This works as a good compendium of the recent rumors and is actually nice looking. There's some design issues one can quickly notice. Would be nice if you could explain further in case im missing something obvious:
The ineteresting thing to see here revolves around the shoulder button implementation.
- 1. The Unqiue pinch activated L & R. From it's nomenclature and looking at the drawing, it means the user needs to use the index and thumb to operate them. This takes away most of the functionality of shoulder or trigger buttons, wich is working independently and at the same time with thumb operated face buttons.
- 2. Although one fully undertands that the shoulders are setup like that due to limited space and for the sake of NES style for multiplayer setup, the way the R & L are operated in the mock up it's the least efficient and dextrous way the index or middle finger can move in the positions the user would operate the controller. So to compensate, R & L would need to offer minimal resistance. Which is ok, but i think you could only get away with that when operating the controller in the vertical position (Wii Remote style). Moving on in this sense...
- 3. The shoulders are both in the top and botton to accomodate R and L use when the controllers are detached and used in the NES style mode. It sounds good in theory. However, when holding the controllers in that style the middle and index fingers go away from the corners. So to actually push the pinch R & L, the user needs to reposition both the thumb and middle finger.
DISCALIMER: im not ruling out the solution, what i mean here is that there are some potential concerns i notice that need to be taken in consideration.
You are right, but i think there's more to it that you are not considering.
It would work for very limited type of games. The reason 2 player mode works in Wii U Party is because those are top down games with a fixed perspective that can be displayed in portrait mode. For those the setup with the offset sticks is perfect as you point out.
But once you try more typical games in Landscape mode, with scrolling scenes or 3D dynamic cameras the setup becomes limiting.
The way to solve this would be to split the screen in the middle.
However, splitting the screen creates a new downside. The screen area for each player becomes half. Considering that the confortable way to operate the game with the above setup is around the waist level (a bit up maybe) or using a table, and you could run with potential visibility problems due to screen operating distance.
What do you think?