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Republique Kickstarter by Ryan Payton - NOW FOR PC AND MAC! [Ended, $555K funded]

zroid

Banned
Removed my pledge. The original appeal of the pledge is gone and the Kickstarter has failed.

And anyone, since now the millions will be pouring in (as we learned in this thread), it doesn't need my money anymore and I can wait until becomes free app of the day on the app store.

joke post?
 

DTKT

Member
Removed my pledge. The original appeal of the pledge is gone and the Kickstarter has failed.

And anyone, since now the millions will be pouring in (as we learned in this thread), it doesn't need my money anymore and I can wait until becomes free app of the day on the app store.

Must be a joke post.
 

Mrbob

Member
Removed my pledge. The original appeal of the pledge is gone and the Kickstarter has failed.

And anyone, since now the millions will be pouring in (as we learned in this thread), it doesn't need my money anymore and I can wait until becomes free app of the day on the app store.

PapaSaltySwingItBig400.jpg
 

VariantX04

Loser slave of the system :(
Removed my pledge. The original appeal of the pledge is gone and the Kickstarter has failed.

And anyone, since now the millions will be pouring in (as we learned in this thread), it doesn't need my money anymore and I can wait until becomes free app of the day on the app store.
*slow clap?* I'm so confused.
 

novery

Member
Removed my pledge. The original appeal of the pledge is gone and the Kickstarter has failed.

And anyone, since now the millions will be pouring in (as we learned in this thread), it doesn't need my money anymore and I can wait until becomes free app of the day on the app store.

I love you.
 
Removed my pledge. The original appeal of the pledge is gone and the Kickstarter has failed.

And anyone, since now the millions will be pouring in (as we learned in this thread), it doesn't need my money anymore and I can wait until becomes free app of the day on the app store.

This is why we can't have nice things.
 
I have been kinda lurking in this thread, wanted to pitch in but I just got rid of my iPhone. Now that it will be out on PC I will definitely kick in some money when I can.
 

ArjanN

Member
I just pledged $100.

Was waiting for a PC version and did the same. Good luck, Ryan.

Removed my pledge. The original appeal of the pledge is gone and the Kickstarter has failed.

And anyone, since now the millions will be pouring in (as we learned in this thread), it doesn't need my money anymore and I can wait until becomes free app of the day on the app store.

Not enough umad gifs in the world.
 

boingball

Member
You phone gamers are so salty.

I might play it on my Mac, if the game is going free there.

Btw, I am also a backer of CoH2 (PSP), Wasteland 2 (Mac), Shadowrun (Mac). I don't consider myself a phone gamer. But I see the writing on the wall. There will be a PS4, but there will be no PS5.
 

PaulLFC

Member
I don't think he was joking... from the Nekro thread:

"I have no doubt this will get funded, since it is coming out for PC and PC supporters are strong on Kickstarter (as I learned in the Republique thread where it was implied that going PC would mean getting the 500k goal and this is asking only for 100k). But I have no PC so pledge from me."
 
You might play it if it's free? Damn, that is really big of you!
alg_salt_shaker.jpg


Why is the PC version more expensive? Isn't it the same game?

He's promising extra features. Ryan you should probably clarify that on the pledge level or somewhere on the page.

Wouldn't it be better to relaunch the kickstarter? 400K in 15 days is a lot (?).

I would personally have done this as well, but what's done is done. If they get close perhaps they can try again afterwards with an emphasis on the new platforms.
 

Radogol

Member
This is why we can't have nice things.

Quite the opposite. Releasing for more platforms is a good thing. Adding "new gameplay and story elements" to a version that wasn't even in the cards at the outset is opportunistic bullshit. I won't be a drama queen and remove my pledge, but the whole thing does leave a bad taste. The iOS version is a watered down port now - how should people who pledged already feel about that?
 

boingball

Member
joke post?

Well. The Kickstarter stated: We believe there is a market for iOS AAA games.

I am not sure this game qualifies as AAA (that is to be seen in the future), but by going now PC/Mac the initiators of the Kickstarter have admitted defeat. There is no market for iOS AAA games (at least on Kickstarter). (actually it is: there is no market for Republique on iOS on Kickstarter).

I was happy to pledge to prove that there is a market for AAA iOS games. But pledging for a Metal Gear clone (which I am not a big fan of) for PC, where there are plenty of people pledging anyway? Not necessary. Better to wait how the product turns out.
 
I only pledged $115. I would love to pledge more but the trip to PAX prime from Germany will be already expensive enough. at least I can try to share this kickstarter to friends.
 
I don't think he was joking... from the Nekro thread:

"I have no doubt this will get funded, since it is coming out for PC and PC supporters are strong on Kickstarter (as I learned in the Republique thread where it was implied that going PC would mean getting the 500k goal and this is asking only for 100k). But I have no PC so pledge from me."

HA_HA_HA,_OH_WOW.jpg
 

Cartman86

Banned
Question. I've forgotten if this is for all of Kickstarter or specific to each project. Do you get everything from the previous pledge tears? So I put in $25. Do I get both the mobile and desktop versions?

EDIT: You must right? Dumb question.
 

Lothars

Member
Well. The Kickstarter stated: We believe there is a market for iOS AAA games.

I am not sure this game qualifies as AAA (that is to be seen in the future), but by going now PC/Mac the initiators of the Kickstarter have admitted defeat. There is no market for iOS AAA games (at least on Kickstarter). (actually it is: there is no market for Republique on iOS on Kickstarter).

I was happy to pledge to prove that there is a market for AAA iOS games. But pledging for a Metal Gear clone (which I am not a big fan of) for PC, where there are plenty of people pledging anyway? Not necessary. Better to wait how the product turns out.
I don't believe there's a market for AAA IOS at the moment, It's because of prices is why I don't believe it and if a product doesn't meet a certain price than it won't sell.

Until that is changed than I don't think AAA IOS is gonna be successful or even possible.
 
Removed my pledge. The original appeal of the pledge is gone and the Kickstarter has failed.

And anyone, since now the millions will be pouring in (as we learned in this thread), it doesn't need my money anymore and I can wait until becomes free app of the day on the app store.

Seriously?

I mean....seriously?

Please, be a joke.


Well. The Kickstarter stated: We believe there is a market for iOS AAA games.

I am not sure this game qualifies as AAA (that is to be seen in the future), but by going now PC/Mac the initiators of the Kickstarter have admitted defeat. There is no market for iOS AAA games (at least on Kickstarter). (actually it is: there is no market for Republique on iOS on Kickstarter).

I was happy to pledge to prove that there is a market for AAA iOS games. But pledging for a Metal Gear clone (which I am not a big fan of) for PC, where there are plenty of people pledging anyway? Not necessary. Better to wait how the product turns out.

The whole thing showed,IMO, that they were wrong. They didn't admitted defeat, they realized they were wrong. The AAA market is not there....yet.

Anyway, I was interested in the project but being released on the iOS was a big no for me.
 
Well. The Kickstarter stated: We believe there is a market for iOS AAA games.

I am not sure this game qualifies as AAA (that is to be seen in the future), but by going now PC/Mac the initiators of the Kickstarter have admitted defeat. There is no market for iOS AAA games (at least on Kickstarter). (actually it is: there is no market for Republique on iOS on Kickstarter).

I was happy to pledge to prove that there is a market for AAA iOS games. But pledging for a Metal Gear clone (which I am not a big fan of) for PC, where there are plenty of people pledging anyway? Not necessary. Better to wait how the product turns out.

I totally get how you feel but the reality is that the majority of "core gamers," the ones who pledge to get these Kickstarters funded, aren't yet ready for iOS gaming.
 

zroid

Banned
Well. The Kickstarter stated: We believe there is a market for iOS AAA games.

I am not sure this game qualifies as AAA (that is to be seen in the future), but by going now PC/Mac the initiators of the Kickstarter have admitted defeat. There is no market for iOS AAA games (at least on Kickstarter). (actually it is: there is no market for Republique on iOS on Kickstarter).

I was happy to pledge to prove that there is a market for AAA iOS games. But pledging for a Metal Gear clone (which I am not a big fan of) for PC, where there are plenty of people pledging anyway? Not necessary. Better to wait how the product turns out.

So basically you're saying you were trying to prove there is a market for a game by pledging money for a game that you didn't actually want in the first place? How is that proving anything?
 

KTallguy

Banned
As long as it still comes out on iOS, I'm happy to keep my money in the pile. Hopefully a PC version won't detract from the mobile version. I simply want more AAA games on phones, which is why I put my moneys down. I like playing games on PC too, but this was a bit more unique before. Still, I support the team and the concept of the game.
 

Corto

Member
My problem, Payton, is that anyone can pitch an idea. The sort of people who can sell a game are those that didn't strive for the glamorous and grandiose when they first started earning their stripes, but rather earnt their stripes but working their asses off proving some basic skills to their audience. They created something that proves that they're more than ideas-men. They're more than a story in a video game. They're more than throwing money at motion-capture sessions. They're more than "emotionally-moving" cutscenes. They're more than expensive voice-acting. They're more than the topic-of-the-month in the news. They're more than a stringer at the end of a trailer. They proved that they can get shit done, on-time, on-target to a relevant audience and on-budget (else have a firm understanding of why they weren't and can demonstrate how they'll avoid it in the future).

I haven't seen any real evidence that there's much of a strategy for getting people interested in this game other than "I know there's people who want AAA games on the iOS platform and I know people would play more games if they were more readily accessible, and I want to be the one to prove it". That's not something I can get behind. It feels like team of creators who want to make something because it's sexy, rather than practical. A top-down, concept-driven approach to design is all well and good if you're either working with a proven team or a very-low-budget (indie, for lack of a better word) title, but I struggle to get behind it when I'm being pitched that sort of thing from people that haven't earnt their stripes as a team. I'm much more impressed when I see a damn solid bottom-up, design-driven pitch from new teams. It tells me that the team has their priorities in order. It tells me that they'll be able to reasonably budget and schedule the project. It tells me that they're not in it for the sexiness of the project, they're in it because they have some solid, fleshed-out gameplay-driven ideas that they believe they can implement 'better' (or at least differently) than anyone else.

The iOS thing is probably a problem, but I feel like it's only a symptom of the larger problem with the pitch, and perhaps even the project in general. I'd hope that moving forward, successful or not, that larger-lessons are learnt. If not just for this team, than certainly for others looking to start projects on Kickstarter.

Top notch post Rez! But I just need to say my piece on these subjects that you raise. All Kickstarter projects involve a leap of faith. Even Double Fine Kickstarter didn't present a hint of the future game in terms of concept art, game play or setting before the pledge ended. The fact that this game will involve high production values (motion cap, VA, realistic graphics) shouldn't be held against it. There were gameplay mechanisms already hinted in the various video updates. We know the setting of the game. We know how it will look. I feel that from what we were shown it is indeed more than eye candy, flavor of the month, cinematic game. It seems that will use some cool mechanics involving the feature set of the iPhone (always connected device, portable, etc). I'm interested to see how those will translate to PC. The logic of your post is flawless, but with a few adjustments to it I could argue against any Kickstarter project that I pledged to. It would be more rational for me to wait for these games/projects to be completely funded and then buy the games after release depending of their quality. The amount of people that want to take that leap of faith is what can make or break these projects. The multiplatform support can be what this project needed to increase its target crowd. Here's hoping.
 

NSider

Member
Thread title still technically inaccurate - the game is not $100K funded yet.

I think I just saw the amount pledged decrease from about $98,040 to $97,940. Some people are really pissed.

Now it's $97,955, btw.
 

Haunted

Member
Expect no big changes until more PC sites like RockPaperShotgun etc write articles and draw attention to this [hopefully].
 

Cartman86

Banned
Top notch post Rez! But I just need to say my piece on these subjects that you raise. All Kickstarter projects involve a leap of faith. Even Double Fine Kickstarter didn't present a hint of the future game in terms of concept art, game play or setting before the pledge ended. The fact that this game will involve high production values (motion cap, VA, realistic graphics) shouldn't be held against it. There were gameplay mechanisms already hinted in the various video updates. We know the setting of the game. We know how it will look. I feel that from what we were shown it is indeed more than eye candy, flavor of the month, cinematic game. It seems that will use some cool mechanics involving the feature set of the iPhone (always connected device, portable, etc). I'm interested to see how those will translate to PC. The logic of your post is flawless, but with a few adjustments to it I could argue against any Kickstarter project that I pledged to. It would be more rational for me to wait for these games/projects to be completely funded and then buy the games after release depending of their quality. The amount of people that want to take that leap of faith is what can make or break these projects. The multiplatform support can be what this project needed to increase its target crowd. Here's hoping.

If your goal is to get a game funded that sounds interesting to you, or you like the people making it, or you wan't to foster support for like minded projects then it's perfectly rational. The same can be said for the games you buy in the store. Some people don't read reviews. Even if you do read reviews before you purchase games you trust the reviewer with the words they write. Ultimately this is all based on informed trust.
 

Jhriad

Member
I actually think the issue is less the platform and more the lack of nostalgia.

Gave $50 to The Banner Saga. No nostalgia needed. It just has to be a game/concept I like and you're MUCH more likely to get me to donate a larger sum if there are good perks. I loved that poster so much I was willing to jump up to the $50 range from what was likely to be a $25 game + credits donation. Give me something beautiful, that I can appreciate and possibly even display in my home and I will dig even deeper into my wallet. My name in the credits is also cool bonus. (I want a page on the Giantbomb wiki)

Are you going to be showing the iPhone case, t-shirt, and hoodie?

Also interested to see those.

I think we just announced PC and Mac...

Rad! I didn't even notice the thread title. Just happened to see this thread back on the front page so I figured I'd stop by. Sooooo...

republiquebackd.png


Now is there a video somewhere of someone palming through that sexy book? Just a video of someone flipping the pages while they give a knowing nod and some '70s porno music plays in the background.
 
PC/MAC? Good for them to listen to the crashing symbols and clanging alarm bells that have been going off for the past week.

If development is now iOS and PC/MAC, why is the kickstarter target the same? Won't there be increased costs for developing for a new platform?
 
Thread title still technically inaccurate - the game is not $100K funded yet.

I think I just saw the amount pledged decrease from about $98,040 to $97,940. Some people are really pissed.

Now it's $97,955, btw.

That's quite sad. I mean ppl can do with their own money whatever they want, but the game is still being released in the original platform. I see fanboys are the same retards whatever the platform/company they adore.
 

zroid

Banned
Now is there a video somewhere of someone palming through that sexy book? Just a video of someone flipping the pages while they give a knowing nod and some '70s porno music plays in the background.

Heh, I expect they will have to print it first ;P
 

Corto

Member
PC/MAC? Good for them to listen to the crashing symbols and clanging alarm bells that have been going off for the past week.

If development is now iOS and PC/MAC, why is the kickstarter target the same? Won't there be increased costs for developing for a new platform?

Maybe they're expecting that the increase of the target audience accounts for the increase in costs.
 

Durante

Member
So, will it have touch screen support on PC?
(I realize there aren't many people who could take advantage of that, but I could)
 

diffusionx

Gold Member
The whole thing showed,IMO, that they were wrong. They didn't admitted defeat, they realized they were wrong. The AAA market is not there....yet.

I think there is a market for top-shelf iOS games. Just not from "Camouflaj + Logan" before they have done anything (save hire a fancy CG studio and come up with some preorder junk). Like I said earlier in the thread, if you believe in the market just make the damn game.
 
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