DenogginizerOS
BenjaminBirdie's Thomas Jefferson
I have enjoyed the way this franchise continues to try new things. For that and $40 on amazon, I will embark on yet another Resident Evil melodrama. Looking forward to it!
This is without doubt the worst game of 2012.
Complete failure.
- Shooting feels weird, as if it's too rigid. If you compare it to Resi 4: that had far more limber aiming, and actually required skill because the sight swayed more. It was something that could be learned, exploited, and anticipated. It felt great once you could master where each bullet would go. In comparison, Resi 6 feels like every other stiff, generic third person shooter.
- Abysmal story. With the way it has unfolded - from the sudden opening, to the new character Helena appearing with no introduction, to the flashbacks - I have no idea what's going on except that everyone is infected for some reason. What is my main goal of the game? Why can't this dumb bitch just tell me what's going on? Why do we have to get to the cathedral?
- The game is horrible at building suspense. It tries to employ all these silly tropes like audio stingers and scary flashes of lightning, but it's all undermined by its very cliche nature and the mundanity of the objectives that accompany it.
- QTEs... HOLY FUCK I AM DROWNING IN THEM. These have been taken to a whole other level of unnecessary nonsense - you need a button to look around the car, then grab the keys, then turn the keys, then reverse, and then, and then. Ugh. A particular annoying one is needing to dodge the train in the subway - why do I still die even if i'm on the opposite track where the train can't hit me?
- Maybe i'm too used to PC gaming now, but the graphics are surprisingly poor outside of cutscenes. Marred in complete darkness, lots of jaggies, low resolution fire and depth of field effects, too much ugly bloomy lighting, and piles of stuff (eg. sandwiches, clothes, paper etc) that just look like piles of messy shit. Dodgy framerate too. Resident Evil 5 looked and ran better on consoles from what I remember.
- Why the hell can't I pause game? If this was some genius idea to build up suspense in the same manner as Dark Souls, it has backfired tremendously.
Have to agree, unfortunately. Everything in this game is just wrong, awkward and broken.
"No Hope Left"
So I was going to post this in the code giveaway thread, but here would be more targeted... Does anyone want a code to redeem for the Catacombs map on Xbox 360? If so, PM me.
Did you give the code away yet?So I was going to post this in the code giveaway thread, but here would be more targeted... Does anyone want a code to redeem for the Catacombs map on Xbox 360? If so, PM me.
Interesting, considering how much time it seems you spend with the game and in this thread talking about it. Out of curiosity, how much time (including Mercs) would you say you've invested into RE6 thus far?
I saw RE6 yesterday at Gamestop for $35 already.
Didn't it just come out a little over a month ago?
What is exactly in this December patch again?
- An adjustable camera option will be made available, allowing for a more sweeping view.
- New subtitles options
- A harder difficulty mode No Hope Left
- Ada Wongs campaign to be unlocked from the start of the game, and to have an optional co-operative character.
You think it's a temporary thing? I thought it was maybe due to bad reviews or something. Well, I went back and picked it up today. I'm even more happy that I did now.Gamestop having a sale on it apparently. Saw it, picked it up.
The "J'avo Massacre" event has ended. You ranked 54042 with a score of 0, and earned 6500 RE Points.
How do you make good use of Jake's hand to hand in The Mercenaries? Also Ada sucks right?
EDIT: Do you ever pick up more rockets as Samurai Chris?
Literally just started the game with Leon on professional difficulty. Did anybody do it on professional difficulty their first time, or should I start on a lower difficulty? Do upgrades/skills carry over between playthroughs?
So far I'm not feeling the game, seems like it took a few steps back. We need more exploration and less QTE in the future.
Ammo seems very scare, how should I approach combat in the game?
It takes a while for RE6 to click. First impression, I wasn't sold at all either.
Professional will probably feel unfair on a first time run. You will probably take a number of deaths that really only work once.
You may want to save it for when you're more familiar with what to expect from the game.
Pardon my uselessness, but I remember a while back there was a thread explaing the controls and everything you could do in the game and I can't for the life of me find it again. I ask because I just got the game and I'd like to play it in the most efficient way as possible, Thanks.
My GF kept dying at the final chase (i think the death count was about 25 or so)
A few things piss me off though. First off, I hate how zombies lying on the ground are "inactive" and shooting them seems to do nothing at all. Only when you advance far enough/collect an item do they spring to life and grab you with no chance at all to defend yourself. It is such a cheap ineffective way to cause grievance to the player.
What ever happened to puzzle solving in RE games?
As for skills, I went with critical precision, increase item drop, and zombie hunter.....I have no clue what I'm doing
If anyone is playing Pro solo, then equip Field Medic Level 2 and set your AI buddy to "follow." You will never die, since every time you enter the dying state your buddy heals half your health. It was pretty hilarious fighting some of the bosses, I would just stand in front of their face and wail on them with my gun, and every time I went down I would get right back up.
you're back...
Just completed Leon' story. WOW, game REALLY picks up. This game started off pretty bland but I am really starting to enjoy it now. I don't understand the hate, it feels just like every other Resident Evil out there. Is it just extreme internet hyperbole as usual?
How do you make good use of Jake's hand to hand in The Mercenaries? Also Ada sucks right?
EDIT: Do you ever pick up more rockets as Samurai Chris?
Literally just started the game with Leon on professional difficulty. Did anybody do it on professional difficulty their first time, or should I start on a lower difficulty? Do upgrades/skills carry over between playthroughs?
So far I'm not feeling the game, seems like it took a few steps back. We need more exploration and less QTE in the future.
Ammo seems very scare, how should I approach combat in the game?
If anyone is playing Pro solo, then equip Field Medic Level 2 and set your AI buddy to "follow." You will never die, since every time you enter the dying state your buddy heals half your health. It was pretty hilarious fighting some of the bosses, I would just stand in front of their face and wail on them with my gun, and every time I went down I would get right back up.
The camera will feel better the more you play it, but it truly isn't very good.
Looking forward to the ability to tweak it in the upcoming update.
The camera will feel better the more you play it, but it truly isn't very good.
Looking forward to the ability to tweak it in the upcoming update.