RESIDENT EVIL 5 Demo up on US Marketplace.

I don't understand why the pistol can only shoot one bullet at a time. The lancer in GoW is a fast machine gun that shoots lots of bullets. Game is broken, pre-order cancelled. I've never even heard of this series, what is the 5 for?
 
to the people who want to be able to move slowly when aiming, what would that add? It would just break the game in terms of the AI and not really make the game any more fun
 
Rez>You said:
When you hold down A to run, you don't strafe, it reverts to RE4 styled running, so you actually don't need to have your thumb on the right stick.

Yeah, that's true. Maybe they should have considered letting you sprint strafe. The controls are definitely showing their age.

I'm still digging the game regardless.
 
Always-honest said:
yeah, but that seriously makes a difference for me. But i'm no RE purist. I hated the camera in the games before RE4.
it's clear that some people would like this small change, and some don't. no reason to call people stupid because of this.

Never said I would be against the small change. It's more like some people have an extremely hard time adjusting where as some don't.

Didn't really call you stupid either. I just meant if you think theres something wrong with RE4's controls compared to previous games it makes you sound pretty stupid. Forget I even said it didn't mean for it to sound that way. <3 :D
 
Truant said:
Default setup worked fine. The chainsaw guy killed the black chick, so the game ended. Perfect.

Well she is your partner. Call her over.


Anyway gamertag: TeknomanEX.

Im online right now, but have my tag set to appear offline.
 
Mamesj said:
I don't understand why the pistol can only shoot one bullet at a time. The lancer in GoW is a fast machine gun that shoots lots of bullets. Game is broken, pre-order cancelled. I've never even heard of this series, what is the 5 for?


sisko-facepalm.jpg
 
Truant said:
I wish she was totally transparent like Eleka, or didn't exist at all. I hate babysitting NPC's.
If she's in cover mode then she usually just stays beside you are basically provides the occasional cover fire. Unless you're standing right beside the chainsaw guy yourself it's actually kind of hard to get her killed.
 
After falling in love with Type C I played the demo about 9 times until I got used to Type D and I'm enjoying that scheme a lot more. My problem before it was accidently hitting right trigger a few times which would force me to look at my partner and potentially get me killed in tight situations. I've just taught myself not to do that anymore and I've gotten used to LB+right stick for knifing so I'm good to go.

I'm a lot more precise now. I didn't have to much of a time aiming before with the left analog, but now that I'm back on right analog now I'm finally getting into those smoother RE4 combinations that make the game feel more satisfying. Chaining 4 or more kills together with precise shots can be great.

I just hope there are more level designs that force cooperation. As it stands I feel pretty confident in beating levels without Shevas help at all. That is to say that there weren't many situations where I felt that I'd be screwed without the help of a partner. When things get hairy in Public Assembly, your not going to do a disservice to yourself by running away. In fact its easier to just jump through a window to avoid damage and climb up high to survey the area before moving on to another point where you can dish out damage rather than constantly keeping up with your partners movements. It's nice that the option to split up is there, but I'm just hoping that there are more difficult situations that will force players to be smarter about defeating certain situations.
 
Y2Kev said:
I can't connect to any matches online. :\
I don't have the demo right now, but this is strange. I had no issues connecting with people during the Japanese demo time I had, and I live in Australia.
 
Rez>You said:
If she's in cover mode then she usually just stays beside you are basically provides the occasional cover fire. Unless you're standing right beside the chainsaw guy yourself it's actually kind of hard to get her killed.

Can you change her behaviour? If so, that would help a lot. I really enjoyed the Shanty Town segment, because that was more standard slow-paced RE gameplay, with some exploration, and item gathering. The other stuff was too hectic for me, at least with these controls.
 
Dark FaZe said:
After falling in love with Type C I played the demo about 9 times until I got used to Type D and I'm enjoying that scheme a lot more. My problem before it was accidently hitting right trigger a few times which would force me to look at my partner and potentially get me killed in tight situations. I've just taught myself not to do that anymore and I've gotten used to LB+right stick for knifing so I'm good to go.

I'm a lot more precise now. I didn't have to much of a time aiming before with the left analog, but now that I'm back on right analog now I'm finally getting into those smoother RE4 combinations that make the game feel more satisfying. Chaining 4 or more kills together with precise shots can be great.

I just hope there are more level designs that force cooperation. As it stands I feel pretty confident in beating levels without Shevas help at all. That is to say that there weren't many situations where I felt that I'd be screwed without the help of a partner. When things get hairy in Public Assembly, your not going to do a disservice to yourself by running away. In fact its easier to just jump through a window to avoid damage and climb up high to survey the area before moving on to another point where you can dish out damage rather than constantly keeping up with your partners movements. It's nice that the option to split up is there, but I'm just hoping that there are more difficult situations that will force players to be smarter about defeating certain situations.

You and me both. Shanty Town demo scenario seems like the start of true co-op tactics.
 
Y2Kev said:
I can't connect to any matches online. :\
most matches where i try to play as shiva (connect to a host) wind up the same way:

- Match starts
- Guy who is Chris starts shooting at me
- I go to actually progress through the demo
- Game ends.
 
Yeah, Sheva typically just stay behind and provides cover fire, and that's how I like it.

Of course, she occasionally gets in my line of fire, which is a pain.

Funny, though, one time I shot an exploding barrel when she was right next to it. Didn't kill her, but it was still funny.
 
I've never seen so many people defend a poor controls considering you know...it's just about the most important aspect of gameplay.
 
Guled said:
to the people who want to be able to move slowly when aiming, what would that add? It would just break the game in terms of the AI and not really make the game any more fun

Well Dead Space controls to me is adding the ability to sprint while strafing in any direction so long as you can't shoot, and slow walking in any direction while retaining the ability to shoot.

I realize it's too late to add this to RE5, but I wished that it was considered early in development. For RE6 I definitely want to see that added in. Obviously it adds a lot of options to an RE6 or even to RE5 had they developed the game with those mechanics in mind. You still retain the "RE" experience. It's just that enemies can flank you quicker, have more options offensively and makes the game more intense while still not making it a Gears of War type of action title.
 
Jon said:
Observations:

- While playing single player, Sheva ran out of ammo quite often, and then became completely useless. She would get swarmed on and I would have to help her. Ammo was always an issue in the old RE games, and now if I have to share it with an NPC, it could get pretty hairy.
Just give her ammo, or set her to "attack mode" (B and press up on d-pad) and she'll go look for ammo herself. Learning how to utilize the shotgun and rifle effectively helps a lot too.
 
Truant said:
Can you change her behaviour? If so, that would help a lot. I really enjoyed the Shanty Town segment, because that was more standard slow-paced RE gameplay, with some exploration, and item gathering. The other stuff was too hectic for me, at least with these controls.

Have you played RE4? If not, its just takes a bit to get used to that situation type. People who havent played RE4 are sort of at a disadvatange at in that senario since it works just like this:

http://www.youtube.com/watch?v=goYj65NiEG8

My only possible future gripe about RE5: The director said that the team believed that RE4 was actually too long...and that RE5 would be a bit shorter than 4.

EDIT: Wow, I need to read the in game investigate notes more then. Had no idea you could set Sheva to a certain mode. She performed ok by herself in my experience with the demo. Would call her over if she started to get surrounded.

She never helped me if I got grabbed though.
 
Truant said:
Can you change her behaviour? If so, that would help a lot. I really enjoyed the Shanty Town segment, because that was more standard slow-paced RE gameplay, with some exploration, and item gathering. The other stuff was too hectic for me, at least with these controls.
By holding "B" and then pressing up or down you can change between cover and attack mode.

In cover mode Sheva stays right by you, and is basically a part of the scenery. She doesn't need to be baby-sat, she'll look after herself (I tried taking away all her ammo and weaponry and she still survived the Public Assembly, but that might have been thanks in part to my playing) , but she won't really be a help. If she's in attack mode then she takes on a mind of her own. She'll search the area for items and treasures, she'll attack with whatever weapons she has (but this can guzzle ammo quickly) and she'll just, in general, be more like an actual partner. The downside of this is that she is more likely to get hit and need help, so you'll have to keep an eye on her (which, thanks to the minimap, is surprisingly easy as iot shows both her position and that of the chainsaw guy or axe man).

Also, as a general tip, set both of your weapons (by pressing x in the inventionary) to a quick select d-pad slot, as well as a grenade and healing item. It'll make everything a lot smoother.

Also, I highly recommend stealing her machine gun and its ammo before taking on the chainsaw man, and giving Sheva the rifle. It makes the fight a bit more interesting. ;)
 
Cartman86 said:
- Controls. This has been beaten to death, but thats because it makes sense. Dead Space showed you how to do it. You don't have to all of a sudden speed up the game or turn it into a FPS or third person shooter like Socom. You can still require the player to hold down the left trigger to aim. It's just now you can move slowly (very) while aiming. Dead Space proved it works great.
This is a good point to make. Everyone keeps saying hindsight is bs but if a game within the same genre shows that these controls can be done better while still maintaining tension then the gamer has every right to complain. The fact that they kept those controls is just silly.

Its an odd suspension of disbelief thing where I have to believe this dude cant move and shoot at the same time all because Capcom has this weird idea of what "tension" is. What happens if I gave him a piece of chewing gum? Would he fall to the ground foaming at the mouth because he has no clue what to do with himself?

Why should gamers accept such a thing? They made the same game (and mistakes) they did YEARS ago with the previous game and somehow gamers have no right to complain and we say things like "cant please everybody". Yea you cant please everybody but at least please SOMEbody.
 
.GqueB. said:
This is a good point to make. Everyone keeps saying hindsight is bs but if a game within the same genre shows that these controls can be done better while still maintaining tension then the gamer has every right to complain. The fact that they kept those controls is just silly.

Its an odd suspension of disbelief thing where I have to believe this dude cant move and shoot at the same time all because Capcom has this weird idea of what "tension" is. What happens if I gave him a piece of chewing gum? Would he fall to the ground foaming at the mouth because he has no clue what to do with himself?

Why should gamers accept such a thing? They made the same game (and mistakes) they did YEARS ago with the previous game and somehow gamers have no right to complain and we say things like "cant please everybody". Yea you cant please everybody but at least please SOMEbody.
I'm pleased. Mission accomplished then? =p
 
Shouldn't accuracy drop like a rock when moving and shooting anyways? Besides, you're already in suspension of disbelief since its a game with zombies/infected/etc coming after you :p
 
Nevermind about the set to offline thing. Online now.

I would make the RE5 GAF tag, but I dont think i'd be able to maintain it.

Anyway, going back in to mess around. Feel free to invite or send a request.
 
I was...disappointed. At least Dead Space made an attempt to make the controls part of the game world. This Resident Evil thing is just silly clunky with the horrible UI font used in every second Japanese console game since whenever.
 
jakonovski said:
I was...disappointed. At least Dead Space made an attempt to make the controls part of the game world. This Resident Evil thing is just silly clunky with the horrible UI font used in every second Japanese console game since whenever.

What so horrible about the font?

Oh yeah, cloth doesnt look static to me, unless the earlier post (from another person) was talking about something else. The palm leaves sway with the breeze and hanging rugs move as well.

Things move with somewhat realistic physics as well. Explosives REALLY pack a punch.
 
Rez>You said:
nah, the first level is surprisingly overwhelming even for someone like me who played a shitload of RE4. Just persist with it, or hide in the bus or up in that area above the starting position (you have to climb up a few ladders to get there) and you can camp there if all else fails. :lol

the second level is difficult because Capcom were bastards and nice enough to take away our shotgun before throwing a chainsaw guy at us. In the final game he'll be easier thanks to everyone's favourite knock-back weapon. ;)
I got a feeling the shotgun won't knock him back as in RE4. Didn't the sniper rifle also knock them back or at least stun them with each shot? In RE5 you have to get a perfect headshot to stun him, and not even that is guaranteed depending on your timing.

One thing I'm curious to see is how they've handled the difficulty levels. Capcom's been doing a good job with their recent titles to make difficulty levels feel very different, I hope it's the same case with RE5.
 
Sectus said:
I got a feeling the shotgun won't knock him back as in RE4. Didn't the sniper rifle also knock them back or at least stun them with each shot? In RE5 you have to get a perfect headshot to stun him, and not even that is guaranteed depending on your timing.

One thing I'm curious to see is how they've handled the difficulty levels. Capcom's been doing a good job with their recent titles to make difficulty levels feel very different, I hope it's the same case with RE5.
In some of the media released from the Oil Refinery and Warehouse levels, they show the Chainsaw man getting knocked back by the shotgun, although never floored. ;)

There will be an easy, medium and hard mode available right off the bat, as well as an unlockable Pro mode, so it will be interesting as to how they scale up the harder modes.
 
jakonovski said:
It looks out of place. Clashes with the rest of the game. We've had so many games this gen that have impeccable design. Why not here too?

Well that could change in the retail I guess. Wouldnt be the first time. Doesnt really bother me though. Honestly I want the old school typewriter font back.

Hard and Pro mode WILL be AWESOME in co-op.

Oh and tweak the brightness in the options menu to the recommended value for optimal atmosphere. Seems like RE5 is the first RE for a few people in this topic, so figured i'd put the info out there.
 
Rez>You said:
Also, I highly recommend stealing her machine gun and its ammo before taking on the chainsaw man, and giving Sheva the rifle. It makes the fight a bit more interesting. ;)
Hmm, I've never considered that before. I actually steal her SMG at the start of that mission so I can one-shot->stun->melee attack guys effectively, but I'll switch weapons back again just before she jumps to the other building.

I noticed she was pretty good with the rifle against the axeman so I'll check how it works against the chainsaw guy.

.GqueB. said:
This is a good point to make. Everyone keeps saying hindsight is bs but if a game within the same genre shows that these controls can be done better while still maintaining tension then the gamer has every right to complain. The fact that they kept those controls is just silly.

Its an odd suspension of disbelief thing where I have to believe this dude cant move and shoot at the same time all because Capcom has this weird idea of what "tension" is. What happens if I gave him a piece of chewing gum? Would he fall to the ground foaming at the mouth because he has no clue what to do with himself?

Why should gamers accept such a thing? They made the same game (and mistakes) they did YEARS ago with the previous game and somehow gamers have no right to complain and we say things like "cant please everybody". Yea you cant please everybody but at least please SOMEbody.
I'm pleased. RE4 is among my favourite games of all time and RE5 is looking to be even better.
 
The inventory is terrible. Not only can this meathead not run and point his gun at the same time, but his ability to switch weapons in critical moments has also been retarded? What other devolved mechanics does this game plan to surprise us with? "You just don't get 'survival horror,' man."

And is nobody worried that Capcom has built a game around NPCs? People have faith that Capcom is up to that? My breaking point with RE4 came when babysitting Ashley to "solve" a terrible videogame puzzle that even in 2005 seemed cliche. Back then the defenders were proclaiming the overuse of videogame conventions as some sort of celebration of the medium. I'm not sure that's going to fly in 2009.
 
Are people really having trouble with the chainsaw guy? I just beat him on my first try. Though near the end of the fight I was running scared, I did it! :D
I'm definitely reconsidering buying this, the demo is really good. Fastest aiming + Type C btw.
 
Amir0x said:
So fucking obscenely awesome.

11/10 game confirmed. Haters decimated.
Always good to see someone have the same initial impressions as me. :lol
 
ConsumerSquare said:
The inventory is terrible. Not only can this meathead not run and point his gun at the same time, but his ability to switch weapons in critical moments has also been retarded? What other devolved mechanics does this game plan to surprise us with? "You just don't get 'survival horror,' man."

You press up/down/left/right on the d-pad to switch weapons. Is that so difficult?

First GOTY contender of the year.
 
ConsumerSquare said:
The inventory is terrible. Not only can this meathead not run and point his gun at the same time, but his ability to switch weapons in critical moments has also been retarded? What other devolved mechanics does this game plan to surprise us with? "You just don't get 'survival horror,' man."

And is nobody worried that Capcom has built a game around NPCs? People have faith that Capcom is up to that? My breaking point with RE4 came when babysitting Ashley to "solve" a terrible videogame puzzle that even in 2005 seemed cliche. Back then the defenders were proclaiming the overuse of videogame conventions as some sort of celebration of the medium. I'm not sure that's going to fly in 2009.
Weapons set in the top, bottom, left and right slots are quick selectable via the d-pad. You move weapons and the like around with the x button.

It's a huge help, I recommend setting two weapons, a grenade and a healing item fyi. ;)
 
Rez>You said:
Weapons set in the top, bottom, left and right slots are quick selectable via the d-pad. You move weapons and the like around with the x button.

It's a huge help, I recommend setting two weapons, a grenade and a healing item fyi. ;)
Oh wow... totally missed that. Sorry.
 
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