Resident Evil Requiem Gamescom Previews are starting to roll in

I completely disagree with you.

Shooting zombies heads and watching them explode is extremely satisfying for me in every RE main title.

Also, most of the things that I enjoy on the first Resident Evil game are still present for me on most other games of the series.


Like the over-the-top villains, the campy dialogue, the charismatic characters, interesting places to explore, cool weapons to collect, resource management, light puzzles and more, most RE games have all that in one way or another.


Sure, some RE main titles focus on different things, like RE5 and 6 being completely action oriented, but that isn't an issue for me and I enjoyed them a lot.

I even finished and enjoyed RE7, although I kinda hate first person games and for me Ethan is the worst RE main character, RE7 still has many things that I enjoy, same thing with 8, which has a third person mode, making it way more enjoyable for me.

yeah, i rather they go back to the root and let us shooting zombie again over some weird mind control stuff, a virus in RE1, 2 and 3 actually man made and only be done in modern world, but these mold and parasite from later RE is nature being, which make me question, how the hell human in RE universe can survive until now with all of these stuff just living few miles away from them
 
When RE7 came out, Resident Evil crossed that threshold where it became impossible to please everyone. It happens with many franchises that have been around a long time, like Star Wars and Final Fantasy. They evolved the formula, experimented with different gameplay, and this splits the fandom into multiple groups that all have their own idea of what Resident Evil needs to be.

Right now the biggest battleground is First Person vs Third Person. Thing is, RE7 and RE8 both sold very well. 7 in particular is the 2nd best selling entry I think. That's probably why you see Capcom flip flopping between the Third Person Remakes, and the more experimental latest mainline entries that are using First Person. Both styles have justified their existence.
 

Can't say I like this hide and seek gameplay. Looks more like Outlast / RE7 without guns. Moreover, even if there'll be more traditional gunplay, I'm sure as shit not looking forward to go back to hide and seek gameplay at all, let alone multiple times "for story reasons".

Also, is this for real FBI agent we'll be playing as? I don't remember Scully behaving like this and let me tell you, she saw some shit in X-Files during the first few episodes. Anyway, idk about this one, not a fan of RE7 (let alone RE8) too and Requiem looks more like it. Will wait for some more traditional gameplay if there'll be any.
 
When RE7 came out, Resident Evil crossed that threshold where it became impossible to please everyone. It happens with many franchises that have been around a long time, like Star Wars and Final Fantasy. They evolved the formula, experimented with different gameplay, and this splits the fandom into multiple groups that all have their own idea of what Resident Evil needs to be.

Right now the biggest battleground is First Person vs Third Person. Thing is, RE7 and RE8 both sold very well. 7 in particular is the 2nd best selling entry I think. That's probably why you see Capcom flip flopping between the Third Person Remakes, and the more experimental latest mainline entries that are using First Person. Both styles have justified their existence.
There's a little bit more nuance to the sales. The highest selling RE is RE2make. That is then followed my RE7, 5, and 8. Now, the fastest selling RE by a large margin is RE4make, which is on track to overtake them all. RE2make overtook RE7 and 5 in a fraction of the time it took them to get to where they are.

RE4, especially, was insane in that it made its milestones in a fraction the time RE2make took, which was already a fraction of the time RE7 took. That makes the best selling REs RE2 and 4 accounting for total time to make those sales since launch.

That isn't to say the first person titles are inferior. I credit RE7, especially, with saving the franchise after it lost its way. I love all the games since 6 except RE3make. Both perspectives have fans who prefer it in somewhat of a split that leans towards third person, but not a significant enough split to disregard the first person fans. IMO it was likely a hard choice for Capcom. Especially since this is helmed by the team who made RE7 and 8. I'd almost guess that they were forced into third person.

I'd still guess that the majority of the fanbase are third person fans.

Can't say I like this hide and seek gameplay. Looks more like Outlast / RE7 without guns. Moreover, even if there'll be more traditional gunplay, I'm sure as shit not looking forward to go back to hide and seek gameplay at all, let alone multiple times "for story reasons".

Also, is this for real FBI agent we'll be playing as? I don't remember Scully behaving like this and let me tell you, she saw some shit in X-Files during the first few episodes. Anyway, idk about this one, not a fan of RE7 (let alone RE8) too and Requiem looks more like it. Will wait for some more traditional gameplay if there'll be any.
You can find handgun ammo in that same demo, and the first trailer showed Grace getting a gun (they likely showed early footage there). I don't think it takes long to get into combat. Probably a short intro for the new stalker BOW.

The new stalker BOW also seems similar in AI as the Alien in Isolation and the Beast in Amnesia: The Bunker, so it likely takes damage and then fucks off into the walls to recuperate. I'm sure there are all kinds of mechanics to deter it like doing significant weapon damage or explosive environment items. I think this stalker is a significant upgrade AI wise from X, Lady D, or Baker. Still somewhat hide and seek, but you can hurt it or lay traps (or just escape into the light since that seems to hurt it/burn it).

Plus, the devs confirmed there is a second playable legacy character who has a whole ass arsenal (almost certainly Leon). They also stated that Leon is a poor fit for survival horror since he's too capable. Thing is, their statement applies to any legacy character. IMO that's a dead give away that this game will have a significant survival action portion too. The people who are up in arms about boring sneaking gameplay are overestimating it's significance. I'm almost certain the 8 minute helpless section we see in the gameplay is extremely short lived before we get introduced to combat (even RE7s weaponless intro was extremely short lived before we got into a boss fight). Grace likely just has to procure the equipment she showed up to site with (she's an armed FBI agent investigating a murder scene, who then gets knocked out and captured; obviously we'll have to get her gear back).
 
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Their obviously holding a lot back right now, but I'm just bored from everything I've seen so far.

I sort of suspect, if Leon is in the game, he will become the main protagonist and Grace will be like Ashley in RE4 but can use guns, etc.
 
Also, is this for real FBI agent we'll be playing as? I don't remember Scully behaving like this and let me tell you, she saw some shit in X-Files during the first few episodes.
Depends on what you do in the FBI. Analysts are a completely different breed from field agents. Analysts may have never held a gun outside of the basic training program and are not typically issued firearms. Scully is a field agent. Grace is an analyst whose main role is gathering background intelligence and making reports. The same distinction exists in the CIA as well. Like Maya in Zero Dark Thirty. Not a real person, but is inspired by a real female analyst - Alfreda Frances Bikowsky. Fantastic movie, if you haven't seen it.

Not defending the direction they have taken. Just explaining why her behavior makes sense compared to a character like Scully
 
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You can find handgun ammo in that same demo, and the first trailer showed Grace getting a gun (they likely showed early footage there). I don't think it takes long to get into combat. Probably a short intro for the new stalker BOW.

The new stalker BOW also seems similar in AI as the Alien in Isolation and the Beast in Amnesia: The Bunker, so it likely takes damage and then fucks off into the walls to recuperate. I'm sure there are all kinds of mechanics to deter it like doing significant weapon damage or explosive environment items. I think this stalker is a significant upgrade AI wise from X, Lady D, or Baker. Still somewhat hide and seek, but you can hurt it or lay traps (or just escape into the light since that seems to hurt it/burn it).
It's not RE, wasn't fun in RE7 / RE8 and sure is not in Requiem based on the footage available. Alien Isolation is one of my favorite games of all time and it's even better with the AI mod, but it's not RE and RE is not Alien Isolation. It somewhat worked in RE7, didn't work for in RE8 at all (not to mention main characters were crap so it didn't help too) and then they released 3rd person mode and make us pay for it.

Plus, the devs confirmed there is a second playable legacy character who has a whole ass arsenal (almost certainly Leon). They also stated that Leon is a poor fit for survival horror since he's too capable. Thing is, their statement applies to any legacy character.IMO that's a dead give away that this game will have a significant survival action portion too. The people who are up in arms about boring sneaking gameplay are overestimating it's significance.
What kind of BS is this? It looks like they haven't played their own games to make statements like this:messenger_tears_of_joy:

If they're saying "Don't worry, there's another character with more traditional RE gameplay", it means that Grace will be anything but that and they want for her to be different gameplay-wise. So yeah, I'm not going to hold my breath on this one.

Depends on what you do in the FBI. Analysts are a completely different breed from field agents. Analysts may have never held a gun outside of the basic training program and are not typically issued firearms. Scully is a field agent. Grace is an analyst whose main role is gathering background intelligence and making reports. The same distinction exists in the CIA as well. Like Maya in Zero Dark Thirty. Not a real person, but is inspired by a real female analyst - Alfreda Frances Bikowsky. Fantastic movie, if you haven't seen it.

Not defending the direction they have taken. Just explaining why her behavior makes sense compare to a character like Scully
I guess it makes sense, I just hope it's not going to be like this the whole game for her. And yeah, I've seen ZDT long time ago, it was great(y)
 
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This demo was cool but the stalker thing is just so played out. Hopefully this is just a small part of the game and we can go back to popping zombie heads.
 
It's not RE, wasn't fun in RE7 / RE8 and sure is not in Requiem based on the footage available. Alien Isolation is one of my favorite games of all time and it's even better with the AI mod, but it's not RE and RE is not Alien Isolation. It somewhat worked in RE7, didn't work for in RE8 at all (not to mention main characters were crap so it didn't help too) and then they released 3rd person mode and make us pay for it.


What kind of BS is this? It looks like they haven't played their own games to make statements like this:messenger_tears_of_joy:

If they're saying "Don't worry, there's another character with more traditional RE gameplay", it means that Grace will be anything but that and they want for her to be different gameplay-wise. So yeah, I'm not going to hold my breath on this one.


I guess it makes sense, I just hope it's not going to be like this the whole game for her. And yeah, I've seen ZDT long time ago, it was great(y)
I don't agree with that. It is definitely RE. We had Lisa Trevor ss a stalker in RE1make, X in RE2make (he was more of series of set pieces in OG RE2, but it's obvious what they were going for), Nemesis in both RE3 iterations, Ustanak in RE6, the bakers in RE7, and Lady D in 8. The only mainline games without them are 4 and 5. The stalkers are obviously a significant part of the series (they don't need to be the entire experience like AI, but they're fine for fractions). Issue is their AI was braindead and easy to exploit which is an issue with repeat playthroughs and hurts player creativity/expression. Improve upon that like Amnesia The Bunker or Alien Isolation and they add to the experience. Especially since these stalkers boil down to environmental puzzles. They're oppressive. That's good for horror.

RE has been so varied in perspective and experience now that you definitively saying they don't belong is senseless.

Also that "what kind of bs statement" comment? That's my point. It's obviously misdirection. Basically everyone felt the same hearing it the first time, and that was the general reaction. Thing is, despite your protestation, the statement is true. Leon in RE2make was fine for survival horror. These days, he can axe kick tyrants hard enough in 50 ft freefall to hurt them, get knocked football fields away by g-monsters without a scratch, backflip through laser hallways, John Wick through 100 zombies in tight quarters, and quip through it all. He's a horror action protag through and through, and has been every game after his introduction. Their statement is just to dissuade the likely fact that this game has a significant action portion, like literally ever RE game ever (think about how fully and quickly they reverted to that with RE8 after 7, which also took an action slant the last two thirds). Anyone who thinks this game is different to any significant degree really needs to look back through the series.
 
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i don't like ethan story either, not because of gameplay but the way they tread him, dude get abused both physically and mentally alot during these 2 game like he go FPS for both game and they make sure to abuse character alot in player POV, i enjoy horror game but i am not that kind of masochist
 
So glad they're moving on from Ethan's story. It should have ended with 7 and Village was worse because of it.
I think they are just trying to establish new main characters and new secondary characters.

A hot take of mine (at least for this forum) is that if they're going to take this route, they should bring back a veteran Sheva in a new title to establish her more as a legacy character.

It is odd that she was a one-and-done protagonist considering that she was in a game that was essentially the story culmination of Wesker, Spencer, Umbrella, etc.
 
I don't agree with that. It is definitely RE. We had Lisa Lisa Trevor stalker in RE1make, X in RE2make (he was more of series of set pieces in OG RE2, but it's obvious what they were going for), Nemesis in both RE3makes, Ustanak in RE6, the bakers in RE7, and Lady D in 8. The only mainline games without them are 4 and 5. The stalkers are obviously a significant part of the series (they don't need to be the entire experience like AI, but they're fine for fractions). Issue is their AI was braindead and easy to exploit which is an issue with repeat playthroughs and hurts player creativity/expression. Improve upon that, like Amnesia The Bunker or Alien Isolation and they add to the experience. Especially since these stalkers boil down to environmental puzzles.

RE has been so varied in perspective and experience now that you definitively saying they don't belong is senseless.
It looks like Outlast man, it's not fun and boring, just like it was in RE7 and RE8. In RE2 or RE3 it wasn't like that, it was just stupid or easy to avoid cuz of the AI, but I don't wan't Alien Isolation-like experience in RE, it's just nothing like RE and it's different that in other games of the series outside of RE7 and RE8. It adds nothing to the experience imho, wastes your time without providing anything interesting for you to do. I don't want to hide behind tables, under beds, in closets and other shit, it wasn't like this in original games / remakes and I don't want all this in RE games period, not matter how good AI is cuz again - it's not RE to me, it's Outlast and Alien Isolation.

If it's not going to be a huge part of the game, good, but it doesn't mean that I like what little of it will be in the game. I also don't need anything from RE7 or RE8 to return in any shape or form, they're not as bad as RE5/6 but they're also far from the best RE games.

Also that "what kind of bs statement" comment? That's my point. It's obviously misdirection. Basically everyone felt the same hearing it the first time, and that was the general reaction. Thing is, despite your protestation, the statement is true. Leon in RE2make was fine for survival horror. These days, he can axe kick tyrants hard enough in 50 ft freefall to hurt them, get knocked football fields away by g-monsters without a scratch, backflip through laser hallways, John Wick through 100 zombies in tight quarters, and quip through it all. He's a horror action protag through and through, and has been every game after his introduction. Their statement is just to dissuade the likely fact that this game has a significant action portion, like literally ever RE game ever (think about how quickly they reverted to that with RE8 after 7, which also took an action slant the last two thirds). Anyone who thinks this game is different to any significant degree really needs to look back through the series.
I've played all RE games except original ones on the PS1. Leon in RE2R is anything but himself from RE4, especially in the original from GC. The problem is multiple playthroughs, secret weapons etc, which make the game a lot easier, but the first time around is anything but that. I don't feel like RE4R was just like RE4 original in comparison to RE2R, sure it's more action but it's not like it's easy af to the point that Leon can just steamroll through anything during the first playthrough and there's also Ada's campaign which is a lot better than original one from GCs RE4. Same goes for Jill in RE3R, she's anything but Leon from GC's RE4 or Chris from RE5/6.

RE5 and RE6 are the black sheeps of the series, not recent Remakes, RE6 is even worse than RE5 in this regard. I don't want action oriented RE, RE4R was the sweetspot for that - not like RE2/3R but also far from what GCs RE4 was. The way they decided to show RER during GC week is wrong, they should've at least shown both characters for variety's sake, but instead it's just this boring stealth section. Anyway, I'll wait for more gameplay, there's still time for them to win me over with this one and I sure hope they will.
 
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Leon in RE2R is anything but himself from RE4, especially in the original from GC. The problem is multiple playthroughs, secret weapons etc, which make the game a lot easier, but the first time around is anything but that.
I agree with this. RE2R perfectly balanced horror and action. It made the levels claustrophobic enough, made the enemy encounters impactful enough, and made actions feel weighty enough so that the player wasn't a full-on action hero on the first playthrough.

RE2R was truly lightning in a bottle when it came to striking that perfect balance and feeling of becoming more powerful over time yet still feeling fearful of what came next.

And the most interesting thing is that both directors of this game, Kazunori Kadoi and Yasuhiro Anpo, were both leads on Revelations 2.
 
I agree with this. RE2R perfectly balanced horror and action. It made the levels claustrophobic enough, made the enemy encounters impactful enough, and made actions feel weighty enough so that the player wasn't a full-on action hero on the first playthrough.

RE2R was truly lightning in a bottle when it came to striking that perfect balance and feeling of becoming more powerful over time yet still feeling fearful of what came next.

And the most interesting thing is that both directors of this game, Kazunori Kadoi and Yasuhiro Anpo, were both leads on Revelations 2.
Yep RE2R is the perfect balance and also the one closest to how the OG RE1 to 3 along with remake was.

At least we should be getting that perfect balance again in the next few years with RE0 remake, RE1 Reremake, and RECV remake.

Also agreed that Sheva should have been in another RE game like Rev 3 or another spinoff if they ever made one. Same for Carlos and Rebecca. I wouldn't even mind Steve even though he's hated a lot by folks in gamefaqs so I imagine he's also hated everywhere else. Manuela from Darksiders would be cool too but as a non playable character perhaps cause she's Alexia 2.0
 
i don't like ethan story either, not because of gameplay but the way they tread him, dude get abused both physically and mentally alot during these 2 game like he go FPS for both game and they make sure to abuse character alot in player POV, i enjoy horror game but i am not that kind of masochist
Yeah that too, I knew there was something else I disliked in RE7 besides the long unskippable intro and cutscenes plus the vhs tape sections, uninteresting setting and bosses especially the final boss which is just a gloried cutscene, and it having a less action ratio than the OGs.

But now that you mentioned it I never like how they focus on SAW like gore stuff like putting your hand inside someone's neck, having your hand and leg cut off by the bakers. Even the finger shock cutting minigame with the cards. I don't mind gore cause RE always had gore but those were more because of monsters killing a human or mutating rather than SAW like gore.
 
Yep RE2R is the perfect balance and also the one closest to how the OG RE1 to 3 along with remake was.

At least we should be getting that perfect balance again in the next few years with RE0 remake, RE1 Reremake, and RECV remake.

Also agreed that Sheva should have been in another RE game like Rev 3 or another spinoff if they ever made one. Same for Carlos and Rebecca. I wouldn't even mind Steve even though he's hated a lot by folks in gamefaqs so I imagine he's also hated everywhere else. Manuela from Darksiders would be cool too but as a non playable character perhaps cause she's Alexia 2.0
Steve can easily get a Carlos-style 'Cool factor' improvement with a remake. Carlos went from 'eh' to memorable character with a more standout design/look.

Steve should lose the Leon-esque haircut and lose the JRPG-style dialogue, and then go from there.
 
It looks like Outlast man, it's not fun and boring, just like it was in RE7 and RE8. In RE2 or RE3 it wasn't like that, it was just stupid or easy to avoid cuz of the AI, but I don't wan't Alien Isolation-like experience in RE, it's just nothing like RE and it's different that in other games of the series outside of RE7 and RE8. It adds nothing to the experience imho, wastes your time without providing anything interesting for you to do. I don't want to hide behind tables, under beds, in closets and other shit, it wasn't like this in original games / remakes and I don't want all this in RE games period, not matter how good AI is cuz again - it's not RE to me, it's Outlast and Alien Isolation.

If it's not going to be a huge part of the game, good, but it doesn't mean that I like what little of it will be in the game. I also don't need anything from RE7 or RE8 to return in any shape or form, they're not as bad as RE5/6 but they're also far from the best RE games.


I've played all RE games except original ones on the PS1. Leon in RE2R is anything but himself from RE4, especially in the original from GC. The problem is multiple playthroughs, secret weapons etc, which make the game a lot easier, but the first time around is anything but that. I don't feel like RE4R was just like RE4 original in comparison to RE2R, sure it's more action but it's not like it's easy af to the point that Leon can just steamroll through anything during the first playthrough and there's also Ada's campaign which is a lot better than original one from GCs RE4. Same goes for Jill in RE3R, she's anything but Leon from GC's RE4 or Chris from RE5/6.

RE5 and RE6 are the black sheeps of the series, not recent Remakes, RE6 is even worse than RE5 in this regard. I don't want action oriented RE, RE4R was the sweetspot for that - not like RE2/3R but also far from what GCs RE4 was. The way they decided to show RER during GC week is wrong, they should've at least shown both characters for variety's sake, but instead it's just this boring stealth section. Anyway, I'll wait for more gameplay, there's still time for them to win me over with this one and I sure hope they will.
I've been a huge Outlast hater since the first, so IDK about that man. There's more to the monster AI here. In the gameplay demo, it disappeared into the walls and reappeared to cut off Ashcroft. It threw environmental hazards like carts at her. It avoided lights and just generally seemed to have some sort of AI vs Lady D, Jack, or X who just walked around. Outlast is bottom barrel horror. You run, you hide all the way through. The AI doesn't really interact with you outside of chasing. That can't be the only gameplay mechanic in an RE game. No, the original games didn't have you hiding behind cabinets. They did have you running around and kiting/avoiding enemies and combat though. That's every RE until 4. Every RE after 5 had stalkers too, except you could hurt them/fight them off (other than Lady D who was honestly barely around). I don't see how this game isn't in line with what we've had in the past.

Also, you finding handgun ammo in the demo and the early pistol in the first trailer are dead wringers for combat against the stalker and other enemies. That's exactly like RE2 or 3. I'd bet anything that combat against the stalker is possible. It's fine if you don't like the pure hiding gameplay, but this demo accounts for 5 minutes of that to set tone (5 minutes of which you can find ammo), and that's them showing us the intro from where Grace wakes up. It's probably a 2 minute sprint to that fuse box on subsequent playthroughs. My point is, you can include stalkers and have them be deeper in terms of both stealth and combat than Outlast or Lady D. There has never been an Outlast style RE of just running and hiding. That was a short intro of RE7 until you fought Mia, a few afterthought total minutes of Lady D, and the House B section of RE8 (which is 5 minutes on subsequent playthroughs). This isn't comparable to Outlast.

Your RE4 argument doesn't make sense either. You're talking about game difficulty there. No, both RE4 weren't easy (especially on harder difficulties). It was still action horror all the way through. Leon is shotgunning Ganado in the face and backflipping over their mutant arms. In what way is that survival horror? Same with Jill in RE3. How is she not the exact same as Leon in RE4 as she takes point blank rocket launchers, gets ragdolled by Nemesis, and blows away bosses with grenade launchers and railguns? I definitely don't get that statement. Both RE2s are survival horror. RE3make (also arguably OG RE3) and OG RE4/remake are indisputably survival action like 5 and 6.

IMO RE2make was the sweet spot for what the series represents (also RE1make and RE7; I say that as someone who's all time favorite game is OG RE4). That's series roots. All of those had stalkers you avoided and couldn't kill. 4-6 are the only pure action games in the series, and 6 had a stalker

I do agree that they should have shown both characters in the showcase, but I can have patience here. While Grace has some sections like this, I find it hard to believe that her gameplay will be any more different from Leons than Ethan and Chris in RE8 (both were ultimately action).
 
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Would be cool if they added different ways to get out of things. Like maybe a randomizer thing where it's different the next time. Like for example when she's upside down next playthrough is another way to escape, it's not the same way. I'd like to see games do stuff like this to add to the replayability.
 
I can't wait.

Big RE fan here, probably said it a few times. My original username (Lady Redfield) was because Chris is my video game fantasy man, great PS1 movie intro and ending memories, goddamn. My latest username is from the beretta gun they use. Sexy.


I love third person, I'll be playing that way, like old school RE.
 
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The animations in third person look overkill, and the gasping every two seconds sounds stupid.
Yeah seems like third person was an afterthought and the heavy breathing and gasping while trying to highten the tension comes off as cringe. Too early to tell but I'm guessing that this is early in the game and she becomes more badass as the game progresses.
 
I like the monster design but this doesn't feel like a re game for now.

Why the fuck we went from specialized and capable soldiers\cops to this shit?
 
Fucking hell, so much complaining.
RE4 has barely anything to do with the first games and is still a RE game, no? So stfu.
Change is good, without it the series would have been dead long time ago.
 
It looks like this grace person will always be normal non John wick action star so her parts will be like the demo but I believe there will be another character like Leon aka John wick so for those parts it will be action.
 
i alway compare grace part will be like mary jane part of spiderman, it's interesting for 1st playthrough, but the more you game loop you finish, the more annoying it will be, and i bet it will have very poor optimize for any difficulty higher than standard too, just like how many stalker in RE work since RE2R, instead of give monster more spawn point and more complex chasing path, they just increase it level and damage to the point it will just teleport straight to your face and one shot you
 
I havent played 7 and 8. Judging from the trailer or the cutscenes I never would have guessed it has anything to do with Resident Evil. With the gameplay I see a lot of stuff taken from RE2 Remake.

Personally I just don't like indestructable "stalker" enemies. OG RE2 had the right idea and OG RE3 perfected it. What makes Nemesis great is that he normally doesn't show up in unfamiliar areas and on replays he pops up in different locations which makes him less predictable. It's mostly not difficult to avoid him, but if you want to fight him, you really want to be prepared.
Mr. X in RE2R is entertaining, but imho he should have stayed on the second run. I found him a bit annoying on my first playthrough when I was low on supplies and he showed up when moving the bookshelves (had no idea you can move them together). When luring him to the east side and losing him there, he would suddenly pop into the library from the other side which made no sense.
Would have preferred if he had more crushing-through-the-wall-scenes (which he didnt do on my first three playthroughs) instead of stalking you. A really good use on him was when he popped up at the cells. Every player expects the zombies to flood out of their cells, but not Mr. X showing up as well.
What I really hate about RE2R is the Sherry section. Yes its scary. Yes its short. But boy do I find this trial-and-error gameplay extremely annoying.
Nemesis in RE3R is indestructable, but somehow not really a stalker anymore since he is basically around for this type of gameplay in one minor section of the game. Its somehow the opposite of the original.
Lisa Trevor in RE1R is indestructable, but not a stalker. She shows up in two rooms before her confrontation. In the first one its a bit tought to get past her, but the second time its easy to avoid her. Its just more of a reminder that she is in the game and to give her at least a little presence.

I heard RE 7 had a real stalker enemy as well. It just doesnt want me to check it out, even though I own the game. Same with what I see from 9.
 
There's a little bit more nuance to the sales. The highest selling RE is RE2make. That is then followed my RE7, 5, and 8. Now, the fastest selling RE by a large margin is RE4make, which is on track to overtake them all. RE2make overtook RE7 and 5 in a fraction of the time it took them to get to where they are.

RE4, especially, was insane in that it made its milestones in a fraction the time RE2make took, which was already a fraction of the time RE7 took. That makes the best selling REs RE2 and 4 accounting for total time to make those sales since launch.

That isn't to say the first person titles are inferior. I credit RE7, especially, with saving the franchise after it lost its way. I love all the games since 6 except RE3make. Both perspectives have fans who prefer it in somewhat of a split that leans towards third person, but not a significant enough split to disregard the first person fans. IMO it was likely a hard choice for Capcom. Especially since this is helmed by the team who made RE7 and 8. I'd almost guess that they were forced into third person.

I'd still guess that the majority of the fanbase are third person fans.

That's fair and I agree with what you're saying here. One little extra layer of nuance I would also add to this, is that RE9 was in development before RE4R released. That said, I think RE10 is supposed to be the dawn of a new era according to Capcom. They'll be using a new engine which is rumored to debut with 0 or the CV Remake. I still expect them to go Third Person, but would not be surprised if RE10 does both like Requiem is doing. Especially if it's a new engine, they might be experimenting with how to polish up a system like that and make it work even better.
 
When was the last time btw that RE had interesting enemies? Except for bosses in 7 and 8, ordinary enemies can't bring water to original trilogy. I wish they bring original zombies among others in RE9, make shooting difficult but satisfying, like I always loved how in movies 1 bullet in head kills a zombie, but in RE2 remake it's a small chance, they're sponges.
 
Is it just me or does this house look very... empty? It feels sparse, with very few furniture and random objects, it doesn't look as detailed and "lived in" as any house you explore in RE7, RE8 and all the remakes. It looks more like an escape room than an actual house.
 
Watched the demo, I don't care about the first vs third person discussions because I can perfectly play with both but I hope the game has much more to offer because everything they showcased is the usual hide and seek game with the usual big creature following you that shockingly seems afraid of light :messenger_grinning_sweat:
The usual find fuses to turn the elevator or lights on is conceptually decrepit stuff, they seem to be betting on the whiny character that gets scared at everything but that has already been done with Tomb Raider 2013 and in the end the character just became annoying and not coherent with the things she has to do in the game.

Never thought I'd say this but I'm more excited about SH f atm.
 
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The problem with the new RE Dev team is that they don't want to innovate but to supplicate the modern audience. Because of the failure of RE6 they chose to make RE7 [Outlast/Alien Isolation but mixed with Evil Dead/Texas Chainsaw Massacre].

All these monotonous hand holding intros with no combat reminds me of Phantom Pain's Prologue sequence, cool at first but annoying when replaying. RE8 had witches/vampires/skeletons/werewolves I thought I was playing First Person Castlevania.

At least with Days Gone the hordes were something new to the zombie genre. And I hate fast zombies ala 28 days later. I would love to see massive amounts of zombies like Dead Rising. But I want the psychological breakdown of the human psyche and PEOPLE being the enemies (Dawn of the Dead/Walking Dead). We saw a glimpse of that with Kendo and his daughter turning into a zombie in REmake2. It was a touching memorable scene. Can't we have more of that? This franchise has TOO MANY ICONIC characters, stop introducing new ones and make Chris/Leon/Claire/Jill/Barry more developed. I want some Last of Us type realistic shit with RE characters man, hell turn some of the beloved cast into ZOMBIES or kill them!
 
still feel weird when RE6 consider a failed, they did so well with leon scenary but then decide to thin it out with other character scenario which IMO only chris scenario has little more interest, if they can just focus on leon story, it would turn out to be the best RE game, gunplay in RE6 feel way more sastified than RE5, and by far superior than 7 and 8 which has really shitty gun and shooting sound effect
 
most ppl here ll agree that RE4 is not even a RE game, a great TPS but a awful RE game, so its all fair.

Who's most people? RE4 was a pretty big departure, no argument there. But calling it an awful RE game is definitely an opinion. Even when it first game out, it still had so much of Resident Evil's DNA in it. Survival Horror, item management, bioweapons, self destruct sequence, back tracking, blowing up the big bad with a rocket launcher, limited ammo, etc
 
Is it just me or does this house look very... empty? It feels sparse, with very few furniture and random objects, it doesn't look as detailed and "lived in" as any house you explore in RE7, RE8 and all the remakes. It looks more like an escape room than an actual house.
The Hospital like place Grace finds herself in is at Raccoon City post bombardment...where no one would be living to begin with. It is specifically the Rhodes Hill Chronic Care Center. Which the Rhodes Hill region of Raccoon City was mentioned in Outbreak #1, Outbreak #2 and Umbrella Chronicles. And the region was subject to the massive T-Virus Outbreak and subsequently bombarded by the missile strike.

It's unknown whether this place is underground or above ground. I feel like the big creature reacting poorly to fluorescent lights may imply it might be a underground facility.
 
I havent played 7 and 8. Judging from the trailer or the cutscenes I never would have guessed it has anything to do with Resident Evil. With the gameplay I see a lot of stuff taken from RE2 Remake.

Personally I just don't like indestructable "stalker" enemies. OG RE2 had the right idea and OG RE3 perfected it. What makes Nemesis great is that he normally doesn't show up in unfamiliar areas and on replays he pops up in different locations which makes him less predictable. It's mostly not difficult to avoid him, but if you want to fight him, you really want to be prepared.
Mr. X in RE2R is entertaining, but imho he should have stayed on the second run. I found him a bit annoying on my first playthrough when I was low on supplies and he showed up when moving the bookshelves (had no idea you can move them together). When luring him to the east side and losing him there, he would suddenly pop into the library from the other side which made no sense.
Would have preferred if he had more crushing-through-the-wall-scenes (which he didnt do on my first three playthroughs) instead of stalking you. A really good use on him was when he popped up at the cells. Every player expects the zombies to flood out of their cells, but not Mr. X showing up as well.
What I really hate about RE2R is the Sherry section. Yes its scary. Yes its short. But boy do I find this trial-and-error gameplay extremely annoying.
Nemesis in RE3R is indestructable, but somehow not really a stalker anymore since he is basically around for this type of gameplay in one minor section of the game. Its somehow the opposite of the original.
Lisa Trevor in RE1R is indestructable, but not a stalker. She shows up in two rooms before her confrontation. In the first one its a bit tought to get past her, but the second time its easy to avoid her. Its just more of a reminder that she is in the game and to give her at least a little presence.

I heard RE 7 had a real stalker enemy as well. It just doesnt want me to check it out, even though I own the game. Same with what I see from 9.
I loved Mr.X in RE2 Remake a lot and it's one of my favorite things about the game. I just wish there were more areas he could go to and more unscripted like the basement and a bigger RPD even. Also really wish there were more unscripted Nemesis stalking moments in RE3 Remake with more city sections to explore and encounter him in. I do find them really enhance the game and makes it more replayable compared to the stalker section of Sherry's section and the Baby stalker in Village which aren't good for replaying.

If they are able to make this new Monster Lady be more dynamic and unscripted with a big area to function in than it should be good and fun to replay. If they make it only a small forced area like chief Iron with Sherry and the Baby in Village than that would suck on the replay factor as well as the fun factor.

That's fair and I agree with what you're saying here. One little extra layer of nuance I would also add to this, is that RE9 was in development before RE4R released. That said, I think RE10 is supposed to be the dawn of a new era according to Capcom. They'll be using a new engine which is rumored to debut with 0 or the CV Remake. I still expect them to go Third Person, but would not be surprised if RE10 does both like Requiem is doing. Especially if it's a new engine, they might be experimenting with how to polish up a system like that and make it work even better.
Yep RE9 is suppose to be a huge end to the whole old cast saga not just the molded. I'm very curious to see the new stuff and I think it's going to take place a bit into the future so society would change in the story like there would be legalized bioweapons used for law enforcement kinda like Robocop but instead of being a cyborg it'll be some Tyrant thing. And the intro could start off saying Bioweapons live among humans and fight their wars and also be a love interest like the intro of Cyborg 2.
 
Fucking hell, so much complaining.
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