Relaxed Muscle
Member
It really depends on who you're fighting. Infinite ammo Leon/Helena? Tough, but workable. Infinite ammo Chris/Piers? Eff that shit.
Grenade launcher spam, not fun.
It really depends on who you're fighting. Infinite ammo Leon/Helena? Tough, but workable. Infinite ammo Chris/Piers? Eff that shit.
Unless you hit New Game+ and specifically tell it to not carry over weapons, no to both.
I think that feature is in any resident evil ever...(it was in CV? I don't remember, but is a bad RE game so who cares...). How could they not put it in this game?
Because the costumes seem to be much more extravagant in some cases... aaand because of MT Framework 2.0. If geometry affects lighting, then the cutscenes would be ruined with leon carrying a giant hat, blocking the light.
Because the costumes seem to be much more extravagant in some cases... aaand because of MT Framework 2.0. If geometry affects lighting, then the cutscenes would be ruined with leon carrying a giant hat, blocking the light.
Unless you choose the other character then you will have your weapons.
I usually just choose chapter select
Grenade launcher spam, not fun.
So if item drops are independent for each player, is trading with your partner still heavily emphasized?
God... I freaking suck with Ada in mercs. The crossbow is horrid. Even the exploding arrows (which are boss in the normal game) suck ass in mercs. They don't even kill, it's just an AOE knockdown. The exploding oxygen tanks on firemen do more damage.
And she doesn't have shit for items. Really frustrating... I tried some randoms for help, but they all sucked and kept dying. So then I have to go medic and they still die!
lol... oh Ada.
You can only trade in local co-op period because you're both on the same "client". Online co-op players can't trade anything between them.
Jake's shittystage is the WORST by far for me. I know it's meant to imitate an actualmountain avalanchebut damn if it isn't annoying.whiteoutmakes me want to throw something at my new precious HDTV. And that's a bad thing considering this HDTV has done nothing but working flawlessly even with RE6's shitty darkness setting. Dark actually looks dark but I can still see clearly around me.Looking around for keys while I can't see anything but white while getting gangbang by all manners of J'avo
You're supposed to use the map/radar on Sherry's device (seen in upper-right corner) to navigate terrain. And just shoot enough snipers to run and slide past them.Jake's shittystage is the WORST by far for me. I know it's meant to imitate an actualmountain avalanchebut damn if it isn't annoying.whiteoutmakes me want to throw something at my new precious HDTV. And that's a bad thing considering this HDTV has done nothing but working flawlessly even with RE6's shitty darkness setting. Dark actually looks dark but I can still see clearly around me.Looking around for keys while I can't see anything but white while getting gangbang by all manners of J'avo
His chapter 4 is x10000 worse.
Man, I still can't find the steelbook art without the logo.
His chapter 4 is x10000 worse.
Eh? I was just told by numerous people that Jake Chapter 4 is awesome, and from what I've seen of it, I suspect it is. Best to just play for yourself and draw your own conclusions based on your tastes. This thread is like 50/50 for and against any given element of RE6, lol.God damn it, really dreading playing as this dude now.
I think that feature is in any resident evil ever...(it was in CV? I don't remember, but is a bad RE game so who cares...). How could they not put it in this game?
Chris Chapter 5 is fine outside of completely running out of ammo. It's Leon Chapter 5 that's the problem.
How do you run out of ammo on Chris' Chapter 5? I had so much that I could start selling.
Jake chapter 4 is so so bad. Also did anyone else notice that? lmaoif you crash no matter what vehicle you hit it shows the same one
I didn't notice. I was too busy trying to chew threw my controller cable
It's kind of dicey because you don't want to overuse Piers' lightning ability and exhaust him before the boss turns into cocoon[/spoiler].
To be fair that depends on the luck of the draw..If there are a lot of enemies falling into your platform during the moving platform battle, then you'd have lose a lot of ammo by the time you reach the boss. Sure, you can break those crates but I don't think it'll give you enough unless you have the item drop skill. It's kind of dicey because you don't want to overuse Piers' lightning ability and exhaust him before the boss turns into cocoon
Jake chapter 4's start was alright.I felt the bike was the best vehicle section of the game, I felt totally in control and hardly died. Other vehicles felt off, the bike felt great to me.
The rest of that chapter did have issues.
I'm super impressed at how many truly awful vehicle sequences they managed to pack into one game and Jake's campaign helped me to realize it.
His campaign fucking sucks, btw. Does he have the most crossover parts of the main 3?
Pretty sure you can justmelee the cocoon without Piers' help.
But I'd lose what, 20 handgun bullets? I didn't even use all my machinegun bullets to take care of the boss, it was really easy. Since chapter 3 there was so much ammo, I had to throw stuff away every time I saw a herb or spray because my inventory was always full of ammo.
Still can't get over the camera, it's just so fucking stupid... any chances or rumors of a patch to fix it??
Pretty sure you can justmelee the cocoon without Piers' help.
I absolutely have no clue why reviewers knocked this game so low, it is consistently fun, interesting, and exciting.
Not when.he's sitting high up the top of the huge crates. You do need a gun or Piers' lightning to bring him down from his ivory tower. Then you can melee him to your heart's content so he'll turn into cocoon
How do you run out of ammo on Chris' Chapter 5? I had so much that I could start selling.
Good god, this is exactly what it is not.
How did you convince yourself that walking through empty hallways with no sense of threat or tension, just waiting to get to the next combat arena was "interesting"? Not every part between combat zones is like that, but it is quite a bit of the time.
I basically ran out of ammo in the final fight because I didn't figure out how to kill the boss until I pretty much ran out of most of my ammo. But it ended up working out really well because when it came time toI love it when stuff works out like that.stab the boss in the heart as Chris, I really had no ammo and had resorted to fighting the boss with my knife, so it didn't feel like the game was "forcing" me to use the knife. I didn't realize the knife was the only weapon in my inventory until later.
I know you weren't asking me, but there's a ton of variety in this game and a lot of unexpected things that jump, crash or otherwise come veering out of nowhere (like all the chaos in the streets of Leon Ch. 1, or general environmental instability elsewhere). There's also bits of great buildup like the Chris Ch. 3 boss, and the general lurking threat of enemies tracking you from miles away (loiter at the start of Leon Ch. 2 to see what I mean, or anywhere in Leon Ch. 3). And the enemies in many cases transform and swarm from all angles, upping the intensity further. You also have so many options at your disposal so that no two fights should ever be the same. There were few times I felt like I was -just- going down a hall. It's great.Good god, this is exactly what it is not.
How did you convince yourself that walking through empty hallways with no sense of threat or tension, just waiting to get to the next combat arena was "interesting"? Not every part between combat zones is like that, but it is quite a bit of the time.
"Convince" myself? I honestly enjoyed it. It sucks that you didn't feel that way, but I thought this game was consistently fantastic.
Having to redo the lame boss fight in Jake's chapter 1 is horrible.
Lots of people have come away with an overall positive impression. I don't think I've seen anyone say that it was consistently excellent. You yourself mentioned several parts that annoyed you that I believe qualify as terrible in the context of a AAA game.
Speaking of that, my co-op partner got the "Zombie Massacre" achievement during that scene. :lolLeon's is the worst causeyou just sit there and silently watch an NPC drive you through fog for two minutes.