I'm all the sudden taking a liking to the idea of a touch panel controller. Before I was very close-minded about it thinking it would be too expensive and impractical. While I hardly know the price of one such "haptic touch panel" controller I would imagine it would be cheaper than once thought if it doesn't contain a complex screen with it. And I can't call it impractical if I've never even touched one before.
So let me be open-minded now. The idea, I'm guessing, is that (like with the black/blue Russian Revolution controller design) that somehow lights would appear on or under the surface of the controller indicating where there's a button or function. To make programming easy, battery issues minimal and costs down I'd also imagine that such a design would be best with one color light. But I ask, how does the light iminate in the first place? It would have to be a see-thru touch panel across the face of the controller under which an LCD or some kind of "screen" of special lights glows to tell players where the functions are...right?
Then, I wonder about the "feel" of using such a touch panel. The scary thing about using a touch screen or touch panel is that it's not physically responsive (or tactile)...you have to look down to where you're touching to know if you're touching it in the right place. I guess the idea of "haptic touch panels" by Immersion is to actually give the feeling of using a button or stick or whatnot. BUT...having never used this technology I ask...can I actually "feel" where the button/stick/function is before I actually use it, or do I have to actually have to be in "mid-press" to "feel" it press and depress?. If I can feel it beforehand, that's awesome, but if it's afterwords then it goes back to having to look down at the controller to see where and what you're pressing. Maybe (if it's something you can only "feel" after you've actually pressed it) Nintendo hopes that players will adapt and remember where to press after the first couple of presses?
The only reason I'm being open-minded to this now is 'cos of all the Nintendo comments put together (like the post from IGN is peicing together) plus what Reggie said more recently about a "configurable" controller. Is it going to be a breakable transforming controller or is it gonna have a built-in touch screen...NO...that much makes sense. But the next more believable idea is simply these touch panels, which open up all kinda things as those who theorize about it suggest. It gives the ability of a customizable control scheme for any game (stick not in the right place, not enough buttons, D-Pad not big enough, configure it the way you like), traditional tactile (may not be AS tactile as having actual buttons/sticks, but we could get used to the new feel ) controls, as well as touch screen like controls (virtual keyboards, grids, maps, menus, etc. albeit in just one color) and this new Immersial "feel" technology (giving the sensation of hardness, softness, slippery, scraping, etc.)...this could be REALLY worthwhile.
Some say Nintendo wouldn't do it though due to expenses, but who's to say that cutting out all the peices & parts required for traditional controls as well as cutting out the R&D time/money might be what Nintendo is going for when trying to simplify controls for casuals, drop-outs & non-gamers alike? A small screen of one color lights set under two touch panels (left & right, one for each thumb) shouldn't be too expensive considering that all that's left for the controller would be wireless*, L & R triggers* & grips* (maybe even touch sensitive grips), a mic, a rechargable battery*, a tilt pak (not neccessarily full out gyro's) and rumble* wouldn't kill Nintendo's pocket.
*-these are features who's price really shouldn't be counted against the controller since they'll be standerdized features on all controllers next generation
Certainly more doable than a full color touchscreen, VR helmet or force-resistant-feedback full-motion-gyro grips like that's been suggested before! The "screen" (despite having only one color) could still give text informing gamers what button does what or even giving tutorials...the screen could also be used as a remote control for the DVD/media functions of the Revolution and even be used to turn the system on & off or change player's wireless channels, heck it could inform you exactly when you need to recharge it's batteries even. All of those make things easier for gamers/non-gamers alike and do away with the buttons/switches & dials that may have otherwise been required to do those things before.
I just drew up another controller conceptual doodle as I wrote this and it's alot like the Russian "leaked" Revolution controller pic. I put a stick on the left side & a trackball on the right though making them more the "main" basic controls, but the touch panels are still in prime possition for all kind of functions. While I am still skeptical of a "haptic" tactile feedback control surface, maybe they could instead texturize the surface of the touch panels so you know where/what you're pressing (think like a mousepad grid) plus giving the panels themselves the "feeling" of pressing & depressing when you do press so as to give the feel of traditional tactile feedback? The concept looks and (I would imagine) feels very comfortable for gamers & non-gamers alike. Inviting and simplistic too.
Again, think of what Reggie said about a "configurable" controller. To me that means customizable, and the cheapest/simplest way to offer such custimization (of being able to play games from past systems as well as ports from current systems) is by having a basic controller with some basic functions PLUS touch panels for configurable functions.