polyh3dron
Banned
i guess this will be where kickstarter games jump the shark or something
I must have missed that. I do remember reading a whole lot of PR speak along the lines of "We'd love to have the game everywhere someday." and "We want this in the hands of as many players as possible." etc.
I just... don't... understand...
Step 1: Start a Kickstarter with a great concept for a game on a platform with promise but without much appeal for the Kickstarter crowd.
Step 2: Do your best to reach your goal, but finally admit that you need to rethink your strategy.
Step 3: Give some of your most ardent supporters exactly what they were hoping for, while still pledging to complete the project as it was originally envisioned.
Step 4: Wild backlash from people for.... some reason???
I am losing my faith in humanity by the minute here
One of the best things about Kickstarter is that it allows us to have a a direct connection with the community and have a dialogue with them. Upon announcing République for iOS, we received an incredible amount of buzz for the game. It also generated a lot of commentary on the chosen platform. We as a team are still committed to iOS, but now, thanks to the community's feedback, we are committed to delivering a unique version of République specifically designed for PC and Mac with new features, gameplay and story elements that speak to the strengths of the platform. Look for a video update next week where the team at Camouflaj discusses the direction we will take the desktop version of République!
They don't need to change their budget to create an entirely unique game? If not, how are both versions not going to be compromised?
They don't need to change their budget to create an entirely unique game? If not, how are both versions not going to be compromised?
Then you didn't read the FAQ section. This has been there since the beginning:
Can we now dispense with the idea that a PC and Mac version was spontaneously cobbled together on the spur of the moment?
That is the point I was trying (and failing) to make. Last week $500,000 made an ios game. This week $500,000 makes an ios AND a pc game.
How can that happen without both projects being watered down?
Now you're trolling. They flat out announced it for PC and Mac, in Game Informer no less. There was no "someday" about it.Oh, I read that... It's PR stuff. "Yes, we'd love to do a PC and Mac version someday...".
Kind of late no? Cant believe this is not something they thought about from the jump rather than having to sit around a round table weeks later. So much was done wrong. Then again I'm not really surprised, I like Ryan but there is smug candor to him which stands outs as a major flaw. He seems like the type to sell you on why jumping off a bridge is great idea.
That says "a unique version" and not an all new game, to me that implies it's roughly the same thing, adjusted to match the PC platform in that it no longer assumes you're playing on a phone and has the dialogue and interface to match with its 4th wall shit.
I have answered this question twice now. Why do you keep ignoring it?
Now you're trolling. They flat out announced it for PC and Mac, in Game Informer no less. There was no "someday" about it.
Disagreeing with you does not necessarily constitute "trolling".
Hard for something that will never exist to become a disaster.How would it not? You're telling me that they spent six months working on the concept of an ios game, the Kickstarter campaign fails, so in a week or so they somehow come up with an entirely different PC version? And somehow this new, magically appearing game is going to be worth a damn when they now have to complete two games in 16 months?
You know how people keep wondering what the first KS game disaster will be? Well, wonder no more, because this is it.
I have answered this question twice now. Why do you keep ignoring it?
I just... don't... understand...
Step 1: Start a Kickstarter with a great concept for a game on a platform with promise but without much appeal for the Kickstarter crowd.
Step 2: Do your best to reach your goal, but finally admit that you need to rethink your strategy.
Step 3: Give some of your most ardent supporters exactly what they were hoping for, while still pledging to complete the project as it was originally envisioned.
Step 4: Wild backlash from people for.... some reason???
I am losing my faith in humanity by the minute here. I don't know if their goals will be met. It's a tough road, even with PC and Mac versions. But for people to actually begrudge that fact? What?
Refusing to read does. End of story.
Why are you blaming humanity? Exaggerate much?
Welcome to the world.
And the game, what do you think of it? Is it something that might please you?
Wait, so now they have to depend on outside investors no matter what because they announced the PC version?
I could see why that would make some people angry. The whole point of the kickstarter was to keep it independent and let them be creative. Now it's not that way, but they still have a kickstarter.
Right. I worded that incorrectly. But now they have to make compromises that they would not have to make had they hit the KS goal with only an iOS version, if I'm understanding it correctly.This was always the case. Crucially, however, they've made it clear that they are going to retain creative control. The Kickstarter would give them just enough backing to ensure that.
Right. I worded that incorrectly. But now they have to make compromises that they would not have to make had they hit the KS goal with only an iOS version, if I'm understanding it correctly.
This was always the case. Crucially, however, they've made it clear that they are going to retain creative control. The Kickstarter would give them just enough backing to ensure that.
I just... don't... understand...
Step 1: Start a Kickstarter with a great concept for a game on a platform with promise but without much appeal for the Kickstarter crowd.
Step 2: Do your best to reach your goal, but finally admit that you need to rethink your strategy.
Step 3: Give some of your most ardent supporters exactly what they were hoping for, while still pledging to complete the project as it was originally envisioned.
Step 4: Wild backlash from people for.... some reason???
I am losing my faith in humanity by the minute here. I don't know if their goals will be met. It's a tough road, even with PC and Mac versions. But for people to actually begrudge that fact? What?
if this means that Republique might now get funded good on RP for coming round. Hoping his KS will get funded now. I'm not going to read pages back re: this backlash. What did you guys want? For it to just fail?
good luck Ryan.
"Okay, we need the money" has softened many spines.
I don't think he was joking... from the Nekro thread:
"I have no doubt this will get funded, since it is coming out for PC and PC supporters are strong on Kickstarter (as I learned in the Republique thread where it was implied that going PC would mean getting the 500k goal and this is asking only for 100k). But I have no PC so pledge from me."
Great news. The update video sold me on the decision and I'm excited to see what the differences are. A little under 400k to go over the next 14 days.
It's why I'm skeptical it'll hit the desired pledge. With all the down days, Republique has to average 28,572 dollars per day the last 14 days to make its target.
It is an uphill battle to be sure, but not unthinkable if they get extra publicity. I do wish they had done this sooner or set the campaign to be longer. I'm almost inclined to believe they would have been better off cancelling the current Kickstarter and starting fresh.
Sounds interes--
*Ryan Payton*
--GrandpaSimpson360180.gif
After MPO, I want nothing to do with him.
if it is for PC/MAC, why not announce it for PSN/XBL as well?
They seemed snobby in the beginning going with super duper Apple products only. Nice to see them humble down and magically announce PC/MAC version. Sure can't put them in the pocket, but a lot of people have those.
if it is for PC/MAC, why not announce it for PSN/XBL as well?
They seemed snobby in the beginning going with super duper Apple products only. Nice to see them humble down and magically announce PC/MAC version. Sure can't put them in the pocket, but a lot of people have those.
You obviously haven't been following the debate in this thread very closely, but they announced this for Steam ages ago but then decided to focus on iOS first. We changed their minds. That version was always under consideration, it did not magically spring forth like Minerva.