Retro Studios working on fucking Donkey Kong

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Just how many more consoles do you think a Metroid game would shift - given the series' performance on both the Gamecube and Wii - compared to a Donkey Kong game?
A couple of million. Metroid more or less salvaged the cube (together with wind waker). Nintendo needs something similar now that it's clear the low tech pad isn't going to sway any casuals. I'm sorry to say the only people who care about DKC (like new Mario bros) are the ones that already own a Wii U, and want to have an extra game, maybe for their kids.

Btw what I really think Nintendo needs is a new IP in the vein of Metroid, more so than a new (or 'New') Metroid. Something that feels grand, has mystery and is with aliens. The Wii U is irrelevant. People need something that makes it relevant. A new Mario or DKC is not going to provide that. They have those on the Wii and it's collecting dust.
 
I already addressed this. I don't think DK will set WiiU on fire, but overall will be a much more profitable project than a Metroid game.

I don't think a single person out there doubts that Donkey Kong will sell more copies than a Metroid game would have. There's no doubt that if Nintendo wants to make money selling software, going with Donkey Kong over Metroid was a no-brainer. What some are suggesting, however, is that Metroid -- or some new IP in that vein (I would have argued in this direction before E3) -- fills a void in the lineup that currently exists right now. If you're on the fence about whether or not to get a Wii U, the thing holding you back right now probably isn't "you know, I'm tempted, but it needs more platformers." In that regard, some feel that Donkey Kong is a wasted opportunity to utilize Retro to make something unique for the platform in an underrepresented genre.

But, again, that isn't meant to throw Donkey Kong under the bus or suggest that there's no merit at all to releasing another Donkey Kong title. It most likely will be another strong title on a platform desperately in need of big hits. I just think that in retrospect -- at least in the context of gauging reactions among the vocal core gaming community -- the secrecy surrounding what Retro was working on proved detrimental to the reveal. People were hoping for Metroid or some grand new IP that would be a real gamechanger this holiday season, and instead were greeted with another Donkey Kong Country title.
 
Actually, once Retro does the DKCR trilogy, they should try DK but in 3D. I played the 64 version a long time ago, though it was bullshit, and played Kazooie and Tooie again. So maybe when the trilogy is over they can try DK in 3D. And maybe this time it would work great.

DK deserves to be in da main event. He has such a strong history with Nintendo. Its his moment to shine!
 
DKC is a AAA console experience for me. Count me among those who are thrilled to be getting this game. Especially with David fucking Wise.
 
A couple of million. Metroid more or less salvaged the cube (together with wind waker).

The original Metroid Prime sold two million. Echoes didn't even sell a million. And Corruption sold about one and a half million. I guess you could add in the NPC versions too but I doubt it adds too many

Sales data does not match up with what you're saying at all
 
I don't think a single person out there doubts that Donkey Kong will sell more copies than a Metroid game would have. There's no doubt that if Nintendo wants to make money selling software, going with Donkey Kong over Metroid was a no-brainer. What some are suggesting, however, is that Metroid -- or some new IP in that vein (I would have argued in this direction before E3) -- fills a void in the lineup that currently exists right now. If you're on the fence about whether or not to get a Wii U, the thing holding you back right now probably isn't "you know, I'm tempted, but it needs more platformers." In that regard, some feel that Donkey Kong is a wasted opportunity to utilize Retro to make something unique for the platform in an underrepresented genre.

But, again, that isn't meant to throw Donkey Kong under the bus or suggest that there's no merit at all to releasing another Donkey Kong title. It most likely will be another strong title on a platform desperately in need of big hits. I just think that in retrospect -- at least in the context of gauging reactions among the vocal core gaming community -- the secrecy surrounding what Retro was working on proved detrimental to the reveal. People were hoping for Metroid or some grand new IP that would be a real gamechanger this holiday season, and instead were greeted with another Donkey Kong Country title.

Well said. Especially with the amount of platformers Nintendo is working on, it would have been nice to throw something else into the mix that could have came out this holiday season. I think it's an opportunity wasted, but at the same time I have nothing against DKCR2. It just would have been nice to see something different.
 
I think it's an opportunity wasted, but at the same time I have nothing against DKCR2. It just would have been nice to see something different.

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I don't think a single person out there doubts that Donkey Kong will sell more copies than a Metroid game would have. There's no doubt that if Nintendo wants to make money selling software, going with Donkey Kong over Metroid was a no-brainer. What some are suggesting, however, is that Metroid -- or some new IP in that vein (I would have argued in this direction before E3) -- fills a void in the lineup that currently exists right now. If you're on the fence about whether or not to get a Wii U, the thing holding you back right now probably isn't "you know, I'm tempted, but it needs more platformers." In that regard, some feel that Donkey Kong is a wasted opportunity to utilize Retro to make something unique for the platform in an underrepresented genre.

But, again, that isn't meant to throw Donkey Kong under the bus or suggest that there's no merit at all to releasing another Donkey Kong title. It most likely will be another strong title on a platform desperately in need of big hits. I just think that in retrospect -- at least in the context of gauging reactions among the vocal core gaming community -- the secrecy surrounding what Retro was working on proved detrimental to the reveal. People were hoping for Metroid or some grand new IP that would be a real gamechanger this holiday season, and instead were greeted with another Donkey Kong Country title.

Pretty much. I don't doubt DK would sell and will sell more than Metroid, but in terms of appealing to people who haven't bought a Wii U I think something different instead of another 2d platformer (especially month before the flagship 3d platformer launches) would be better for nintendo. To add insult to injury once again these games are easy to dismiss as not worth 60 dollars when Nintendo preteds like online doesn't exist


Even though the MP games sold only 1-2 million, I think the prestige garnered from games and the humongous amount of GotY awards was definitely beneficial to Nintendo as a whole. In the same way i think something like The Last of US is worth more to Sony than the software sales will show. The reviews and prestige get people interested in Sony or their systems if they weren't before and that leads them to try out other games. If Nintendo is hell bent on appealing to same few million hardcore fans they have than sticking with the easiest route is what they should do and its definitely better for short term profits.
 
As fine a game as Metroid Prime 3 was, the series was heading in the wrong direction at that point. The gameplay was nicely refined (though super easy) but the heavier emphasis on character was dangerously close to being absolutely awful.

Personally, I'd prefer them to work gameplay centric experiences like DK, where they obviously thrive and their talents shine. Not saying they can't ever do story or character, but in my opinion they haven't proved they can pull it off successfully without it being a massive risk. Where as Monolith Soft for example have a proven track record with that sort of thing.
 
As fine a game as Metroid Prime 3 was, the series was heading in the wrong direction at that point. The gameplay was nicely refined (though super easy) but the heavier emphasis on character was dangerously close to being absolutely awful.

Personally, I'd prefer them to work gameplay centric experiences like DK, where they obviously thrive and their talents shine. Not saying they can't ever do story or character, but in my opinion they haven't proved they can pull it off successfully without it being a massive risk. Where as Monolith Soft for example have a proven track record with that sort of thing.

Considering how many people left Retro during MP3's development, its amazing the game turned out as good as it did.And since apparently Retro was the one that convinced Nintendo the Wiimote needed a nunchuk and after hearing about how Nintendo handled Wii Crush I wouldn't be surprised if Nintendo's meddling was behind some of the weird design choices in that game. And as much of a downgrade 3 was from 2 and 1, it was 100000000 times better than the shitstain that is Other M and I would rather Retro anyday over Sakamoto's creepy self.
 
I dont get it. People talk about nostalgia like if it was a bad thing... I understand that it affects your perception of old games but... that doesnt help me to understand why people dont care about cremlings, animal buddies or other things.... The main thing is the gameplay formula coming back, sure. Still, many things that were part of the franchise didnt come back. And that has nothing to do with innovation in the series.

It seems that, for now, many characters (both villans and friends) from the dck series are dead. Retro doesnt care and players dont care. Its surprising for me. I guess that if in the next smash bros they cut 10 of the main nintendo characters (that you only like because of nostalgia...), its not going to be a big deal. It would be for the "innovation".

Also, why did retro care more about bringing back water levels than kremlings or animal buddies? why was water more important than more variety on bonus levels? why was water... and no. The games beeing great is not enough for me not asking for kremlings.
 
I dont get it. People talk about nostalgia like if it was a bad thing... I understand that it affects your perception of old games but... that doesnt help me to understand why people dont care about cremlings, animal buddies or other things.... The main thing is the gameplay formula coming back, sure. Still, many things that were part of the franchise didnt come back. And that has nothing to do with innovation in the series.

It seems that, for now, many characters (both villans and friends) from the dck series are dead. Retro doesnt care and players dont care. Its surprising for me. I guess that if in the next smash bros they cut 10 of the main nintendo characters (that you only like because of nostalgia...), its not going to be a big deal. It would be for the "innovation".

Also, why did retro care more about bringing back water levels than kremlings or animal buddies? why was water more important than more variety on bonus levels? why was water... and no. The games beeing great is not enough for me not asking for kremlings.
Because water effects gameplay. Retro cares more about gameplay than about your favorite animal characters.

Personally, I'd prefer them to work gameplay centric experiences like DK, where they obviously thrive and their talents shine. Not saying they can't ever do story or character, but in my opinion they haven't proved they can pull it off successfully without it being a massive risk. Where as Monolith Soft for example have a proven track record with that sort of thing.
Most people like Metroid as a gameplay-driven experience, said gameplay being exploration. Part of the reason Other M was awful was because it abandoned that philosophy.

I'm happy with what we got, but I'm still hoping that Nintendo won't retire Metroid.
 
Considering how many people left Retro during MP3's development, its amazing the game turned out as good as it did.And since apparently Retro was the one that convinced Nintendo the Wiimote needed a nunchuk and after hearing about how Nintendo handled Wii Crush I wouldn't be surprised if Nintendo's meddling was behind some of the weird design choices in that game.

?

Nintendo was heavily involved in the first game. It was Miyamoto's suggestions that made it first-person instead of third-person as well as the visor idea.
 
Pretty much. I don't doubt DK would sell and will sell more than Metroid, but in terms of appealing to people who haven't bought a Wii U I think something different instead of another 2d platformer (especially month before the flagship 3d platformer launches) would be better for nintendo. To add insult to injury once again these games are easy to dismiss as not worth 60 dollars when Nintendo preteds like online doesn't exist


Even though the MP games sold only 1-2 million, I think the prestige garnered from games and the humongous amount of GotY awards was definitely beneficial to Nintendo as a whole. In the same way i think something like The Last of US is worth more to Sony than the software sales will show. The reviews and prestige get people interested in Sony or their systems if they weren't before and that leads them to try out other games. If Nintendo is hell bent on appealing to same few million hardcore fans they have than sticking with the easiest route is what they should do and its definitely better for short term profits.
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Also, why did retro care more about bringing back water levels than kremlings or animal buddies?

Because 1) Donkey Kong Country doesn't have to limit its rogue gallery to one group of villains to be Donkey Kong Country? And new enemies that haven't had their asses beat to Kingdom Come half a dozen times already are actually intimidating and keep thing exciting?

2) There's absolutely no basis for believing Tropical Freeze has no animal buddies. Where are you getting that?
 
I don't think a single person out there doubts that Donkey Kong will sell more copies than a Metroid game would have. There's no doubt that if Nintendo wants to make money selling software, going with Donkey Kong over Metroid was a no-brainer. What some are suggesting, however, is that Metroid -- or some new IP in that vein (I would have argued in this direction before E3) -- fills a void in the lineup that currently exists right now. If you're on the fence about whether or not to get a Wii U, the thing holding you back right now probably isn't "you know, I'm tempted, but it needs more platformers." In that regard, some feel that Donkey Kong is a wasted opportunity to utilize Retro to make something unique for the platform in an underrepresented genre.

But, again, that isn't meant to throw Donkey Kong under the bus or suggest that there's no merit at all to releasing another Donkey Kong title. It most likely will be another strong title on a platform desperately in need of big hits. I just think that in retrospect -- at least in the context of gauging reactions among the vocal core gaming community -- the secrecy surrounding what Retro was working on proved detrimental to the reveal. People were hoping for Metroid or some grand new IP that would be a real gamechanger this holiday season, and instead were greeted with another Donkey Kong Country title.

Pretty much what I feel exactly. You use words more good than me.
 
I just think that in retrospect -- at least in the context of gauging reactions among the vocal core gaming community -- the secrecy surrounding what Retro was working on proved detrimental to the reveal. People were hoping for Metroid or some grand new IP that would be a real gamechanger this holiday season, and instead were greeted with another Donkey Kong Country title.

I think some defenders forget this. Retro's secret project was hyped by Nintendo, they got imaginations going. I don't think too many people were hoping for and imagining another 2d sidescrolling mascot platformer.
 
Even though the MP games sold only 1-2 million, I think the prestige garnered from games and the humongous amount of GotY awards was definitely beneficial to Nintendo as a whole. In the same way i think something like The Last of US is worth more to Sony than the software sales will show. The reviews and prestige get people interested in Sony or their systems if they weren't before and that leads them to try out other games. If Nintendo is hell bent on appealing to same few million hardcore fans they have than sticking with the easiest route is what they should do and its definitely better for short term profits.

Last of Us is garnering a lot of word of mouth for Sony. I never see video game posts on my Facebook feed, but I've been seeing a few lately about Last of Us. Last of Us has transcended being an immature hobby into something worth talking about.

Prestige does matter. It's good for image and press and public opinion. Retro's game didn't even have to be Metroid. A larger, new prestige project would draw eyes to the Wii U that might not have paid attention otherwise. My inclination is to believe that if people were going to buy a Wii U just for a mascot platformer and not a diverse line up, then they would do so anyway with NSMBU, Rayman, Mario 3D Land, Sonic Galaxy, Yarn Yoshi, and more.

DKC Returns Again
may sell a lot of copies because the installed base will be built up for fans of platformers, but it's not going to be a title to draw in new people. And without new people, Wii U gets forced into a smaller, more specialized installed base. That's bad for Nintendo's other franchises and terrible for third parties.
 
Because 1) Donkey Kong Country doesn't have to limit its rogue gallery to one group of villains to be Donkey Kong Country? And new enemies that haven't had their asses beat to Kingdom Come half a dozen times already are actually intimidating and keep thing exciting?

2) There's absolutely no basis for believing Tropical Freeze has no animal buddies. Where are you getting that?

I just miss these guys.. y'know. :(

 
You know I read this as Retro Studios working on fucking Donkey Kong at first. Now I feel confused. (as in making an effort to fuck up donkey kong)
I should probably go to bed.
 
Using their time on better bonus levels would be better for gameplay than some water levels. Adding more animals buddies would be also better for gameplay. I am saying that because bonus levels are really frequent in gameplay, animal buddies could be, but i guess that water is not going to. I mean, i have played enough games where you fell "ok, now water level then we go back to the normal game". But i have to admit that i liked the first level of the e3 demo that had water. It was not a water level, it was a normal level with water. We will see...
 
Nintendo hyped this project up?

Pretty sure people just let rumors get the better of them

The only hyping they did was Reggie saying they were working on a fantastic title for Wii U which wasn't a lie. What people did was take their hiring as some sign of working on some big project. Personally, I thought Nintendo would be more keen to making a revival or new IP since NSMBU already launched last year
 
Good to see a mod make the same argument as others have done before. Maybe people are more tempted to read certain posts over others.

Donkey Kong will undoubtedly sell more copies on an established user base than say Metroid. It will however, not sell many systems by itself and "win people over" on WiiU. Projects like Monolith Soft's X or what Retro should have been working on according to many, would however.

In that regard i wholeheartedly agree that it's a wast of talent. There are plenty of Nintendo's Japanese studio's who could have done DKC just as good or better than Retro. I remember a fantastic Jungle Beat. I don't see many of Nintendo's Japanese studio's do stuff like Metroid Prime or a new IP in a similar vein.
 
Nintendo hyped this project up?

Pretty sure people just let rumors get the better of them

yup, and in a really cool way too...well except for the backfire.

I mean what's better than telling people that your top non-Japanese studio is "working on something everyone wants them to do" for your next gen console, and then saying it is top secret? And we've been having reports and speculation about this game since, iirc, 2011.

The only hyping they did was Reggie saying they were working on a fantastic title for Wii U which wasn't a lie. What people did was take their hiring as some sign of working on some big project. Personally, I thought Nintendo would be more keen to making a revival or new IP since NSMBU already launched last year

Nope, people in Austin were saying the same things before Wii U was Wii U.
 
I agree, that Donkey Kong will most likely sell better than a Metroid game. I will definitely buy this game once I buy a Wii U, since I enjoyed playing DKCR on Wii.
The problem I have with this is the timing. There is already a NSMBU(plus Luigi DLC) available and Mario 3D World coming this holiday. Why an additional platformer?

This is a new console. There needs to be a variety of games, that preferebly feels new and fresh or at least tries to take advantage of the hardware(control and console) to make it more appealing. Looking back at previous 1st year of Nintendo consoles, there has always been the feeling you are getting new experiences in some way when you buy their new console.

As a recent example, I very much enjoyed playing Wii(even though the graphics was not its focus), as there was a new way to play some of the classic franchises and there was a good variety in its first year that felt new, fresh and retro on some parts. I played Zelda TP, Paper Mario, Mario Galaxy, Excite Truck, Wii Sports and MP3. It was a great year for me. Other games as Battalion Wars 2, Fire Emblem and Mario Strikers were also available. A great first year for Wii, which Wii U doesn´t even come close on.

Releasing a new console with another NSMB, another DKCR, a 3D Mario game that feels like a step down(although I´m sure it will be great) from previous 3D Marios is not what I would call something that feels new and fresh.
A new Pikmin is welcome as it was 9 years(!) ago Pikmin 2 was released and TW101 looks great(hope it turns out to be great too). But that´s about it for me. Those 2 games is not enough for me to buy a Wii U. I might still buy one this holiday(depending on how good 3D Mario World is), but as it is now I think I will wait to 2014 at least.
 
donkey kong country returns tropical freeze is not some dinky 5 dollar platformer. Outside of a few things DKCR1 was a finely crafted game that provided a much better game than most other platformers released in years.

I expect the same thing from tropical freeze.
 
Most people like Metroid as a gameplay-driven experience, said gameplay being exploration. Part of the reason Other M was awful was because it abandoned that philosophy.

I'm happy with what we got, but I'm still hoping that Nintendo won't retire Metroid.

I agree, but even Retro's own Metroid Prime 3 was heading down a slippery slope.
 
yup, and in a really cool way too...well except for the backfire.

I mean what's better than telling people that your top non-Japanese studio is "working on something everyone wants them to do" for your next gen console, and then saying it is top secret? And we've been having reports and speculation about this game since, iirc, 2011.

That was not actually said (from Paul Gale of Star Fox x Metroid fame :lol)

As I said before, people let rumors get the better of them
 
yup, and in a really cool way too...well except for the backfire.

I mean what's better than telling people that your top non-Japanese studio is "working on something everyone wants them to do" for your next gen console, and then saying it is top secret? And we've been having reports and speculation about this game since, iirc, 2011.



Nope, people in Austin were saying the same things before Wii U was Wii U.

Hahaha, are you serious man? You do realize Nintendo never said this. Go find them saying it and I'll be waiting. You won't because it was Paul Gale's BS rumor that said this. It's amazing that bullshit rumor spread so far with people on every forum saying they were working on something everyone wants them to do with apparently no one looking up the actual source.

I agree, but even Retro's own Metroid Prime 3 was heading down a slippery slope.

It was still a great game, and the type of game Nintendo rarely makes anymore.
 
I mean what's better than telling people that your top non-Japanese studio is "working on something everyone wants them to do" for your next gen console, and then saying it is top secret? And we've been having reports and speculation about this game since, iirc, 2011.

All which was totally based on unfounded speculation. We only heard official acknowledgment of Retro's newest game a month or so before E3.
 
Welp, I guess there is always next year's e3. I personally want a Metroid, but I don't want it from Retro. I feel like they completely nailed it with Prime 1, but got lost on what made Metroid by the time Corruption came. The quality was still outstanding, but it lost a bit of personality. They were probably burned the hell out, and understandably.
 
To all the people disappointed with the fact that Retro isn't working on Metroid, I maintain that DKCR was arguably Retro's best Metroid game from a gameplay standpoint, barring perhaps the first Prime. Segregated levels aside (which have beem increasingly common to the Prime series anyway...) DKCR had more Metroid-like mechanics and gameplay scenarios than the Prime games. It also provided a much more teeming actively packed world from moment to moment. As a "real" or "core" gamer I would personally take another DKCR over the increasingly generic conventions adopted by each new Prime game. That said, I would just as easily take Retro doing a side scrolling Metroid in vein of an old school reboot like DKCR over either a DK game or another Prime.

Ideally I'd like to see them work on a new IP, but I can't really sympathize with all the bitching and moaning about a second DKC game when their Metroid games were drifting into such questionable territory imo.
 
i think that people trust retro too much. Retro is not independent, nintendo is also there. I dont think that retro alone would have done things like metroid prime 1 or donkey kong country returns.
 
There are not enough facepalms in the world.

I don't see what's wrong with what he said. EAD Tokyo could have made a fantastic DKCR game if they wanted. And so could the NSMBU team. The level design is not the problem with the NSMB series. Of course I definitely didn't want Tokyo on it.
 
Hahaha, are you serious man? You do realize Nintendo never said this. Go find them saying it and I'll be waiting. You won't because it was Paul Gale's BS rumor that said this. It's amazing that bullshit rumor spread so far with people on every forum saying they were working on something everyone wants them to do with apparently no one looking up the actual source.
.

You're right.

So I guess the gnashing of teeth isn't really warranted. Retro made a sequel to a million selling franchise, so why the upset if Nintendo didn't promise anything more?
 
To all the people disappointed with the fact that Retro isn't working on Metroid, I maintain that DKCR was arguably Retro's best Metroid game from a gameplay standpoint, barring perhaps the first Prime. Segregated levels aside (which have beem increasingly common to the Prime series anyway...) DKCR had more Metroid-like mechanics and gameplay scenarios than the Prime games. It also provided a much more teeming actively packed world from moment to moment. As a "real" or "core" gamer I would personally take another DKCR over the increasingly generic conventions adopted by each new Prime game. That said, I would just as easily take Retro doing a side scrolling Metroid in vein of an old school reboot like DKCR over either a DK game or another Prime.

Ideally I'd like to see them work on a new IP, but I can't really sympathize with all the bitching and moaning about a second DKC game when their Metroid games were drifting into such questionable territory imo.
this post confuses me greatly.
 
Some of the thoughts that went through my mind when they first showed off the game:

- Oh god not another Donkey Kong game.
- I wanted something new.
- It looks like the last game but in HD.
- This doesn't show off the power of the system.
- This doesn't show off the controller.
- There are way too many 2D games coming out for the Wii U.
- This game won't attract attention or sell systems.
- It doesn't feel that long ago since the last one came out.
- The game will probably be good but....
 
this post confuses me greatly.
It's not that confusing. Window dressing aside, DKCR had more sound mechanics and environmental interaction for a traditional Metroid experience than the Prime games. Shift the tone from cartoon jungle to creepy other-world and design levels around a connected map instead a linear stage by stage progression and you'd have 10 times the Metroid game that Echoes or Corruption were, possibly even Prime.
 
I don't see what's wrong with what he said. EAD Tokyo could have made a fantastic DKCR game if they wanted. And so could the NSMBU team. The level design is not the problem with the NSMB series. Of course I definitely didn't want Tokyo on it.

I shouldn't have to say this, but Donkey Kong Country as a series isn't loved and adored for its gameplay. It's loved and adored for having gameplay that seamlessly meshes with the music, environments, and overall atmosphere to create a truly immersive experience. (This is why the absence of water levels in Returns wasn't seen as a mistake due to the gameplay opportunities they could have offered, but because they're serene, lovable environments that top off the world-building DKC has always excelled at. This is also why David Wise's involvement with TF is such a big fucking deal.)

Aptitude for level design means fuck all if a developer can't respect a franchise's world aesthetically. And EAD Tokyo already showed they're either incapable of respecting it or simply have no interest in doing so.

And the NSMBU team? You mean the team behind the most aesthetically-uninspired platformers of the generation? (aka the team that can't even be bothered to get new soundtracks for each game?)

You've got to be kidding me.
 
And the NSMBU team? You mean the team behind the most aesthetically-uninspired platformers of the generation? (aka the team that can't even be bothered to get new soundtracks for each game?)

You've got to be kidding me.

I'm sure they could pull it off if they wanted to. That franchise was selling like hot cakes without a ton of effort. After the burnout with NSMBU, I doubt that will happen again. I don't doubt that one of Nintendo's in-house teams could pull off something amazing. If you don't think so, then you've got to be kidding me.
 
To all the people disappointed with the fact that Retro isn't working on Metroid, I maintain that DKCR was arguably Retro's best Metroid game from a gameplay standpoint, barring perhaps the first Prime. Segregated levels aside (which have beem increasingly common to the Prime series anyway...) DKCR had more Metroid-like mechanics and gameplay scenarios than the Prime games. It also provided a much more teeming actively packed world from moment to moment. As a "real" or "core" gamer I would personally take another DKCR over the increasingly generic conventions adopted by each new Prime game. That said, I would just as easily take Retro doing a side scrolling Metroid in vein of an old school reboot like DKCR over either a DK game or another Prime.

Ideally I'd like to see them work on a new IP, but I can't really sympathize with all the bitching and moaning about a second DKC game when their Metroid games were drifting into such questionable territory imo.

That is just nonsensical. You see whatever you want to see guy. Let the real Metroid team make a damn 2D Metroid. Let Retro stick to emulating Western archetypes.
 
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