The difference in the levels of polish and execution in Chris's campaign is stunning IMO.
- Camera is zoomed back further and adapts better in confined spaces (playing as Chris doesn't give me motion sickness).
- Target zone for melee prompts is more forgiving.
- Sticking to cover is more consistent. Almost every surface works (unlike with Leon and Jake).
- QTEs are better implemented, even the grappling. With Leon you have to start hammering both the stick and A in case you get the A QTE, because half the time if you start after the prompt pops up you will fail.
It's basically just a pure action combat game, but on that level it's almost Vanquish levels of good. WTF who the hell is in charge at Capcom? I would call RE6 a 9 if Chris's was the only campaign, the other campaigns have so many problems (especially the prologue and the first half of Leon's) that they just drag down the overall experience.
Apparently, RE6, like Spec Ops: The Line, is one of the rare games where you should play the whole game before forming an opinion, just for totally disparate reasons. My bad.