Dice
Pokémon Parentage Conspiracy Theorist
You're right. Playing RE6 and then going back to Relevations just shows you how advanced RE6 is and that it is the right direction for the series. The controls are way better, the action, strategy, and variety is way better, the technical side of things is far more precise in both hit detection and function, there is a lot more room for your own style, the enemies are much more interesting, the concept of BOWs is far more developed, the environments are simply the difference between AAA console and AAA handheld, and the stories are way better.
I really don't understand how anyone can play them both and act like Revelations is clearly above. I can only assume they have extremely limited notions of what an RE game should be and want to be restricted. I personally think many people have the series all wrong, not only in its natural development path but even in how they look back on it. There has been a lot more to it for a long time, and serious fans who played the games multiple times and at a high level have known these elements and enjoyed them for years.
I mean, Mercenaries technically started in RE3, and Extreme Battle was put into RE2 for Dual Shock version which became a more full mode in Code Veronica. It has been an ever-developing part of the series ever since, and the high level of play those modes pushed gamers into affected how they took on the story mode. Developing skills and becoming familiar with were, the rankings and scores became more meaningful and some people were even doing crazy shit like knife-only runs.
Capcom listened to fans more than mainstream conceptions. RE6 takes steps forward in several different respects for the series itself and innovates the whole genre in how a 3rd person shooter can play and work online. Revelations is a surprisingly rich experience for a 3DS game, and manages to hang in with where the series is overall, but it has nothing on RE6. Also I have to throw in a specific agreement with the fact the enemies are so damn awkward they are actually comical. I don't know how they were ever meant to be scary, but they serve their role for Raid mode decently well I guess.
As for Raid mode, it is a lot nicer than the story mode, just being free to run through shit without a concern for pickups and very minimally for keys. It makes the whole thing faster and it can be pretty fun. Just this evening I had a hell of a time getting the trinity bonus in Stage 7 and it felt pretty good once I finally did seal a flawless run. Making points and leveling up in the process of working on something like that has a nice momentum to it. There are benefits to the level-ground strategy in RE6 modes but it could benefit from having some similar momentum element working with the website.
I really don't understand how anyone can play them both and act like Revelations is clearly above. I can only assume they have extremely limited notions of what an RE game should be and want to be restricted. I personally think many people have the series all wrong, not only in its natural development path but even in how they look back on it. There has been a lot more to it for a long time, and serious fans who played the games multiple times and at a high level have known these elements and enjoyed them for years.
I mean, Mercenaries technically started in RE3, and Extreme Battle was put into RE2 for Dual Shock version which became a more full mode in Code Veronica. It has been an ever-developing part of the series ever since, and the high level of play those modes pushed gamers into affected how they took on the story mode. Developing skills and becoming familiar with were, the rankings and scores became more meaningful and some people were even doing crazy shit like knife-only runs.
Capcom listened to fans more than mainstream conceptions. RE6 takes steps forward in several different respects for the series itself and innovates the whole genre in how a 3rd person shooter can play and work online. Revelations is a surprisingly rich experience for a 3DS game, and manages to hang in with where the series is overall, but it has nothing on RE6. Also I have to throw in a specific agreement with the fact the enemies are so damn awkward they are actually comical. I don't know how they were ever meant to be scary, but they serve their role for Raid mode decently well I guess.
As for Raid mode, it is a lot nicer than the story mode, just being free to run through shit without a concern for pickups and very minimally for keys. It makes the whole thing faster and it can be pretty fun. Just this evening I had a hell of a time getting the trinity bonus in Stage 7 and it felt pretty good once I finally did seal a flawless run. Making points and leveling up in the process of working on something like that has a nice momentum to it. There are benefits to the level-ground strategy in RE6 modes but it could benefit from having some similar momentum element working with the website.