I completed Chris's scenario and I hated the last chapter. I meanI died 9x at the cocoon boss fight and it's due to trial and error running, fuck that shit.
Chris is generic dudebro shooting IMO.
I must be an idiot, how do you actually install RE:6 to the PS3?
I don't play a lot of PS3 games
Some games have the option. Some will tell you it needs to install. Dragon's Dogma and RE6 do a "stealth install". So it installs while you're playing it.
If you go into your game data utility on the PS3, you'll see there's almost 4GB taken up for RE6.
Just out of interest, what would happen if you didn't have 4gb of free space on your PS3? Would the game fail to load?
Chris is generic dudebro shooting IMO.
The knife was the only thing left to use for me. It worked. ammunition during that section was VERY LOW TO NONE in my gameplay. Glad that my friend used hisI actually foundin Chris' final chapterthe knife works great to cut those 2 lumps off the last boss
The knife was the only thing left to use for me. It worked. ammunition during that section was VERY LOW TO NONE in my gameplay. Glad that my friend used histo end thatPiers (infinite?) magical powers.boss
I don't find that any of the campaigns play generically. Or maybe I missed the part in Gears where I could slide into a guy's knees, give 'em the backfist, realize there's an enemy behind me, roll forward - pulling a stylish 180 upon hitting the ground, and blowing the fucker's head off with a shotgun blast.
And playing Chris like a stop n' pop cover shooter is a surefire way to lose ammo. Even on Professional I got to the point where I was taking out groups of 4 enemies with only 1 or 2 bullets.
How do you unlock infinite ammo?
So I didn't really pay attention to RE6 because of all the negative impressions popping up everywhere. I downloaded the demo and decided to play it last night. I dunno, played Leon's campaign and thought it was good fun. The close kill mechanic etc could be great for mercenaries. So how good is mercs mode in RE6? Is it awesome enough to justify buying it? (I loved mercs in RE4 but not so much in RE5)
They were like the same thing, care to elaborate im curious.
I completed Chris's scenario and I hated the last chapter. I meanI died 9x at the cocoon boss fight and it's due to trial and error running, fuck that shit.
Chris is generic dudebro shooting IMO.
It was mostly down to superior level design in RE4 I think, and I didn't like the aesthetics of RE5 that much either. Too much brightness/glare in the daylight, too many goofy enemies. IMO.
It was really stupid howI hate the. OTOH, Chris' actual final boss fight was actually enjoyable and fun andrunning sequence too. That is such a BS moment taken out of Uncharted 3's shitty running sequence where you can't see where you're going until the last minute.harrowing *sniffs...Piers*
It was really stupid howtouching Piers would make you stutter and the camera movement cause you to slow down.
I find it kind of annoying that most of the RE games have the star and a sub character that never gets mentioned ever again, like Sheva or Billy or even Ashley.
I want these characters to return in some way. Good job for bringing sherry back though.
sheva is the bestI find it kind of annoying that most of the RE games have the star and a sub character that never gets mentioned ever again, like Sheva or Billy or even Ashley.
I want these characters to return in some way. Good job for bringing sherry back though.
Man, that looks so damn good to me right there. Would love to have seen a Silent Hill game this generation with a more capable development team behind it as those visuals remind me of Silent Hill 2. :\
Yeah, I played that chapter yesterday. Couldn't agree more. TheLeon Chapter 2 could fit right in in RE4. Same atmosphere, same sort of locales -- simply amazing. Great variety of gameplay, fun puzzles, a fantastic boss with lots of character drama and build-up, and no cheap QTEs (and only like one QTE, for that matter). And it's like two to three hours long. Probably my favorite chapter so far, and I've played two chapters of each campaign.
Yeah, I played that chapter yesterday. Couldn't agree more. Thespecifically seemed like the sort of contraption that Salazar would come up with.crossbow-wielding statues of Mary
Well I finally have my answer regarding the cutscenes. Apparently they are almost entirely realtime (which makes sense as there are no compression artifacts present).
Take a look...
http://www.youtube.com/watch?v=G0hrrz8Wvrs
Someone messed around with the demo version and made changes to the hair and clothing. This obviously wouldn't be possible if the cutscenes weren't realtime.
In that case, I must say that the scenes in this game are among the most impressive I've ever seen in any game to date. The cutscenes are so high quality that I really questioned whether or not they were realtime.
Also, working mirrors...
http://i.picpar.com/94e99a07a0793cb7197250b70a9d104e8e0fb9c7.JPG[img]
Man, that looks so damn good to me right there. Would love to have seen a Silent Hill game this generation with a more capable development team behind it as those visuals remind me of Silent Hill 2. :\[/QUOTE]
Yeah, the visuals are definitely the sum of their parts in this one, but man, they are fantastic.
Visually the game has REALLY grown on me and I'm only on Ch.2 Chris.
Some games have the option. Some will tell you it needs to install. Dragon's Dogma and RE6 do a "stealth install". So it installs while you're playing it.
If you go into your game data utility on the PS3, you'll see there's almost 4GB taken up for RE6.
I completed Chris's scenario and I hated the last chapter. I meanI died 9x at the cocoon boss fight and it's due to trial and error running, fuck that shit.
Chris is generic dudebro shooting IMO.
I had zero issues with the chopper in Chris' Chapter 3 because I had the Grenade launcher.
What is it that you look for in a single player shooter, out of curiosity?Double exertion door push all the things!
I've gotten the basic combat down to a science, but it's not making it any more fun then when I started. I feel like I've been lied to, but I'm going to try out coop with a friend of mine later on. Maybe his curses due to the initial grasp of the game mechanics will provide some form of entertainment.
They're two different pictures though. They're different colors. If you go to the mercanaries character select screen and press right on a character, you'll see there alt costume. If you have the re colored costumes, then you can press right again.
The outfits you get for getting an A-Rank or higher as a character and the costume you get off RE.NET with RE Points are both the same basic costume (they even have the same load-out), but they have different colors. For Ada,the outfit you unlock for getting an A-Rank or better with her is blue while the one you buy off of RE.NET is gold.
If you have a coop partner can you both pick up guns? Or is it a race to who gets it first?