Finished the 2-2, some impressions:
- The first chapter was honestly quite awful. One long, linear tutorial. Thank god the second chapter comes up and then i understood why people compared this to the older RE. Emblem doors, woo! And even a freacking item box. (though with a different purpose)
- I'm not sure how i feel about the episodic structure. Le me explore the ship, dammit.
- I don't like the partner very much. There is no co-op so there is no reason for him to be there.
- Not sure how i feel about the "scanning" system. It kinda feels like a gimmick, on other hand it adds another layer to the exploration. Maybe if it was more complex.
- I'm not a graphic whore, so i won't comment about the graphic (because i don't care and honestly the game looks fine to me), but the you can really see it was originally a 3DS game. I mean, enemies can't follow you through a door? And doors pretty much close themselves as soon you traverse them? (it's especially bad in raid mode because your partner can't traverse them with you, lol...) It feels like i'm fighting in instances.
- Can Capcom pick one face/
VA for Jill, please?
Finally, i wanted to start in Inferno because i heard it had some new enemies, but it seemed quite unbalanced to me, at least in the beginning. Ended up wasting all ammos on the first enemies without doing too much of a scratch.