Making games, he [Shawn Layden] claimed, "seems to double in cost every platform."
Rumor retweeted by ZheugEx so it must have some credibility.
Managment probably blew most of the budget on cocaine, a.k.a 'other expenses'.Obviously rockstar pays less than 10K per employee monthly, but they have other costs and whatever.
$550 billion
It will be a billion plus at launch day and they'll very likely reach the 2 billion mark within a month. COD MW2 did $1bn in revenue in just 10 days last year and GTA VI will be much more hyped than a fucking yearly COD game.They can easily make the 2 billion back. Only a few games could do that and GTA is one of them.
If this game launches with GTA online and on all consoles plus PC day one, I can see them making a billion within a month.
did someone mention purchase?Unsustainable, they need to be purchased immediately to stop this madness.
A few thousand people working over a decade on something? Marketing included?I don't see this being true, at all. Not even close. 2 billion dollars? No, not happening!
I do... 1000 people, for 10 years is 1 billion, MAX. It's probably a lot less. So where's that other billion going? Marketing is also MAX 100 million.A few thousand people working over a decade on something? Marketing included?
I have no doubts
I do... 1000 people, for 10 years is 1 billion, MAX. It's probably a lot less. So where's that other billion going? Marketing is also MAX 100 million.
Why? Horizon Forbidden West had a peak count of 300 employees working on it at the same time. TLOU2 had 200 employees max working on it at the same time. And you're saying that GTA6 is tripling HFW and more than a five-fold for TLOU2? Nope, don't believe that.There are def more than 1000 people working on it
Also post content support is also contained in this number
Why? Horizon Forbidden West had a peak count of 300 employees working on it at the same time. TLOU2 had 200 employees max working on it at the same time. And you're saying that GTA6 is tripling HFW and more than a five-fold for TLOU2? Nope, don't believe that.
A team of approximately 1,000 people developed Grand Theft Auto V over several years.
That's why it's best to start investing in AA gamesI'm worried where the industry is headed. Budgets keep growing to the point where a couple projects that don't hit could tank a developer.
And people seem less and less impressed. Law of diminishing returns applies only to the finished project, while the costs required for those small improvements grow exponentially in the opposite direction.
I read that as in 1.000 people worked on it. I just don't think it's simultaneously. Like in the case of TLOU2 and HFW, 200 and 300 employees were working on it simultaneously. In total there were more people that worked on it. Just not at the same time. So again, I don't think the 2 billion number is correct, just like the 500 million for Halo Infinite was a lie. The math doesn't add up, and honestly 2 billion for a single game would be 10x as much as any other game ever... That's just not realistic.So it wouldnt be crazy to assume that team increased in size massively.
the leaks were obviously using GTA V assets and the game was still in development. do you think that's what it's going to look like at launch? lmfao.Reportedly… from where? It will not cost that much, not for how it looked in the leak.
It is for GTA.Totally sustainable.
I agree, but what happens if it doesn't live up to expectations. People never thought CDPR would do the ball like they did with Cyberpunk? To be clear, I enjoyed the game but all that negative press absolutely suppressed it's sales, especially a little after launch.It is for GTA.
Take 2 expect to make 3x that in revenue.
I think 265M?What was the cost of GTAV? I remember being highly expensive.