Self Induced
Member
I just realized when I kill someone with a headshot sometimes it reads "____ was killed by a self induced headshot."
Sweet.
Sweet.
Oh dear...Tashi0106 said:What's with the top screen shots being Forged images of naked anime girls?
So weird :lol
Striker said:Bullshit. I lost count how many times I've helped aid my teammates in holding down the center along with the Laser to manhandle opposing teams Banshee, Warthog, and by golly, the infantry. Why does a supposed primary anti-vehicle weapon have such annihilation over infantry? Whoever controls the Laser, controls the map. That was basic Valhalla 101. The Laser is what broke the map. I didn't care for the map in general. It was good, but it was surrounded by awful other BTB maps like Sandtrap and Rat's Nest.
Standoff was another map that was held hostage with the Spartan Laser. Whoever maintained its control was more than often the victor. With the Laser, you can stop opposing Warthog's in its tracks relatively easy, and with no Sniper on the map, it made camping tons easier for whoever held onto it. That team can then run amuck with their Warthog destroying those hopeless souls who spawned by the helipad or invis spawn.
As for your rant on the "broken geometry", I can just safely say I disagree, and that I'm sorry you feel that way. In no shape or form do I care if I'm front and center with another person in a DMR/Neddle Rifle/Pistol gunfire. The layout is quite fine for me and I have had no issues with the rocks on the red side.
Tashi0106 said:What's with the top screen shots being Forged images of naked anime girls?
So weird :lol
I don't think you understood the problem I described, or at least not as I described it. Did you watch the video? I got sniped from the other side of the map trying to get into the vehicle so that I could flee to the cover of the edges. If a map does not even let a team get into cover in the first place, that's a problem.LAUGHTREY said:That's why there are vehicles, it's easier to get to those elevated spots.
No, it is a terrible thing, unless you want to have an all-snipers map. I don't understand how being able to kill anyone from anywhere on a map from the sniper perch can ever be considered a good thing. A large map like Hemorrhage should encourage all of its play space to be utilized. The design instead encourages 1) snipers to take up a specific sniper position and 2) everyone else to clear out of the center of the map in order to avoid the hail of fire from the edges. The net result is vehicles rule the middle, and even when they don't infantry will get destroyed unless they are on the outer edges. Snipers should be situationally useful, not the dominant weapon. Otherwise, it counters the entire rest of the sandbox.The only way to dominate the whole map from one of those paths is with a sniper too...and isn't that a good thing? I'd rather snipe on a map like Hemo than something like Paradiso where the sightlines are so short you could get snuck up on at any time.
This is plausable, my experience on the Gulch in Halo 1 was minimal. I can only really speak to how it plays in Reach.Devolution said:Hemorraghe is Blood Gulch, and Blood Gulch was a map designed for Halo: CE. What did Halo: CE have that Halo: Reach doesn't? Pistols, active cammouflauge and over shields. Rockets in middle. There were also two warp-points that originate at each base and end in the front right area of the team's territory.
All of these details make a huge difference in how the zone is experienced. It didn't matter if you had a sniper on a perch because any team with a brain would know that teamwork between two or more can take him/her out with their pistols in three shots. Wide open space in the middle? That's what team cover is for. You have your cover on perches, or you always try to 2v1 opponents. You didn't even have to use your warthog for field fire; you could just set it on the warp point exit to prevent a flag carrier escape.
It's not the map design in Halo: Reach that's terrible. It's the map's implementation into a game with assets that shouldn't be present for the map but are (wraiths, banshees, ghosts, dmrs) and assets that aren't in the game but should be present (pistols, scorpion tanks, over shield and active camo).
Dax01 said:Hrm. I thought any sniper-only gametypes were removed with the addition of a Team Snipers playlist? I just came across a game of BTB Snipers.
Popeck said:My Xbox broke down yesterday or the day before and now I'm installing Reach to a new Slim, so I'll just leave this here: http://www.youtube.com/watch?v=XByLc_Hw8yc&hd=1
Zeouterlimits said:
The Laser played the prominent role in every Valhalla game, at least for my experience. The displeasure of this weapon influencing every decision should not be hindering on how a map plays. It broke the flow tremendously in Standoff, and in Valhalla, deemed the vehicles useless if you did not gain control.Dani said:I think your Valhalla example shows how the Laser was successful as a secondary objective - it helped hold the hill, the primary objective for controlling the map and winning.
Your second example with Standoff is much more demonstrative of how unbalanced the Laser could be in Halo 3 and I fully agree about how strongly it influenced that map in particular but that's beside the point at hand here.
My list of issues with Hemorrage goes beyond the "broken geometry" - which I detailed in my previous post. I fully believe that each point I raised is objective rather than subjective. Each point reflects valid technical and comparative issues, which I'd be willing to defend, that, in my opinion, proves Hemorrage is technically an inferior map to Valhalla and considerably so.
I, too, am curious about Tempest. It looked to be like a 1-sided map, but then again, I couldn't tell too much from the photos Bungie provided. Hopefully more is shed on that and Breakpoint soon.For Reach, I was expecting the next evolution of the basic design not a fanboy pleasing recreation of a technically irrelevant relic.
Tempest may be what I was wanting and the sooner we learn more about it the better.
GhaleonEB said:If you are a player without a sniper rifle, and you spawn in your base and the other team has a sniper watching the base, your recourse is:
- Step outside and die.
- Hope someone on your team has a sniper rifle and can take out their sniper.
- Hide until the game is over or until the sniper is out of bullets or killed.
I can't wait to see that video Brian was talking about. Tempest looks like its going to be the best team map in reach. And invasion certainly is getting stale. Breakpoint looks like its going to be good but we need forge maps in there.Striker said:I, too, am curious about Tempest. It looked to be like a 1-sided map, but then again, I couldn't tell too much from the photos Bungie provided. Hopefully more is shed on that and Breakpoint soon.
A00man said:Holy crap! That is just beyond belief to me. Ridiculously good!
Striker said:If Hemorrhage is "broken" because of the Scorpion, then Valhalla was shattered beyond belief because of the Spartan Laser. Like Laughtrey said, the tank being used in an open course was broken, not the map itself. At least the Scorpion has gotten changed, whereas everybody in MM had to put up with the Laser for three years in a crunched canyon.
Hey You said:
Dani said:Nope.
Gametypes
Big Team Slayer
BTB Snipers
Elite Slayer
Team Headhunter
1 Flag CTF
Multiflag CTF
Stockpile
Territories
Another good reason for me not to play BTB until it's gone.
MrBig said:I love it when people spend more time strafing around the sniper spawn waiting for it to come back on hemo than actually playing the game.
GhaleonEB said:I don't think you understood the problem I described, or at least not as I described it. Did you watch the video? I got sniped from the other side of the map trying to get into the vehicle so that I could flee to the cover of the edges. If a map does not even let a team get into cover in the first place, that's a problem.
That said, the sentence actually describes the problem perfectly: it is important to get to the edges post-haste, because the rest of the map is not usable.
No, it is a terrible thing, unless you want to have an all-snipers map. I don't understand how being able to kill anyone from anywhere on a map from the sniper perch can ever be considered a good thing. A large map like Hemorrhage should encourage all of its play space to be utilized. The design instead encourages 1) snipers to take up a specific sniper position and 2) everyone else to clear out of the center of the map in order to avoid the hail of fire from the edges. The net result is vehicles rule the middle, and even when they don't infantry will get destroyed unless they are on the outer edges. Snipers should be situationally useful, not the dominant weapon. Otherwise, it counters the entire rest of the sandbox.
If you are a player without a sniper rifle, and you spawn in your base and the other team has a sniper watching the base, your recourse is:
- Step outside and die.
- Hope someone on your team has a sniper rifle and can take out their sniper.
- Hide until the game is over or until the sniper is out of bullets or killed.
(I choose a fourth option: don't play the game type.)
That in my view is a broken map. You might like that style of play, and that's fine, but I think it's very poor map design and hate playing on it.
This is plausable, my experience on the Gulch in Halo 1 was minimal. I can only really speak to how it plays in Reach.
That's cool, hide our shame.LAUGHTREY said:Also, Neogaf gets second fiddle news feed and 2old2play gets up top. :|
They only put the ones they win in the top.LAUGHTREY said:Also, Neogaf gets second fiddle news feed and 2old2play gets up top. :|
Hugbot said:That's cool, hide our shame.
Deadly Cyclone said:Question, I have been seeing these random posters in Reach for a while now scattered through campaign and multiplayer. I know Powerhouse has one in the upstairs of the bath house and in campaign in the first mission where you defend the guys in front of a garage, there is one in there.
Anyone know what they are for?
lttpVsRobot said:Finally hit Captain! I think I was WO3 for a month. :/ Promptly wasted my credits on the ODST shoulders. Fuck yeah.
They're probably just posters. Like in tf2.Deadly Cyclone said:Quoted for new pages, anyone seen these?
MrBig said:lttp
all the cool kids are lt colonel grade 3
better catch up :lol
MrBig said:I think I'm getting worse at reach. Last week I went +30 in btb or invasion easily. This week I don't think I've gone above +10 with more than 15 kills. Doubt I'll get the weekly
Self Induced said:I just realized when I kill someone with a headshot sometimes it reads "____ was killed by a self induced headshot."
Sweet.
Oozer3993 said::lol
I used to go into LAN games in Halo 2 with the name "You." So when I killed some one, other people would see "You killed Pepito." I'd like to think I managed to trick a couple people into thinking they had pulled off a miracle kill.
Certainly don't think you're trolling. Can we see your profile to see how good you are at Team Slayer, that you've been winning all the time?Arpharmd B said:Not trying to troll Halo or anything, but.
I was kinda hyped into this purchase, and I'm pissed I didn't just save my cash for Vanquish.
Team Slayer is my Halo drug, and I have to say I'm pretty tired of it. In fact, I'm actually clamoring to play the old Halo 3 maps, but I traded my copy of ODST for this I'm too good, it's boring winning all the time and it just feels so hollow, I was tired of the gameplay of a brand new game. That says something to me about how stale the formula has grown years and years later.
I'm just bored completely with Halo the day I purchased Reach. I have no desire to do campaign, either. Whereas I played through the campaign of Lost Planet 2 5 times. I know many will laugh, but I feel Lost Planet 2 was so fresh and awesome compared to Reach. In my opinion, LP2 is a far better game by every metric (I will get quoted and mocked surly, but it's how I feel).
Honestly let down at the map selection, and the fact that 3 of the maps are just generic Forge World mockups of the real thing. I know functionally they are fine, but they just feel cheap and generic. I'd have killed for actual, you know, work to have gone into making them look original and authentic. The remake of the Halo 2 board with the wood, now that is how you remake a map. Don't give me some crappy blue and grey Forge mockup, give me some pretty textures and lighting to work with Bungie. If the map packs contain more Forge mockups, there is no way I will buy them.
Another thing. Visually people pimp this as much better looking that Halo 3, but I'm not seeing it. In fact, I really miss the awesome lighting of Halo 3. In contrast the maps are bigger and the level of geometry much greater, but I'd have taken a resolution dive if it meant Halo 3 level lighting (which is still fantastic years later). Game still has jaggies and I can't tell a damn difference between the native 720p versus 680p of the last game, but the difference in lighting and the reliance on canned lighting really stands out to me.
Again, you're missing my point: a sniper on the other side of the map should not be able to shoot someone on the other team at their own base climbing onto a vehicle at the spawn location.LAUGHTREY said:To be fair, in that video you didn't move for a good 3-4 seconds. It doesn't matter what you're doing or what map you're on, if you hold still for that long you're probably going to be sniped.
Domino Theory said:The Sniper pretty much ruins any map it's on in Reach.
You mean it should be lockout, the map it is supposed to be?Grimm Fandango said:On the Cage it's the worst. I think that map needs some serious re-tooling.
Grimm Fandango said:On the Cage it's the worst. I think that map needs some serious re-tooling.
LAUGHTREY said:I still don't get it, It's one thing to not be able to retaliate at the sniper on the perch. That's totally stupid. It's another to have that DMR in your hands and still die to him.
Snipers are long range weapons, that's what they do. They get up high and take out people from half a map away before anyone knew what hit them.
Domino Theory said:In the same ViDoc The Cage was shown, Lockout and Wizard were shown as well. Why aren't those two maps in MM? Hell, why aren't they even on the disc?
MrBig said:You mean it should be lockout, the map it is supposed to be?