Retro Studios working on fucking Donkey Kong

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Retro Studios is working on yet another Nintendo kiddy 2D game and you guys expect us to be happy?
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Please be joking, you fool. The best platformer of last gen gets a sequel! You should be crying tears of joy. I understand you making the thread in the heat of the moment, it was some crazy moments and the hype was out of all proportions - Even I expected something else - but get the fuck over it already.
 
Pushing DK makes a lot of sense.

Nintendo's strategy is to characterize Wii U as much as possible. It striked me several times this year:

- Year of Luigi, hero of his own 2D game
- Return of Princess Peach as a playable character in a Mario
- Toad heralded by the producer as the character for experts
- WiiFit trainer gets a soul and kicks ass in Smash Bros
- Pikmins and Game & Wario make a come back and use the GamePad a core element of their game
- Link and Zelda join this lineup as the first HD remaster on the console

Donkey and Diddy Kong is the next bullet in this list. They are strong characters, heroes of one of the IP enjoying the most awareness in videogames. And the cast of bestiary and supporting friends in this game is coming straight from a Pixar movie.

That makes Donkey Kong super easy to market and reinforces Nintendo's overall brand differentiation.
Metroïd would not do that. No game using guns would do that.

I'm not saying Nintendo doesn't need a Metroïd, I'm saying it's a better strategy to prioritize DK over Metroïd in 2013, considering Wii U needs to sell a lot this Christmas. Only damper, a strategy focusing on a family audience is what makes the most sense for Nintendo, IF the console entry price is affordable for this audience.
 
The only thing we should be complaining about is the apparent extinction of the Kremlins... Or you can bitch about Nintendo not allowing Retro the resources to grow and support two teams. Either way, Donkey Kong Country is awesome and it takes a skilled team to make these games.
 
I got a WiiU on launch day.

I'm not buying any games for it, especially not Nintendo developed games (outside of New Mario Bros U at launch) and that's because there isn't anything for it.

I blame Nintendo. Announced games are not, "Cash in hand, I'm heading to the store." Announced games are just that, announced. They need released games for anyone to truly give a crap about the WiiU. Average Joes aren't scouring the internet looking at pending game release lists. It's one thing to have a slow season, it's another thing to have a slow launch that turned into a slow year. That doesn't help anyone, not Nintendo and definitely not the early adopters.

Right, but it's not that the number of software is suffering, just the timing of releases. From August, there'll be 9 exclusives before the end of the year, an average of over 1.8 exclusive games per month released in NA. The system will have 16 exclusives to chose from, too. It's not the greatest situation to be in, but it's certainly better than right now.

Sure the 3 months since the last first party game hasn't been super fun, and delays are never great fun, but if it means they can keep up the pace of software into next year at about 1 first party game per month I can survive.
 
That's a valid argument. I'm cynical over whether families want to buy the Wii U now most parents and young kids alike seem to prefer the iPad, and as such I think focusing on core gamers is more viable, but IF there still are lots of families that want one, it would be a great idea to have that recognizable roster out for the holiday season.
 
The only thing we should be complaining about is the apparent extinction of the Kremlins... Or you can bitch about Nintendo not allowing Retro the resources to grow and support two teams. Either way, Donkey Kong Country is awesome and it takes a skilled team to make these games.
I still think they have two teams. There's supposedly well over a hundred people working at Retro, surely they're not all working on a relatively low key direct sequel to their last game.
 
Pushing DK makes a lot of sense.

Nintendo Wii U strategy is to characterize Wii U as much as possible. It striked me several times this year:

- Year of Luigi, hero of his own 2D game
- Return of Princess Peach as a playable character in a Mario
- Toad heralded by the producer as the character for experts
- WiiFit trainer gets a soul and kicks ass in Smash Bros
- Pikmins and Game & Wario make a come back and use the GamePad a core element of their game
- Link and Zelda join this lineup as the first HD remaster on the console

Donkey and Diddy Kong is the next bullet in this list. They are strong characters, heroes of one of the IP enjoying the most awareness in videogames. And the cast of bestiary and supporting friends in this game is coming straight from a Pixar movie.

That makes Donkey Kong super easy to market and reinforces Nintendo's overall brand differentiation.
Metroïd would not do that. No game using guns would do that.

I'm not saying Nintendo doesn't need a Metroïd, I'm saying it's a better strategy to prioritize DK over Metroïd in 2013, considering Wii U needs to sell a lot this Christmas. Only damper, a strategy focusing on a family audience is what makes the most sense for Nintendo, IF the console entry price is affordable for this audience.

They're selling all these things to people who most likely already bought the console. Early adopters, especially Nintendo fans, buy the console early because they know what they'll most likely get and it's most likely what these people want. I always buy Nintendo's consoles because I'm a diehard Zelda fan.

People who casually game and want the maddens, GTA's and other random games aren't going to get a WiiU for Donkey Kong. The number of people who buy consoles for games outside of Nintendo 1st party titles far outnumber the people who buy it for Nintendo 1st party titles. A new IP from Retro that could capture the interest of a large segment of gamers would have been smart. Think about it, how many Wii's were in homes when DKCR was released? I'm guessing over 100 million and how many did it sell, around 5 million. Those are great figures but the WiiU hasn't even sold 4 million consoles yet. Tropical Freeze won't sell as well as some people are making it out to be, the consoles aren't there. It sure as hell isn't a system seller either, not a chance.

I'm not hating on Nintendo, Retro or DKCR, I'm just being a realist.
 
Right, but it's not that the number of software is suffering, just the timing of releases. From August, there'll be 9 exclusives before the end of the year, an average of over 1.8 exclusive games per month released in NA. The system will have 16 exclusives to chose from, too. It's not the greatest situation to be in, but it's certainly better than right now.

Sure the 3 months since the last first party game hasn't been super fun, and delays are never great fun, but if it means they can keep up the pace of software into next year at about 1 first party game per month I can survive.

And that's because of poor planning on Nintendo's part.

Look, I like my WiiU and I know it's going to have some incredible games but Nintendo have their collective heads in the clouds. It's annoying as a fan to consistently hear the same nonsense from Nintendo. Just my opinion.
 
I'm not hating on Nintendo, Retro or DKCR, I'm just being a realist.
There are more than 4 millions Nintendo fans that usually buy a Nintendo console, for Nintendo first party games. Far more than that, and Nintendo needs to give them reasons to buy a Wii U. DK is one of them.
 
There are more than 4 millions Nintendo fans that usually buy a Nintendo console, for Nintendo first party games. Far more than that, and Nintendo needs to give them reasons to buy a Wii U. DK is one of them.

Hey Buddy,

reading comprehension. CONSOLES SOLD RIGHT NOW, it's less than 4 million.

If DKCR sold 5 million with over a 100 million Wii's in private residences, how in the world does nintendo plan on selling equal to or more than 5 million when there's less than 4 million WiiU's in private residences.

Sheesh.
 
They're selling all these things to people who most likely already bought the console. Early adopters, especially Nintendo fans, buy the console early because they know what they'll most likely get and it's most likely what these people want. I always buy Nintendo's consoles because I'm a diehard Zelda fan.

People who casually game and want the maddens, GTA's and other random games aren't going to get a WiiU for Donkey Kong. The number of people who buy consoles for games outside of Nintendo 1st party titles far outnumber the people who buy it for Nintendo 1st party titles. A new IP from Retro that could capture the interest of a large segment of gamers would have been smart. Think about it, how many Wii's were in homes when DKCR was released? I'm guessing over 100 million and how many did it sell, around 5 million. Those are great figures but the WiiU hasn't even sold 4 million consoles yet. Tropical Freeze won't sell as well as some people are making it out to be, the consoles aren't there. It sure as hell isn't a system seller either, not a chance.

I'm not hating on Nintendo, Retro or DKCR, I'm just being a realist.

There is nothing realistic in your analysis, sorry.
People buy Nintendo console for Nintendo titles.

If Nintendo is able to present something with wide appeal as Wii Sport and the remote, they sell 100 millions of consoles. If they are not, they sell way less (arouond 25 millions like the GC or 35 millions like the N64..?)
A new IP from Retro appealing to (what? us gamers?) would have even less impact of a first party recognizable and loved franchise 2d platformer that sold very well in the Wii era.

We can prefer a "core" game, a Metroid game or whatever to DK, but saying that it would have been better for sales is simply false

If we analize this under a sales perspective, we should complain that they are not pushing enough on Wii Fit and Party, not begging for Metroid
 
Pushing DK makes a lot of sense.

Nintendo's strategy is to characterize Wii U as much as possible. It striked me several times this year:

- Year of Luigi, hero of his own 2D game
- Return of Princess Peach as a playable character in a Mario
- Toad heralded by the producer as the character for experts
- WiiFit trainer gets a soul and kicks ass in Smash Bros
- Pikmins and Game & Wario make a come back and use the GamePad a core element of their game
- Link and Zelda join this lineup as the first HD remaster on the console

Donkey and Diddy Kong is the next bullet in this list. They are strong characters, heroes of one of the IP enjoying the most awareness in videogames. And the cast of bestiary and supporting friends in this game is coming straight from a Pixar movie.

That makes Donkey Kong super easy to market and reinforces Nintendo's overall brand differentiation.
Metroïd would not do that. No game using guns would do that.

I'm not saying Nintendo doesn't need a Metroïd, I'm saying it's a better strategy to prioritize DK over Metroïd in 2013, considering Wii U needs to sell a lot this Christmas. Only damper, a strategy focusing on a family audience is what makes the most sense for Nintendo, IF the console entry price is affordable for this audience.
Nintendo are also trying to lure people to the console. A very niche title like Metroid would not do that
 
There are more than 4 millions Nintendo fans that usually buy a Nintendo console, for Nintendo first party games. Far more than that, and Nintendo needs to give them reasons to buy a Wii U. DK is one of them.

Yes, but they also need to make games that appeal to a different aesthetic, and what studio would be better for that than Retro? They have their Mario team, Zelda team, Monster, Next Level, their Mario Kart studio, Good-Feel, etc. to make those "Nintendo games."

After hiring artists that work on sprawling environments and big-scale action adventure games, we all thought we were getting something along those lines. Frankly, the Wii U needs more games like that. Sure, we have X coming, but we all know that's going to be a niche title.

So what Nintendo needs is to take a bit of a financial risk and get Retro to make a game that is bigger in scope and (I hate this word) "mature" in aesthetic. Not another primary colored 2D platformer. I love those games, but Nintendo makes enough of them already.
 
Price drop with Wii Sports 2 pack-in, Mario Galaxy 3, new Zelda, and sales should pick up.

That's what I thought Nintendo would do this E3 to bring the thunder, but seems they're not quite ready yet. DCKR2 is a welcome game of course but not what most were hoping for.
 
I still think they have two teams. There's supposedly well over a hundred people working at Retro, surely they're not all working on a relatively low key direct sequel to their last game.

I don't see how a sequel to one of the most praised platformers of last gen starring one of the biggest video game characters of all time is low key. I hope they do have two teams, and I think they should be allowed to grow, but I don't know why they would be coy about working on other projects.
 
I personally think that a big reason of why they are going with this is that they are going to do a strong push of the brand, they are releasing the 3DS port along with this, its saves them cash on advertizing and the products are complementary so the WiiU can take some of that 3DS userbase.

Nobody is saying that the choice is dumb, maybe that its redudant after New Super Luigi, Yoshi and Mario3D. And no, there is no secret team, the preproduction for their next game probably began already, but the bulk of the team is pretty much commited to this. For what is worth, I think their next game will be diferent, Nintendo's plan seems to be releasing what they percieve to be the big guns, then the more "hardcore" stuff.
 
At least the price drop will definitely happen. There is no way they enter the holiday season at $350 for the Premium model.

Iwata has mentioned many times that he does not plan on having a price drop anytime soon. He says that the main reason people aren't buying the system is the lack of games, not the price.

Certainly a cheaper price would sell more systems, but I think he's right. Only time will tell.
 
There is nothing realistic in your analysis, sorry.
People buy Nintendo console for Nintendo titles.

If Nintendo is able to present something with wide appeal as Wii Sport and the remote, they sell 100 millions of consoles. If they are not, they sell way less (arouond 25 millions like the GC or 35 millions like the N64..?)
A new IP from Retro appealing to (what? us gamers?) would have even less impact of a first party recognizable and loved franchise 2d platformer that sold very well in the Wii era.

We can prefer a "core" game, a Metroid game or whatever to DK, but saying that it would have been better for sales is simply false

If we analize this under a sales perspective, we should complain that they are not pushing enough on Wii Fit and Party, not begging for Metroid

Please show me where I called for a Metroid game. I didn't. I'm fine with Retro doing whatever suits them, I'm just participating in a dialogue/debate about why some people aren't happy with it. It's not hard to see the other point of view. This whole mindset of Nintendo can do no wrong and we're supposed to just accept everything as gold is not the way my thought process works, especially not with vidoegames.

As for "Nothing realistic..."

Right, because the WiiU's sales figures really aren't where they're at right now and DKCR wasn't released on one of the best selling systems of all time with an insanely large install base. A reboot, mind you, whose sales pale in comparison to some other Nintendo franchises. Not saying 5 million is no slouch but I think some of you are seriously over-estimating the impact that Tropical Freeze will have on console sales for the WiiU.
 
Please show me where I called for a Metroid game. I didn't. I'm fine with Retro doing whatever suits them, I'm just participating in a dialogue/debate about why some people aren't happy with it. It's not hard to see the other point of view. This whole mindset of Nintendo can do no wrong and we're supposed to just accept everything as gold is not the way my thought process works, especially not with vidoegames.

As for "Nothing realistic..."

Right, because the WiiU's sales figures really aren't where they're at right now and DKCR wasn't released on one of the best selling systems of all time with an insanely large install base. A reboot, mind you, whose sales pale in comparison to some other Nintendo franchises. Not saying 5 million is no slouch but I think some of you are seriously over-estimating the impact that Tropical Freeze will have on console sales for the WiiU.

Game just won't be as big. They should rename Donkey Kong Country to Donkey Kong Neighborhood
 
After hiring artists that work on sprawling environments and big-scale action adventure games, we all thought we were getting something along those lines. Frankly, the Wii U needs more games like that. Sure, we have X coming, but we all know that's going to be a niche title.
You know, they could have just that, a once in a decade game as groundbreaking as Metroïd Prime was, and it would still not find an audience. PS4 and xBone are launching in Q4. The audience for these consoles, the one that could buy a new Metroïd, won't buy a Wii U for it. They won't have the money, they are already saving hundreds of dollars for next next gen consoles. Families though, they may be tempted by all these famous family friendly characters on the cheaper Wii U. That's Nintendo's plan.
 
You know, they could have just that, a once in a decade game as groundbreaking as Metroïd Prime was, and it would still not find an audience. PS4 and xBone are launching in Q4. The audience for these consoles, the one that could buy a new Metroïd, won't buy a Wii U for it. They won't have the money, they are already saving hundreds of dollars for next next gen consoles. Families though, they may be tempted by all these famous family friendly characters on the cheaper Wii U. That's Nintendo's plan.

Oh, I understand Nintendo's plan completely, but understanding their direction and being happy about it are two different things. I just have a hard time believing that Nintendo doesn't have enough studios to make those "family friendly" games without needing Retro to help them.

Basically, I want Retro to work on a game on the scale of Metroid Prime again. Let the Mario Karts, 3D Worlds, and Wii Parties fund it if needed. They are focusing too much on the short term right now. Satisfying the "core" crowd at least a little bit is the only way to ensure a safety net for the company that will last for years to come.


EDIT: I'm not saying I want Nintendo to pull a Naughty Dog and switch from having bright, "family friendly" games to only having darker games that appeal to an older audience. I just want them to expand a bit. They can continue making their Marios and Kirbies (in fact, I want them to), but they need to realize that they need to expand into other waters as well.
 
Oh, I understand Nintendo's plan completely, but understanding their direction and being happy about it are two different things. I just have a hard time believing that Nintendo doesn't have enough studios to make those "family friendly" games without needing Retro to help them.
I understand your point. I assume they believe Retro is the most talented studio they have to make this DK an AAA platformer, and that it is strategical for them to stand out with this game, in the midst of platformers that pop up with indies on emergent platforms.

Retro has the ability to raise people expectations in a platformer to new standards.
Standard you can find on Wii U, as opposed to games that will come out on Ouya and whatever comes out from Google and Apple.
Because Nintendo also needs to cover its ass from this growing competition.
 
Iwata will be gone soon. Just imagine someone who understands the need for quality AND quantity taking his place.

You could have the A tier stuff built on Nintendo's most prominent IPs, while B tier games built on forgotten or less prominent IPs are handled by talented but smaller devs on lower budgets. That way something like a Donkey Kong sequel would go to the B group while the A group get to focus on big budget, demanding titles like X or a new Metroid.

How does that sound`?
 
Iwata will be gone soon. Just imagine someone who understands the need for quality AND quantity taking his place.

You could have the A tier stuff built on Nintendo's most prominent IPs, while B tier games built on forgotten or less prominent IPs are handled by talented but smaller devs on lower budgets. That way something like a Donkey Kong sequel would go to the B group while the A group get to focus on big budget, demanding titles like X or a new Metroid.

How does that sound`?

It sounds exactly like what they are doing right now.
 
I have at least 3 friends that will buy a Wii U because DKCR2. And I think that parents who will buy games for their kids also recognize these kind os mascots. This is why Nintendo games keeps seeling, because it's great franchises that are recognized by everyone. Don't know what to buy? Buy Mario/Sonic/DK!

Here in Brazil we have an.. ."artist" called Xuxa. She was Pele's girlfriend (lol) beforte she starred a kids TV show. She is VERY famous, made my childhood more happy. But she doesn't make TV show for kids anymore, just some DVD. And yet, every single kid party that I go I listen Xuxa's songs - even if the children even doesn't know her anymore!

Her "Congratulation song" is 20 years old and, yet, we hear all the time - even in schools!

Why? Because parents still thinks that children like her and it's "right" for them. Even if they couldn't care less =P

DK/Mario/Sonic are like Xuxa. =P

8n5z06ip0a11rh42770vlymrb.jpg

OH SHIT XUXA! lol
She became also really famous in Spain as she had a tv programme here in Telecinco. The most sexy kids programme ever, and that was good lol
 
Iwata has mentioned many times that he does not plan on having a price drop anytime soon. He says that the main reason people aren't buying the system is the lack of games, not the price.

Certainly a cheaper price would sell more systems, but I think he's right. Only time will tell.

What is the point of a price drop when retailers themselves seem to sell Wii U's at sale prices all the time.
 
Iwata will be gone soon. Just imagine someone who understands the need for quality AND quantity taking his place.

You could have the A tier stuff built on Nintendo's most prominent IPs, while B tier games built on forgotten or less prominent IPs are handled by talented but smaller devs on lower budgets. That way something like a Donkey Kong sequel would go to the B group while the A group get to focus on big budget, demanding titles like X or a new Metroid.

Metroid doesn't need high budget treatment. There's a pretty low ceiling for an exploration adventure game like that, unless you want to change it to pure action, which would just annoy its fanbase.

However, I still think Nintendo is making a big mistake with the Wii U's software line up. It'd be fine if they were a third party, but it really seems like they least well rounded and ambitions line up ever as a first party.
 
I shouldn't have to say this, but Donkey Kong Country as a series isn't loved and adored for its gameplay. It's loved and adored for having gameplay that seamlessly meshes with the music, environments, and overall atmosphere to create a truly immersive experience. (This is why the absence of water levels in Returns wasn't seen as a mistake due to the gameplay opportunities they could have offered, but because they're serene, lovable environments that top off the world-building DKC has always excelled at. This is also why David Wise's involvement with TF is such a big fucking deal.)

Aptitude for level design means fuck all if a developer can't respect a franchise's world aesthetically. And EAD Tokyo already showed they're either incapable of respecting it or simply have no interest in doing so.

I never even thought of that. Now I know why I kept thinking "man, this is a very well constructed game" while at the same time feeling absolutely nothing. At some times it even felt kinda Konami / Treasure-ish, and yet it still didn't grab me.

Well, that, and the fact that I realized how much I actually hate minecart and blast barrel levels. These days they just remind me of one-button endless runner iOS type games, very restrictive in the way they have to be played.

I'm glad that other people seem to enjoy it so much, though, because again, I think it felt very well put together.
 
Exactly. Donkey Kong appeals mostly to the same people as Mario and other colorful Nintendo IPs.
What Nintendo needs is diversity in their lineup. They need games that pull a broader audience than just the classic Nintendo fans. A dark ego action adventure like Metroid Prime would´ve been a very good start.

They built a console that won't appeal to the audience you have in mind. Nintendo can make Metroid, publish Bayo 2, and produce new IP that appeal to the pubescent male, but it's not going to change much.

Wii U is a console that could appeal to Nintendo fans, kids, and casuals. It's never going to be the main hardcore console because of its lack of horsepower and controller.

Personally, that's fine with me because:
-I'm a Nintendo fan
-There will be two other next-gen consoles, as well as PC, that serve up those other types of games

Now, Nintendo has been very successful focusing on that kid/casual/nintendocore audience in the past. However, Wii U has really failed on that front so far, and I doubt it ever brings the casuals in...the tablet controller just doesn't click with them. I imagine Nintendo knows this, and just wants to salvage some sort of profit on the console before pulling the plug after about four years and replacing Wii U/3DS with a single device.
 
Iwata will be gone soon. Just imagine someone who understands the need for quality AND quantity taking his place.

You could have the A tier stuff built on Nintendo's most prominent IPs, while B tier games built on forgotten or less prominent IPs are handled by talented but smaller devs on lower budgets. That way something like a Donkey Kong sequel would go to the B group while the A group get to focus on big budget, demanding titles like X or a new Metroid.

How does that sound`?

It sounds stupid; take that nonsense about Donkey Kong not being an "A-tier game" out of here. Donkey Kong is a far more popular IP than Metroid.


Donkey Kong Country Returns release dates:

NA November 21, 2010
AUS December 2, 2010
EU December 3, 2010
JP December 9, 2010

World wide sales as of March 2011: 4.96 million


Metroid Prime 3

NA August 27, 2007
EU October 26, 2007
AUS November 8, 2007
JP March 6, 2008

World wide sales as of March 2008: 1.31 million


With the exception of Japan, Metroid Prime 3 had far more time on the market before the end of it's first financial year than Donkey Kong Country Returns did, and yet DKCR sold nearly FOUR times as many copies.

I adore the Metroid series, but people here need to stop being selfish, just because they aren't getting the game they want. The Donkey Kong franchise is more popular than Metroid, and it's far more deserving of a new game. Why is Retro working on three consecutive Metroid games OK, but working on two consecutive Donkey Kong games some kind of crime? You want another new Metroid game? Wait. Donkey Kong fans have been waiting for the return of traditional Donkey Kong 2D platformers since Donkey Kong Country 3, in 1996.
 
You know, they could have just that, a once in a decade game as groundbreaking as Metroïd Prime was, and it would still not find an audience. PS4 and xBone are launching in Q4. The audience for these consoles, the one that could buy a new Metroïd, won't buy a Wii U for it. They won't have the money, they are already saving hundreds of dollars for next next gen consoles. Families though, they may be tempted by all these famous family friendly characters on the cheaper Wii U. That's Nintendo's plan.

What sucks is we won't get a Metroid experience, which can't be found on any other system. I don't see why we can't get both.
 
What sucks is we won't get a Metroid experience, which can't be found on any other system. I don't see why we can't get both.
It's a Tier 2 game for Nintendo, that is why. Now you can get an idea of my feelings with Wave Race only being a Tier 3 game :-/
 
Iwata will be gone soon. Just imagine someone who understands the need for quality AND quantity taking his place.

You could have the A tier stuff built on Nintendo's most prominent IPs, while B tier games built on forgotten or less prominent IPs are handled by talented but smaller devs on lower budgets. That way something like a Donkey Kong sequel would go to the B group while the A group get to focus on big budget, demanding titles like X or a new Metroid.

How does that sound`?

And how is Metroid more prominent than Donkey Kong?

It sounds exactly like what they are doing right now.

Also this!

I found it funny that people are saying DKCTF is a safe game, when no one thought MP3 was a safe game for the Wii, oh the bias.
 
It's a Tier 2 game for Nintendo, that is why. Now you can get an idea of my feelings with Wave Race only being a Tier 3 game :-/

My question- what will Nintendo have in their portfolio for next fall? Smash, Bayo and X? Two hardcore titles with even less selling potential than Metroid?
 
My question- what will Nintendo have in their portfolio for next fall? Smash, Bayo and X? Two hardcore titles with even less selling potential than Metroid?

We don't know the full picture.

So I'm going to throw this out there

Does it really matter if this game sells systems?

Is that a question we ask ourselves in every other thread?

It's only a logical point to justify why they made this game.

But in all honesty I would take DKCTF over MP 4 any day of the week.
 
I found it funny that people are saying DKCTF is a safe game, when no one thought MP3 was a safe game for the Wii, oh the bias.
To be fair Metroid isn't a very successful franchise. Also, Metroid Prime had weight on its shoulders. It had to be the game that defined the FPS genre on the Wii.

Platformer on a Nintendo console? Easy peasy.
 
Wii U is a console that could appeal to Nintendo fans, kids, and casuals. It's never going to be the main hardcore console because of its lack of horsepower and controller.[/B]

Totally wrong. We need a definition of what hardcore means. I know what you mean. You mean Wii U is not the prefered console of the dudebro crowed, who likes to play CoD/Uncharted/GofWar above anthing else. Those people are not "hardcore", sorry ^_^

It's not the problem that Wii U is not for hardcore gamers, it's just that the PS3 and Xbox360 were casual as hell consoles. Dumbed down experiences left and right (and occasonally some good stuff like Demon Souls and such).

If anthing the Wii U is gonna be too hardcore for most, just like the Wii was.

The Wii was the most hardcore console last gen:


- waggling and rolling in Donkey Kong Country Returns - one of the hardest games last gen - just like it's nothing (and it really isn't) and 200%ig the game without whining about its controls = HARDCORE

- playing FPS with IR pointer controls (Conduit, Golendeye, Cod for Wii), spending time to find the right settings among the dozens of fine-tuning options and then convincingly curshing the dual analog crowd= HARDCORE

- playing a game with near 1:1 sword movement, even for long hours and enjoying it to the fullest, eventhough you need to put some extra effort/stamina in it to get that "next-generation" gameplay awesomeness = HARDCORE

- actually moving your body and excersising physical activity to control/beat a game that's never been done before (Wii Sports/Wii Sports Resort) = HARDCORE

If anthing the next Zelda, for example, will have to be toned down because apparently it was too hardcore for the "hardcore" - LOL - crowd.

Still, it's nice to have all the options that made the Wii so awesome availabe for the Wii U as well, but it's really just not suitable for all those dudebro pussies/pseudo-hardcore gamers out there. No offence, we all like different things, but I myself prefer gaming on (Nintendo's) hardcore machines.
 
My question- what will Nintendo have in their portfolio for next fall? Smash, Bayo and X? Two hardcore titles with even less selling potential than Metroid?
We saw a Wii Sports Gold demo at a previous E3, I would bet they will have a sequel to this game ready for next year. Beyond that, I have no clue on wich games they will prioritize.
 
And how is Metroid more prominent than Donkey Kong?



Also this!

I found it funny that people are saying DKCTF is a safe game, when no one thought MP3 was a safe game for the Wii, oh the bias.

The difference being Prime 3 was this massively immersive experience that I couldn't put down whereas DKCR was a fun game that I could play in small chunks with my wife. Nintendo has plenty of these types of light experiences but are sorely lacking in games that entertain and enthrall for hours. Retro delivered that with all three Prime games. By not giving us just one of these experiences this year, Nintendo is further alienating its core fan base and sort of negating the purpose of having this system in the first place. Nobody has talked about how perfect the tablet would be for scanning in Metroid or aiming. How does the tablet enrich the user experience in DKCR? Please tell me. This should have been a quick Wii sequel. Instead, Nintendo are further refusing to show us why the tablet or HD visuals matter.
 
The difference being Prime 3 was this massively immersive experience that I couldn't put down whereas DKCR was a fun game that I could play in small chunks with my wife. Nintendo has plenty of these types of light experiences but are sorely lacking in games that entertain and enthrall for hours. Retro delivered that with all three Prime games. By not giving us just one of these experiences this year, Nintendo is further alienating its core fan base and sort of negating the purpose of having this system in the first place. Nobody has talked about how perfect the tablet would be for scanning in Metroid or aiming. How does the tablet enrich the user experience in DKCR? Please tell me. This should have been a quick Wii sequel. Instead, Nintendo are further refusing to show us why the tablet or HD visuals matter.

Prime 3 was boring, I didn't even finish it. Whereas DKC3 immersed me with its creative gameplay and colorful environments. See how opinions work? You got 3 Metroid Prime games. Now let us get a couple of DKCR games in peace.
 
Thread title gets a chuckle out of me every time I see it. I love how it, with just one word, turns a statement of a fact into an attitude towards said fact.
 
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