metareferential said:
Well, you don't deserve that voice, after all.
At least let me explain.
In ODST, everyone played in the same way, and there was no lag at all, just like in Campaign.
In Reach, first of all, I experience input lag in at least 8 games out of 10.
We tried to switch "party leader" and when
i had no lag, another member of my party had lag.
And i have the same connection I had back when i played ODST. and Open NAT of course.
And that's not the only problem i have with Firefight.
The other problem is that all of this "
cool customization" is
ONLY used to cheat Achievements (how sad) and ruined the whole high-score thing.
Nobody plays Firefight for the hi-score like they did in ODST, the play it to cheat achievements and for the daily challenges.
Firefight Matchmaking is the shittiest thing ever.
1-set only? wtf? and of course, input lag.
Hopefully, we'll get Classic Firefight in Matchmaking sometime soon, but if they don't fix the lag...