How does that score in *any* way reflect the review text? The guy outright tells you *not* to buy the game. The entire last paragraph is dedicated to what *else* you should buy instead. And then... 7/10?
I'm finding a lot of these references to older games to be hamfisted as fuck, like Epic Movie, Date Movie and all the other * Movies.
Any FF, Chrono trigger in it?
Only played the first few missions but I think this is a fun game. You can tell there was a ton of work but into this and I really think people should support it. Yes, there are way too many references, but I think the story missions are quite enjoyable. The free-roam mode is quite boring though and since it's so simplistic its not as fun to just drive around in as an actual GTA game.
I think it's less punitive then GTA3/Vice/San Andreas/IV when it comes to driving about. I mean, obviously GTA offers more to do and all, but in Retro City there's a little less preventing you from having fun just aimlessly causing havok. I find driving from mission to mission less stressful due to all the point I can get from hit-n-running.
I got my trophy for getting all time machine parts on my Vita. How do I get the trophy in my PS3 version after cross loading my cross save (which is after I unlock the trophy on my vita)?
This somehow completely passed under my radar until now. How long is the game? Worth a $15 value? Any glaring flaws/complaints?
This somehow completely passed under my radar until now. How long is the game? Worth a $15 value? Any glaring flaws/complaints?
The game should be fairly long for the sort of thing it is. I reckon most people can get more than 10 hours out of it. As far as value goes, it depends on whether you enjoy what it is. It really is mostly in the framework of a top down GTA clone with 8-bit style graphics. Tons of homages to both pop culture (movies, games, music, etc) and retro-gaming in particularly, tons of in-jokes for the generation who grew up on NES games through the 80s and 90s, etc.
The gameplay isn't bad, but it's not really that varied either. It controls well, it's fun for what it is, but don't expect much more than that. It's also very, very indulgent, so sometimes there are a ton of cutscenes for no purpose other than to fit more reference jokes in. Lol.
I feel it was worth the money just to support such a project being made, and I liked what I played of it. YMMV.
Hmm, well if SCEE can get their act together I'll play the demo and see what I think. Is the demo a good indicator of what the full game is like?
I find it interesting that this game lampoons tailing missions by having you have to get coffee to stay awake and then is about 10 times more frustrating then any tailing mission I ever did in a game they are making fun of. I keep failing over and over, mostly because I will lose where the car is when I get to the drive-in part.
Agreed. Made it worse. The coffee thing was annoying. What made it worse was it wasn't really a short ride.I find it interesting that this game lampoons tailing missions by having you have to get coffee to stay awake and then is about 10 times more frustrating then any tailing mission I ever did in a game they are making fun of. I keep failing over and over, mostly because I will lose where the car is when I get to the drive-in part.
Edit - Oh look and I just hit a cop car right when I was finally going to beat it.
That coffee mission was definitely the worst. Don't know why, but I lost like 6 times. It isn't that hard though.
Going "lol tailing missions are awful, right?" doesn't make your tailing mission any less awful.
Didn't have TOO much trouble with the coffee mission... but currently am stuck trying to (fairly close after mission spoilers)
Blow up cars with dynamite. How many am I supposed to destroy? Feel like I destroy like 6 before the cops just overrun me.
Isn't it 20 or something?