IcyRhythms
Member
Hopefully they'll patch the freezing myself and others are experiencing.
Hopefully they'll patch the freezing myself and others are experiencing.
How is that specular mod coming along? Planning on buying this after that is public.
It's been confirmed that the game can now be texture modded. (Whoo hoo!)
http://residentevilmodding.boards.net/thread/828/lfs-format?page=5
It's been confirmed that the game can now be texture modded. (Whoo hoo!)
http://residentevilmodding.boards.net/thread/828/lfs-format?page=5
Jesus I do not remember the invisible bugs being so hard.
So as an RE4 noob what are the best weapons I should be using. Just beat salazar and have been using handgun,broken butterfly, tmp,shotgun, semi-auto rifle, also striker but no bullets lol
They're utter shits eh? I'm not a fan of them. Having your face burnt off is the WORST.
Don't need 2 shotguns. The Red9 is the best handgun by most accounts.
They're utter shits eh? I'm not a fan of them. Having your face burnt off is the WORST.
Does that replace the regular handgun? Like all the plain handgun ammo I find works with that gun?
Just shoot the pickaxesI hate, Hate, HATE the guys throwing pickaxes.
Just shoot the pickaxes
Just shoot the pickaxes
Just shoot the pickaxes
Or Knife them out of the air like a boss!!!
Beta patch now available
http://steamcommunity.com/app/254700/discussions/0/558750544148269482/
Changes:
Removed mouse acceleration from Keyboard & Mouse controller setup screen. AIM MODE option is now present instead, and mouse sensitivity settings have been re-tuned to accommodate new setting.
Users can now choose between two mouse control schemes: "CLASSIC" and "MODERN." MODERN setting makes the aiming utilizing native mouse functionality while "Classic" setting retains previous calibration from the original game.
"GAME RESET" in "RETRY OR RELOAD" has been relabeled to "RETURN TO MAIN MENU"
Relabeled POST PROCESS in graphics option to COLOR FILTER
Master volume level increased.
Bug fixes:
Ready-knife delay when using mouse and keyboard has been fixed.
Calibrated animation speed at which pottery, lamps, boxes, barrels etc. fall apart when frame rate is set to 60fps. Set pieces getting destroyed during cutscenes such as the castle gate and gazebo have been recalibrated.
Fixed an issue with the character performing quick turns when pressing aim while turning.
Reduced possible audio desynchronization during cutscenes.
Fixed texture on Ada's Blacktail (Bottle cap)
Fixed flickering or prolonged black screen during active gameplay on the Water level in Mercenaries Mode.
Fixed problem with Krauser's bow in Mercenaries Mode Castle level.
Fixed problem with enemies not spawning (Garrador, Leader Cultist etc.) in Mercenaries Mode Castle Level.
Fixed the speed at which hens lay eggs when frame rate is set to 60fps.
Green flashing screen appearing after pre-rendered cutscenes removed.
Fixed Leons distorted voice when roundhouse-kicking Verdugo while hes frozen.
Fixed flickering in the first custscene of chapter 5-1.
Mine cart QTE difficulty reduced for PRO level difficulty.
Restored the blue light bloom effect from the merchants torch.
Thanks for the heads up on the Beta patch Grief. Going to dive in maybe later today, see what's up with the aiming!
Thanks for the heads up.
wbacon also said that they have more patches coming with other fixes and any issues that crop up from this patch.
That's good to know. I like that they keep supporting it.
Beta patch now available
http://steamcommunity.com/app/254700/discussions/0/558750544148269482/
Changes:
Removed mouse acceleration from Keyboard & Mouse controller setup screen. AIM MODE option is now present instead, and mouse sensitivity settings have been re-tuned to accommodate new setting.
Users can now choose between two mouse control schemes: "CLASSIC" and "MODERN." MODERN setting makes the aiming utilizing native mouse functionality while "Classic" setting retains previous calibration from the original game.
"GAME RESET" in "RETRY OR RELOAD" has been relabeled to "RETURN TO MAIN MENU"
Relabeled POST PROCESS in graphics option to COLOR FILTER
Master volume level increased.
Bug fixes:
Ready-knife delay when using mouse and keyboard has been fixed.
Calibrated animation speed at which pottery, lamps, boxes, barrels etc. fall apart when frame rate is set to 60fps. Set pieces getting destroyed during cutscenes such as the castle gate and gazebo have been recalibrated.
Fixed an issue with the character performing quick turns when pressing aim while turning.
Reduced possible audio desynchronization during cutscenes.
Fixed texture on Ada's Blacktail (Bottle cap)
Fixed flickering or prolonged black screen during active gameplay on the Water level in Mercenaries Mode.
Fixed problem with Krauser's bow in Mercenaries Mode Castle level.
Fixed problem with enemies not spawning (Garrador, Leader Cultist etc.) in Mercenaries Mode Castle Level.
Fixed the speed at which hens lay eggs when frame rate is set to 60fps.
Green flashing screen appearing after pre-rendered cutscenes removed.
Fixed Leons distorted voice when roundhouse-kicking Verdugo while hes frozen.
Fixed flickering in the first custscene of chapter 5-1.
Mine cart QTE difficulty reduced for PRO level difficulty.
Restored the blue light bloom effect from the merchants torch.
EMBM is licensed by Nintendo now? Lol.Why didn't he say that the shader effects are Nintendo-licensed stuff and can't be implemented like that?
Or does he simply not know?
No mention of the rifle loading animations.
Just beat the game for the first time. Great game! Wish I knew more about conserving ammo going in lol. A couple spots were really tough with no ammo and had to use an older save and go back.