xxjuicesxx
Member
No the video shows the camping armor lockers at 13 go to 25 which is 12 kills, while the red team gets up to 14 from 9 which is 5 kills.
Also notice red team starts to get kills when they decide to start using armor lock after realizing its a bit overpowered in that scenario (sword base camping a room with some power weapons)
Its just not the same as getting the first couple shots and being able to rush the room and break a setup cause you know you got the upper hand after a certain nade or enough shots advantage.
Also one of the greatest things in Halo is to overcome a battle when you're down shields and then be like ohhh shit get out br'd! That doesn't exist in Reach because all these armor lockers.
I barely use it but the thing requires like no skill, I used it a few days ago once and went like +11 I went something like 18-7 or so. Zealot DMR's 4v4s.
This game does need a barebones playlist.
Also notice red team starts to get kills when they decide to start using armor lock after realizing its a bit overpowered in that scenario (sword base camping a room with some power weapons)
Its just not the same as getting the first couple shots and being able to rush the room and break a setup cause you know you got the upper hand after a certain nade or enough shots advantage.
Also one of the greatest things in Halo is to overcome a battle when you're down shields and then be like ohhh shit get out br'd! That doesn't exist in Reach because all these armor lockers.
I barely use it but the thing requires like no skill, I used it a few days ago once and went like +11 I went something like 18-7 or so. Zealot DMR's 4v4s.
This game does need a barebones playlist.