The Grim Heaper
Member
Yeah... I'm not a big fan of Agent Hunt mode, unfortunately. =/
Hold A/X to go into a run and then press the aim button to go into a slide. All characters can do it, no skill upgrades required.So I've finished the Prelude and Chris 1, and I'm in the middle of Chris 2. Really enjoying it, but.....I'm starting to get a little motion sick. I've slowed down both the aiming and the camera, and it has helped, but it's still there. I did play for a solid 2 hrs without projectile vomiting, so I guess that's something.
For those of you who have gotten a bit queasy, do the campaigns differ in terms of that effect? Any campaign more nausea inducing than the others? Tips? I realize that I'm setting someone up for a terrible joke.
Also what's up with the Vanquish slide? How do you do it? Can all of the characters bust it out? Does it need to be purchased? Thanks, guys.
Surprisingly fun game.
Hold A/X to go into a run and then press the aim button to go into a slide. All characters can do it, no skill upgrades required.
Thanks. How about rolling in different directions? Can I do that? I don't have the game on right now or I'd experiment.
Holy shit, just finished Leon's campaign.
His final boss has to be one of the absolute worst in all of video games. It just goes on. And on. And on. And then on, and on again.
And the dialogue had me laughing out loud.
I'm finding it to be more frustrating solo. I've only ever played these games solo but there are so many more instances of having to rely on a AI co-op partner to get to a door in 6.
Nope. Long-time fan.Welcome to Resident Evil, you must be new to the series?
I haven't been following this much post launch, but have they said anything at all about paches post-release to address any complaints? I played the demo multiple times, and the main thing stopping me from picking the game up (aside from only an absurd 3 mercs maps on disc with another 3 held hostage by separate pre-order bonuses, fuck you Capcom) is how close the camera/FOV is. This is the only game I've ever played where I literally can't deal with it, it was actually giving me a headache. If there was an option to pull it back a bit for the whole game (apparently some parts of the game have a different perspective?) I'd probably bite.
So I've finished the Prelude and Chris 1, and I'm in the middle of Chris 2. Really enjoying it, but.....I'm starting to get a little motion sick. I've slowed down both the aiming and the camera, and it has helped, but it's still there. I did play for a solid 2 hrs without projectile vomiting, so I guess that's something.
For those of you who have gotten a bit queasy, do the campaigns differ in terms of that effect? Any campaign more nausea inducing than the others? Tips? I realize that I'm setting someone up for a terrible joke.
Also what's up with the Vanquish slide? How do you do it? Can all of the characters bust it out? Does it need to be purchased? Thanks, guys.
Surprisingly fun game.
Nothing said yet, if Capcom managed to improve the camera with a patch the playabilty of this game would go through the roof.
Many of the other complaints like the QTEs, for the combat at least, become way easier when you know which ones are associated with what enemies. Some enemies for example if you attack during certain states will trigger entire QTE melee strings. I think this is actually amazingly cool.
Please Capcom, just fix the damn camera.
Spoiler tagging it just in case.Wait, how do I unlock other characters in Mercs? Probably 75 done with the game and I've only got three dudes to start with.
Enemies who are active during cut scenes are you kidding me?!
Luckily I have a non RE-4 based username and avatar, and his assessment is more accurate. The Castle and Island environments are very different than the Village. There's plenty of variety.
Someone with your custom tag and avatar should really stick to debating arguments, rather than going down the road you've chosen.
This reminds me of one of the things I don't like about RE6. Not health drops being rare (I don't even think I've gotten one yet off a regular enemy), but how getting skill points as a drop really bums me out. It's a poor substitute for money, imo.
Getting ammo or health from enemies is way more exciting.
Yeah... I'm not a big fan of Agent Hunt mode, unfortunately. =/
Thanks bud.Spoiler tagging it just in case.You need a B Rank in each of the maps to unlock a character. B rank in Urban Chaos get you Helena, B in Steel Beast gets you Piers, and B in Mining Depths gets you Sherry.
So I've finished the Prelude and Chris 1, and I'm in the middle of Chris 2. Really enjoying it, but.....I'm starting to get a little motion sick. I've slowed down both the aiming and the camera, and it has helped, but it's still there. I did play for a solid 2 hrs without projectile vomiting, so I guess that's something.
For those of you who have gotten a bit queasy, do the campaigns differ in terms of that effect? Any campaign more nausea inducing than the others? Tips? I realize that I'm setting someone up for a terrible joke.
Also what's up with the Vanquish slide? How do you do it? Can all of the characters bust it out? Does it need to be purchased? Thanks, guys.
Surprisingly fun game.
Nothing said yet, if Capcom managed to improve the camera with a patch the playabilty of this game would go through the roof.
Many of the other complaints like the QTEs, for the combat at least, become way easier when you know which ones are associated with what enemies. Some enemies for example if you attack during certain states will trigger entire QTE melee strings. I think this is actually amazingly cool.
Please Capcom, just fix the damn camera.
It's the narrow FoV that is causing the queasy feeling. I get it too man
I wouldn't think it'd be too hard either. They had a nice camera in the prelude. It's really weird thinking about why they did that. It's okay to have that camera here but not there. What? Provide a choice. Like how GTA3 and on let you click the stick and choose between at least 3 different views. You could have it on your character's back much like this game or have your character's whole body present. Though I don't really care about seeing the whole body. Just about as much as you could in the previous games.
There is for "The Mercenaries".Is there no split screen co-op in this one?
Is there no split screen co-op in this one?
There is for "The Mercenaries".
Well...... guess I'm not getting it now lol
Is there no split screen co-op in this one?
There is for "The Mercenaries".
Finished Ada's, damn I love her and holy shit her credits theme <3 She needs to star in her own game, theres a shit ton that we still dont know about her.
Finished Ada's, damn I love her and holy shit her credits theme <3 She needs to star in her own game, theres a shit ton that we still dont know about her.
That's a big part of her character's appeal though.
Ugh, Chris's campaign is making this game go downhill fast for me. Just completed Chapters 2 & 3 and there is just so much that feels wrong here. It's like a big budget game being presented with low budget design and it is all just starting to clash in a very ugly way. For instance,the car chase sequence in Chapter 3. The aiming and driving, the visuals... all just beyond terrible. I have played budget games that do it better.
Another point of note, a lack of ammo is a great thing in a well designed survival horror game. But when the game is trying to be an actiony cover shooter, like it is very much doing in Chris's campaign, it makes absolutely no sense. I will have like 5-10 rounds for my pistol left and nothing else and am being sniped from guys with perfect aim from way off, or will be in a crowded room against enemies with a protective shell. It is not that it's difficult, it is just horribly designed and is trying to be two things at once, but fails at both in trying to do so. Either be full on shoot 'em up action or be survival horror. Trying to mix elements of the two together results in a clusterfuck.
Anyway, I hope Jake's and Ada's campaigns fare better. So far, I would give Leon's a 7 and Chris's about a 5. I swear, I have never seen a game with so much good and bad clumped together with such a warped mish-mash of ideas. As I have said before, there is a good game in here, but it is evident that there was indeed too many cooks with their hands in the pot, adding a mixture of cheap and expensive ingredients as they all tried to stir it. To top it all off, they did not even cook it long enough. It saddens me because there is a lot here I like, but the more I play, the more I see that just brings it all crashing down.
Completely agree with complaints about Chris. That scene that you spoilered was z-grade gaming. No audiovisual feedback of any kind from your bullets hitting your targets? Holy shit. It's like they said "let's make the worst possible version of" and then succeeded with flying colors.the jeep chase from Uncharted 2
The ammo shortage problem goes away for much of chapters 4 and 5, so you have that to look forward to. There's also another sequence kind of like the spoilered sequence that might be even worse. Enjoy!
Anyway, I am sick and tired of that dam urban chaos map.
The La-Le-Lu-Le-Lo?I really feel like the end of this game reveals that the Patriots are the ones behind Umbrella.
The La-Le-Lu-Le-Lo?
I really feel like the end of this game reveals that the Patriots are the ones behind Umbrella.
I really feel like the end of this game reveals that the Patriots are the ones behind Umbrella.
Those are the ones. Maybe its because I played through MGS4 shortly before this but the story in this game seems just as convoluted* as the MGS franchise to the point that they intersect at some point.*I don't mean this pejoratively, I actually like how crazy these franchises are.
Those are the ones. Maybe its because I played through MGS4 shortly before this but the story in this game seems just as convoluted* as the MGS franchise to the point that they intersect at some point.
*I don't mean this pejoratively, I actually like how crazy these franchises are.
The only problem I am having so far with this game is the lack of ammo in chris's campaign. Since they went the TPS route they should have given you an adequate amount of ammo. I am at the part with. Other then that though I am enjoying it, I mean it takes a bit to get use to the game. The only other problem I am having is the inventory not being clear as to why I can not carry some things. When I pick up herbs they seem to never appear in my inventory, I assume the only way to check your inventory is using the d-pad on the ps3, if not please let me know.two big ogres are stomping around the city and I have to kill the one who wasn't killed by the bombs. I just dont have enough ammo to make him lean so I can jump on his back. I use the turret but he ends up throwing a car at it, so it makes the turret moot.
The only problem I am having so far with this game is the lack of ammo in chris's campaign. Since they went the TPS route they should have given you an adequate amount of ammo. I am at the part with. Other then that though I am enjoying it, I mean it takes a bit to get use to the game. The only other problem I am having is the inventory not being clear as to why I can not carry some things. When I pick up herbs they seem to never appear in my inventory, I assume the only way to check your inventory is using the d-pad on the ps3, if not please let me know.two big ogres are stomping around the city and I have to kill the one who wasn't killed by the bombs. I just dont have enough ammo to make him lean so I can jump on his back. I use the turret but he ends up throwing a car at it, so it makes the turret moot.
I need to find a better way to access cover, just pushing aim and a isn't doing it for me. Any tips? Anyone? Can anyone tell me a better way to move into cover? No one, eh? Guess not.
The only problem I am having so far with this game is the lack of ammo in chris's campaign. Since they went the TPS route they should have given you an adequate amount of ammo. I am at the part with. Other then that though I am enjoying it, I mean it takes a bit to get use to the game. The only other problem I am having is the inventory not being clear as to why I can not carry some things. When I pick up herbs they seem to never appear in my inventory, I assume the only way to check your inventory is using the d-pad on the ps3, if not please let me know.two big ogres are stomping around the city and I have to kill the one who wasn't killed by the bombs. I just dont have enough ammo to make him lean so I can jump on his back. I use the turret but he ends up throwing a car at it, so it makes the turret moot.
I need to find a better way to access cover, just pushing aim and a isn't doing it for me. Any tips? Anyone? Can anyone tell me a better way to move into cover? No one, eh? Guess not.