I'll be playing later tonight but...I've only played the first one (Playstation) and Code Veronica (Dreamcast). Wasn't fond of the controls then either, but the games were good. So we'll see.dreamer3kx said:Some of you guys sound like you never played RE before, what gives?
Acid08 said:So this is the same Japanese demo that came out a bit ago right? If so then meh. Inventory is terrible and it doesn't feel like a Resident Evil game. It's just missing something imo.
APOLOGY NOT ACCEPTED GTFOConsumerSquare said:Oh wow... totally missed that. Sorry.
Teknoman said:Well that could change in the retail I guess. Wouldnt be the first time. Doesnt really bother me though. Honestly I want the old school typewriter font back.
Hard and Pro mode WILL be AWESOME in co-op.
Oh and tweak the brightness in the options menu to the recommended value for optimal atmosphere. Seems like RE5 is the first RE for a few people in this topic, so figured i'd put the info out there.
It's fucking annoying when you need to combine and use herbs while enemies are attacking you. It feels like they did that to make it "zomg INTENSE" but it just ends up being frustrating.Teknoman said:Whats wrong with the inventory? It seems better than past RE games. You've got a "portable storage box" that also helps along the way, and you dont have so spin things all over to make sure something fits.
Teknoman said:Whats wrong with the inventory? It seems better than past RE games. You've got a "portable storage box" that also helps along the way, and you dont have so spin things all over to make sure something fits.
Just to clarify, all that is certain is that there are three difficulties to start with it.Dark FaZe said:Oh fuck are you telling me that hard mode is available right off the get go followed by Pro mode?
Damn A hard mode play through right off the bat for me and a partner would be amazing. I wasn't having a difficult enough time with the difficulty in the demo so getting some harder situations should be awesome for a first time coop playthrough![]()
I loved it too.alr1ghtstart said:I loved that damn attache case though.
I spent tons of time just re-arranging stuff as a little mini game.![]()
I missed that too. Good to know for the full thingConsumerSquare said:Oh wow... totally missed that. Sorry.
Rez>You said:Just to clarify, all that is certain is that there are three difficulties to start with it.
It might be normal, easy and casual or something like that, although I doubt it.![]()
Guled said:to the people who want to be able to move slowly when aiming, what would that add? It would just break the game in terms of the AI and not really make the game any more fun
Acid08 said:It's fucking annoying when you need to combine and use herbs while enemies are attacking you. It feels like they did that to make it "zomg INTENSE" but it just ends up being frustrating.
Aha. Considering I've completed the demo probably 50 times now, I'm almost disappointed the game doesn't have as many difficulty levels as Devil May Cry 4. This is a game I'll definitely spend an insane amount of time with.Rez>You said:In some of the media released from the Oil Refinery and Warehouse levels, they show the Chainsaw man getting knocked back by the shotgun, although never floored.
There will be an easy, medium and hard mode available right off the bat, as well as an unlockable Pro mode, so it will be interesting as to how they scale up the harder modes.
On 1/25/2009 you posed a question to CAPCOM Customer Support which was noted as inquiry 10001.Response:
Hello,
To the best of my knowledge there the game does not have any region locks that would prevent it from playing. You may want to contact Microsoft to confirm that your region Xbox 360 will allow this.
CAPCOM Customer Support
The controls are actually the same as classic RE games, it's just the perspective that is changed.Musashi Wins! said:Didn't everyone play RE4? Jesus, some of you missed out on one of the best games ever.
The control type feels like riding a bicycle backwards, but it's still a godsend compared to the old shitty games. It's sort of an enforced tension. If this game has half the awesome inside that 4 did, you quickly forget and adjust and it seems to work. You just can't jump in the same way you do most generic action adventures.
Rez>You said:The controls are actually the same as classic RE games, it's just the perspective that is changed.![]()
John Harker said:Who the hell is this main character? Certainly isn't Chris, this roided out dude doesn't look a thing like him.
And it's all bright and shiny, where is the dirty dark Resident Evil behind this paint? Sigh.
Llyranor said:Real-time item management worked pretty well for me when playing it co-op. Covering each other at appropriate times when one of us had to access the inventory added to the tension, and fit well with the game.
Tried it with a friend?alr1ghtstart said:online co-op is still not working I guess. It never connects to another player. It was working earlier.
If anything, I thought the chainsaw man was too easy to get past, because he takes so long to actually swing now. :lolTeknoman said:Tried it with a friend?
Oh and QTE chainsaw dodging is needed. Didnt think the gate past the guy was locked...got cornered and bzzzzzzt.
Also generators are helpful environmental hazards.
TheMissingLink said:Game is so awful.
Re-uses animations from RE4, a lot of the same sounds...
Only add in a terrible inventory system (worse than RE4) and a partner to babysit.
Rock on!
Damn, need to play this now.Amir0x said:So fucking obscenely awesome.
11/10 game confirmed. Haters decimated.
This could be PR fluff, but according to Jun Takeuchi (producer of the game and is basically the games representative from Japan) there will be a lot of moments that contrast the high tension daylight areas.TemplaerDude said:i liked the demo. left me wanting more. i am worried that it's going to more of an action game than a survival horror game. i want my old school resident evil jumps.
Let's go cry in a corner.Coin Return said:Sheesh, this thread almost has me feeling guilty for loving the shit outta this demo.
Coin Return said:Sheesh, this thread almost has me feeling guilty for loving the shit outta this demo.
Daigoro said:seriously. the outrage in this thread is on an epic scale.
oh GAF.
omg rite said:It's not Chris because he's bulked up? Silly complaint.
Doesn't seem like you get the point, even though this has been known since the first trailer: the game is supposed to be bright and shiny. It's meant to be the opposite of the dirty dark Resident Evil. If you didn't know that 2 years ago, I don't know what to tell you.
Dark FaZe said:It feels weird that the game is launching in March. With all of the recent media fluff going on it seems like a February 13th release date might have been better. Probably has something to do with SFIV releasing.