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Rev controller WTF from Iwata!!!

Maybe Nintendo just wants the 3rd and 2nd parties to do the violent games? People seem to forget Nintendo WANTS 3rd party support, they are not making a console just for them.
And by the GTAs and GTs he didn't mean those games, he ment games that are in their range of popularity.
 
Luckett_X said:
The same can be said now for the necessity of 2 analogue pads for 3d games, an 'innovation' that Nintendo still hasn't caught up with.

It's funny you mention that, since the first Nintendo game released for the GC used dual analogue controls.
 
""There are too many buttons and sticks on controllers for novice players, which is likely to discourage them from ever playing games at all," he says. "We want the Revolution's controller to be relevant to everybody and we really want people to feel like they want to touch and play with it."

Ya know, for an industry that continues to grow at an average of 15% a year, I really don't see how the controller could be putting off any novice players.

I swear that statement sounds a little too Yamaguchish. >:|
 
Satter said:
Ya know, for an industry that continues to grow at an average of 15% a year, I really don't see how the controller could be putting off any novice players.
Just because the industry is growing (in some parts of the world) does not mean there aren't ways to make it grow more and differently.
 
Satter said:
""There are too many buttons and sticks on controllers for novice players, which is likely to discourage them from ever playing games at all," he says. "We want the Revolution's controller to be relevant to everybody and we really want people to feel like they want to touch and play with it."

Ya know, for an industry that continues to grow at an average of 15% a year, I really don't see how the controller could be putting off any novice players.

I swear that statement sounds a little too Yamaguchish. >:|
Yamaguchi?
 
Satter said:
""There are too many buttons and sticks on controllers for novice players, which is likely to discourage them from ever playing games at all," he says. "We want the Revolution's controller to be relevant to everybody and we really want people to feel like they want to touch and play with it."

Ya know, for an industry that continues to grow at an average of 15% a year, I really don't see how the controller could be putting off any novice players.

I swear that statement sounds a little too Yamaguchish. >:|
It's Yamauchi. :lol
 
LOL. Has ANYONE outside of Nintendo seen this controller? Usually there are people(game sites/mags) that have seen stuff like this and they can't break their disclosure agreements until after a certain point. Someone needs to post something anonymously because the suspense is killing me! They shouldn't have even bothered to show the console at E3 if they weren't going to show the controller.
 
Vieo said:
LOL. Has ANYONE outside of Nintendo seen this controller? Usually there are people(game sites/mags) that have seen stuff like this and they can't break their disclosure agreements until after a certain point. Someone needs to post something anonymously because the suspense is killing me! They shouldn't have even bothered to show the console at E3 if they weren't going to show the controller.
Ok.

Wait...

Someone needs to post something anonymously because the suspense is killing me!
THE SUSPENSE??? :lol :lol :lol :lol :lol
 
Ruzbeh said:
Ok.

Wait...


THE SUSPENSE??? :lol :lol :lol :lol :lol


Yeah. I don't know about you, but I view Nintendo as the Mike Tyson of gaming. They've become unpredictible and you never know what they're gonna do so it leaves you on the edge of your seat.


That and.. umm.. I don't get out a lot.
 
silver said:
What on earth is so funny about that that justifies 5 lol smilies?
Actually my mouse button was kinda hanging and I was to lazy to remove 4 smilies. Kinda. I chuckled.

*ashamed*

But it's true. Suspense? No way. It's hardly exciting anymore, post-E3. I will simply be relieved once they reveal the thing. I will laugh at the idiots who thought it was gonna be holograms or a controller that heats up and cools down and everything.
 
Vieo said:
Yeah. I don't know about you, but I view Nintendo as the Mike Tyson of gaming. They've become unpredictible and you never know what they're gonna do so it leaves you on the edge of your seat.


That and.. umm.. I don't get out a lot.

OMG REGGIE JUST BIT BILL GATE'S EAR OFF!

MIYAMOTO SEXUALLY ASSAULTS TINA WOOD, SHOWS HER "SOMETHING SPECIAL BACKSTAGE"
 
Phoenix Dark said:
OMG REGGIE JUST BIT BILL GATE'S EAR OFF!

MIYAMOTO SEXUALLY ASSAULTS TINA WOOD, SHOWS HER "SOMETHING SPECIAL BACKSTAGE"
GAIMEGUY SEEN FAPPING FURIOUSLY IN THE BATHROOM.
 
I've always hated this bullshit Nintendo feeds us. "Oh, we want our technology to be the simplest it can be, so we can recruit new players and have them join in on the fun instantly!" Okay, that's great. Now what about the 50 million other gamers that HAVE touched a controller before?

Second that vote for a penis controller. Satisfaction guaranteed.
 
Satter said:
Ya know, for an industry that continues to grow at an average of 15% a year, I really don't see how the controller could be putting off any novice players.

just because games cost more money, therefore the industry grows, doesn't mean that theres 15% more people playing.
 
I'm seriously tired of this "games are too complicated" shit Nintendo is pushing, how can games be complicated if they aren't complicated in the first place? only complicated games are RPGs and those games become simple nature once you get used to the game's mechanics.

So let's see how Nintendo hope for Revolution to be succesful with:
- No HD support
- Inferior graphics to the other two consoles
- Simplistic and probably gimmicky controllers
- I'm speculating here, but probably less 3rd party support than on GC

To me Nintendo doesn't care too much for the console market, I think they are more concentrated on their handheld front.
 
I think its more a case of Nintendo limiting developers again, which would explain the sudden loss of SK and Factor5. Not only are they limiting the power of the system, but now the buttons?

Just because the buttons are on a joypad, doesnt mean that every game has to use them. Katamari Damacy is a perfect example for instance, which is a more innovative game than the current Nintendo could ever hope to create. Sit somebody down in front of that and tell them the 2 analogue sticks are used for control. Thats it. And if they freak out "This thing I'm holding...Its got too many buttons! I'm scared!" then theyre mentally impaired.

If Nintendo's argument is that games should have simpler controls, then they should make those games themselves. But limiting anyone else that wants to develop for your console has a complete lack of forward thinking.
 
Error2k4 said:
I'm seriously tired of this "games are too complicated" shit Nintendo is pushing, how can games be complicated if they aren't complicated in the first place? only complicated games are RPGs and those games become simple nature once you get used to the game's mechanics.

So let's see how Nintendo hope for Revolution to be succesful with:
- No HD support
- Inferior graphics to the other two consoles
- Simplistic and probably gimmicky controllers
- I'm speculating here, but probably less 3rd party support than on GC

To me Nintendo doesn't care too much for the console market, I think they are more concentrated on their handheld front.

While I don't agree with any of this "too complicated" shit, since I am the gamer and don't give a fuck about any of those poor straglers who can't come to grips with a few buttons, I think it's unfair to say that RPGs are the only complicated genre.

Fighting games can be extremely complicated. Racing games can be complicated, if it's Enthusia level. Really, any genre can be complicated if it's the intent. People need to realize that being complicated isn't a negative thing, though.
 
Error2k4 said:
I'm seriously tired of this "games are too complicated" shit Nintendo is pushing, how can games be complicated if they aren't complicated in the first place? only complicated games are RPGs and those games become simple nature once you get used to the game's mechanics.
.
Games are complicated. You name me some 7 year olds that can put together a 2 million point combo in a tony hawk game or has atleast 70% of GT4 done, that stuff doesn't happen, whereas a kid could rack up a high score in double dragon not too long ago.

Just because 18-35 year old males are buy games doesn't help the expansion of the industry, but going after kids while retaining the other parts of the industry does. I think thats what nintendo means by games being complicated. Everyone should play, not just a bunch of college kids that use 8 hours of their day playing grand theft auto and looking at midget porn.
 
johns all like said:
Just because 18-35 year old males are buy games doesn't help the expansion of the industry, but going after kids while retaining the other parts of the industry does. I think thats what nintendo means by games being complicated. Everyone should play, not just a bunch of college kids that use 8 hours of their day playing grand theft auto and looking at midget porn.

*cough*

But going after the 18-35 set is precisely what DID help expand the industry.
 
OMG REVO CONTROLLER!!!


B0006I5G32.01.LZZZZZZZ.jpg
 
show_me_the_ending.gif


:lol This one makes too much sense. Right in line with Miyamoto's comments on game's being too long and Iwata saying they're too complicated. It's like Dave Chapelle's "wrap it up" machine in a button. For games.
 
dot-Nick said:
I've always hated this bullshit Nintendo feeds us. "Oh, we want our technology to be the simplest it can be, so we can recruit new players and have them join in on the fun instantly!" Okay, that's great. Now what about the 50 million other gamers that HAVE touched a controller before?
Answer 1) There's PS3 and Xbox 360. Different strokes for different folks.

Answer 2) The last time they did something wacky to simplify control, the transition from GBA -> DS, they added in touch and voice control, and two buttons. We've still got no clue what will come and go with this controller.

Amir0x said:
*cough*

But going after the 18-35 set is precisely what DID help expand the industry.
So... doing something a bit different cast a wider net. Interesting.

monkeyrun said:
what's so WTF about what he said ....
it's basically the same thing over and over and over again
Yeah, the main crazy thing is the speculation about the system being the controller. But since that's explicitly mentioned as rumor and nothing anyone has taken seriously, it's not a very big deal either.

Dash Kappei said:
ROTFL at the Playstation's symbols on the buttons :lol
Err... it is an actual PS2 controller. Very interesting concept, I'd be tempted to pick one up if I ran across one.
 
Seems Nintendo is still one step ahead of the lot on here. Some of you can't even decipher the meaning of the sentences.

When Nintendo says "simple" it doesn't mean less. it means MORE.

More natural. Think the 5 human senses. What gameplay could possibly be derived from those? Thats an insight into how Nintendo thinks.

d-pad, shoulder buttons, analogue sticks, rumble, gyro, touch screen, mic

Think logically folks, look at how Nintendo develops, every single advance has been engineered according to how gamers play but more importantly how humans behave. Can't get much simpler than poking and blowing.
 
Neex said:
Oh, I get it. Nintendo wants to tap into the gigantic toddler market, which MS and Sony have so callously ignored.

It's the idea of trying to make a controller for people lacking in the mental fortitude to deal with eight buttons and two analog sticks that really strikes me as stupid more than anything else. You guys are an intelligent bunch. I don't think I need to go into how the controller is one of the more insignificant influences on what constitutes your gaming populace.

Iwata's push for a minimalist controller seems intended to force developers to pare down the complexity of Rev titles. There's no reason developers can't create games with simple yet nuanced gameplay using only a small fraction of the inputs on a conventional gamepad--Super Monkey Ball proves this quite nicely. However, if given a choice, they generally tend to design gameplay around all the available buttons and sticks. Iwata seems to believe that making developers tailor Revolution games to this simplified control mechanism, whatever it is, will result in an explosion of new titles with the demographic-busting, pick-up-and-play appeal of the oldschool NES/Famicom classics.

Personally, I think Iwata's way off the mark. That brand of simple-yet-elegant game design he wants to promote definitely has a place in any company's console lineup and should be encouraged, but not to the point where turning your back on an existing audience that thrives on the very complexity you're trying to eliminate. The possibility that the standard Rev controller will be different enough from the competition's to make ports difficult or impossible isn't a plus, either.
 
citrus lump said:
OMG REVO CONTROLLER!!!


B0006I5G32.01.LZZZZZZZ.jpg


PLEASE again i BEG of GAF. do not use the name REVO.

if you have to shorten it just say REV instead.


The REVO is an extremly popular Monster Truck made by Traxxas.

revoUSA-pic.jpg
 
Hopefully they will make a *real* grown up Zelda title for the Revolution.
Does anyone have the picture of that totally black, button-less controller which looked like the Genesis one? Fake but I loved it.
 
StRaNgE said:
PLEASE again i BEG of GAF. do not use the name REVO.

if you have to shorten it just say REV instead.


The REVO is an extremly popular Monster Truck made by Traxxas.

revoUSA-pic.jpg


maybe they both use the same controller;p
 
Ugh. Just say no to shitty controller interfaces. My Gamecube and its small library is just begging for a button layout that doesn't completely suck ass. It was believed that outsucking the N64's pathetic c-buttons was impossible. Well, the GC took that controller to the woodshed in the suck department. They made the undersized c-buttons an undersized c-stick, and then had some preschoolers design the face buttons with a Fischer Price My First Ergonomics Design toy set. If the Rev pad doesn't come with standard buttons, I'm just gonna pass completely. Seriously, they are losing people like me with this nonsense. PEACE.
 
I 've been having this strange feeling this late in the current gen, that I may be skipping Nintendo next gen console. I'm at the edge of the cliff now, low technical specs will be what pushes me over.
 
OG_Original Gamer said:
I 've been having this strange feeling this late in the current gen, that I may be skipping Nintendo next gen console. I'm at the edge of the cliff now, low technical specs will be what pushes me over.


Really, if cutting edge specs are a priority for you- I'd bail out now. I think Nintendos' success with the DS will allow them to carve out a profitible "side" market. They come out with all the different innovations, and sony and microsoft bring the big tech stuff.

I'm actually still happy with this gens graphics, so new gameplay experiences will be fine.
 
I'm all the sudden taking a liking to the idea of a touch panel controller. Before I was very close-minded about it thinking it would be too expensive and impractical. While I hardly know the price of one such "haptic touch panel" controller I would imagine it would be cheaper than once thought if it doesn't contain a complex screen with it. And I can't call it impractical if I've never even touched one before.

So let me be open-minded now. The idea, I'm guessing, is that (like with the black/blue Russian Revolution controller design) that somehow lights would appear on or under the surface of the controller indicating where there's a button or function. To make programming easy, battery issues minimal and costs down I'd also imagine that such a design would be best with one color light. But I ask, how does the light iminate in the first place? It would have to be a see-thru touch panel across the face of the controller under which an LCD or some kind of "screen" of special lights glows to tell players where the functions are...right?

Then, I wonder about the "feel" of using such a touch panel. The scary thing about using a touch screen or touch panel is that it's not physically responsive (or tactile)...you have to look down to where you're touching to know if you're touching it in the right place. I guess the idea of "haptic touch panels" by Immersion is to actually give the feeling of using a button or stick or whatnot. BUT...having never used this technology I ask...can I actually "feel" where the button/stick/function is before I actually use it, or do I have to actually have to be in "mid-press" to "feel" it press and depress?. If I can feel it beforehand, that's awesome, but if it's afterwords then it goes back to having to look down at the controller to see where and what you're pressing. Maybe (if it's something you can only "feel" after you've actually pressed it) Nintendo hopes that players will adapt and remember where to press after the first couple of presses?

The only reason I'm being open-minded to this now is 'cos of all the Nintendo comments put together (like the post from IGN is peicing together) plus what Reggie said more recently about a "configurable" controller. Is it going to be a breakable transforming controller or is it gonna have a built-in touch screen...NO...that much makes sense. But the next more believable idea is simply these touch panels, which open up all kinda things as those who theorize about it suggest. It gives the ability of a customizable control scheme for any game (stick not in the right place, not enough buttons, D-Pad not big enough, configure it the way you like), traditional tactile (may not be AS tactile as having actual buttons/sticks, but we could get used to the new feel ) controls, as well as touch screen like controls (virtual keyboards, grids, maps, menus, etc. albeit in just one color) and this new Immersial "feel" technology (giving the sensation of hardness, softness, slippery, scraping, etc.)...this could be REALLY worthwhile.

Some say Nintendo wouldn't do it though due to expenses, but who's to say that cutting out all the peices & parts required for traditional controls as well as cutting out the R&D time/money might be what Nintendo is going for when trying to simplify controls for casuals, drop-outs & non-gamers alike? A small screen of one color lights set under two touch panels (left & right, one for each thumb) shouldn't be too expensive considering that all that's left for the controller would be wireless*, L & R triggers* & grips* (maybe even touch sensitive grips), a mic, a rechargable battery*, a tilt pak (not neccessarily full out gyro's) and rumble* wouldn't kill Nintendo's pocket.

*-these are features who's price really shouldn't be counted against the controller since they'll be standerdized features on all controllers next generation

Certainly more doable than a full color touchscreen, VR helmet or force-resistant-feedback full-motion-gyro grips like that's been suggested before! The "screen" (despite having only one color) could still give text informing gamers what button does what or even giving tutorials...the screen could also be used as a remote control for the DVD/media functions of the Revolution and even be used to turn the system on & off or change player's wireless channels, heck it could inform you exactly when you need to recharge it's batteries even. All of those make things easier for gamers/non-gamers alike and do away with the buttons/switches & dials that may have otherwise been required to do those things before.

I just drew up another controller conceptual doodle as I wrote this and it's alot like the Russian "leaked" Revolution controller pic. I put a stick on the left side & a trackball on the right though making them more the "main" basic controls, but the touch panels are still in prime possition for all kind of functions. While I am still skeptical of a "haptic" tactile feedback control surface, maybe they could instead texturize the surface of the touch panels so you know where/what you're pressing (think like a mousepad grid) plus giving the panels themselves the "feeling" of pressing & depressing when you do press so as to give the feel of traditional tactile feedback? The concept looks and (I would imagine) feels very comfortable for gamers & non-gamers alike. Inviting and simplistic too.

Again, think of what Reggie said about a "configurable" controller. To me that means customizable, and the cheapest/simplest way to offer such custimization (of being able to play games from past systems as well as ports from current systems) is by having a basic controller with some basic functions PLUS touch panels for configurable functions.
 
Amir0x said:
Are you saying that no one has ever aimed at the casual set before, or the younger set?
I'm just saying anything done differently could potentially expand the market. No reason to focus on one successful segment that's essentially already cornered by the competition.
 
JoshuaJSlone said:
I'm just saying anything done differently could potentially expand the market. No reason to focus on one successful segment that's essentially already cornered by the competition.

That's fine, so why approach my comment? I'm not opposed to a company having a different approach.
 
God's Hand said:
How the FUCK CAN ANYONE BELIEVE THAT NINTENDO ON VIDEO? F'IN CHRIST SAKES. It was SO terrible, so poorly produced, the Mario game looked SO fake... ARGH, GET OVER IT ALREADY. BANISH THAT VIDEO FROM THE INTERNET DAMMIT.
That piece of fiction is beyond ridiculous. Only a mentally disabled person could believe such paranoic anecdote.
Did i say i believed it. NO, just bringing in more 'info' to the thread however 'credible' it is.
 
Amirox said:
While I don't agree with any of this "too complicated" shit, since I am the gamer and don't give a fuck about any of those poor straglers who can't come to grips with a few buttons, I think it's unfair to say that RPGs are the only complicated genre.

Fighting games can be extremely complicated. Racing games can be complicated, if it's Enthusia level. Really, any genre can be complicated if it's the intent. People need to realize that being complicated isn't a negative thing, though

Yeah I know I completely forgot about them :P but the point here is, how does Nintendo hope to get people that have never play a game to suddenly start playing games because they are simple? there are lot of simple games already out there but which are the games that are always on top of the charts? the GTAs, the Halos, the Final Fantasies, Gran Turismo, Metal Gear Solid etc.... those games are complicated(well GTA may not be too complicated but some missions are hard) and still those are the games that sell like crazy.
 
Maybe the technical specs are low because the controller is going to cost a lot to produce. If that happens you can hardly blame them for having a weaker system. If it is Revolutionary one would assume the controller is going to cost more than the cheap bits of plastic found in x360 and ps3.
 
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