The way you're describing it makes it seem like it's canon, though. Unless you're implying that there are two identical laboratories in the RE universe?
Haha, oh boy. I can see this is a heated topic.
As an aside, I took
both of your earlier comments about canon and made a post about them.
I'm not describing it as canon at all. It exists in a vacuum, outside of the story. Just like so many other things.
Here's something you can add to that post,
Kamiya pointing out the nature of how the game cannot be viewed as a linear narrative:
Q3. "Leon A & Claire B" and "Claire A & Leon B." Which scenario combination could be considered the true one?
A3. Both of them, of course. To digress, we really wanted to show off the merits of the zapping system, so we cut out elements of diversion from this game. We did this because by having 4 different zapping story scenarios, we felt that players would have to play through the branching story a number of times in order to see everything. Should players have time, it would be interesting to see where things differ among scenarios.
Q23. In the ending of Leon's A scenario, how did Sherry know him?
A23. We never drew it in the scenario, but there must have been a conversation with Leon and Sherry since they didn't encounter each other until the freight train departed. In other words, Claire must have escaped from the laboratory along with Leon and told Sherry the story about this man.
Remember, BIO2 was made in a very short timeframe. There were things that were included but cut for various reasons (a scene with Leon/Claire mistaking the Tyrant for human was cut because it was more effective for the horror to just have it round a corner and attack your character with a sudden music queue). There were also things that couldn't be included due to time and budget issues, just like the first game. On top of this, there's the standard common sense in fiction that you don't need to see or read something from a direct perspective to know something happens off-page or off-camera. Games have the added caveat of things happening even if not seen while playing.
BIO3 is the first game to have a "completed" narrative but it still uses player choice and as a result there are various ways to view the story. Archives doesn't present a canon outline of the story. They are just overviews of the story that choose specific events because that's the only way to present the story without being confusing. BIO3's overview outright states in a postscript that it may conflict with the player's experience. Unlike the rest of the book, which is information taken directly from CAPCOM's planning and scenario documents, those story overviews are original content written by the Archives staff.
Official story overviews do not go into that much detail because of the reasons I've stated many times already.
Nope you're not using straw men? When you're using things are that aren't the point of argument to build your reasons against those arguments instead. Because you're wrong, that is exactly what you are doing, attacking your own straw men.
I'm not asking this in a patronising way, just wondering if English is your first language, because it's like you're not understanding words and their definitions.
No dude, that cannot be right, because the story is perfect and flawless and that would make the story not perfect and flawless, even though the games writer decided to add that in. Also all those other times the story isn't perfect and flawless are hereby declared not canon too, and the plot holes in the series are hereby not canon so now there are no plot holes either. Also where guide books have conflicting info, the conflicting bit is declared not canon.
RE really does have the most consistent and flawless story in gaming!
English is my first language.
If you want to prove the story has a hole, present one. I've asked you at least four times and you haven't given a single example. You keep retreating to this same old tired and thoroughly explained misconception. It's not impossible for a video game to blur the lines between plot and gameplay, in fact most games with stories do so. Using snide hyperbole doesn't help your case. It's also frankly not possible for the entire story to be included. But those guide books you view as secondary are on the exact same level as the games in terms of plot relevance. They're taken from the
exact same paper. To devalue the books is to devalue the games.
The only thing about the lab being a straight-up Easter Egg is one of the most important character moments for Rebecca in all of Zero technically happens in the lab. The moment that dictates that Rebecca is going to go to the mansion of RE1 after all of this when Enrico tells her to meet him there, and she agrees to but she needs to find Billy first (and the following dramatic kind of out of place self-narration, "That was the last time I ever saw him."). I know technically that could of happened anywhere as the main point is she bumps into Enrico, it's the last time she see's Enrico alive (and anyone else from Alpha Team outside of Brad Vickers), and all he needs to tell her is to go to the RE1 mansion to meet him there. Like I know geographically it makes no sense, and I know they wanted to include it to be a little fun area for fans, but I feel when they made it they weren't thinking to themselves that her being here is non-canon, and if they were, why stuff a very important scene that leads to Rebecca's eventual fate in that location of all places?
Umbrella Chronicles moves canon scenes around too. The scene with Birkin and Wesker in "Beginnings" uses almost the
exact same dialogue as the scene where they part ways in 0, indicating that it's the same event. You can view either as true, because only the words matter. Beginnings even moves up the scene's timing to facilitate the gameplay. There's no reason you can't imagine that Rebecca spoke to Enrico after Billy goes missing and before reaching the treatment plant.