I want to apologise for what I said earlier few pages back. Yeah, it was too harsh and stupid.
You can call me mercs nerd or whatever you like. Truth is somewhere near that. I spent almost 3 years on RE5 mercenaries, many people know me as "Ship Deck King" lol, because I holded world record there for a long time, both solo and duo (still 2 place on PS3 solo). Prison also, + few other maps.
So yeah, I dont like when people call RE5 mercs easy shit or else. Because if you wanna get great scores there or even WR's, then you must have a lot of patience, skills and knowledge of enemies behaviour, invincibility frames and spawns. When Reunion DLC was released, it was a first step in a wrong direction by Capcom. They lowered time importance, raised combo importance to max (you fail even if it breaks at 149) and introduced stupid Boss delay system to get better score.
Why it is stupid? Simple - actually it adds some extra challenge to run, but can be runied by silly AI or your own mistake. Boss can die in dynamite explosion, molotov cocktail burst ect. For example, you beasting on some map and have a great time + 145 combo, preparing to kill bosses, and then suddenly some shit happens, like dynamite out of nowhere, combo breaks and you fail a great run by such "minor" issue.
RE6 mercs is a successor of Mercenaries Reunion. But kinda worse in some ways and here I explain why:
Item micromanagement between players is gone - you cant give ammo or health item to your partner, which is really bad, especailly when you want to help less experienced player.
Now you cant discard weapon to free some space. The only options you have is to change slot for certain weapon and something else (already forgot, but it's definitely not discard option).
Most invincibility frames were removed. In RE5 you was invulnerable to all attacks and grabs for a certain period of time right after enemy attacked you. That was a key to plan your attacks and time to heal etc. For example, Lickers on Experimental Facility attack with 3sec "window", means you are safe after attack, unless a rocket guy targeted you DURING Licker attack animation.
In RE6, it's uncontrollable chaos most of the time. Enemies can damage you almost anytime. During grab animation, barrel roll or slide kick. For example, if you grabbed by dog on the ground (Urban Chaos), that does not mean other shit cant hit you in addition. Napad likes to smash grabbed players.
All this is very frustrating and sometimes destroys the will to play for high scores. Even if you are a PRO in mercs, RE6 does not give a fuck about it and can ruin your run by retarded AI.
That being said, I dont completely hate RE6 mercs. It's fun to play because character roster is great and like Evolved1 said, there is more freedom and mobility. + music is awesome. Although, it could have been even better with different tracks for each character like in RE4. X360 players are lucky, since they can use custom soundtracks.
@Sectus
Right, site was great back in 2009-2010, but then everything fucked up when some bad persons appeared and began to troll every player they simply dont like (mostly because their own scores sucked in comparison)
Anyway, RE6 leaderboards are ruined by hackers and online events seem worthless.
Last time I checked them, there was no glitched scores on 3 preorder maps, but obviously that would be "fixed" after public DLC.
Catacombs is my favorite map for now. Got 1432k duo with good partner.