Needlecrash
Member
Played the 3rd person mode in the demo. I'm not a fan. Feels janky and unrefined personally. Putting this mode behind a pay wall is a shitty move from Capcom.
Played the 3rd person mode in the demo. I'm not a fan. Feels janky and unrefined personally. Putting this mode behind a pay wall is a shitty move from Capcom.
i also prefer third to first person view. but, yeah, having played & greatly enjoyed both 7 & village in first person, i have no interest in this 'option'...I mentioned it before about not being to fond of the new 3rd person mode. Were others here also not too pleased with it? I feel like I’m a lot of the tight areas, if I hadn’t played and beaten it a couple of times, I might not have noticed certain items or places to go. Or was it just me?
Side note, I prefer third person to first person. But this felt like a Bethesda type handling of third person.
Nothing wrong with that if it results in quality games.Asset reusage is a huge thing for RE now. Let's just say it's probably not a coincidence that both RE8 and RE4: Remake take place in European style villages and castles.
I have a feeling the next Resident Evil isn't gonna be RE9, but RE5 and it's not gonna be a remake.Isn't this supposed to be the end of the Winters saga, I wonder if they pulled back on doing Rose for RE9 and instead maybe finishing off Chris' Story or going back to Leon or Jill?
£15.99Want. But what's the price?
Interesting. Retcon 5 and 6, make new ones, and reconnect the canon at 7? It would explain some rumors about things from 3make appearing in 4, as well as rumors of Wesker making an appearance.I have a feeling the next Resident Evil isn't gonna be RE9, but RE5 and it's not gonna be a remake.
I purchased the expansion and I like third person view implementation for the base game... but I can't play with that gigantic gun reticle in screen! And if you disable it, it never appears so you can't aim properly.
I can't believe they don't added an option to show the reticle only when you are aiming. This type of stupid design decisions make me hate a game. Looking forward to Metacritic opening user reviews to put a 0 with my reasons, with the naive hope of developers taking note and putting a reticle that only appears when aiming. Stupid developers that don't play games.
I think it's a bug. It wasn't doing it for me the other day, but now it does what you say. I think a patch caused it.I purchased the expansion and I like third person view implementation for the base game... but I can't play with that gigantic gun reticle in screen! And if you disable it, it never appears so you can't aim properly.
I can't believe they don't added an option to show the reticle only when you are aiming. This type of stupid design decisions make me hate a game. Looking forward to Metacritic opening user reviews to put a 0 with my reasons, with the naive hope of developers taking note and putting a reticle that only appears when aiming. Stupid developers that don't play games.
Sick take!ffs third person should be free. I still couldn’t finish RE8 because of the goddamn nausea
Shadows of Rose is a shorter, worse version of Resident Evil Village. It’s so committed to recreating a micro-version of Village and following it beat-for-beat that it even copies its major flaws. It concludes in the same location with the same info-dump of lore that quickly wraps up all the loose threads. It ends with the same boss fight (somehow even clunkier and more frustrating this time), and unbelievably, also ends with the exact same cutscene. The scene where Rose visits her father’s grave at the end of Village isn’t the start of Shadows of Rose - it’s the end of it. There’s no new context that makes this scene more meaningful, and in fact, that weird line where the driver calls her Eveline is an even more bizarre thing to say after these events. Capcom is quickly running out of Resident Evil games to remake, and this expansion didn’t give me a lot of hope for the future.
Sorry for your loss but thanks for your review and saving me $20. This was exactly my problem with the demo and I was holding hope they would fix that or give us an option to only show reticle when aiming.I purchased the expansion and I like third person view implementation for the base game... but I can't play with that gigantic gun reticle in screen! And if you disable it, it never appears so you can't aim properly.
I can't believe they don't added an option to show the reticle only when you are aiming. This type of stupid design decisions make me hate a game. Looking forward to Metacritic opening user reviews to put a 0 with my reasons, with the naive hope of developers taking note and putting a reticle that only appears when aiming. Stupid developers that don't play games.
I prefer third person mode because the field of view is wider. When I tried to return to first person view, the narrow FOV felt claustrophobic. Also, analog response, aiming, feels better in third person mode, I don't know why.I think it's a bug. It wasn't doing it for me the other day, but now it does what you say. I think a patch caused it.
If you open the map and close it the reticle goes away. It's annoying, but I assume it will be fixed back quickly.
Other than that annoyance, I'm loving the third-person mode. It might be a little odd going into first-person for cutscenes, but for a game designed around first-person, I think it works well. I'm enjoying playing in third-person much more than I did my original playthrough in first.
If it's a big deal, just open and close the map when it happens, and it fixes it. Not ideal, but a workaround until its fixed.I prefer third person mode because the field of view is wider. When I tried to return to first person view, the narrow FOV felt claustrophobic. Also, analog response, aiming, feels better in third person mode, I don't know why.
But that crosshair ruins the experience for me
I purchased the expansion and I like third person view implementation for the base game... but I can't play with that gigantic gun reticle in screen! And if you disable it, it never appears so you can't aim properly.
I can't believe they don't added an option to show the reticle only when you are aiming. This type of stupid design decisions make me hate a game. Looking forward to Metacritic opening user reviews to put a 0 with my reasons, with the naive hope of developers taking note and putting a reticle that only appears when aiming. Stupid developers that don't play games.
Sure? I waited like a minute and it was still there. Maybe is a bug as another user told me.It disappears after like 15 seconds. But yeah, it would be nice for it to go away faster.
Sure? I waited like a minute and it was still there. Maybe is a bug as another user told me.
That's not how people design hugely expensive products in long running franchises that have the capacity to sink a company if they fail.But in my opinion, Capcom seen an opportunity to laugh at Konami's rival franchise, and that's a bit on the sad side.