So for those that have played it for a while, how're you finding the overall quality of the port thus far?
Is NVidia Inspector a separate unofficial add-on program for NVidia cards?
Yes, its essentially a GUI for configuring the driver options for different games.
Press the use button twice.How do you kick open doors manually?
How do you kick open doors manually?
Yes, its essentially a GUI for configuring the driver options for different games.
Some more screens
I fully recommend turning off in-game AA. Not only is it causing people performance issues, it is actually very expensive from a performance perspective. I have forced MSAA through Nvidia Inspector.
Nope, that won't do it.
I just got past it on the first try after I changed the framerate to locked 30 fps.
This is a goddamn bug! I have no idea, probably the game requires you to mash twice as fast, but all the other QTEs seem fine. I suppose this QTE just doesn't work at 60fps.
Or did anyone here got past that aforementioned QTE with 60 fps enabled?
I don't know if anyone else has done any analysis on the surround sound, but the game does seem to use my center channel for certain things like Leon's footsteps (which don't play in my FR or FL channels at all). Environmental sounds only play in FR and FL channels. Nothing I've heard plays in my side or rear channels.
Just an FYI for everyone. Shame this didn't get a proper surround mix, because that'd make a huge difference. I'm going to test if I get proper DPL2 if I feed stereo to my amp... and no. I don't. Atmospherics and music leak a little bit to the rear speakers but sound effects all remain at the front. Ho hum.
I think I might need to look into this. The NVidia control panel for laptops is screwed up. It only shows 3D settings and nothing more. This is a known bug and the only solution is driver rollbacks.
To kick doors, just press the "Open" button twice. Press it once and Leon will slowly open it. Tap it again and he'll kick it open.
Press the use button twice.
You mean open the door quicky? Double tap on X (360 controller) when you're opening it.
21:9 breaks the UI. ;_;
The game's UI is rendered inside the world for 16:9 only, unfortunately. Nothing can be done about it.
The UI literally exists as an object inside the game constantly following Leon around. It may be moddable, I guess.
Yeah, I know. I was just hoping that since the vertical res was the same, it would stay where it was.
Love it, but the mouse speed thing really bothers me; it's so slow even on the highest setting. Any way found yet to speed it up to normal levels ?
So for those that have played it for a while, how're you finding the overall quality of the port thus far?
A question -- has anyone encountered a situation where the cutscene audio seems to be playing a second ahead of time? Like Leon's mouth is still flapping after his dialogue has stopped. It only happens in the cutscenes (the codec calls are fine). When I watched the cutscene where Del Lago eats the body, I heard him explode out of the water before he even breached the surface onscreen.
leon's lines are pretty cheesy
Hmm, will do. It looked like 60 fps, or at least a good deal more fluid than the Wii version (although the sniper rifle reloading must be keyframed to 30 fps, because it looks slow).The game actually slows down if you go under 60 FPS. Since the cutscene audio plays at full speed regardless, you might run into that problem. Lower AA or something.
Everyone's lines are pretty cheesy. It's awesome.
Hmm, will do. It looked like 60 fps, or at least a good deal more fluid than the Wii version (although the sniper rifle reloading must be keyframed to 30 fps, because it looks slow).
A question -- has anyone encountered a situation where the cutscene audio seems to be playing a second ahead of time? Like Leon's mouth is still flapping after his dialogue has stopped. It only happens in the cutscenes (the codec calls are fine). When I watched the cutscene where Del Lago eats the body, I heard him explode out of the water before he even breached the surface onscreen.
Other than that, and some shifting shadows in the opening cutscene (the one beneath the police car kept appearing and disappearing), this is excellent. I just reached one of my favorite spots.
Leon's cheesy dialogue allows this game to be incredibly dark and grisly without ever feeling emotionally exhausting. His comic book one-liners and B-movie humor balances out everything with a good dose of levity.
Part of my concern about The Evil Within is that it may be too serious.
But I like the smoothness. :-\Turn off in-game AA, seems to cause issues with slowdown.
Ah, but the humor and horror of RE4 was what it made so intoxicating. Like a warm cozy book to cuddle up with at night. I have Amnesia: TDD if I want to be scared shitless. I count on Mikami to give me that mix of atmosphere, horror and humor.TEW aims to be a horror game though, so cheesy one liners probably wouldn't fit the tone.
But I like the smoothness. :-
I'll probably do it at least for the Krauser knife fight, because that could be disorienting if the sound is out of sync with the QTE cutscene. (Although it doesn't appear to put me in danger -- when Del Lago sank, I heard Leon hacking away at the rope before I saw it, but I was still able to cut him free in time.)
You speak in riddles. I'm not very tech-savvy. :-\Force through drivers or SweetFX, assuming the latter works.
You speak in riddles. I'm not very tech-savvy. :-\
I'm using a Republic of Gamers Asus laptop with a GeForce GTX560M(2GB) with 8GB RAM, i7, Windows 7... I'm not sure what specs are important to rattle off, but this is typically how I describe my computer.
It defaults to 1600x900, and seems to have everything on high -- fixed 60 fps, the MSAA, etc. Not sure what the "post" effects are, though.
Like I said, it runs smoothly during gameplay. It's just during cutscenes when the audio will outpace the video (Luis and Leon talking while tied up in the shed, etc). Doesn't happen during codecs, though.
Got up to 2-1 and it's been great so far. The area just after you first meet the Merchant had more guys than I remember encountering in my 10 other playthrus on GC, PS2, Wii and 360. I almost completely ran out of ammo despite shooting their knees using melee whenever I could.
I've beaten the game multiple times before, but I have to say that some things just seem strange on this playthrough. There's quite a few of the QTEs where the actual time to input the prompts are literally cut in half due to the frame rate being twice as high. It might be my imagination, but It seems like I've been getting less ammo in general than what I remember from the PS3 and classic PC version, especially the Gamecube version. I also don't remember hits taking off as much life. I haven't died much at all really, but the times I have, they have all been one shots lol.
This game is just as amazing as a I remember though overall and the increased framerate just breaths new life into it. I'm definitely looking towards future texture and shader mods that make RE4 look even better.
I noticed the same thing. At times, I'm sure they spawned out of thin air behind me.
I've beaten the game multiple times before, but I have to say that some things just seem strange on this playthrough. There's quite a few of the QTEs where the actual time to input the prompts are literally cut in half due to the frame rate being twice as high. It might be my imagination, but It seems like I've been getting less ammo in general than what I remember from the PS3 and classic PC version, especially the Gamecube version. I also don't remember hits taking off as much life. I haven't died much at all really, but the times I have, they have all been one shots lol.
This game is just as amazing as a I remember though overall and the increased framerate just breaths new life into it. I'm definitely looking towards future texture and shader mods that make RE4 look even better.
Ah, but the humor and horror of RE4 was what it made so intoxicating. Like a warm cozy book to cuddle up with at night. I have Amnesia: TDD if I want to be scared shitless. I count on Mikami to give me that mix of atmosphere, horror and humor.
So this game has a noise filter applied? That is terrible. Did the original have that? Can it be turned off?