fucking crimson heads
Anyway, it's a great game, but I now remember why I used to dislike it a bit: the inventory system. Six slots as Chris? Really? With things like a fucking fishing lure taking up as much space as a grenade launcher? it really boggles the mind. It's hard going back after RE4 and 6.
And, I know, I know: Jill gets eight slots, and the MASTER OF UNLOCKING set, etc. She's essentially easy mode.
But still. Even with eight slots, I can't help but get pissed off that a room key takes up as much space as a gigantic golden emblem. It gets even weirder when you consider that defense items take up no space at all.
I love the rest, though, even stuff I used to dislike, like the ink ribbons, the contrived Myst puzzles and the fixed camera angles. But the inventory... aaargh. Backtrack hell.
I'm almost done with my first playthrough (I've triggered the hunters and I've defeated Yawn; I'm like, 70% in, right? Or does my memory fool me?) and I'm loving it, but RE4 is still the daddy.