Retro Studios working on fucking Donkey Kong

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So.... At what point did NeoGaf do a complete °180 towards the oh so beloved DKCR?

In terms of loving the first game and not liking this one?

I don't think anyone hates this game or thinks it will be bad. Just not the game some wanted. I think DKCR: TF will be a great game quality wise. I might even enjoy playing it at some point. However there are far to many platformers coming this holiday or already out on the system . Retro Studios was looked to by some as the be THE studio to make something that Nintendo studios in Japan either couldn't or simply wouldn't make given that it was a western studio. So hopes were put on them. Especially with the third party situation thew way it is. That I think is the core of the disappointment people have toward the new DKCR game.
 
I still find it sort of pathetic a sequel to one of the best games of last gen inspired far more anger than 3DWorld's reveal did. The most I can see wrong with it is that it's just furthering the Wii U's lack of genre variety, but as a product in-itself it's going to be fantastic and probably set itself apart from its genre-competition as Returns did.

?

for every 1 'hate' post, there are 10 'I'm happy about this, dkc is so awesome' posts. The reception here is pretty positive given that it is a pretty straightforward sequel.

Personally, I didn't care for DKCR on wii, so I'll be skipping this one.
 
If MonolithSoft can work on something like X and a 3DS game at the same time, I bet Retro is probably doing the same. That might be where the Metroid game is....I'd love to see a Retro Studios 2d Metroid.
 
If MonolithSoft can work on something like X and a 3DS game at the same time, I bet Retro is probably doing the same. That might be where the Metroid game is....I'd love to see a Retro Studios 2d Metroid.

But they're not. It doesn't matter what they could do or couldn't. They've said Donkey Kong Country: Tropical Freeze is their only project right now and that's all that matters.
 
I'm so glad they are working on this and not some crumby new ip with a mature look appealing to western audiences. If there is one thing lacking on Nintendo systems its colorful, family friendly mascot titles. System seller, that's what this is.

Donkey Kong Country was the biggest selling game of the Super Nintendo right after Super Mario World.

And it was a Western game that appealed to western audiences, just as the new DKCR and its 3DS port did. It's also a tough as nail platformer in spite of its family friendly look.

The "mature looks" begging is so tiring, yet another variant of the "Nintendo is kiddie crap".

"Mature looks", "new ip" is so superficial, what matters is the game itself.
 
?

for every 1 'hate' post, there are 10 'I'm happy about this, dkc is so awesome' posts. The reception here is pretty positive given that it is a pretty straightforward sequel.

Personally, I didn't care for DKCR on wii, so I'll be skipping this one.
There is a significant amount of the hate due to not being what people wanted online, but even if this thread's title wasn't a clue a significant portion GAF at the time of its announcement did have a decidedly negative reaction towards it. I'm not really sure how you couldn't notice this, otherwise the debate for the past few pages wouldn't have been happening in the first place.
 
I love Metroid Prime, but let's be honest: DKC Returns is way more fun than any of them (MP1 may be a better total experience though).

Nope. Not even close, not even remotely in the same field. MP1 is one of the greatest games of all time. DKC:R falls into the realm of unenjoyable platformers for me. Ones where it's not about skill but memorizing levels. For me the whole DKC series falls into this, haven't liked the series since the SNES days.


Still really disappointed by this news, probably the biggest disappoint from E3 for me. Hopefully we don't have to wait another 3 years for their next game, which can't possibly be a 3rd DKC.

Awesome adventure game place.
 
I dont know how I feel about being able to turn in mid air.

You could in the original SNES games, so changing that would be sacrilege. Also, it's a platformer. Not being able to turn in mid air would be weird.

I was hoping Retro was working on something else, something such as Metroid Prime 4, but since David Wise is composing the soundtrack, they are forgiven. :)
 
They were also the equal top developers graphically on the Wii - Prime 3 was absolutely untouched at the time, and better looking than most PS360 games at the time, bar resolution.

Yeah... Not even close.
I'm inclined to agree that Corruption looked better than most PS360 games (resolution aside) at the time that it was released. Skytown looked incredible:

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ibgBtx4LJkWRMO.gif
 
There is a significant amount of the hate due to not being what people wanted online, but even if this thread's title wasn't a clue a significant portion GAF at the time of its announcement did have a decidedly negative reaction towards it. I'm not really sure how you couldn't notice this, otherwise the debate for the past few pages wouldn't have been happening in the first place.

But very few people are actually hating on DK.

Sure there is this weird anger over an imaginary Retro opus that we won't see because they made DKCRTF instead, but that doesn't mean DK being hated on.

What I see way more than hate are reactions going from apathy to big time happiness over DK itself.

Now the new Mario 3D platformer, yeah there was some game hate there.
 
I'd just like to clarify that I'm not hating on DKC or anything. From the SNES titles to the Retro Wii one, they're all well made, beautiful looking games. I just do not enjoy the DKC style of platformer. It just is not for me.
 
Metroid Prime was a nice game for its art design and cool design concepts like those seen in Skytown, yet Skytown is also my biggest example of how I grew to hate MP3, it was the hugest pain in the ass to get around and of course I ended up backtracking and traversing that entire place in every direction several times over.

They made a decent game with Prime, had a ton of fantastic ideas left over that ended up making Prime 2 the best in the series, and then seemed completely burnt out by Prime 3. The artistic concepts were there, but everything just seemed to fall flat like they just didn't care anymore about the game design. If it's any indication, Tropical Freeze will blow everyone away, but heaven help us if they make one more.

Even the second DKC game is hailed as the best unanimously, this game seems to have a lot of good patterns in its favor. GAF should seriously hold their tongue on this one and quit whining.
 
I want Retro to work on DCKR3 after this one. And I haven't even played the first one yet which I'm about to get for 3DS. They can work on Metroid after the finish the DK trilogy. DK deserves some love too...
 
I didn't want them to do another Metroid and I enjoyed DKCR a decent amount, but I can't help but be disappointed by this as well. It was a new system so I was expecting them to do something new. Doesn't help either that I don't have a ton of love for the DK franchise as a whole either. It's a pity.
 
I want Retro to work on DCKR3 after this one. And I haven't even played the first one yet which I'm about to get for 3DS. They can work on Metroid after the finish the DK trilogy. DK deserves some love too...

Ideally, long term they should be looking at expanding to two or three teams. Maybe the financial success of DK will help facilitate that. Or maybe even a new Retro Studio somewhere else - just like Monolith did with Monolith Kyoto.
 
I want Retro to work on DCKR3 after this one. And I haven't even played the first one yet which I'm about to get for 3DS. They can work on Metroid after the finish the DK trilogy. DK deserves some love too...

HELL FUCKING YEAH!

I also got the perfect name for it:

Donkey Kong Country: Pirates Curse
(Hey Retro, if you are reading this - you can use the name for free! ^_^)

Pirates and Kremlings will be back in this one.
 
Maybe the financial success of DK will help facilitate that.

I'm really curious to see how this game does given the low install base of the wii u and whether it will drive sales.

I'm pretty sure it will do ok though as the worst case scenario is that sales are poor for wii u version, but the 3ds version sells at least as well as DKCR.*

* I know no 3ds version has been announced, but we all know it will come.

When the game comes out a lot of crows will be eaten.

Doubt it. A 2d DKC platformer is a 2D DKC platformer, the room for surprise is limited.
 
I'm really curious to see how this game does given the low install base of the wii u and whether it will drive sales.

I'm pretty sure it will do ok though as the worst case scenario is that sales are poor for wii u version, but the 3ds version sells at least as well as DKCR.*

* I know no 3ds version has been announced, but we all know it will come.




Doubt it. A 2d DKC platformer is a 2D DKC platformer, the room for surprise is limited.

LoL, of course it will drive sales!! It's a motherfuckin' Donkey Kong Country Returns sequel for which even David Wise (the snes trilogy's orignal composer) came back :D

And for a 3DS Version --- errr no. The 3DS could barely handle the Wii Version (half the framerate, less details).
 
LoL, of course it will drive sales!! It's a motherfuckin' Donkey Kong Country Returns sequel for which even David Wise (the snes trilogy's orignal composer) came back :D

I hope so.

And for a 3DS Version --- errr no. The 3DS could barely handle the Wii Version (half the framerate, less details).

I'm sure there will be a handheld version eventually. I guess it might be on the 3DS2.
 
Nintendo says a lot of things, to be fair.

Their staff level agrees with them.

Also what would people say is the level of sales where making DK again was a mistake? If it sells less than MP1, 2, and 3 this time? Also outside of the Wii U needing games this sequel would make a lot more sense on the 3DS.
 
When the game comes out a lot of crows will be eaten.

I doubt the game is going to come out and not be a DK game.

There's not really any crow to serve, people who aren't happy with the announcement aren't saying it's going to be a bad game. Many aren't saying they aren't going to enjoy it. It's just not what people wanted Retro to work on.
 
BUT WHY ARE THEY STILL NOT USING THE KREMLINGS? AND WHY NOT USING THE AMBIENTATION OF THE SNES GAMES MORE?... i am sorry retro, but in dkcr you can sometimes feel the " why i jumping into those stupid enemies with no personality in this stupid, out of context, stage..."
 
Their staff level agrees with them.

Also what would people say is the level of sales where making DK again was a mistake? If it sells less than MP1, 2, and 3 this time? Also outside of the Wii U needing games this sequel would make a lot more sense on the 3DS.

Then Metroid would have probably sold proportionally worse while costing disproportionately more to make.
 
Then Metroid would have probably sold proportionally worse while costing disproportionately more to make.

Actually I don't think they should have worked on Metroid at all. The series needs a break after how Other M bombed and shot a lot of credibility out of the series. I think they should have done some other IP revival like Sakurai did with Kid Icarus if a new IP was off the table. And no I don't think it had to be a gritty dark shooter either.
 
BUT WHY ARE THEY STILL NOT USING THE KREMLINGS? AND WHY NOT USING THE AMBIENTATION OF THE SNES GAMES MORE?... i am sorry retro, but in dkcr you can sometimes feel the " why i jumping into those stupid enemies with no personality in this stupid, out of context, stage..."

I prefer the old DKC aesthetics too, but we're in the minority.
 
Donkey Kong Country was the biggest selling game of the Super Nintendo right after Super Mario World.

And it was a Western game that appealed to western audiences, just as the new DKCR and its 3DS port did. It's also a tough as nail platformer in spite of its family friendly look.

The "mature looks" begging is so tiring, yet another variant of the "Nintendo is kiddie crap".

"Mature looks", "new ip" is so superficial, what matters is the game itself.

Agree. DKCR was no kiddie game. That game kicked my ass and I have been playing platformers for years. Just because the game looks colorful and cheerful that doesn't mean it is only designed for kids. Mario games are a prime example of that.
 
Actually I don't think they should have worked on Metroid at all. The series needs a break after how Other M bombed and shot a lot of credibility out of the series. I think they should have done some other IP revival like Sakurai did with Kid Icarus if a new IP was off the table. And no I don't think it had to be a gritty dark shooter either.

Yep, either new IP or something like Mach Rider or StarTropics that would allow them enough creative freedom to almost be a new IP. Metroid Prime 4 would have been only moderately less disappointing to me.
 
BUT WHY ARE THEY STILL NOT USING THE KREMLINGS? AND WHY NOT USING THE AMBIENTATION OF THE SNES GAMES MORE?... i am sorry retro, but in dkcr you can sometimes feel the " why i jumping into those stupid enemies with no personality in this stupid, out of context, stage..."

It's weird, over in Mario threads people are itching for Wart to return and Bowser to stop showing up!

And I'd much rather a Monster developed Donkey Kong Land Returns than a butchered port.
 
Yo, this is the saltiest ass thread title in the world

I'm gonna be cracking up at this thread when I'm playing the sequel to one of finest 2d platformers in 15 years, with new David Wise music and normal controls.
 
But "everything" (enemies, bosses, many stages...) is out of place in dkcr apart from donkey kong itself... he is just "lost" in there, and he needs to go back "home". Enemies on the nes games were epic, on dkcr they were an embarrassment in comparation... and sometimes the ambientation in dkcr...

"I prefer the old DKC aesthetics too, but we're in the minority"

NO, what? how is that even possible? people?
 
In terms of loving the first game and not liking this one?

I don't think anyone hates this game or thinks it will be bad. Just not the game some wanted. I think DKCR: TF will be a great game quality wise. I might even enjoy playing it at some point. However there are far to many platformers coming this holiday or already out on the system . Retro Studios was looked to by some as the be THE studio to make something that Nintendo studios in Japan either couldn't or simply wouldn't make given that it was a western studio. So hopes were put on them. Especially with the third party situation thew way it is. That I think is the core of the disappointment people have toward the new DKCR game.

Yup if this is there only game coming in the next 2 or 3 years is such a wasted 3 years after DKCR. They should have been working on a game build for the WiiU taking advantage of the WiiU gamepad, I just dont see how a platformer will push the WiiU gamepad.

If Nintendo doesnt wanna get into the mature FPS and shooter race, why are they not making adventure games? The only announced 1st party adventure game is Zelda WW and its a HD remake. Star Fox and Metroid would have been perfect to bring at this point in the WiiU life.
 
BUT WHY ARE THEY STILL NOT USING THE KREMLINGS? AND WHY NOT USING THE AMBIENTATION OF THE SNES GAMES MORE?... i am sorry retro, but in dkcr you can sometimes feel the " why i jumping into those stupid enemies with no personality in this stupid, out of context, stage..."

Kindof funny how people are clamoring for them to to make a new IP, yet complain when they assert some creative freedom within existing franchises, and just wanting them to stick with the core material. While I don't think the enemies in DKCR were that great, the Kremlings weren't really very memorable either. The viking penguins actually looks like a huge improvement over both
 
Yup if this is there only game coming in the next 2 or 3 years is such a wasted 3 years after DKCR. They should have been working on a game build for the WiiU taking advantage of the WiiU gamepad, I just dont see how a platformer will push the WiiU gamepad.

If Nintendo doesnt wanna get into the mature FPS and shooter race, why are they not making adventure games? The only announced 1st party adventure game is Zelda WW and its a HD remake. Star Fox and Metroid would have been perfect to bring at this point in the WiiU life.

I'm honestly afraid at whats going to happen if they don't get some new IPs or revivals out soon because if Wii U doesn't pick up in a big way as conservative as Nintendo is, they'll probably sink back to making Mario and Mario spinoffs while focusing on 3DS. Well Sakamoto has to be working on something, but at this point with the way the 3DS lineup is looking I'm thinking it'll be a 3DS Metroid based more on Super Metroid because Nintendo is all about the throwbacks right now which is cool.
 
But "everything" (enemies, bosses, many stages...) is out of place in dkcr apart from donkey kong itself... he is just "lost" in there, and he needs to go back "home". Enemies on the nes games were epic, on dkcr they were an embarrassment in comparation... and sometimes the ambientation in dkcr...

They were big ugly crocodiles. And those too were alien to Donkey Kong at the time, who spent most of his time sitting at the top of a red construction girder throwing barrels at a fat plumber. Change is a good thing.
 
I don't really care what Retro's doing as long as it's good. I wasn't a huge fan of DKCR but this seems to have addressed my concerns with the game which was lack of normal controls. It looks a lot more fun than the first game well so I'm excited.

Kindof funny how people are clamoring for them to to make a new IP, yet complain when they assert some creative freedom within existing franchises
This is to be expected considering they're not the same people. Different folks, different strokes.

They were big ugly crocodiles. And those too were alien to Donkey Kong at the time, who spent most of his time sitting at the top of a red construction girder throwing barrels at a fat plumber. Change is a good thing.

Yeah, but DKC was way different than the games in the series prior. This game is along the same lines as DKC. I don't care about the enemies as much, but I do miss K. Rool
 
But "everything" (enemies, bosses, many stages...) is out of place in dkcr apart from donkey kong itself... he is just "lost" in there, and he needs to go back "home". Enemies on the nes games were epic, on dkcr they were an embarrassment in comparation... and sometimes the ambientation in dkcr...

"I prefer the old DKC aesthetics too, but we're in the minority"

NO, what? how is that even possible? people?

vs9AG.gif
 
But "everything" (enemies, bosses, many stages...) is out of place in dkcr apart from donkey kong itself... he is just "lost" in there, and he needs to go back "home". Enemies on the nes games were epic, on dkcr they were an embarrassment in comparation... and sometimes the ambientation in dkcr...

"I prefer the old DKC aesthetics too, but we're in the minority"

NO, what? how is that even possible? people?

ibgT0frwf4zxE9.gif
 
But "everything" (enemies, bosses, many stages...) is out of place in dkcr apart from donkey kong itself... he is just "lost" in there, and he needs to go back "home". Enemies on the nes games were epic, on dkcr they were an embarrassment in comparation... and sometimes the ambientation in dkcr...

"I prefer the old DKC aesthetics too, but we're in the minority"

NO, what? how is that even possible? people?
This is a great example of being blinded by nostalgia. I'm not even going to expand on the fact that there's nothing remarkable about DKC trilogy enemy designs (in fact I find them awful) because that's subjective, but enemies out of place? The tikis are tribal masks, they're pretty much at home in a jungle, they make as much sense as crocodiles. Same goes for the rest of the enemies and bosses, they're animals, what's so out of place about that? And what the hell was "epic" about DKCs enemies?
 
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