I got a question. Leons second chapter. The part where your split up from Helena. Right before you get back to the meeting point there is one little section with a door and it looks like there is a circle above it. The camera changes and it would seem like something would happen here, but never does. Anyone got any ideas?
I got a question. Leons second chapter. The part where your split up from Helena. Right before you get back to the meeting point there is one little section with a door and it looks like there is a circle above it. The camera changes and it would seem like something would happen here, but never does. Anyone got any ideas?
Saw that last night as well and never found the emblem you need to access the door. Met back up with Helena and went to the Cathedral. I suppose it is a secret area that we will just have to go back to and try to figure out.
I have the controls down pat (ill be honest it took a while). That still doesn't change how mediocre the fights are because the enemies are just not good. Can I do a sweet dive roll and face behind me to drop a couple Guys? Yep. Does it look bad ass? Yep. Is it necessary? Nope. You can cheese almost every encounter with some quick shots+melee.
Not with armored foes and bosses. Even trying it with those with scream and spit attacks presents danger.
I got a question. Leons second chapter. The part where your split up from Helena. Right before you get back to the meeting point there is one little section with a door and it looks like there is a circle above it. The camera changes and it would seem like something would happen here, but never does. Anyone got any ideas?
Just doing what Capcom should have - print and keep in your PS3 box.
https://lh5.googleusercontent.com/-ShGl12kgTdQ/UGyJf9mhGbI/AAAAAAAACVU/VqoWzqdJWqA/s640/RE6%2520Controls%2520PS3.jpg[IMG][/QUOTE]
And on the flip side should have been a collection of those loading tips.
Was the door locked? Cause I found a locked door there and never went back to see if it opened after I ran back to Helena.
Yeah those military zombies shambling around are pretty tough.
The corpses that have armor on their bodies and heads as well. Then there are enemies with sneaky ass ranged attacks, such as spitting poison, throwing things, screaming. The mechanics they give you are required in these cases, unless you want to get hammered repeatedly.
Mercenaries is awesome. Seems a lot harder to get the points needed than in previous versions, though.
And on the flip side should have been a collection of those loading tips.
Do Bloodshothave some sort of armored ribcage? Because when shooting in the chest, I heard ricochet effects.those "evolved" zombies
Do Bloodshothave some sort of armored ribcage? Because when shooting in the chest, I heard ricochet effects.those "evolved" zombies
I think. When they kneel down it opens up and you can melee them.
Man nobody is playing Mining the Depths in duo.
Just doing what Capcom should have - print and keep in your PS3 box.
Not with armored foes and bosses. Even trying it with those with scream and spit attacks presents danger.
The one mechanic that I think is really necessary and they did a great job on was the dodge.
I have to strongly disagree here. Dragon's Dogma and God Hand are mechanically sound games despite their quirky design while RE6 isn't. The lack of feedback when shooting enemies (which is extremely odd since Capcom is arguably the best in the business when dealing with player feedback) as well as the weird hitbox/collision detection plus the awful camera honestly makes this game crap imo. There's a lack of precision in the core mechanics that just makes the entire thing feel sloppy as hell which is strange since Capcom games almost always have very precise mechanics despite quirky design choices.No way is it complete and utter crap.
Its very much the Dragon's Dogma/God Hand of the RE series.
I have to strongly disagree here. Dragon's Dogma and God Hand are mechanically sound games despite their quirky design while RE6 isn't. The lack of feedback when shooting enemies (which is extremely odd since Capcom is arguably the best in the business when dealing with player feedback) as well as the weird hitbox/collision detection plus the awful camera honestly makes this game crap imo. There's a lack of precision in the core mechanics that just makes the entire thing feel sloppy as hell which is strange since Capcom games almost always have very precise mechanics despite quirky design choices.
It actually really feels a lot like Outbreak in that regard, which suffered from similar issues overall. Probably connected to the fact that they had the same director.
Yep.Outbreak and 6 have the same director?
Yep.
Hmmm
I have to strongly disagree here. Dragon's Dogma and God Hand are mechanically sound games despite their quirky design while RE6 isn't. The lack of feedback when shooting enemies (which is extremely odd since Capcom is arguably the best in the business when dealing with player feedback) as well as the weird hitbox/collision detection plus the awful camera honestly makes this game crap imo. There's a lack of precision in the core mechanics that just makes the entire thing feel sloppy as hell which is strange since Capcom games almost always have very precise mechanics despite quirky design choices.
Outbreak and 6 have the same director?
Confirmation or cognitive dissonance?
I have the controls down pat (ill be honest it took a while). That still doesn't change how mediocre the fights are because the enemies are just not good. Can I do a sweet dive roll and face behind me to drop a couple Guys? Yep. Does it look bad ass? Yep. Is it necessary? Nope. You can cheese almost every encounter with some quick shots+melee.
I would like to see a high res version of this too. If someone's got direct access to the files on the RE6 PS3 demo (I guess you'd need a modded PS3 for this), there should be a 1920x1080 png file called PIC1.PNG.
loving the game so far.
only complaint is... (i may have a problem putting it into words. haha)
i feel like the game so far (leon chapter 3. catacombs) has too much gameplay and too little/short cutscenes. i feel so disconnected with the characters and the story.
uncharted had a good balance of this. mgs4... had a bad one. haha.
anyone getting the same feeling?
This has probably been asked before, but how indicative is the demo version of the final product (I played the 360 version)? I played through the Leon demo campaign today and while it wasn't spectacular and looked kind of lackluster in parts, I thought it was solid and pretty fun.
loving the game so far.
only complaint is... (i may have a problem putting it into words. haha)
i feel like the game so far (leon chapter 3. catacombs) has too much gameplay and too little/short cutscenes. i feel so disconnected with the characters and the story.
uncharted had a good balance of this. mgs4... had a bad one. haha.
anyone getting the same feeling?
Anyone else shocked and upset when the demo used a clipped version of this as the XMB backdrop...
...but you found the final game uses a clipped version of this?:
The prior was also a full frame image, where the final image has black area on top and bottom...
i feel like the game so far (leon chapter 3. catacombs) has too much gameplay and too little/short cutscenes. i feel so disconnected with the characters and the story.
uncharted had a good balance of this. mgs4... had a bad one. haha.
anyone getting the same feeling?