A Human Becoming
More than a Member
PC version finally got me to pledge. Still think this game won't meet its goal.
Thread title still technically inaccurate - the game is not $100K funded yet.
I think I just saw the amount pledged decrease from about $98,040 to $97,940. Some people are really pissed.
Now it's $97,955, btw.
This is an interesting development indeed, almost like a social experiment.
PC version finally got me to pledge. Still think this game won't meet its goal.
It's like there's an invisible barrier preventing this game from crossing $100,000. I never expected there to be a backlash from the people who wanted this as an iOS exclusive. But lets face it, when it was an iOS exclusive, it probably wasn't going to get funded anyway, because there wasn't enough interest. If Sacrificing iOS exclusivity is required to generate more interest for this title to get it made, then that is what the developers are going to have to do.
Do I think this project will hit its target? I don't know.... It will be interesting to see what happens. But this will be an interesting study in crowd sourcing, for sure.
I think anyone who kills their pledge on this game just because it's coming to another platform is ridiculous. I mean sure, if it suddenly soars past its goal and you were never 100% behind the game in the first place, by all means, but jeez, talk about being a fanboy and throwing your toys out of the pram. The game still has a long way to go, and if you want this kind of game on your iOS device you should keep your pledge.
It's been a while since I've seen people cry bitter tears over a game going multiplatform, but it still happens.
Also, just noticed they added a $20 option to get both the iOS and PC or Mac version. Upping my pledge yet again...
I never expected there to be a backlash from the people who wanted this as an iOS exclusive. But lets face it, when it was an iOS exclusive, it probably wasn't going to get funded anyway, because there wasn't enough interest. If Sacrificing iOS exclusivity is required to generate more interest for this title, then that is what the developers are going to have to do.
Good catchAlso, just noticed they added a $20 option to get both the iOS and PC or Mac version
Like I said here, due to their initial stance, I'm not sure that announcing new platforms is going to make anyone too excited. It only makes sense that the people who initially did back it (those who really wanted a great iOS game) are now worried about the game being compromised.
Without being clear about how they expect to add more platforms (and PC-exclusive features) without raising the goal, I don't think that's an unreasonable concern.
Like I said here, due to their initial stance, I'm not sure that announcing new platforms is going to make anyone too excited. It only makes sense that the people who initially did back it (those who really wanted a great iOS game) are now worried about the game being compromised.
Like I said here, due to their initial stance, I'm not sure that announcing new platforms is going to make anyone too excited. It only makes sense that the people who initially did back it (those who really wanted a great iOS game) are now worried about the game being compromised.
Now it's been announced as coming to PC and Mac. What are fans of those platforms supposed to expect? A barebones port job of the iOS game? We know they are primarily interested in making a killer iOS game. What are the iOS fans supposed to think? Now a portion of their pledge will go to making versions they don't give a damn about which could very easily compromise the original vision.
This PC/Mac thing is a sad testimonial of the gaming industry.
I can see why Payton is backstabbing his own priciples to get the game on the way, he invested his life-savings in. It is just sad to see, that instead of embracing every possible new gaming platform, many gamers working corruptingly against it...
I only have self respect and a PC.upped my $10 to $20.
Got a pc and an ios device.
gaf 1%
This PC/Mac thing is a sad testimonial of the gaming industry.
I can see why Payton is backstabbing his own priciples to get the game on the way, he invested his life-savings in. It is just sad to see, that instead of embracing every possible new gaming platform, many gamers working corruptingly against it...
I think it's been made abundantly clear that the PC and iOS versions will be separate games with separate design. It's not like they're suddenly going to switch to PC as lead platform and downport to iOS.
On the contrary, if you look at the delivery dates, the PC version is September 2013, the iOS version is June 2013. If anything, the PC version is going to be an altered form of the original vision, not the other way around.
Anyone who loves gaming should be enthusiastic that a title they're pumped for will be available to more people.
You are, like, completely contradicting yourself.
If he still believes in what he said, it will have to be a different game because of PC/Mac.But the really cool story was written specifically for iOS devices? Does it mean now it's going to have some new inferior story dumb downed for PC/Mac users?
This PC/Mac thing is a sad testimonial of the gaming industry.
I can see why Payton is backstabbing his own priciples to get the game on the way, he invested his life-savings in. It is just sad to see, that instead of embracing every possible new gaming platform, many gamers working corruptingly against it...
But the really cool story was written specifically for iOS devices? Does it mean now it's going to have some new inferior story dumb downed for PC/Mac users?
That's exactly what he's promising.If he still believes in what he said, it will have to be a different game because of PC/Mac.
Dear God, this Kickstarter campaign has turned into a train wreck.
This PC/Mac thing is a sad testimonial of the gaming industry.
I can see why Payton is backstabbing his own priciples to get the game on the way, he invested his life-savings in. It is just sad to see, that instead of embracing every possible new gaming platform, many gamers working corruptingly against it...
Nah, but I can see that it looks like it. Of course PC/Mac as even more platforms is welcoming for gamers, but the fact is - and many comments in this thread make that clear - that a lot of people are working against iOS (or Android) as a serious gaming platform.
They're rewriting the PC version so that the PC version will be tailored for the platform just like the iOS version is written for touch devices. No need for snark.
But the really cool story was written specifically for iOS devices? Does it mean now it's going to have some new inferior story dumb downed for PC/Mac users?
I see, if people do not support a platform it means they're actively working against it? What made the Saturn fail, then? A worldwide conspiracy?Nah, but I can see that it looks like it. Of course PC/Mac as even more platforms is welcoming for gamers, but the fact is - and many comments in this thread make that clear - that a lot of people are working against iOS (or Android) as a serious gaming platform.
I think it's been made abundantly clear that the PC and iOS versions will be separate games with separate design. It's not like they're suddenly going to switch to PC as lead platform and downport to iOS.
'Turned'? This is the fix.
I couldn't find your post to quote, but I tried. So this will have to do, but I disagree with many of your assertions. You're assuming the general public who help kickstart these games actually recognize not only the teams but the talent behind them. This is bogus. Most people have no idea who the people are that make their games or why they should care. Most can't even appreciate what they have to offer. All they really have to go off of is an idea.
Proving yourself from the bottom-up can help for the hardcore audience. For example let's say Naughty Dog or Epic tried to kickstart a couple of their projects. Wouldn't ever happen, but I'm sure they'd easily reach their goals regardless of the concept. They're a well known studio, and the label sells a lot. If someone who remembers Uncharted 2 happens upon Naughty Dog's page, they might be more willing to kickstart the project.
The problem comes in when you assume a team that has a certain reputation is the same team that is now kickstarting that specific project. Teams don't stay the same. People leave, quit, resign, whatever. There's all sorts of factors that can change the dynamic of a team. Often times with new projects comes new members. The teams are generally never the same.
For instance people will cheer when Persona 5 is announced, but what if the director nor writer of Persona 3/4 was on board. The vast majority of people wouldn't care. They'd probably have someone new at the helm. Just take Zwei as an example. Shinji Mikami is a God, yet he's only the executive producer for the game yet people are celebrating as if he was the director himself. No, some other guy is directing Zwei, a relatively new guy. Just like the director for Bayonetta (more to do with his affiliation than directing credentials, which were insanely good), yet we all know how that turned out (one of the best action games of all-time).
So yeah, a label helps, but don't kid yourself thinking that people care about the staff. It's a sad truth. But with more exposure comes more appreciation. In other words, give these guys a chance. They might be green, relatively speaking, but they deserve the chance to prove themselves, especially with such a great idea. I love how artistic the project sounds. I love their sources of inspiration and their focus. The philosophy is mostly align with my own, and I think that is enough to drop at least $10 on.
The ambition is half the fight, IMO. You might be one of the best teams ever and are well known for meeting your deadlines, excellence in engineering, and all sorts of other technicalities, but if you don't have a great idea. It's worthless. Take Gears of War for example, the game is really fun and brilliantly designed if you ignore everything that's being said throughout the game. The story was so bad. The dialogue even worse. It was one of the first games I considered muting my TV for--and turning off subtitles! I was so annoyed. How could a game be so terrible in terms of writing and execution? My enjoyment of the game dropped considerably, that's how much story, writing, and ideas can affect a story.
And you're going to find as this market expands for the same truth to hold as well for millions of other people. People who read books, watch movies, and/or listen to music have the same expectations. The idea or the ambition is just as important as the game mechanics. All of these aesthetics contribute to the overall enjoyment of said game/book/movie/tv show/song etc. Game mechanics mean nothing without a nicely laid out story/idea/group of characters. For some, I suppose the mechanics is everything, which would be why games like Gears of War sell so well, but keep in mind that there are others out there that completely disagree and have different expectations. So don't act like the problem lies in the philosophy. Most people will not notice or care, in fact, if people did know I'd bet the majority would love it.
No, I'm sure the problem has more to do with exposure, the typical iOS customer not being accustomed to such games or what they have to offer, etc. Anyways, I said my piece. I probably come across as a little crazy, but I'm an aspiring designer as well so game design philosophy is a pretty big deal to me.
/rant
Also worth noting, the campaign received over $7,000 in pledges over the last three days, I think... going off primarily estimations. But that seems to be a lot better than the week before. Maybe it's just me, but it looks like the project is getting a lot of traction now.
Kinda lame. I hope the iOS version doesn't suffer.
I seriously never could have in my wildest dreams expected this announcement to actually generate controversy. The amount of sheer cynicism here is mindblowing.
Welcome to NeoGAF.
Welcome to the world. I honestly don't see how anyone could not be cynical about this unless they were just excited past reason for this project.
I seriously never could have in my wildest dreams expected this announcement to actually generate controversy. The amount of sheer cynicism here is mindblowing.
Welcome to NeoGAF.
Starlight Inception sends regardsIf this was done sooner I'd have pledged but I had to go and upgrade to the boxed Wasteland 2 copy and alongside the other Kickstarters now I'm out of gaming cash...
We have already raised more money today than since Day 3, and we are presently on track to outdo that as well.
You weren't happy when there was no PC version, you're not happy when there is a PC version even if it's specially rewritten for you, man there's just no pleasing you.
You obviously haven't been following the debate in this thread very closely, but they announced this for Steam ages ago but then decided to focus on iOS first. We changed their minds. That version was always under consideration, it did not magically spring forth like Minerva.How would it not? You're telling me that they spent six months working on the concept of an ios game, the Kickstarter campaign fails, so in a week or so they somehow come up with an entirely different PC version? And somehow this new, magically appearing game is going to be worth a damn when they now have to complete two games in 16 months?
Welcome to the world. I honestly don't see how anyone could not be cynical about this unless they were just excited past reason for this project.
No, not that one, sorry. Wasteland 2, Shadowrun Returns and FTL, for now. But yeah, the big one was the Wasteland 2 $65 ($15 for shipping, ugh, most expensive, and first boxed copy, game in a while). Starlight hasn't convinced me but I'm sure they'll reach their goal and I'll get it if it ends up good. I'm glad it's not just multi player too.Starlight Inception sends regards
How would it not? You're telling me that they spent six months working on the concept of an ios game, the Kickstarter campaign fails, so in a week or so they somehow come up with an entirely different PC version? And somehow this new, magically appearing game is going to be worth a damn when they now have to complete two games in 16 months?
You know how people keep wondering what the first KS game disaster will be? Well, wonder no more, because this is it.
You obviously haven't been following the debate in this thread very closely, but they announced this for Steam ages ago but then decided to focus on iOS first. We changed their minds. That version was always under consideration, it did not magically spring forth like Minerva.