Hydranockz said:
:lol
I knew it.
Hydranockz said:
Halo 3 was behind MW2 and WaW a while, too.bobs99 ... said:The fact that Reach is 3rd behind MW2 and Black Ops means nothing, its pretty clear that most MW2 fans would move onto Black Ops, but would probably have been playing MW2 before they got the game. Or maybe felt like switching between the 2 games to get a comparison.
The Bee's Knees, the Penny Arcade Halo group. Thanks.Louis Wu said:I'd be happy to amend the post - if I had any clue at all what TBK was.
Speaking of which. I was going to do a rebuild of the OP to tuck it up neatly into a single post for the the third |OT|. I thought it might be time for a couple new banners, sort of how the Halo 3 thread was re-dressed after a while. Basically just a playlist/DLC section, a Reach 101 section (where the current stuff will be condensed to) and a Community section. Anyone want to put something together? I can do a quick chop job if no one feels up to it.Hypertrooper said:http://www.gamestop.com/gs/landing/...7&sourceID=lw9MynSeamY-yDYuQnNfNQ6qKcQfJT42fQ
Mmh. Do someone have the Noble mappack logo as a high.res file? The blue golden one?
Striker said:Halo 3 was behind MW2 and WaW a while, too.
http://majornelson.com/archive/2009/08/18/live-activity-for-week-of-aug-10th.aspxRamirez said:When did WaW beat Halo 3? I don't recall that happening...
Roche178 said:You guys seen this yet? Very disappointing result for Reach.
kylej said:I guess the casuals are as tired of the lame maps as the rest of us.
7echnicolor said:Is Bungie REALLY going to gimp armor lock? If so, to what extent?
I think armor lock is fine the way it is. Not even joking.
Devolution said:I hate Cliffhanger, it is the shittiest map to ever grace a game.
I COULD NOT SPAWN 4 TIMES IN A GOD DAMN ROW.
I usually don't rage this hard on a forum about this shit but for god's sake.
7echnicolor said:Is Bungie REALLY going to gimp armor lock? If so, to what extent?
I think armor lock is fine the way it is. Not even joking.
MMaRsu said:The maps indeed suck. I'll never understand the decision to put in Forge World maps instead of real maps.
7echnicolor said:Is Bungie REALLY going to gimp armor lock? If so, to what extent?
I think armor lock is fine the way it is. Not even joking.
CrazedArabMan said:Also I may seem like I have been getting harsh on Reach for a while now, but I would love to play me some MP, but I just can't get myself to play MP at all which is a shame. I can't even enjoy competitive custom games without something stupid happening that ruins the fun.
aesop said:When did they say they were going to gimp it? Links?
Gui_PT said:Does anyone want to party up and get the assists challenge in an hour or so?
Usually I wouldn't go for the challenge, but I'm really close to ranking up and 1k cR would be welcome.
We'll probably get it in one match. It'll be fast and we'll have fun(that's what she said)
Anyone interested?
7echnicolor said:How would you guys "fix" armor lock?
That's pretty much where me and my buddies are at.kylej said:I guess the casuals are as tired of the lame maps as the rest of us.
7echnicolor said:I don't know.. it just seems like something Bungie would do, cause of all of the complaining about it.
I'm fine with armor lock because it works for me. That's why I'm cool with it.
Don't get me wrong, armor lock isn't the only AA I use, I just find it very useful when I do use it. (to avoid getting splattered/killed by a vehicle, to avoid dying from an explosion, to avoid dying from a plasma grenade) It's just so useful. Maybe that's the problem? I don't know.
How would you guys "fix" armor lock?
Roche178 said:Bungie need more variety in their maps, I probably wouldn't mind the Cage/Cliffhanger/Pinnacle so much if I didn't get them every second game, Bungie needs to have better community integration. My idea for the ideal custom map integration is Bungie should saturate matchmaking with tons of quality maps and then gradually root out the less liked maps, leaving the great maps. The good maps stay in circulation and Bungie later add another wave of maps to repeat the process, this should build up a strong base of maps over time which everyone enjoys.
It's definitely not a problem with a lack of maps because I've seen plenty of quality maps it's just a matter of them being implemented and I would hope its not an issue with manpower because Bungie only appear to have one guy making all the Matchmaking decisions I would like to think that's not the case.
I don't know, that's just me this is just me throwing out ideas but it would make sense to me, if Bungie didn't feel comfortable risking their playlist populations on an experiment like this they could always add a test playlist for this.
aesop said:You mean because someone uses armor lock, right?
NullPointer said:That's pretty much where me and my buddies are at.
Campaign rocks, Firefight rocks, everything else? Iffy. Invasion gets old REAL quick, and the Big Team Battle playlist seems stacked for more slayer than objective action. I have found some fun playing Team Objective, but I want the big battles of Halo 2 again.
There are too few maps overall, and the Forge variants lack real style and punch to them.
Its also a shame that nobody I play with is really excited for the DLC. One new invasion map and no new firefight content means they're holding on to their $10. I'll probably be the only one in my group to pick it up.
NullPointer said:Invasion gets old REAL quick
bobs99 ... said:To be fair, its balanced in the sense that people who use armour lock are missing out on another peice of AA, but my problems with it arent nessicarily from balance, but more from fun. It just has a habit of slowing down the match.
None of the maps outside of Forge World are really even forgeable which sucks cause I had a cool idea for Reflection.Blergmeister said:I actually don't have a problem with forge maps. Sure some are better than others but thats the same with normal maps. The forge maps that are in rotation are different enough that I'm not burnt out on them or the general pallet yet and if they keep the same general ratio of forge maps to normal maps I would be fine. Honestly, Cliffhanger and Atom didn't make me feel more burnt out on forgeworld maps so I could tolerate even more, hopefully quality, maps set in forgeworld. Cliffhanger, Atom, and Asylum doesn't even register as the same space in my head while playing.
My biggest hope for future DLC is that there are new forge spaces that take advantage of a different forge pallet. Forgeworld Covanent themed, Forgeworld Human themed, Forgeworld grunt birthday party themed... these would all be fantastic. If this were added I could tolerate an even higher ratio of forge maps. I was pretty bummed when I realized that Spire wasn't as forgeable as I first thought.
Devolution said:Armor lock should not be in slayers and arena. Otherwise it's fine.
BTBDirtbag said:I'd be fine with this.
GhaleonEB said:
Which is something bubble shields and regens also did for Halo 3.bobs99 ... said:It just has a habit of slowing down the match.
An urban themed FW landscape sounds delicious. If we get any other FW-esque map, I hope it is made from buildings, stone, etc (Headlong, Turf, Terminal were urban). The others I've mentioned before we Covenant themed with bits of grass and dirt, similar to Spire but not entirely. Desert theme similar to Burial Mounds and Relic, and the snow themed that adds a frost feel.Forgeworld Covanent themed, Forgeworld Human themed
Making great games is no small endeavor. Today we ask you, our community, to officially put your name on the list of those willing to lend a helping hand. Service requires only a Bungie.net account and a valid email address. In exchange, were offering you the unique opportunity to help us continue making improvements to our playlists, features, and online community and the potential to help us shape our glorious future.
Not all who enlist will be selected. But hundreds of thousands of gamers will likely be needed before all is said and done. March with us, and together, we will bask in the glory of World Domination.
Potential missions include:
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If youre interested, please complete the following steps:
1. Sign into your Bungie.net Profile
2. Navigate to your Profile Page
3. Select the Edit Profile tab and click on the Profile Info option below
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Per Audacia Ad Astra!
Striker said:Which is something bubble shields and regens also did for Halo 3.
They were the select equipment that Bungie put into the regular rotation after removing the Flare and Radar Jammer.Devolution said:Bubble shield and regens were less rare, and not even included in certain slayer gametypes and maps.
Devolution said:Bubble shield and regens were less rare, and not even included in certain slayer gametypes and maps.
Hey You said:Become a Bungie tester!
So for the first it looks like you would have to live pretty close to Bungie. I wonder if we will be able to test the "it" feature they've been teasing.
Hey You said:Become a Bungie tester!
So for the first it looks like you would have to live pretty close to Bungie. I wonder if we will be able to test the "it" feature they've been teasing.
Roche178 said:I have to admit I'm pretty damn excited for that, Bungie involving their massive community in testing is an awesome idea.
timetokill said:That doesn't mean it's balanced, at all.
It's like saying that since I have the Rocket Launcher out, I can't use the pistol.
Sure, the pistol is fine, but the Rocket Launcher is a far better weapon in almost all cases.
However, the Rocket Launcher is balanced in other ways -- it's relatively rare, has very limited ammo, only two shots, reloads take a long time.
Armor Lock is not balanced in the same way. They thought they balanced it by simply saying "well, you can't move!" -- but in practice that's not nearly enough when you consider all the benefits it has. In a way, it would be like giving the Rocket Launcher 12 rockets and 6 before you have to reload, and you're also invulnerable to explosions from your own rockets.
Striker said:Which is something bubble shields and regens also did for Halo 3.
An urban themed FW landscape sounds delicious. If we get any other FW-esque map, I hope it is made from buildings, stone, etc (Headlong, Turf, Terminal were urban). The others I've mentioned before we Covenant themed with bits of grass and dirt, similar to Spire but not entirely. Desert theme similar to Burial Mounds and Relic, and the snow themed that adds a frost feel.
Hey You said:
You wouldn't think they would let people test Bungie.net features and have early/exclusive access to Game betas (like the Reach beta) if they weren't in the USA?Dani said:I doubt anyone outside of the US will get a look in but it's worth taking the chance.
Legal action maybe? Or just removal from beta,testing,whatever.FourDoor said:This could get real interesting now that they are involving the community with Alpha and on site testing. I just wonder how tight lipped these public testers will be with their NDA since they won't have their jobs hanging on the line.
Absolutely. I still have hope that BTB will get fine tuned, along with further options in Firefight.kylej said:That being said I want to commend Ninja on Fire for his work thus far. He has been far more prolific (to put it lightly) than his predecessor. We've had more matchmaking changes in two months than we got across 3 years of H3. Well done, bro.
I... agree with kylej?!kylej said:Invasion might be the worst waste of resources in Bungie's history. Few people asked for Invasion and even fewer play it now that it's here. Invasion decimated BTB with its terrible maps, and obviously sapped resources from the multiplayer side considering the quality of the maps.
...
Bungie's reliance on Forge Maps is especially confusing given the exceptional quality of the Campaign and surprising amount of Firefight maps/options. Honestly it feels like milestones were missed during production, and for some inconceivable reason it was the multiplayer maps that slipped through the cracks.
...
That being said I want to commend Ninja on Fire for his work thus far. He has been far more prolific (to put it lightly) than his predecessor. We've had more matchmaking changes in two months than we got across 3 years of H3. Well done, bro.
Hey You said:You wouldn't think they would let people test Bungie.net features and have early/exclusive access to Game betas (like the Reach beta) if they weren't in the USA?
Legal action maybe? Or just removal from beta,testing,whatever.
Dani said:Usually most testing is done under NDA and in a secure location for security purposes - the further away you live the more unlikely it is that you'd be able to physically participate.
Bungie aren't amateurs either, they know about security. They wouldn't let Alpha or Beta builds out in the wild or risk them hitting the unwashed public.
If you are lucky enough to live nearby and even luckier to get selected, it sounds like a chance of lifetime for any fan.
We also have no idea of what Bungie have in mind for this program so I wouldn't rule anything out at this point but I'm thinking local fans should get all over this.
Well I was thinking that Beta testing their next game could be over XBL and I'm pretty sure they could release a build of Bungie.net to certain individuals.Dani said:Usually most testing is done under NDA and in a secure location for security purposes - the further away you live the more unlikely it is that you'd be able to physically participate.
Bungie aren't amateurs either, they know about security. They wouldn't let Alpha or Beta builds out in the wild or risk them hitting the unwashed public.
If you are lucky enough to live nearby and even luckier to get selected, it sounds like a chance of lifetime for any fan.
We also have no idea of what Bungie have in mind for this program so I wouldn't rule anything out at this point but I'm thinking local fans should get all over this.