We're left with, a skill system that really provides no real tactile feedback for investment. They do what they do, but the information is lacking, and the feedback loop almost intangible.
-The combat. Only have played Chris's so far on Normal but.. What happened? Perhaps it has a lot to do with his loadout, but man its really poor. The AR seems to fire tiddily-winks at the J'avo, with the handgun fairing a bit better(?!). After dying quite a bit even after making the suggested camera and laser sight changes in this thread, the guns just feel extremely weak. I'd be alright with the ammo constraints if the hitstun/feedback were better. If you shot a ganado in the face he'd stumble around for a few seconds allowing you to melee up, now most of the time I shoot half a guys face off completely but he's still in the fight, allowing no melee prompt and instead having to chance this new auto-combo/stamina thing that sometimes hits, and sometimes doesn't. Its like the J'avo have invincible animation frames-- maybe you're still doing some damage, but I have no way of seeing it. It irks me that the knife seems the most effective weapon, if you can get it to connect.
Just looking for some advice and some tips, love the series, enjoyed each of the games (and even some of the spin-offs) without much issue--- and now I'm here sitting at the end of Chapter 2 for Chris wondering just what the hell I'm doing wrong that I can't enjoy something that seems integral to the action nature of the past 2 numerated entries in this series. I want to stick with it, and maybe with some tweaking it gets a lot better, but I'm having a hard time doing so.