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Resident Evil HD Remaster |OT| Rediscover the evil.

HeelPower

Member
I hope Capcom remakes RE2 and RE3 with the 3D tools they have for this game. Just do it 1:1, pretty them up.

I really hope they can do them as side projects.

The revelations series team seems to be really solid.

I say give them a try at these remakes.Pre-rendered backgrounds,classic controls and the whole shabbang(or however you spell it)

I would hope it doesn't cost as much as the main RE games and surely the hardcore fans would buy them.
 

Bl@de

Member
So just for a normal Jill playthrough, should I be not killing any zombies and just trying to dodge them as best as I can? I'm not exactly sure "how" I should be playing. On top of that, should I be picking up everything I come across, because it seems like stuff will just be taking up space in my inventory for a long time sometimes, but the problem is, if you dont already know what things are for, how are you supposed to know what to pick up or not?

Just figure it out yourself by using common sense. That was the magic of the game. Finding your way through this weird mansion. When people didn't talk only about speedruns (because they know everything about it). Enjoy the fact that you can go in blind and try to survive. That's why I loved the games as a kid. Feeling lost is part of the horror. I don't have that anymore. I know the mansion by heart^^
 

Melchiah

Member
Any game that is 4:3-set will have those black borders on 16:9. The PSX emulator on PS3/PSP/PSP2 doesn't show them as clearly because the default option isn't "native"/original resolution. It's "zoomed" like the PSX did for old TV's since the PSX was... 240x350? Or something like that resolution and then upscaled on TV like a 720p HD resolution being upscaled on a 1080p TV if the person doesn't set the TV/console to display the 720p native.

However on the PSX emulator you have that, the original (which shrinks the image to said 240x350 resolution), Zoomed in (similar to an HDTV zooming the picture in) and an extreme zoom and I think a custom option.

In any case, the bars are there due to 4:3. Same with King of Fighters or any other "pre-HD" port that allows you to resize from the 16:9 back to native (4:3) aspect ratios. Some (like KoF'98) will allow you to put a border on the black bars thereby "hiding them" in a fashion.

The opposite side would be black bars above and below for 16:9 (or 16:10? Forgetting the actual ratio) resolutions on stuff that doesn't match that in terms of things like TV/Films that are put on DVD/Blu-ray. Those bars are there to keep the original "aspect ratio" since a lot of people prefer it that way.

Thanks for clarifying that. I always thought 4:3 material would fill 16:9 screen vertically.
 

Jobbs

Banned
I have to say the visuals are *very* mixed in this. some rooms look truly awesome, others look truly terrible.

I'm going through a mixture of annoyance and delight with the old school obtusities. yes, obtusities.
 

Bumhead

Banned
Just reached
the residence
.

Roughly how far in am I? I have played this before but not for a while, and I'm finding there are huge chunks of the game I don't remember until I actually reach them. I think I'm half way? Roughly?
 

joe2187

Banned
Just reached
the residence
.

Roughly how far in am I? I have played this before but not for a while, and I'm finding there are huge chunks of the game I don't remember until I actually reach them. I think I'm half way? Roughly?

about halfway
 

Gambit61

Member
the PC port is weird
its overheating my CPU very high
its the only game that take 80-90% of its power
the fan went crazy when playing the game

i hadn't this problem in the emulator

So it's not just me. I checked my temps after a 30 minute session yesterday and the Max Temp was very high. Thought it was maybe a bug with HWinfo.
 

Xpliskin

Member
Let's not kid ourselves.

The best we're gonna get is the rest ported to all platforms (CVX:HD, RE0, ... ).


RE7 has to be halfway into production with a hypothetical release in 2016 (capcom never exceeds 3-4 year development schedules).

Bring on the miniguns.
 

Dusk Golem

A 21st Century Rockefeller
For those who are curious about modding for REmaster on PC, it's only been a couple days so most won't pop up until later, but a few small things are already out.

Fluffy's 5000 Manager (allows you to enable door skipping animations, infinite ammo, inventory slot selector, costume selector):
http://residentevilmodding.boards.net/thread/3130/fluffy-manager-5000

6187A4DA6DFB054567FA1CADDD59D89B07D471D4
Replace Jill with Rebecca (some derpy faces in cutscenes, though): http://residentevilmodding.boards.net/thread/3093/jill-valentine-bsaa-rebecca-chambers

Jill's Bonus costume without the goggles:
http://residentevilmodding.boards.net/thread/3119/jill-bonus-outfit-goggles

Replace Jill with Wesker (will be updated later with male sounds and animations):
http://residentevilmodding.boards.net/thread/3086/jill-valentine-stars-albert-wesker

Jill Wong (Jill's head on Ada's body, working out how to import the head):
http://residentevilmodding.boards.net/thread/3104/jill-wong

Enrico to replace BSAA Chris:
http://residentevilmodding.boards.net/thread/3091/chris-redfield-bsaa-enrico-marini


Battlesuit Jill to replace BSAA Jill:
http://residentevilmodding.boards.net/thread/3097/jill-battlesuit

Chris Safari replaces BSAA Chris:
http://residentevilmodding.boards.net/thread/3129/chris-safari-plain

Jill 'Re-Armed- to replace Jill:
http://residentevilmodding.boards.net/thread/3106/jill-ubcs-rearmed




Will definitely be a lot more and more in-depth coming in the future, though.
 

Spainkiller

the man who sold the world
fucking crimson heads

Anyway, it's a great game, but I now remember why I used to dislike it a bit: the inventory system. Six slots as Chris? Really? With things like a fucking fishing lure taking up as much space as a grenade launcher? it really boggles the mind. It's hard going back after RE4 and 6.

And, I know, I know: Jill gets eight slots, and the MASTER OF UNLOCKING set, etc. She's essentially easy mode.

But still. Even with eight slots, I can't help but get pissed off that a room key takes up as much space as a gigantic golden emblem. It gets even weirder when you consider that defense items take up no space at all.

I love the rest, though, even stuff I used to dislike, like the ink ribbons, the contrived Myst puzzles and the fixed camera angles. But the inventory... aaargh. Backtrack hell.

I'm almost done with my first playthrough (I've triggered the hunters and I've defeated Yawn; I'm like, 70% in, right? Or does my memory fool me?) and I'm loving it, but RE4 is still the daddy.
 

malfcn

Member
Spent a long time just trying to get used to the controls and exploring the Mansion and not advancing anything. That ended up being a bad idea. Because after reloading I had no idea what was where or which doors were unlocked.

And I got stuck because I was avoiding dogs, which what I had to do was kill a dog, lol.
 

Xpliskin

Member
Spent a long time just trying to get used to the controls and exploring the Mansion and not advancing anything. That ended up being a bad idea. Because after reloading I had no idea what was where or which doors were unlocked.

And I got stuck because I was avoiding dogs, which what I had to do was kill a dog, lol.

Just bring up the map (RB,R1):


White doors -> can be opened
Red doors -> are locked
Blue doors -> not known

To mark the locked ones, you need to have tried to open them
 

HeelPower

Member
One thing I would've liked them to do in this remaster is get rid of the door animations.

Yeah they're classic and were nice back in the day but when you're constantly exploring and trying to clear big areas it just becomes annoying.

seriously dreading chris' 4 slots.There will be constant back tracking exacerbated by door animations.
 

malfcn

Member
Just bring up the map (RB,R1):


White doors -> can be opened
Red doors -> are locked
Blue doors -> not known

To mark the locked ones, you need to have tried to open them

I know that, but you get used to running through doors. Then when you reload you have you reset your brain. More than anything, I forgot about that damn dog part. :p
 

strafer

member
the door skip is truly the greatest thing in the world

it honestly did get boring after a while...with all the doors you have to go through.
 

Jawmuncher

Member
Is it just me or did the new patch affect performance on PC.
I was playing just fine yesterday and now I am having some odd dips.
Going to update my drivers since I saw a nvidia update was out today so maybe the patch relates to that.
 

strafer

member
Is it just me or did the new patch affect performance on PC.
I was playing just fine yesterday and now I am having some odd dips.
Going to update my drivers since I saw a nvidia update was out today so maybe the patch relates to that.

i havent played at all today, there's a new patch? :O
 

Kssio_Aug

Member
I'm having a hard time now. Playing with Chris, on Normal, I got the sword key and reached the left side safe room. Going back to the same way leads me to a hall full of dogs, using the other way leads me to at about 3~4 zombies in the corridor. I think I need the whistle now, but I'm in a complicated situation, and am refusing to play on a lower dfficult, cause I really want to learn to play it on normal so I can try for Samurai Edge on my next playthrough.
 

malfcn

Member
I have to accept that I suck at this game.
How did I beat it on GCN, I know it wasn't on easy.

*grumble*

Maybe I'm just..old.
 

ArjanN

Member
Huh.

Didn't realize
trying to exit out the main entrance would let a dog in. I thought I remembered that only triggering a jump scare during the door opening animation and then you closing the door again. Maybe I'm remembering the original version of RE1?
 
Huh.

Didn't realize
trying to exit out the main entrance would let a dog in. I thought I remembered that only triggering a jump scare during the door opening animation and then you closing the door again. Maybe I'm remembering the original version of RE1?

That's exactly what you're remembering.
 
One thing I would've liked them to do in this remaster is get rid of the door animations.

Yeah they're classic and were nice back in the day but when you're constantly exploring and trying to clear big areas it just becomes annoying.

seriously dreading chris' 4 slots.There will be constant back tracking exacerbated by door animations.

You can in the PC version via mod
 
I guess I'm the only one who takes the door animation as some sort of breather and fast planning because on the other side, as soon as I'm in control shit's tense. Especially if you don't know what's on the other side.
 

L.O.R.D

Member
For those who are curious about modding for REmaster on PC, it's only been a couple days so most won't pop up until later, but a few small things are already out.

Fluffy's 5000 Manager (allows you to enable door skipping animations, infinite ammo, inventory slot selector, costume selector):
http://residentevilmodding.boards.net/thread/3130/fluffy-manager-5000


Replace Jill with Rebecca (some derpy faces in cutscenes, though): http://residentevilmodding.boards.net/thread/3093/jill-valentine-bsaa-rebecca-chambers


Jill's Bonus costume without the goggles:
http://residentevilmodding.boards.net/thread/3119/jill-bonus-outfit-goggles


Replace Jill with Wesker (will be updated later with male sounds and animations):
http://residentevilmodding.boards.net/thread/3086/jill-valentine-stars-albert-wesker


Jill Wong (Jill's head on Ada's body, working out how to import the head):
http://residentevilmodding.boards.net/thread/3104/jill-wong


Enrico to replace BSAA Chris:
http://residentevilmodding.boards.net/thread/3091/chris-redfield-bsaa-enrico-marini



Battlesuit Jill to replace BSAA Jill:
http://residentevilmodding.boards.net/thread/3097/jill-battlesuit


Chris Safari replaces BSAA Chris:
http://residentevilmodding.boards.net/thread/3129/chris-safari-plain


Jill 'Re-Armed- to replace Jill:
http://residentevilmodding.boards.net/thread/3106/jill-ubcs-rearmed




Will definitely be a lot more and more in-depth coming in the future, though.
holy yes
thanks for sharing
 
Those mods are cool. My favorite memory of the orginal game on DS was model swapping Chris with Barry and giving him the magnum with infinite ammo. Was a cake walk but a awesome stress reliever.
 
I guess I'm the only one who takes the door animation as some sort of breather and fast planning because on the other side, as soon as I'm in control shit's tense. Especially if you don't know what's on the other side.
I would much prefer the option to skip doors if I feel like while keeping the animations in for the original experience. I believe the Gamecube versions of 2 and 3 allow this.
 

Dahbomb

Member
Just bring up the map (RB,R1):


White doors -> can be opened
Red doors -> are locked
Blue doors -> not known

To mark the locked ones, you need to have tried to open them
Slight adjustment on this.

White doors are doors that are unlocked but you have not visited them yet.

Blue doors are doors that are unlocked and you have already visited them.

Red doors are doors that are locked and you need a particular key for them (they don't turn grey even if you have the right key so you still have to physical open them for them to change colors)
 

SargerusBR

I love Pokken!
So i finally died. I didn't remembered zombie
Forest
is pretty fast and strong. Also i only had 3 bullets and coudn't dodge.
 
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