I'm finished with Chris Chapters 1 & 2 and plan on running through Jake Chapters 1 & 2 tonight. All I can say is thank goodness for the advanced controls guide. Otherwise I would be completely lost in this game. I'm still far from having a good grip on the game but I'm learning the nuances of the mechanics. I've read reviewers calling this a Gears of War clone and while it's certainly a third-person shooter it's far from a Gears copycat.
Doing quickshots and melee, running, dodging and managing stamina is a blast. Learning enemy attack animations and countering enemy J'avo's before they fully mutate is challenging but surmountable. I still don't have a hang of things but I'm having fun with it all the same.
I'm not fond of some of the insta-death QTE's I've been privy to (most notably Chris Chapter 2 where I died on the bridge within seconds before any control prompts popped up), and I haven't been clear on where the game saves mid-chapter. For some reason I could pause when I played Chris's first chapter but the start button didn't work during chapter 2. I'll have to figure that one out later, I'm almost positive a setting was changed in the interim. A checkpoint system like Gears would work pretty well. I'm not a fan of the cover system mechanics either, but thankfully I haven't had to use them that often.
Other than a few nitpicks, I'm happy so far. I probably have a better opinion of the game because I'm not attached to the Resident Evil mythos. The story would be horrible in any other medium but it's a great way to set up each encounter in this game. I'll look forward to more variety in Jake's campaign. I'm happy with RE6 the TPS so far.
One of my favorite "Oh shit how am I getting out of this one" moments was being swarmed by four J'avo with one bar of health. Knowing I couldn't quickshot or dodge all of them I was relieved to remember I had a flash grenade. I was able to suplex or neck crank all of them before they recovered. That sort of action cheese is refreshing, and right up my alley.