Replaying cyberpunk2077 for no reason. Can we get rid of prologues? My GOD they are in insufferable.

I just started Deus Ex Human Revolution today... and FUUUUUUUUUUUUUUUUUUUUUUUCK whoever designed that opening.
jesus Christ...
first an unskippable auto walk scene with borin dialog... then a full ass corridor shooter level, then you walk around a building for a while not being able to do anything interesting.

imagine starting what's supposed to be an immersive sim like that. how are professional game designers often so bad at game design? it's the equivalent of a professional plumber accidentally hooking up your shower to the toilets sewage pipes.
 
It seems like only japanese devs know how to do proper prologues


the genius of this being letting you play with the core mechanics without any real stakes. looks cool, is fun, is a hidden tutorial, not too long, tells you the lore of the world while killing demons.
it's essentially the perfect way to start a hack-n-slay like this.
 
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Man I love the fucking beginning of 2077. The whole setup, meeting Dexter DeShawn, T-Bug and Evelyn, the heist, the iguana, the escape and then that amazing title card moment?

You trippin, OP
 
Cyberpunk's prologues aren't that bad. Nomad is my favorite one and I'm not counting the minutes until it's done.

I would say that maybe it makes me a bit depressed that it could've been a much bigger part of the game (like the White Orchard from The Witcher 3), but at some point it was turned into a cutscene what happened before the events of the actual game.
 
The prologues are bad, I agree.

All they do for me is make me realized the missed opportunity to really feel for the friendship of Jackie and Vincent.

The story would've been so much more interesting if Jackie was going along with V, while V was suffering with Silverhand trying to take over.

The effects Silverhand would've had on their friendship would been awesome to see play out.
 
They should update the game with an NG+ that starts in act 2 and just lets you either randomize or select the few choices you do need to make in act 1's main through line. Them saying it's impossible is ridiculous.
 
Dude you get shot in the fucking head and then it cuts to the title in the coolest way possible.

brb replaying
 
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Hundreds of games proved it can be done, long before Dark Souls.
It used to be title screen -> Press Start -> you're playing the game. But people wanted cinema in their games, and the gaming industry had no problem finding dozens of wannabe movie writers that cinema, would you look at that?, rejected.
Chasing Hollywood was never the problem. The problem was the introduction of unskippable cutscenes and intros.

That's why you never hear whining about the cinematic games with the option to skip ahead.
 
It took me 4 tries over 3 years to finally get past Cyberpunks boring ass prologue. When I finally did I ended up loving the game but fuck me, that is no way to start a game. I couldnt agree more!

Another rough one for me was Days Gone. It took me 3 tries to finally get past the boring shit and get into the game.
 
I don't really mind them the first time, but yeah they make replaying these games awful. Once you've beaten the game and start a new save (or NG+) devs should give you a prompt to skip the prologue.

It's not just prologues though. I think because most people don't even finish games once, devs pay little attention to replayability.
It's like all these modern "cinematic" games that instead of skippable cutscenes have these lengthy unskippable walking and talking sequences or scripted parts with no player agency which make replaying the games awful (like the first 2 hours of Uncharted 4).
 
RDR2 needs condemned to HELL
xFMcmC.gif
 
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I didn't find the Cyberpunk prologue all the bad, but if you're replaying it multiple times then maybe.
I remember Twilight Princess having an insufferable prologue.
 
If you have already played it, and you are on PC, you can just skip it. Just about every game has a mod or save files you can use to get around slow, shitty openings, or even good openings that you don't want to re-live.
 
I love Cyberpunk and RDR2 but it's just cutscenes after cutscenes. The idea that the intro is a slog before you get into the real game seems like a funny idea when the pace of the whole thing is just like that.

If you want to play Dark Souls, or any other game that is just trying to be a game, well don't play RDR2.
 
op you should really buy Phantom Liberty. Expands the game in every way. And has finally the mission design that's closer to Witcher 3

You can even on console IF you have Phantom Liberty.
Just choose the option when prompted at the very beginning after choosing the difficulty.
 
I hate playing the opening of GTA V. But I hated it the first time, not just on replays. Cyberpunk's doesn't bother me as much, but it is kind of a waste of time. I generally dislike unskippable prologues that are also tutorials when I already know how to play the game.
 
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