brandonh83
Banned
Triz said:bitching about the sound leads me to believe someone is playing this without a reciever capable of using the Multichannel PCM track.
let me tell you something. It sounds great.
this, seriously the sound work is great.
Triz said:bitching about the sound leads me to believe someone is playing this without a reciever capable of using the Multichannel PCM track.
let me tell you something. It sounds great.
Rapping Granny said:Played some 40 player competitive today.
- guns feel like shit and really boring to use. (the sound is horrible, it doesn't feel like any bullets are coming out of you gun.)
- flaming cars are the most frustrating thing in this game, you come any where near it, you'll die.
- no image of the guns when you select them.
- shotgun and the carbine are very underpowered.
- when you get shot once, taking just 10% of your health, the screen goes nuts, and it feels like your gonna die in a second, so you just give up. other games start warning you about that when you only have 10% of you health left. very frustrating.
- there is too much health, takes too long to kill somebody.
- the red arrow showing you where you got shot from is pretty much broken.
- the gun model takes up almost 50% of the screen.
- zooming in really stupid and useless, it feels awkward everytime you do it with any gun.
- the game isn't very simple, really hard to pick up and play. I found myself being 4-5th but my KD/R is still under 1.00.
- the game doesn't look that great, some really shitty textures here and there, lighting is non exsistent, still doesn't look better than COD4, and with all the great looking games coming out (Far Cry, Gears, Killzone etc), this feels very outdated already.
so yeah... this is a rental for me.
Katana_Strikes said:So my initial impressions so far...
First went straight into competitive. It was the San Fran level.
Same.EnthusiasTech said:Applied for beta on myres , still no email ..![]()
Rapping Granny said:^^^
WOW look at this douchebag go. oh noes I haven't played R1, I r such a n00bie, I didn't waste $600 to play one game. OHNOES I SUCK HARD!
So I suck because I don't like the game.
And oh yeah I didn't give out any LBP/COD5 keys when I ended up with extras. not at all, no I didn't do that.
Rapping Granny said:^^^
WOW look at this douchebag go. oh noes I haven't played R1, I r such a n00bie, I didn't waste $600 to play one game. OHNOES I SUCK HARD!
So I suck because I don't like the game.
And oh yeah I didn't give out any LBP/COD5 keys when I ended up with extras. not at all, no I didn't do that.
Byakuya769 said:Huh? The co-op looks better than competitive? ... Um looked like the exact same graphical engine to me, and both are fine with all that's displayed at one time. Someone correct me if I am wrong about that though...
My Arms Your Hearse said:It's just obvious that you're painfully unqualified to comment on the Competitive multiplayer.
Rapping Granny said:And it's pretty obvious that you just can't take any criticism.
Rapping Granny said:And it's pretty obvious that you just can't take any criticism.
Rapping Granny said:Played some 40 player competitive today.
- guns feel like shit and really boring to use. (the sound is horrible, it doesn't feel like any bullets are coming out of you gun.)
- shotgun and the carbine are very underpowered.
- there is too much health, takes too long to kill somebody.
- the gun model takes up almost 50% of the screen.
- zooming in really stupid and useless, it feels awkward everytime you do it with any gun.
- the game isn't very simple, really hard to pick up and play. I found myself being 4-5th but my KD/R is still under 1.00.
I didn't know this...now I feel like an idiot running around on fire in Deathmatch games.My Arms Your Hearse said:You're so terrible/dumb
2) :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol You never played resistance. If you shake your controller you put the flames out. Wow, you couldn't be any more of a noob
Byakuya769 said:Your criticisms were damn silly in some cases, and unequivocally false in others though...
womfalcs3 said:I want the R1 controls. Do any of the perset controls resemble them? If not, I need to go into R1 and see which button did what so I can customize the controls in R2.
R1 MP was so much fun.
EDIT: I love the GUI. Give props for those who designed it. Feels nice.
My Arms Your Hearse said:AS far as enemies spawning on people, that is probably the people's fault. There are certain objects that are spawn points (transporters). Don't stand in/on them![]()
They have limited spawn times. People just are impatient. Once you kill all the Chimera from the first spawn next wave teleports right after but this only happens 3 times.Wolffen said:I'm missing the obvious then.My main point of contention in regards to enemy spawns is on the switches you have to hit inside the lumber yard/mill, the ones that are essentially on either side of the two "reactors" you have to destroy. Seemingly within 2 seconds of hitting those switches, the Chimera literally teleport in on top of you. I now know to let someone be a sacrificial lamb and hit the switch while I run off to a safe distance.
![]()
EnthusiasTech said:Applied for beta on myres , still no email ..![]()
Same here :/-ARNiE- said:Same.
I'm curious about this as well. I don't think we have heard anything about it.Dever said:Will IG release a demo?
Wolffen said:I'm missing the obvious then.My main point of contention in regards to enemy spawns is on the switches you have to hit inside the lumber yard/mill, the ones that are essentially on either side of the two "reactors" you have to destroy. Seemingly within 2 seconds of hitting those switches, the Chimera literally teleport in on top of you. I now know to let someone be a sacrificial lamb and hit the switch while I run off to a safe distance.
![]()
I thought I read earlier in the thread that this doesn't work...My Arms Your Hearse said:So kill everything but one little grunt then have two people coordinate hitting the switches.
InterMoniker said:I think this whole concept of pre-ordering to get into public beta's is a fucking joke. I want to TRY the game before I pre-order it. Plus I never pre-order games. mehhh
I just wish I could try the game to give some feedback.
BeeDog said:If IG fixes the bullet-sponge bosses and the oftentimes braindead AI (especially getting stuck in the terrain), the co-op mode might become as addictive as crack.
(not that I believe I'll be heard, but anyway)
What would other people think of bosses having much less hitpoints, but are much faster and deal out greater splash damage? They also shouldn't be confused in who to target, and should try to attack one player until he's dead (or have some kind of "mathematical" switch to aim at the largest grouping of players, dishing out considerable area of effect damage).
InterMoniker said:I think this whole concept of pre-ordering to get into public beta's is a fucking joke. I want to TRY the game before I pre-order it. Plus I never pre-order games. mehhh
I just wish I could try the game to give some feedback.
Union Carbine said:I thought I read earlier in the thread that this doesn't work...
nelsonroyale said:graphics are indeed better than the first game but it is very obvious that they have been heavily toned down for multi...I expect single player to look stunning (which it does from footage)
Shadow780 said:sorry if asked...when does beta ends?
The switches? Yeah. I'm talking about the leave-one-chimera-alive strategy. I'm hearing mixed things: some people say it works, others that it doesn't.My Arms Your Hearse said:I've only done it a few times, but that's what worked for me! The game even tells you they need to be hit at the same time.
Fully possible. Soloed the coop campaign as a medic.dhelfric said:How is it possible to solo as medic?
nelsonroyale said:graphics are indeed better than the first game but it is very obvious that they have been heavily toned down for multi...I expect single player to look stunning (which it does from footage)
Katana_Strikes said:So my initial impressions so far...
First went straight into competitive. It was the San Fran level. First thing that hits you is well... it looks a bit ugly. Trying to get to grips with the game again took a little practice but the gameplay felt rather slow. Had a couple of games but I was left with a bit of a bad taste in my mouth and was thinking my pre-order wasn't going to be safe after that.
However, upon hitting co-op mode I was blown away. Graphically far better and it looked really nice here. And it's so much fun. I thoroughly enjoyed my first game here and folks were communicating really well and it was a total blast. I was the medic and it great to be that support character as well as being able to blast the bad guys. Haven't played the other roles but medic was a great start. I love the leveling up and XP you get too. Great addition.
So yeah after that I'm really looking forward to the final game, particualy story and co-op modes. I'm going to go back and try competitive again and get on a few other maps and hopefully enjoy it more, but that was by far the weakest part for me.
JB1981 said:I think the San Fran map takes the cake for ugliest lighting in any videogame ever.
I am actually very much considering not buying this game. Not this fall, at least.