Anyone have any thoughts or comments on the new camera movement on some areas of the game? I'll be picking this up later this week on PC. But just want to make sure its all good.
Yeah I agree, that's what Death was originally saying.
But why it's 60 fps on PC. I don't get this choice at all. Better to have a setting option.
It's basically god mode because the game play is designed around the old controls. You can basically run circles around zombies. It's EZ Mode for lack of a better term.
I love how people like to justify shitty controls in a game. Saying a game is designed around bad controls is plain ridiculous.
I love how people like to justify shitty controls in a game. Saying a game is designed around bad controls is plain ridiculous.
I love how people like to justify shitty controls in a game. Saying a game is designed around bad controls is plain ridiculous.
Calling them bad is plain ridiculous.
Being able to complete the entire game without being damage is ridiculous.
Nobody is justifying them at all. It's a fact that the enemies in the game are easier to evade and attack with the new controls, to the point where the game becomes mind numbingly easy to play.
I love how people like to justify shitty controls in a game. Saying a game is designed around bad controls is plain ridiculous.
But why it's 60 fps on PC. I don't get this choice at all. Better to have a setting option.
I love how people like to justify shitty controls in a game. Saying a game is designed around bad controls is plain ridiculous.
Shamefully, I have to admit I've never finished Resident Evil 1 on any version, even though I've played it plenty of times on many different versions (even the DS one).
I will beat this version, though.
how is the new controls? its camera dependant? instead of tank controls?
Thanks for the input. i am going back on the thread.
so, i'm kind of in the camp that feels calling this game an "hd remaster" is pretty stupid. it's a port, which is totally fine. but call it what it is. "resident evil". not "Resident evil hd remaster"
and this game is barely an "upgrade" from that one, graphically. it's just a bunch of upscaled jpegs.
so what i'm saying is, do i pay to be able to play remake with a good dpad? haha
antitrop bro you are in for a treat
I love how people like to justify shitty controls in a game. Saying a game is designed around bad controls is plain ridiculous.
I played the GameCube version not long before Resident Evil 4 came out and I can still kind of remember where I left off at, and it definitely wasn't very far into the game. I was stupid and let too many Crimson Heads start roaming around.
Sorry but this is the dumbest post I read on neogaf. Just cause you don't like tank controls doesn't mean its "shitty."I love how people like to justify shitty controls in a game. Saying a game is designed around bad controls is plain ridiculous.
so, i'm kind of in the camp that feels calling this game an "hd remaster" is pretty stupid. it's a port, which is totally fine. but call it what it is. "resident evil". not "Resident evil hd remaster"
does nobody read this thread or follow any of the pre-release media jesus christ
If you think this is "a bunch of upscaled jpegs" then I suggest you stick to the Gamecube version since you'll never be able to tell the difference.
edit: I love how they've redone the Neptune texture so it has a lot more scratched and scars and such all over it's body. Makes it look like it's been through a lot during it's experimentation
The new controls are really hard to explain in words.
Basically if you move the stick in a direction the character will turn in that direction and run that way easily.
The old system was different. Holding "up" on the controller would move the player forward, while the left and right directional buttons would turn them accordingly. The old system was basically designed around the static camera angles as no matter the angle, the same button meant the same direction.
The new controls are especially broken during moments where the player has to move quickly. The area with the encroaching walls that leads down to the Red Book in the mansion is a good example of this. The boulders in the Courtyard Basement are too. I'd wager many players with these new controls will die unfairly because of how poorly they hold up during areas that change angles quickly and commonly.
This would've been really nice. Either way I'm excited to play, 1 day away!!The only thing I dread about replaying this masterpiece again tonight, is Jill's horrible outfit. I wish we could use the RE3 costume right off the bat. And the BSAA Jill doesn't have the remake face T_T...
Guys remove your emotional attachment from this game and think. How can you possibly enjoy these controls. If controls are frustrating they are not good. Considering this game was made a long time ago I can understand technical challenges etc... But at the of the day tank controls are not good. There is a reason why Capcom added alternate controls.
i'm not talking about the character models
because, yes, the backgrounds ARE a bunch of scaled and filtered jpegs
i'm sorry, but they literally cannot be anything but that unless they actually re-rendered them(which they didn't)
Gotcha. What about the shooting? is it the same?
Guys remove your emotional attachment from this game and think. How can you possibly enjoy these controls. If controls are frustrating they are not good. Considering this game was made a long time ago I can understand technical challenges etc... But at the of the day tank controls are not good. There is a reason why Capcom added alternate controls.
Guys remove your emotional attachment from this game and think. How can you possibly enjoy these controls. If controls are frustrating they are not good. Considering this game was made a long time ago I can understand technical challenges etc... But at the of the day tank controls are not good. There is a reason why Capcom added alternate controls.
Guys remove your emotional attachment from this game and think. How can you possibly enjoy these controls. If controls are frustrating they are not good. Considering this game was made a long time ago I can understand technical challenges etc... But at the of the day tank controls are not good. There is a reason why Capcom added alternate controls.
Is there an "impatient's guide to unlock steam games early through a proxy" somewhere ?
Says 1 day and 1 hour to go here :/
Except they did, and a post right above you're clocked the tea on what they did. This was not just a half assed upscale.
Shooting is the same more or less. There is still an auto aim function that helps to confirm if a fallen enemy is dead. They even added a tactical reload option.
There is no emotional attachment, we're just not ataxic. 💁
The point is, they are good and are not frustrating - they are just different and require getting used to them. And - the most important thing - they work great for static camera angles. Just read what Nemesis_ wrote about those new controls few posts above.
Guys remove your emotional attachment from this game and think. How can you possibly enjoy these controls. If controls are frustrating they are not good. Considering this game was made a long time ago I can understand technical challenges etc... But at the of the day tank controls are not good. There is a reason why Capcom added alternate controls.
Is there an "impatient's guide to unlock steam games early through a proxy" somewhere ?
Says 1 day and 1 hour to go here :/
Guys remove your emotional attachment from this game and think. How can you possibly enjoy these controls. If controls are frustrating they are not good. Considering this game was made a long time ago I can understand technical challenges etc... But at the of the day tank controls are not good. There is a reason why Capcom added alternate controls.
Gotcha... so would you recommend this port? is it a good one?
Of course. It's easily the best Resident Evil game ever made. This port just makes it a bit more accessible at the detriment to a reasonable challenge, and makes it a bit more bearable to look at a decade on.
The art is fantastic though. Really helps it's leap into the modern day.
Guys remove your emotional attachment from this game and think. How can you possibly enjoy these controls. If controls are frustrating they are not good. Considering this game was made a long time ago I can understand technical challenges etc... But at the of the day tank controls are not good. There is a reason why Capcom added alternate controls.
There are many reasons why this game essentially codified survival horror and is credited as the genre’s greatest inspiration. For me, it was the mansion itself that stood the test of time. These days, with huge open worlds and a growing stigma against backtracking, we’ve lost the concept of an environment that we get to know and adore over a prolonged experience. Like Shadow Moses in Metal Gear Solid, the Spencer Mansion of Resident Evil is a tiny place compared to huge modern game worlds, and there’s a significant amount of running back and forth through the same sets of corridors and rooms. Released brand new today, Resident Evil could very well risk a critical mauling for forcing players to backtrack, as we’ve collectively forgotten how much a sense of intimacy with one’s surroundings can positively impact a game experience. Now, I’m actually none too fond of some of the ways in which Capcom cheaply increased the amount of required back-and-forth (screw that shortcut door with the breakable handle!), but I can still respect exactly how much playtime Capcom got out of one main building and a few connected areas.
What first introduces itself as a sprawling, intimidating maze soon feels like home. A deadly home crawling with zombies and other biological atrocities, but a home nonetheless. Continued exposure to familiar hallways instills a navigational expertise in the player, as they soon learn the best shortcuts, the safest routes from room to room, the faster and more efficient methods of navigating their world. Unlike many modern games, players were given time in a place just the right size, and drip-fed new areas as and when required, rather than shunted around a vast open sandbox with barely a moment to take in the scale. This method of environmental design was a mainstay of old adventure games, expanded upon with Metroidvania style titles, and produced a number of unforgettable PlayStation-era action releases. The word “unforgettable” is important. I will never forget Resident Evil. I won’t forget its lavish entrance hall, its eerily silent barroom, its crow-infested gallery, or the relief I felt every time I reached its stairwell safe rooms. I can’t tell you about a single memorable place in Far Cry 4.
I never had an issue with the controls. I mean the fixed camera angles show that the controls are meant to be that way. As for not liking them, to each their own.Guys remove your emotional attachment from this game and think. How can you possibly enjoy these controls. If controls are frustrating they are not good. Considering this game was made a long time ago I can understand technical challenges etc... But at the of the day tank controls are not good. There is a reason why Capcom added alternate controls.
The only thing I dread about replaying this masterpiece again tonight, is Jill's horrible outfit. I wish we could use the RE3 costume right off the bat. And the BSAA Jill doesn't have the remake face T_T...
Guys remove your emotional attachment from this game and think. How can you possibly enjoy these controls. If controls are frustrating they are not good. Considering this game was made a long time ago I can understand technical challenges etc... But at the of the day tank controls are not good. There is a reason why Capcom added alternate controls.
Guys remove your emotional attachment from this game and think. How can you possibly enjoy these controls. If controls are frustrating they are not good. Considering this game was made a long time ago I can understand technical challenges etc... But at the of the day tank controls are not good. There is a reason why Capcom added alternate controls.
Guys remove your emotional attachment from this game and think. How can you possibly enjoy these controls. If controls are frustrating they are not good. Considering this game was made a long time ago I can understand technical challenges etc... But at the of the day tank controls are not good. There is a reason why Capcom added alternate controls.
Jill's RE3 outfit makes no sense. How is a skirt practical for a tactical team investigating a mansion?