RESIDENT EVIL 5 Demo up on US Marketplace.

I played the RE5 demo when it came out on the Jap marketplace with a second account, and I've been curious as to what the masses think of having the AI partner with you the whole time?

I didn't like the partner at all to be honest. Yes, in actual co-op it may be fun, but I hated it when playing on my own. I found it annoying to have to spread your ammo and health amongst the both of you, and I found her getting in the way numerous times. Not only that but she does a good job of getting herself killed, as she did multiple times when I was fighting the chain-saw guy.

My 360's in the shop right now, but once it's back I do want to go back and give it another shot.
 
I'm sort of bummed out by this demo. I can't seem to get online co-op to work for more than a couple of minutes before getting disconnected. I think the controls are fine,TYPE D FTW. However, the enemy AI/animations leave much to be desired.I can still see this game being a ton of fun in co-op,if it works that is.
 
Just played 3 online games with a friend and it worked flawlessly. Still love the demo, but the co-op just adds so much more imo. The game looks gorgeous as well. Played on 1080p over HDMI and had maybe one instance of tearing, but nothing more just like the JPN demo for me. Others that have played this morning say 720p there is none and I may test that, but I've noticed hardly any as is so I'm not sure if I will change it or not at this point. Not enough of an issue that I've notice so far.
 
Okay, this is what I THOUGHT I found in December but now I'm sure of it. The first bus in Public Assembly is basically an unassailable position. The enemy will not be able to get at you because you can just stand there and knife in the doorway, Sheva is there for instant backup, and axeman's AI is such that he completely ignores you.

This is a big problem.
 
Anyone else noticed the terrible screen tearing, or is that that only me? Graphics looks good though, AI is oki, I mean how smart can someone without a brain be? Definitely a buy.
 
Controls could be easier to get used to.

Also, aside from the regulars, I can't seem to kill the axe man or the chainsaw guy :(
 
konrad77 said:
Anyone else noticed the terrible screen tearing, or is that that only me?
Yep, its horrible.
And I have some problems to go back to the traditional controls. :lol Need more practice.
 
I didn't notice the tearing in 2 hours of play.

I like how we have some people bitching about the controls, then I see some people saying they had to switch to type A because they didn't like the controls. And type A is RE4's scheme. :lol
 
Barkley's Justice said:
holy shit. when was that implemented? thats awesome.

Part of the new Dashboard (hell no, I am NOT calling it a new experience :P )...

Great feature. I've only used the Game Marketplace from the 360 once since the update, and that was to get the JPN RE5 Demo... :lol
 
bryehn said:
Apparently I don't like the controls at all judging from that demo. I don't like the hybrid tank/shooter controls, I'd prefer them to be one way or the other. If they're going to go the shooter route, they really should allow moving and aiming. Even if the accuracy drops a ton, it'd be far less frustrating.


Yeah it was really frustrating. Now I'm not sure if I'll buy this.
 
-Cv- said:
I played the RE5 demo when it came out on the Jap marketplace with a second account, and I've been curious as to what the masses think of having the AI partner with you the whole time?

I didn't like the partner at all to be honest. Yes, in actual co-op it may be fun, but I hated it when playing on my own. I found it annoying to have to spread your ammo and health amongst the both of you, and I found her getting in the way numerous times. Not only that but she does a good job of getting herself killed, as she did multiple times when I was fighting the chain-saw guy.

Eh? You don't really have to "spread" your ammo. I never had an issue with that.

And how does she get in the way exactly? You shoot right through her. And she nevr died once on me. Maybe you suck! :P
 
Crap. And now I have a double-period class to attend.

I will surely get my hands on this later on. Need to confirm if I should continue being cautiously optimistic or just plain cautious. I'm one of the people who enjoyed every main-series RE game previously, but haven't had much reason to be on board with RE5 just yet.
 
The key to killing the chainsaw man is running parallel to him up and down the steps and then headshotting him with the rifle at long range. Now my asshole parter horded all of the ammo and well, goodbye head.


Is there a way to only give a certain portion of your ammo to your parter? I had 30 something bullets and my partner was out and it gave them all of them, leaving me with just what I had loaded.
 
Beaulieu said:
This demo just took my hype and killed it violently with a heavy weight hammer. Wow... I dont know if it's because I'm playing Dead Space right now, but these controls are a pain in the ass. This is so slow and boring.

Also, the first map of the demo is pretty stupid... "run till you are on the bus and kill everyone with your knife". Is that gameplay ?

Inventory management is also pretty stupid.
I realize everything Im bashing can be countered by saying "thats how RE always have been", but maybe it's time to make it.... fun ?

This is basically whining why Sonic doesn't control like Mario. Well, it's not because they are both platformers that they should be the same.
The problem really is yours. If your definition of fun is Left For Dead, you just pop in Left For Dead and voila! you're happy!.
 
so let's see what's on GAF tod...

"WHAT THE FUCK FUCK FUCK!!!"

*I literally said this as I went to the Marketplace to download the hotness.*
 
omg rite said:
Eh? You don't really have to "spread" your ammo. I never had an issue with that.

And how does she get in the way exactly? You shoot right through her. And she nevr died once on me. Maybe you suck! :P

Well of course I suck, I criticized it didn't I?

Anyway, I found her most getting in the way and not following me properly in the fight at the end of the stage while fighting the chainsaw guy and all the zombies around. I don't enjoy having to worry about a partner, it gets annoying. I also worry it will take away from any tension that might have come from being on your own. I really never understood the purpose of co-op in what is now seemingly an action/shooter. Maybe purpose is the wrong word, but it was never a series (or genre for that matter) that really needed co-op, and forcing it in single player is more than infuriating to me.

However I'm not judging the whole game yet, that would be stupid. All we've seen for this game really is this outdoor city area, so who knows what the rest of the game will hold. RE4 previews/demos focused on the early towns, leaving the castle and island to be all the more unexpected once it was released.
 
Y2Kev said:
Okay, this is what I THOUGHT I found in December but now I'm sure of it. The first bus in Public Assembly is basically an unassailable position. The enemy will not be able to get at you because you can just stand there and knife in the doorway, Sheva is there for instant backup, and axeman's AI is such that he completely ignores you.

This is a big problem.

If you get on top of the bus axeman cannot touch you up there either. Did that on online co-op a few times.
 
Ranger X said:
This is basically whining why Sonic doesn't control like Mario. Well, it's not because they are both platformers that they should be the same.
The problem really is yours. If your definition of fun is Left For Dead, you just pop in Left For Dead and voila! you're happy!.

what ? did you even read my post ? have you played dead space ?
Why are you talking about Left 4 dead ?

:lol :lol
 
Struct09 said:
I love this feature.

Can't wait to try the demo after work!
Yep!
Can get the wife to power on the 360 at home a few hours before I get there. Helps if it's one of those 1 to 2 hour downloads we see once in awhile.
 
dhelfric said:
I hate that "controls have to evolve over time" shit.
RE4 was yesterday fun and it's now fun.
The controls are there to bring the tension.
Dead Rising has more "convenient" controls (except gun controls) and you get the tension from the scoops, not the combat. This just wouldn't work for RE.
And I STILL don't get the hate for the controls. It's like you guys can't adjust to fucking simple control scheme now, but you could a few years ago.
Sometimes I think it's non-Gaming Age Forums.


RE2 is still fun today does not mean they didnt need to improve it for RE4.

Even fun games need to evolve for their sequels. I dont hate the controls but I can understand why it needs improvement.
 
Beaulieu said:
what ? did you even read my post ? have you played dead space ?
Why are you talking about Left 4 dead ?

:lol :lol

Simply mistakenly read "Left For Dead". lol
Anyways, my point stays the same, it's not the game comparison that is important to me but the principle that each game might need different controls and we the players are the one with the problem if digging the game's creator approach or not.
 
Ranger X said:
Simply mistakenly read "Left For Dead". lol
Anyways, my point stays the same, it's not the game comparison that is important to me but the principle that each game might need different controls and we the players are the one with the problem if digging the game's creator approach or not.

Oh ok, so no game have a broken control scheme ?

Go play Far cry instinct on console or Far Cry 2 and tell me it's my fault for not digging the creator's approach !

Kabuki Waq said:
Even fun games need to evolve for their sequels. I dont hate the controls but I can understand why it needs improvement.

I agree with that. This generation of games has seen a great amelioration in 3rd person game controls. There is no excuse for pushing all that inovation away and sticking with "old school" controls.
 
Beaulieu said:
Oh ok, so no game have a broken control scheme ?

Go play Far cry instinct on console or Far Cry 2 and tell me it's my fault for not digging the creator's approach !

You're making me say things. I don't mean a game cannot be broken nor mean RE5 is broken or not. I will tell you my opinion on this once i've played the game. Again, I was sharing a principle with you. It's up to you to see how it applies with your experience with RE5.
 
This is just a crappy post.

Beaulieu said:
Also, the first map of the demo is pretty stupid... "run till you are on the bus and kill everyone with your knife". Is that gameplay ?

Yes.. yes, it is gameplay. What kind of question is that?

Inventory management is also pretty stupid.

Why? It works fine.

I realize everything Im bashing can be countered by saying "thats how RE always have been", but maybe it's time to make it.... fun ?

a) Except you can't counter that. They're doing the inventory different this time.

b) It's been fun in the past. Stop that.
 
Whining about alt costumes in Street Fighter IV threads: Check
Whining about Resident Evil 5 controls: Check
Just another day in GAF...
 
Ranger X said:
This is basically whining why Sonic doesn't control like Mario. Well, it's not because they are both platformers that they should be the same.
The problem really is yours. If your definition of fun is Left For Dead, you just pop in Left For Dead and voila! you're happy!.


yea look at how great the sonic games are.........
 
Kabuki Waq said:
yea look at how great the sonic games are.........

Super usefull post there.
Sonics I like are the 1,2 and 3 on the Genny. Rest is crap imo. With my comparison I was thinking 2D old mario vs 2D old Sonic. Both great platformers, each one with their merits in design and controls. I could have used other game genres for the example but I thought GAF would be able to read through...
 
I've loved the series since day one, but I have to admit I'm in the "These controls are awful" camp.

Regardless, I'll be getting the game when it comes out, but the controls are indeed frustratingly dated. The RE series took forever, and begrudgingly, updated it's controls to be a bit more modern with RE4, and I was hoping that was a start of a new evolutionary trend. But in typical fashion, RE4 controls are now the new standard, and I'm sure we'll see a glut of RE games following those control schemes until they shake things up again with RE 7 or something.

Even just a dodge button that isn't related to in-game prompts would make the game immediately more accessible and fun. Trying to run past zombies feels like I'm trying to politely squeeze by people at the grocery store. The game is trying to offer an exciting and kinetic experience with tons of enemies flooding in from everywhere, and yet, the controls and the overall play experience don't match up with that kinetic ideal. If I die because the game is hard, that's one thing. I shouldn't be fighting with the controls to slowly turn around before I get my head chainsawed off. That's just poor design choice.

That said, the game's production values are through the roof, and it looks great. I'm also very intrigued by the story, so I'll just have to deal with my control frustrations, I guess.
 
Captain N. Tenneal said:
I shouldn't be fighting with the controls to slowly turn around before I get my head chainsawed off.

Down + A (in type 4). It makes the chainsaw man really easy.
 
Y2Kev said:
Okay, this is what I THOUGHT I found in December but now I'm sure of it. The first bus in Public Assembly is basically an unassailable position. The enemy will not be able to get at you because you can just stand there and knife in the doorway, Sheva is there for instant backup, and axeman's AI is such that he completely ignores you.

This is a big problem.

In one of the early RE5 trailers there was a shot of the villagers tossing a grappling hook onto the side bars located on the roof of the bus and pulling it down.

Maybe the A.I. can still do that? The only reason I can think of as why they'd take it out of the demo is to give new RE players some breathing room from the intimidating axe man and not overwhelm them.

Edit: Bus pulling in this trailer: http://www.gametrailers.com/player/22800.html
 
I hate when people say that it should control like Gears, the gameplay is totally different. The game is built around the stop and shoot and changing the controls would just ruin the game.
 
Just played both scenarios, died pretty early in the first one and made it to the boss in the second. I used layouts A & D (the rest had layouts I knew I wouldn't like), and D I found easiest to play with, doesn't matter which you pick however because the movement is so terrible regardless. I had a much easier time moving around and being able to take on enemies in 4, in this one movement is just too slow and cumbersome, and the gunplay is a lot clunkier. Pretty dissapointed right now, but will go back later and see it grows on me, or something.
 
Guled said:
I hate when people say that it should control like Gears, the gameplay is totally different. The game is built around the stop and shoot and changing the controls would just ruin the game.

Have you even played Gears? Stop'n'Pop is what it's being described as. Maybe you're mistaking it for Halo?

But seriously, adding "being able to aim while walking slowly" would ruin RE5? Because, apart from that, the Control D scheme is already similar to Gears and Dead Space. And if you think it would be ruined, just use the Control A scheme that you're so familiar with from the good old days.
 
Protip: Against the chainsaw man aim up near the building and shoot the power generator on him (and not yourself)

if hes being a jerk shoot it again to charge it with electricity.
 
Beaulieu said:
This demo just took my hype and killed it violently with a heavy weight hammer. Wow... I dont know if it's because I'm playing Dead Space right now, but these controls are a pain in the ass. This is so slow and boring.

Also, the first map of the demo is pretty stupid... "run till you are on the bus and kill everyone with your knife". Is that gameplay ?

Inventory management is also pretty stupid.
I realize everything Im bashing can be countered by saying "thats how RE always have been", but maybe it's time to make it.... fun ?

I was interested the game as well, and then I played the Japanese demo and it instantly killed any buzz I had.

I don't know if it's because I am so used to the controls on Gears of War, or Dead Space, but my god the controls on RE5 are like driving a tank!!!

Such a shame too, because the game could have been so much fun, if it had a good control scheme, or hell even a customizable control scheme...
 
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