MiamiWesker
Member
Quick question, how many of you played through Chris' campaign without a shotgun. It was pretty well hidden, I knew where it was cause of the demo.
Eh? I remember finding a shotgun inQuick question, how many of you played through Chris' campaign without a shotgun. It was pretty well hidden, I knew where it was cause of the demo.
Eh? I remember finding a shotgun in.Chapter 2, City Hall, before Carla kills everyone
El Gigantovic.
First of all, love the nickname you gave Ogroman. XDMaybe that's where it is if you miss it on the bridge where you first meet the El Gigantovic.
The person who designed the rope climbing QTE should really reconsider his job, took me a good 20 minutes to figure out I have to hold R1 while pressing L1, the fucking commands were flashing like a christmas tree .
First of all, love the nickname you gave Ogroman. XD
Second of all, where is the shotgun on the bridge??
It's the same place as the files. Sometimes you get a figure instead of a file. I've only unlocked one so far.Where can I view the 3D figurines as I unlock them? All I see are files when I go to Collections. Where will they displayed? On the same shelves as the files? Are there different figurines unlocked for each campaign?
I feel the opposite about that chapter. It was all the stuff that happened afterThe first half of Jake's 2nd chapter is pretty awful.
It's the same place as the files. Sometimes you get a figure instead of a file. I've only unlocked one so far.
The first half of Jake's 2nd chapter is pretty awful. So dark you can barely see, blowing wind, narrow paths, enemies that come out of nowhere are nearly impossible to see. It's designed so poorly that they even put a map up in the corner of the screen so you can navigate. I was just sprinting all over the place to avoid the enemies. It gets better after you get to the cabinbut I wanted to quit out during that first part.though I did careen off the mountain a few times on the snowmobile
Oh, I see. I had no clue how it works. I just know that I got a Chris figurine somehow, and it was in the same place as the files.I think you have to get all 4 emblems on a chapter to unlock the figurine. I'm not sure, so somebody correct me if I'm wrong.
I think the easiest way to do it is just sprint and don't bother with the enemies. In fact id say based on the first two chapters of Jakes campaign you are supposed to avoid the enemies. Sherry even tells you not to bother fighting and just focus on escaping. I died twice on the first section of Chapter 2 because id try standing my ground and fight the enemies off but id die and/or get completely lost. The camera was also wonky during the snowmobile parts. It was hard to see what was coming in front of me.
Something is off with controls in melee though. Anyone else getting weird throwing yourself at the ground moves without touching the "a" button? Really annoys me when I am doing my ammo conservation power gaming strategy ...
Disliked the annoying quirks that should not be in a triple A game like this. What is up with the camera locking in weird angles before some story events? Not being able to use healing items that you find with a full inventory? The back of Chris's body taking up the whole screen is desorienting and irritating as expected.
IMHO,
That random "throw yourself at the ground" problem sounds like an L3/press in analog stick button issue. I get that a lot on the PS3 version mostly because I sometimes click down on the analog stick by accident.
enjoy Helena's alt costume lolAnd while I'm in the gutter, I may as well add that pinstripe pants on Helena are quite possibly the greatest thing ever rendered in a game.
The person who designed the rope climbing QTE should really reconsider his job, took me a good 20 minutes to figure out I have to hold R1 while pressing L1, the fucking commands were flashing like a christmas tree .
I didn't have a problem with executing it. I think the controller inputs are the same as the. I think it's actually kind of intuitive that you have to always be holding one button to keep a grip on the rope. I still totally agree that whoever designed it should feel very, very bad, as should whoever allowed it into the game.airplane cargo bay climbing QTE
Time to start Jake which if going by the opinions here is clearly the worst and best campaign in the game.
Wow, how do you even do that? If I do the L3 hold sprint/run and try switching shoulders by clicking R3, I just keep running. And if I try to aim while running (so I can get out my gun to switch shoulders), a slide comes out like usual.So... when you switch shoulders while running (analog stick run, not hold button run), it stops you in your tracks. Anyone care to defend that little oversight?
lol it's like they were the leftover concepts or somethingI kind of liked the character interaction between Jake and Sherry but man are there some terrible gameplay ideas in that campaign.
I didn't have a problem with executing it. I think the controller inputs are the same as the. I think it's actually kind of intuitive that you have to always be holding one button to keep a grip on the rope. I still totally agree that whoever designed it should feel very, very bad, as should whoever allowed it into the game.airplane cargo bay climbing QTE
Will pimp this for News Bot.Think there will be a write up of all the files from medal collecting? I'm interesting in background/lore, but not interested in hunting down the medals. Kind of sucks they are linked together.
Would much rather just read everything online, if possible.
sorry for redundant question:
rented xbox ver from redbox. one disk. does the game require disk swap?
(if so, fuck redbox)
edit: NA ver.
sorry for redundant question:
rented xbox ver from redbox. one disk. does the game require disk swap?
(if so, fuck redbox)
edit: NA ver.
So... when you switch shoulders while running (analog stick run, not hold button run), it stops you in your tracks. Anyone care to defend that little oversight?
Wow, how do you even do that? If I do the L3 hold sprint/run and try switching shoulders by clicking R3, I just keep running. And if I try to aim while running (so I can get out my gun to switch shoulders), a slide comes out like usual.
Honestly-- I think it may have been something of a small mistake allowing you to play the scenarios as you wish. Now, I'm all for freedom and choice, but with this game, I feel like if you stay on the same campaign for too long, it does get kind of repetitive and stale.
With the Leon scenario, it's pretty good, but the stuff in chapter 3 kind of feels like artificial padding. It's okay, but it goes on for too long in the same environment. The first two chapters were way better IMO, and I was admittedly starting to feel a bit fatigued with it.
Then, I decided to look into playing the game in the "Dusk Golem" order, and holy mother of god does it make a difference. So far I've did Leon 1-3, Chris 1-2, and Jake 1. That feeling of fatigue I was experiencing during the Leon scenario went away as I dove into the other campaigns.
It seriously makes a huge difference. I've been liking all three campaigns so far, but staying on each one for too long can, like I said, start to wear thin. Jumping around between characters however keeps the plot way more interesting and better paced. Spending so much timejust got really tedious and boring despite everything happening around it-- it's important to be somewhat engaged at least in the narrative, and being stuck on that plot point for too long kind of sucked.looking for Deborah
If you ask me, from what I've played anyway, Jake and Sherry are the real stars here and their story breathes a gargantuan breath of fresh air into the game after spending so much time with Leon and Helena. Chris and co. aren't bad and I actually really like some of the stuff going on there, but I feel like Jake is a very well executed character to my legitimate surprise, much like Piers. I've greatly enjoyed his dialogue, mannerisms, and chemistry with Sherry.
But yeah. For new players, we're not kidding around-- follow the suggested order. It makes the game much more enjoyable. Again I'm not against freedom, but because of how stale Leon's story gets and how military gung-ho Chris' first couple of chapters are, adding in some Jake and Sherry to the mix makes for a more enjoyable and engaging experience. It actually feels like something is happening in the story now.
Haha, yeah, thanks. I realized it a bit after I posted.He's talking about the analog jog. But it does it when you're walking too.
Wow, how do you even do that? If I do the L3 hold sprint/run and try switching shoulders by clicking R3, I just keep running. And if I try to aim while running (so I can get out my gun to switch shoulders), a slide comes out like usual.
lol it's like they were the leftover concepts or something
I have to disagree with you, it wasn't intuitive at all and that's due to not getting feedback on what I was doing wrong, I still could climb without holding a certain trigger, while the feedback should've been me stumbling down if i don't hold the trigger, instead, I climb up a few feet until I slip down the rope again.
funny enough, I passed thewithout holding any trigger, that's how shambolic of a mechanic it is.airplane cargo bay climbing QTE
I'm glad I played through in regular order... I liked learning about the story piecemeal. Something about it felt really cool.
Leon --> Chris --> Jake had a natural progression. Chronological, you'd be playing certain parts multiple times back to back.
No prob!Sorry, I should have been more clear. I didn't mean running by clicking the analog stick (I forgot that was a thing.)
who the fuck approved tripping
fire them
who the fuck approved tripping
fire them