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Been my Steam icon since I made the account.
Rebecca in Zero > REmake > RE1 > Umbrella Chronicles > I'M REBECCA HEHE RE5
(in my opinion)
What about Darkside Chronicles? Didn't that have a Leon/Claire scenario(s) with remade areas of each part of RE2? Could they touch up those assets for a remake?I guess I'll start.
Sooo, rerendered or filters ?
Entirely possible if they have the original assets:
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What about Darkside Chronicles? Didn't that have a Leon/Claire scenario(s) with remade areas of each part of RE2? Could they touch up those assets for a remake?
Wow! we are super close to having the same! you have more Tins though, I also have RE2 n64, it's just in the 64 right now.
When I bought RE: Directors Cut Dualshock (greatest hits) it came with the non Dualshock non Greatest Hits editions disc. so I had to buy the regular Directors Cut with demo and end up with 2 of that disc. later to make up for it I bought the dual shock edition disc only to go in my empty case, it didn't work. so I had to buy the disc only twice. Made me mad.
On top of that, the demo of Dino Crisis that is supposed to come with RE3 was accidentally swapped with the demo disc for RE3 that was supposed to come with Dino Crisis. I guess the reseller who saw the RE3 labeled demo disc unfortunately though that meant it was a demo that came with RE3 sigh. Oh well.
What about Darkside Chronicles? Didn't that have a Leon/Claire scenario(s) with remade areas of each part of RE2? Could they touch up those assets for a remake?
No surprise. They will remaster 0 like REmake with some filters and the new controls ... and that will be it. There will be no Resident Evil 2 Remake. That would need a lot more ressources and is a bigger risk.
Point being, you have will always have spaces for other items without resorting to an item box room.
Don't know if this means anything at all (hopefully it does) about a retail copy, but Play-Asia has put up Resident Evil Zero HD Remaster listings for all platforms: http://www.play-asia.com/paOScore/19/15resident+evil+zero
Im still salty they made Rebecca stupid on Umbrella Chronicles.![]()
Been my Steam icon since I made the account.
Rebecca in Zero > REmake > RE1 > Umbrella Chronicles > I'M REBECCA HEHE RE5
(in my opinion)
Anyone that thinks that these cash-ins will lead to a remake of RE2 that looks like REmake is delusional.
It would be an entirely new game built from the ground up. Capcom is making easy money right now polishing some games that are 10+ years old that still hold up visually.
That screenshot has me hopeful all the backgrounds will be re-rendered this time. I didn't like RE0 nearly as much as REmake, but I'm still very excited to play this. Very excited to mod out door animations too.
C'mon, Rebecca attacks enemies with her rump in RE5. With her rump! I'd personally rank RE5 Rebecca higher up.
The system is good if you already know where to use what, but on a first playthrough it can be annoying:
- you still need to backtrack a lot in order to pick up the dropped item; in previous RE games (aside from the Real Survivor mode in REmake) you know that every item box hold all items you've picked up;
- there's a limit of items one can drop in a single location; so even if you want to store all your items in a single hub-like room for convenience (e.g. main hall in the mansion), you can't;
- due to camera angels, sometimes it's hard to see where the item was dropped or, if there's a few items dropped in one location, what item you're about to pick up;
- it's harder to grasp what items and how many (herbs and ammo) you have since you have them dropped all over the place; you have to find them on the map;
- when you move to a new location (train -> mansion, mansion -> chapel etc.) you have to run back and forth to move all items; otherwise you will have to constantly backtrack to that last main location (I know there are shortcuts, but it takes time to discover them).
I'm actually surprised by this. I actually thought it was a far better alternative to "magic" item boxes. For one, you can actually leave incompleted KEY objects right in front of the object that requires it. How is that not a superior option? Eliminates most of the backtracking really; could've cut an extra 30 minutes of my finish time if they implemented it in the REmake.
The over-reliance of FMV is going to detract from the experience a bit. Bet you wish you'd took time to model more characters than just Billy and Rebecca now, Capcom![]()
The over-reliance of FMV is going to detract from the experience a bit. Bet you wish you'd took time to model more characters than just Billy and Rebecca now, Capcom![]()
Do not understand at all what this "bigger risk" is. They have their data with RE HD as to what a Resident Evil remake would do saleswise, they know the numbers going in as to what kind of budget it'd take to make a fresh new version of RE2 and what they could expect in return. (And I'd personally say that these would be conservative since a fresh remake of 2 would be different from a third-release version of REmake, plus it's the one everybody has been asking for.) And though they couldn't reuse assets as they did in REmake/Zero, Capcom did redo a few elements for RE HD plus had to re-arrange content from the past game and so have an understanding of asset production inside the "REmake" framework.
They have the engine, they have the numbers, the only thing they might not have is the talent left over skilled enough in old-school game design and remaster understanding to actually pull it off...
FFVII is a different story (it's scale and variety is frightening to think about, plus S-E would have to deal with how incoherent and ill-matched elements of the game are; RE2's city is large but more homogeneous than maybe even RE1), though one could argue over how much money has been thrown at loser projects instead of at one that had more clear financial straights.
REbirth is the best Resident Evil along with 4, but this may very well be the worst, of the classic, mainline ones.
Incredibly boring, short, and with a drop/pick-up system that is just tedious.
The character switch and the first level (train) are cool, but not enough to sustain the game.
Also, Rebecca and random badass dude are some shit characters.
The actual sales of REMake may have been pretty impressive for a digital download title and all, but we're still talking like 1 million. That's really not a lot in the grand scheme of things when you consider that the mainline games are selling 4 to 5 times.
...but honestly, is that what people really want with RE2Make? I feel like if people actually got that in the form of a very small budget DL title, would they really be happy about it? I get the feeling from these discussions that people really want a "true" remake in the style of REMake relative to its time period.
Carlos Oliveira won't appear in a main game as a main character. BIO3 was originally a side-story and he was created as a side-story character, so he will only appear in side-stories, hence why he's only appeared in Umbrella Chronicles and Operation Raccoon City since. Nikolai Zinoviev is the same.
Now, that's a difficult conundrum for Capcom to answer. To me it feels like there's a lot more clear answer to the "how" of RE2make than the "if/what is" of it all. Even a RE HD style game would make some people unhappy (RE2 is a much broader and better-realized, coherent game and there are people who want a full 3D experience in Raccoon City without the trappings of the 1998 game.)
That said, I'm still questioning a big the "grand" cost of remaking a classic RE. It's a taller order than some of the games on the market today, but not a gargantuan one to my eye (especially with lots of 2D/movie assets that could be outsourced, and an engine that could be utilized for a third time, assuming the team has enough familiarity with it after two REmake projects to make a brand new game remake on it.) There was a time when creating assets on the quality level of Resident Evil 2002 took top talent and lots of time; now, there are rendering farms all across the country that will scrap to get that job. And despite its high profile release at the time, the original GameCube REmake was even more risky (especially being released at a time when 2.5D was shameful to many bleeding-edge hardcore game seekers) and that risk failed in its time. Hard numbers are tough to come by (because this industry is annoying) but the original RE sold significantly less than 1M copies in North America according to reports, and I would guess your 1M sales assumption for RE HD is actually pretty conservative considering Capcom announced it smashed company records (with no hard numbers, natch) and is continuing the brand with the next REmake. (1M boxed and 1M digital is of course on a different plane of pricing, but there are pluses and minuses to dollars raised through each method.) To my mind, we're not talking a dinky, low-budget title when we're talking the numbers I believe Capcom is looking at when evaluating RE2... but there are still some strong "ifs" that I could understand might be holding them back.
I seem to recall Capcom posted the sales number as 1M not too long ago, so that's where I was getting that, not a random assumption.
Actually, the more that I think about it, the less suited to online co-op I think the game is. It's really just a single player game split between two characters.
There are quite long sections where one player simply has nothing to do. Just off the top of my head there's:
RebeccaBillydangling after a money attack.while Rebecca has herunconsciousadventure.RE2 lab
One of the characters acting as a means to open theVarious sections where the puzzles lead from one character to the other.church door during the bat boss fight.
I still hope they add bandito Billy to match cowgirl Rebecca, and N64-style costumes though.
It's probably not worth it to add online coop, but I'd like to see local coop extended. With the Gamecube version, you could control 2P using the c-stick, I'd like to see this extended to 2P being controllable with a second controller so they get access to more actions. They'll still be limited by the scenes you mention, but I think it'll be an okay compromise.
Sure, I recognized the number as well. But as I thought, that was a conservative number by far: it was actually Day 1 sales for REmake. (Hard to say what the halflife of a digital game is, I do believe REmake had pre-orders on some platforms and that's still a rarity in the digital space, but how much it has sold since without factoring in sales pricing, neither of us will ever know, sadly...)
That said, I believe RE HD was also put in a box in Japan, so that even further skews my understanding.
I fucking hate this gen. We used to complain that these publishers just kept rehashing the same game year after year, but now they literally do rehash the exact same fucking game. This is all your fucking fault. Yes, you. You know who you are. You did this.
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Rebecca in Zero > REmake > RE1 > Umbrella Chronicles > I'M REBECCA HEHE RE5
(in my opinion)
Images of the game don't look filtered? Did they confirm what they are doing?
I posted this in the trailer thread.
Amazon US has also put up a Resident Evil Zero listing: http://www.amazon.com/dp/B00ZMCG2G2/?tag=neogaf0e-20
We might actually get a retail version.
https://www.youtube.com/watch?v=gDZBRhjy_ME
A new video not only showing comparison between the Gamecube and HD Remaster, but also the original N64 prototype that we've only seen really low quality videos of before.