akidnamededdy
Banned
Between this and RE4 I'm playing a lot of GameCube games on my PC.
Come onnnnn RE0
Come onnnnn RE0
The thing is it no longer sell. That potential is not what the market want. Full stop. There is absolutely no horror game that sell enough to warrant AAA budge anymore.
This.I think that's just design choices you don't like and not really the game showing it's age.
This.
Too many folks in this thread complaining about intentional design choices.
In a lot of ways it is antiquated - game is from 96 after all.I suppose it could be looked at that way, too. The main thing driving me nuts, though, is the inventory system. Having limited space is driving me insane. It causes endless backtracking and having to try to remember what room has what. Call it a design choice, I call it antiquated. Either way, I don't seem to have the patience for it anymore. lol
Resident Evil 4 is the safest choise for sure. It's more ''modern'' than REmake and I think it's way better than Evil Within. Though RE4 is the ugliest game of the 3. Some textures are pretty brutal.Good morning/afternoon/night fellow gaffers!
I have some money left in my steam account and now it seems that REmake, Resident Evil 4 and The evil within cost the same thanks to a good Evil within discount. So my question is, to all that have played the 3 games, as a survival horror fan, which one do you recommend the most and why?
It says blue and yellow eyes right on the base.
In a lot of ways it is antiquated - game is from 96 after all.
Sorry you aren't enjoying it.
Resident Evil 4 is the safest choise for sure.
If it's a design choice, that's fine. The choice can still be antiquated, though. Times have changed and with them, so has the patience for extremely confined inventory management and extreme levels of backtracking.
The thing is it no longer sell. That potential is not what the market want. Full stop. There is absolutely no horror game that sell enough to warrant AAA budge anymore.
Not if he said he's a survival horror fan. That should put RE4 last on his list.
I'm pretty sure Capcom said that RE5 was their best selling RE to date. So I don't think this statement is accurate.
Eh, The Evil Within is basically RE4 with worse gameplay.
I think he was talking about the more classic RE style, so I doubt he meant RE5. I think there's still room for horror games with little action, but probably not at AAA budget levels.
Eh, The Evil Within is basically RE4 with worse gameplay.
I don't get why people say this. It's far more stingy with ammo then RE4 making it a different game in most chapters. Certainly more of a survival horror game and I prefer it. Didnt have an issue with the gameplay at all apart from an underwhelming final boss.Eh, The Evil Within is basically RE4 with worse gameplay.
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You can turn off the door transitions with a PC mod.
I find the fixed camera angles to be an excellent way to experience the game. Though there are probably some easy ways to modernize the inventory system. Maybe drop it down a couple of slots and decouple keys, save ribbons, and various random objects you find in the mansion from the main inventory, so they are available at all times. This could cut down on some of the frivolous backtracking.
Thank you for all the answers!
I think I'm going for REmake first. Two years ago I played SH2 for the first time and it became my favourite game of all time, so I don't think I'm going to be bothered for the orthopedic gameplay style if it delivers. Moreso if it's used to increase the survival horror elements.
So now, Jill + Hard or Chris + Normal? What are your thoughts on that?
^^
(RE 4 when I can, maybe when that texture mod is going to be completely made, and for The Evil Within... well I'll leave that for much later)
IMO that's good. Forces you to think ahead. Unlike spoon fed games of today.I suppose it could be looked at that way, too. The main thing driving me nuts, though, is the inventory system. Having limited space is driving me insane. It causes endless backtracking and having to try to remember what room has what. Call it a design choice, I call it antiquated. Either way, I don't seem to have the patience for it anymore. lol
Thank you for all the answers!
I think I'm going for REmake first. Two years ago I played SH2 for the first time and it became my favourite game of all time, so I don't think I'm going to be bothered for the orthopedic gameplay style if it delivers. Moreso if it's used to increase the survival horror elements.
So now, Jill + Hard or Chris + Normal? What are your thoughts on that?
^^
(RE 4 when I can, maybe when that texture mod is going to be completely made, and for The Evil Within... well I'll leave that for much later)
Thank you for all the answers!
I think I'm going for REmake first. Two years ago I played SH2 for the first time and it became my favourite game of all time, so I don't think I'm going to be bothered for the orthopedic gameplay style if it delivers. Moreso if it's used to increase the survival horror elements.
So now, Jill + Hard or Chris + Normal? What are your thoughts on that?
^^
Does anyone know where exactly the herbicide is? Im having a really hard time locating it. Thanks.
I'm pretty sure Capcom said that RE5 was their best selling RE to date. So I don't think this statement is accurate.
Nope you will automatically get the lockpick as Jill.¡Mecachis!
I guess I'm going to stick with Chris then, unless you can ignore Jill's lockpick and play with normal keys...
Mansion 1F North East corner hallway, door to the east leads you outside where the herbicide is. You need an old key if you are playing as Chris
Nope you will automatically get the lockpick as Jill.
How would you know when no AAA games are doing horror? How can you say they no longer sell when there are no longer survival horror games? Well, except for Evil Within and last I heard that was doing pretty well.
From wikipedia
"In the United States, the game was the third best selling game of October 2014. The game also set the record for the highest-selling first month of sales for a new survival horror IP."
Yeah restart. Its a short game. Run past most zombies and run with weapon unequipped. You run faster that way. Fight only in tight corridors where there isn't much room to run past. You can dodge those Zombies too but since you are new you might have problems running past them.Is it a bad idea for me to restart my play through if I've burned through 10 saves and I haven't reached the first boss yet? I think I can be a lot more efficient on a replay. I fired a ton of bullets and now realize I can get away with just running away most of the time.
Horror games I agree but fighting games are getting bigger and bigger. Mk9, smash, and sfiv all sold very well. They are no cod numbers but sold more than your any other non cod games.There is no longer survival game because it does not sell. Not the other way around. We are talking business here. There is no point for game company not to push horror game out if it still sell.
And third best selling game of A month doesn't prove AAA title budget dude.
RE is the best chance for horror game to get AAA budget. In business man world, declining of old school RE only translate into nobody buy horror game (even though there are other factors that play the role). And since RE have been transformed into action shooter for almost 10 years, the horror market has also been dead.
Horror game is going the way of fighting and hard-core action. It's no different..
Run past most zombies and run with weapon unequipped. You run faster that way.
Horror games I agree but fighting games are getting bigger and bigger. Mk9, smash, and sfiv all sold very well. They are no cod numbers but sold more than your any other non cod games.
Waaaaaaait a second. Is this true?
Resident Evil has been a action series as long as it has been a horror series now.
Just throwing that out there.
Horror games I agree but fighting games are getting bigger and bigger. Mk9, smash, and sfiv all sold very well. They are no cod numbers but sold more than your any other non cod games.
Do people here consider skipping door animations as cheating? There seems to be a lot of dividing opinions on this based on the feedback I've received on the mod. There's also many speedrunners with different opinions about this (although from what I've heard, they all wish they could skip doors, they just wish it was an official feature so there'd be no reliance on modifying the game).
Some quick information about how doors work:
- Every single door, lift, and gate in the game lasts exactly 7 seconds. In a normal playthrough, this means you spend far more than one hour looking at door animations. In a good speedrun, around 30 minutes is spent looking at doors.
- I haven't experimented with doors on PS1, but I suspect back then they were necessary for loading.
- On GC, the real loading time is between 2-4 seconds, depending on the room.
- On Wii, the real loading time is practically instant, meaning the door animations weren't useful for hiding loading times at all.
- On PC, I suspect the real loading time is also virtually instant. The current mod doesn't actually remove the entire door animation, it'll show a black screen for a half second or so, and that's always enough time to load the room.
I've created a poll here if people wanna vote: http://strawpoll.me/3467643
You can run around them like zombies but it requires a bit more effort iirc because they'll slash quickly.Is there any way to dodge? I feel like i'm spending a lot of bullets on them.hunters
Is there any way to dodge? I feel like i'm spending a lot of bullets on them.hunters