out would take no time at all with Fancy Forge.
My issue isn't that they are forge maps, I just don't like them.urk said:Not to mention it completely ignores Forge World itself, which at one point was literally five distinct maps before Cotton merged them in a fit of madness.
That's your opinion, and one that doesn't dismiss a massive feature to conclude that the Forge World maps were cheap and easy to make.chapel said:My issue isn't that they are forge maps, I just don't like them.
Any idea what's going on with data being lost on Bungie.net?urk said:Not to mention it completely ignores Forge World itself, which at one point was literally five distinct maps before Cotton merged them in a fit of madness.
Cool, thanks.urk said:Nope. We're talking about recording one next week.
Oh, and the Spartometer should be along shortly.
Details, girlfriend!GhaleonEB said:Any idea what's going on with data being lost on Bungie.net?
I think forge world is a cool idea, but feel the lack of textures and palette changes leave me wanting. I don't like the forge maps as a whole, and I am sad because of it.urk said:That's your opinion, and one that doesn't dismiss a massive feature to conclude that the Forge World maps were cheap and easy to make.
Why hasn't my Spartan updated yet on bungie.net?urk said:Details, girlfriend!
We got four solid maps out of it. Whether you have a distaste in its aesthetics is a different story. The Forerunner structures and grass knolls beats the shit out of what we were given in Halo 3 with Foundry and Sandbox. Those were eye-sores; I don't get that reaction looking at these maps in Reach.chapel said:I think forge world is a cool idea, but feel the lack of textures and palette changes leave me wanting. I don't like the forge maps as a whole, and I am sad because of it.
Thagomizer said:I understand that the plasma launcher was OP in the Beta, but did you have to make it completely worthless? A tank can juke it and they grenades take so long to explode that even if you do stick somebody, they'll probably kill you anyway in the meantime or someone else will steal the kill.
Also, count me in with the group that hates Armor Lock after defending it for the last month. Literally every sticky I've had tonight has been Rejected. RRRAAAAAAAGGGGGGGGGEEEEEEEEEE
Dani said:Sparkast
The interview...the volume was acting crazy constantly throughout the interview.
More please? =)
I know you're not a troll or a hater, I just get frustrated with folks saying that the Forgeworld maps don't count, not because they're not real maps, but that they don't count "on principle." Which is what you're saying. Sure, it's the same size as a traditional Halo map. Sure, it was designed, playtested and iterated on like a traditional Halo map. Sure, it was there Day 1 in Matchmaking. Sure, it is exactly the same as any traditional Halo map other than in how it was created. But despite all that, I'm going to discount them as maps and use that a springboard for my "why does Reach have less maps than the other games" argument.Devin Olsen said:Just to make things clear, I do not mean to come off as rude or a hater... I enjoy the game and this is my idea of constructive criticism. I apologize if others take it the wrong way.
The Cage, Paradiso (lol), Asylum, Pinnacle are all made in FORGE!
I don't know the amount of resources/time spent on making a real map but I am quite sure that it is somewhere in the neighborhood of 100x more work (total guess) then it takes to whip up something in Forge.
Asylum and Pinnacle are both remakes and so churning those two out would take no time at all with Fancy Forge.
Paradiso is (again no offense) god awful... But that isn't reason enough to not include it as a map...
The summed up reason I do not count Forge maps the same as I do real maps is because it just feels cheap.
Don't ship a game with a bunch of maps that the community could make in a couple of days, and count them as part of the map count. Brian has even said that Bungie would NEVER sell Forge Maps as DLC, he admits that selling something that anyone can make wouldn't be reasonable. So why is it OK to put it on the disc and count it the same as another full fledged map?
Does that make sense :\?
urk said:That's your opinion, and one that doesn't dismiss a massive feature to conclude that the Forge World maps were cheap and easy to make.
Sai-kun said:But that's just, like, your opinion, man.
Stop wasting time on GAF that you could be using to remake Ascension/Pinnacle as a legit map. The map itself is actually good so the geometry should stay in the same place and even look the same. I just don't want them to be Forge objects.urk said:It's the principalities!
Were they even made differently though? Pinnacle was just cut up into forge pieces, otherwise it would have been exactly like reflection.Cocopjojo said:I know you're not a troll or a hater, I just get frustrated with folks saying that the Forgeworld maps don't count, not because they're not real maps, but that they don't count "on principle." Which is what you're saying. Sure, it's the same size as a traditional Halo map. Sure, it was designed, playtested and iterated on like a traditional Halo map. Sure, it was there Day 1 in Matchmaking. Sure, it is exactly the same as any traditional Halo map other than in how it was created. But despite all that, I'm going to discount them as maps and use that a springboard for my "why does Reach have less maps than the other games" argument.
It doesn't bother me when there are complaints about the amount of maps Reach offered. Those complaints, valid or invalid, were voiced early in Halo 3's lifecycle, as well. It just specifically bugs me when someone lists off the maps in Reach and purposefully excludes the Forgeworld maps because they don't count "on principle."
Striker said:We got four solid maps out of it. Whether you have a distaste in its aesthetics is a different story. The Forerunner structures and grass knolls beats the shit out of what we were given in Halo 3 with Foundry and Sandbox. Those were eye-sores; I don't get that reaction looking at these maps in Reach.
I think Asylum and Pinnacle play incredibly well considering they were designed for a sandbox without armor abilities. They're two of my favorite maps in the game. So it's a shame that they get discounted. However, it is just that opinion that I disagree with and not the people. With someone like Devin, you can't be a "hater" and also have mastered The Silent Cartographer in 3:29.Kuroyume said:Seriously... When I first saw FW I was disappointed by the way it looked but I was pleasantly surprised by it when I finally played the game.
So what you're telling me is that Pinnacle could have been gorgeous?LAUGHTREY said:Were they even made differently though? Pinnacle was just cut up into forge pieces, otherwise it would have been exactly like reflection.
Well played sir, I was actually thinking about The Dude while reading all these opinions (I watched the movie 2 days ago, never gets old)Sai-kun said:But that's just, like, your opinion, man.
LAUGHTREY said:Were they even made differently though? Pinnacle was just cut up into forge pieces, otherwise it would have been exactly like reflection.