johnFkennedy said:February 5th I believe
h3ro said:
Yep, its horrible.konrad77 said:Anyone else noticed the terrible screen tearing, or is that that only me?
Barkley's Justice said:holy shit. when was that implemented? thats awesome.
bryehn said:Apparently I don't like the controls at all judging from that demo. I don't like the hybrid tank/shooter controls, I'd prefer them to be one way or the other. If they're going to go the shooter route, they really should allow moving and aiming. Even if the accuracy drops a ton, it'd be far less frustrating.
Strange. I see tearing everytime the camera moves.omg rite said:I didn't notice the tearing in 2 hours of play.
-Cv- said:I played the RE5 demo when it came out on the Jap marketplace with a second account, and I've been curious as to what the masses think of having the AI partner with you the whole time?
I didn't like the partner at all to be honest. Yes, in actual co-op it may be fun, but I hated it when playing on my own. I found it annoying to have to spread your ammo and health amongst the both of you, and I found her getting in the way numerous times. Not only that but she does a good job of getting herself killed, as she did multiple times when I was fighting the chain-saw guy.
Beaulieu said:This demo just took my hype and killed it violently with a heavy weight hammer. Wow... I dont know if it's because I'm playing Dead Space right now, but these controls are a pain in the ass. This is so slow and boring.
Also, the first map of the demo is pretty stupid... "run till you are on the bus and kill everyone with your knife". Is that gameplay ?
Inventory management is also pretty stupid.
I realize everything Im bashing can be countered by saying "thats how RE always have been", but maybe it's time to make it.... fun ?
h3ro said:
omg rite said:Eh? You don't really have to "spread" your ammo. I never had an issue with that.
And how does she get in the way exactly? You shoot right through her. And she nevr died once on me. Maybe you suck!![]()
Y2Kev said:Okay, this is what I THOUGHT I found in December but now I'm sure of it. The first bus in Public Assembly is basically an unassailable position. The enemy will not be able to get at you because you can just stand there and knife in the doorway, Sheva is there for instant backup, and axeman's AI is such that he completely ignores you.
This is a big problem.
Ranger X said:This is basically whining why Sonic doesn't control like Mario. Well, it's not because they are both platformers that they should be the same.
The problem really is yours. If your definition of fun is Left For Dead, you just pop in Left For Dead and voila! you're happy!.
Yep!Struct09 said:I love this feature.
Can't wait to try the demo after work!
dhelfric said:I hate that "controls have to evolve over time" shit.
RE4 was yesterday fun and it's now fun.
The controls are there to bring the tension.
Dead Rising has more "convenient" controls (except gun controls) and you get the tension from the scoops, not the combat. This just wouldn't work for RE.
And I STILL don't get the hate for the controls. It's like you guys can't adjust to fucking simple control scheme now, but you could a few years ago.
Sometimes I think it's non-Gaming Age Forums.
Beaulieu said:what ? did you even read my post ? have you played dead space ?
Why are you talking about Left 4 dead ?
:lol :lol
Ranger X said:Simply mistakenly read "Left For Dead". lol
Anyways, my point stays the same, it's not the game comparison that is important to me but the principle that each game might need different controls and we the players are the one with the problem if digging the game's creator approach or not.
Kabuki Waq said:Even fun games need to evolve for their sequels. I dont hate the controls but I can understand why it needs improvement.
Beaulieu said:Oh ok, so no game have a broken control scheme ?
Go play Far cry instinct on console or Far Cry 2 and tell me it's my fault for not digging the creator's approach !
Beaulieu said:Also, the first map of the demo is pretty stupid... "run till you are on the bus and kill everyone with your knife". Is that gameplay ?
Inventory management is also pretty stupid.
I realize everything Im bashing can be countered by saying "thats how RE always have been", but maybe it's time to make it.... fun ?
Ranger X said:This is basically whining why Sonic doesn't control like Mario. Well, it's not because they are both platformers that they should be the same.
The problem really is yours. If your definition of fun is Left For Dead, you just pop in Left For Dead and voila! you're happy!.
Kabuki Waq said:yea look at how great the sonic games are.........
Captain N. Tenneal said:I shouldn't be fighting with the controls to slowly turn around before I get my head chainsawed off.
Y2Kev said:Okay, this is what I THOUGHT I found in December but now I'm sure of it. The first bus in Public Assembly is basically an unassailable position. The enemy will not be able to get at you because you can just stand there and knife in the doorway, Sheva is there for instant backup, and axeman's AI is such that he completely ignores you.
This is a big problem.
*toasts to h3ro*h3ro said:
skinnyrattler said:So I'm just supposed to run like hell in the 1st scenario?
KeeSomething said:Ugh! My Gold Subscription ran out two days ago! And I have no money...
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Guled said:I hate when people say that it should control like Gears, the gameplay is totally different. The game is built around the stop and shoot and changing the controls would just ruin the game.
Beaulieu said:This demo just took my hype and killed it violently with a heavy weight hammer. Wow... I dont know if it's because I'm playing Dead Space right now, but these controls are a pain in the ass. This is so slow and boring.
Also, the first map of the demo is pretty stupid... "run till you are on the bus and kill everyone with your knife". Is that gameplay ?
Inventory management is also pretty stupid.
I realize everything Im bashing can be countered by saying "thats how RE always have been", but maybe it's time to make it.... fun ?