Lucent
Member
I'm at chapter 3 for Chris following this list and I have no complaints thus far. The locations do repeat, but the characters play differently enough.
Good. Because I'm following this, too. =D
I'm at chapter 3 for Chris following this list and I have no complaints thus far. The locations do repeat, but the characters play differently enough.
Ok. Thestuff from Jake's CH2 was bad. The former didn't control well at all and the latter was just...'uesless' from a gameplay design. I appreciate trying new things but they just didn't work out.snowmobile and stealth
Chris chapter 1 was actually pretty good. I think the gunplay feels nice but still different enough from your typical third person shooter, and almost nary a scripted event or QTE to get in your way. The only thing that dragged it down was theIt signified RE6's unsuccessful attempts to design refreshing scenarios like the ones that make RE4 what it was. It's like Capcom knows what they need to do to make another RE4, they just haven't shown the ability to actually do it.hostage rescue spider thing.
I didn't like the snowmobile but I thought the stealth stuff was fun and intense
I really like the idea and it was short but it just was...shallow I guess.I didn't like the snowmobile but I thought the stealth stuff was fun and intense
Thanks Lucent! Good to hear some more Gaffers are also following the order so it can't be all bad.
After playing all three campaigns not in chronological order I have to say that it probably plays better doing it in the chronological order, I kind of wish I had played it that way.
Well I know I'm a junior, and don't post very much, but would like to add my 2 cents about this game, as a Resident Evil fan, despite some of the missteps of past and present games.
-Was there someone at Capcom who trademarked the weapon upgrade system from 4 (and to a lesser extent 5 which took steps back: more to do with inventory management and UI IMO) who either left or was fired and took that idea with him? I get that given the scenarios each group has their own loadouts--- but to not be able to upgrade power/fire rate/capacity..or even find out more about a gun? I know having the weird trench coat merchant was immersion breaking--- but the actual upgrades (and then secret characteristics for each gun) were one of the best parts of the Action addition to the series. We're left with, a skill system that really provides no real tactile feedback for investment. They do what they do, but the information is lacking, and the feedback loop almost intangible.
-The combat. Only have played Chris's so far on Normal but.. What happened? Perhaps it has a lot to do with his loadout, but man its really poor. The AR seems to fire tiddily-winks at the J'avo, with the handgun fairing a bit better(?!). After dying quite a bit even after making the suggested camera and laser sight changes in this thread, the guns just feel extremely weak. I'd be alright with the ammo constraints if the hitstun/feedback were better. If you shot a ganado in the face he'd stumble around for a few seconds allowing you to melee up, now most of the time I shoot half a guys face off completely but he's still in the fight, allowing no melee prompt and instead having to chance this new auto-combo/stamina thing that sometimes hits, and sometimes doesn't. Its like the J'avo have invincible animation frames-- maybe you're still doing some damage, but I have no way of seeing it. It irks me that the knife seems the most effective weapon, if you can get it to connect.
..phew. A'ok, done raging and now asking GAF for some help: What do you have your camera settings (speed, aim speed, default run, aim to camera or player view) set at? Is there some guide to the combat system in either written or video form I could make use of? I've seen a video of Helena in Mercs doing some absolutely awesome looking things (shots to stun, melee prompt dropkick, slide tackle into shotgun spree)..but I can't do anything even close to that now, heck the time between an aimed shot to sprint animation to melee takes too long for me to get a prompt most of the time. Maybe its because the RT trigger on the 360 has more travel time than just a button, which is something I can try changing, but I can't seem to emulate the fluid stuff I actually know is in the game somewhere.
Just looking for some advice and some tips, love the series, enjoyed each of the games (and even some of the spin-offs) without much issue--- and now I'm here sitting at the end of Chapter 2 for Chris wondering just what the hell I'm doing wrong that I can't enjoy something that seems integral to the action nature of the past 2 numerated entries in this series. I want to stick with it, and maybe with some tweaking it gets a lot better, but I'm having a hard time doing so.
I use Camera: 4, Aiming: 6. I've seen a bunch of players recommend camera speed less than 5, aiming speed more than 5.
I suggested the same thing regarding a moves list in the OT back in the demo thread. Players who don't roll, slide, quick shot, etc... are going to have a horrible time with the game. Here's a quick list:
-Aim+Melee - Quick shot
-Aim while sprinting - Slide (Will stun enemies. Can slide into cover and keep Aim held down to stay in cover)
-Slide+left stick down - 180 slide
-Sprint+Melee - dash attack
-Aim+Direction+A(360)/X(PS3) - Dodge roll (hold Aim to stay on ground, can 180 when dodging forward and pulling back on left stick. Can simply duck if not holding a direction. Can cancel duck into a dodge)
-Hold Heal and reload - Reload pill container
-(Jake's Hand to Hand) Hold Aim until target is acquired, then mash Melee - Three hit combo
-(Knives only) While aiming, left stick down+Melee - Stab attack
-Y/Triangle while aiming certain weapons - Select fire mode
*Can quick shot with knives and grenades
*Stagger system still in effect. Headshot a humanoid enemy to stagger them, then perform a contextual melee (front or back) for massive damage.
I might have forgotten some but it's a start.
Jake is the best new RE character. Sorry. Facts are facts. Unchangeable.
Anyway, that moment in Resident Evil 6 when you realize that you're fightingYakuza J'avo
Tips for thetrain boss?
If someone could co-op it with me that'd be even better.
A lot of these designs are freaking me out. There's a creature in Jake's campaign early on that looks like it stepped out of a horror Final Fantasy game, yet it still creeped me out. A lot of creatures have bug elements,etc; Capcom has the monster design on lock down.Was anyone else really creeped out bymutated Simmons?
yeah, that's by far the most disturbing monster design in the series. It made my flesh crawl just looking at it.
Was anyone else really creeped out bymutated Simmons?
yeesh, that's by far the most disturbing monster design in the series. It made my flesh crawl just looking at it.
Does shooting enemies in the arm even work with J'avo? I haven't been able to do it at all with Chris so far.
Was anyone else really creeped out bymutated Simmons?
yeesh, that's by far the most disturbing monster design in the series. It made my flesh crawl just looking at it.
Does shooting enemies in the arm even work with J'avo? I haven't been able to do it at all with Chris so far.
No. Second disc is a language pack disc. Just the first one.On 360 do I need to install both discs?
-The combat. Only have played Chris's so far on Normal but.. What happened? Perhaps it has a lot to do with his loadout, but man its really poor. The AR seems to fire tiddily-winks at the J'avo, with the handgun fairing a bit better(?!). After dying quite a bit even after making the suggested camera and laser sight changes in this thread, the guns just feel extremely weak. I'd be alright with the ammo constraints if the hitstun/feedback were better. If you shot a ganado in the face he'd stumble around for a few seconds allowing you to melee up, now most of the time I shoot half a guys face off completely but he's still in the fight, allowing no melee prompt and instead having to chance this new auto-combo/stamina thing that sometimes hits, and sometimes doesn't. Its like the J'avo have invincible animation frames-- maybe you're still doing some damage, but I have no way of seeing it. It irks me that the knife seems the most effective weapon, if you can get it to connect.
then get it on xbox manYou can always play it with me Heapy, I'm a pro at this game. :flex:
EDIT: And another thing, what the HELL are you supposed to do whenthe giant B.O.W. grabs you and crushes you after a few seconds? I had full health and no QTE came up to save me.
The J'avo designs are stellar honestly.
Thanks. I finally did it. x_x The knife made it sorta easier. lolShoot it.
If I quit in the middle of a chapter do I have to start from the beginning the next time I load the game? I have stuff to do and don't think I'll have enough time to finish Leon's 2nd chapter. Also, how come the PS3 version doesn't get more language options like the 360?
If I quit in the middle of a chapter do I have to start from the beginning the next time I load the game? I have stuff to do and don't think I'll have enough time to finish Leon's 2nd chapter. Also, how come the PS3 version doesn't get more language options like the 360?
There is also a tech roll if you hold X (A on 360?) right after getting knocked down. I don't remember seeing it listed in the advice that was given to you.Wow, thanks a lot Afrocious and Sojgat. Christ, I didn't even realize there was a dodge roll, just a dive back/aim on ground. Afro's video especially showed a lot of staying mobile, aware, and quick shotting into melee crowd control. I noticed that a lot of times you were sprinting over obstacles without a prompt--- is it really that simple, you automatically do it if you can, no need for a button prompt? Jesus, well that changes a lot, I've been going by the RE4 "wait for the prompt" for everything including movement. I've got a much better idea what I can do to make it a more satisfying experience. Really appreciate it guys, thank you.
It's best to wait until you see a loading screen with graphics/tips because usually after that it says saving in the top left of the screen (with a typewriter). I think people have been having problems quitting when it just says 'checkpoint' and not 'saving'.If I quit in the middle of a chapter do I have to start from the beginning the next time I load the game? I have stuff to do and don't think I'll have enough time to finish Leon's 2nd chapter. Also, how come the PS3 version doesn't get more language options like the 360?
You can, but only after the typewriter save icon comes and goes. And I'm pretty sure the PS3 version has all languages already on the Blu-Ray and changes according to your PS3's language settings.
Jake is the best new RE character. Sorry. Facts are facts. Unchangeable.
Anyway, that moment in Resident Evil 6 when you realize that you're fightingYakuza J'avo
Have you played asYakuza J'avo, just as awesome. Especially when you get hit and transform into a monster.
I like that they added this feature, but I hardly ever use it unless I'm completely out of pills. Otherwise, I tend to end up messing up the timing and accidentally eating one of my pills instead of mixing them / reloading my pill case.and remember you can auto mix herbs/refill tablets without going into the inventory by:
R2 + Square on PS3
RB + X on 360