radioheadrule83
Banned
The games market needs to grow more if its to keep some companies alive.. it's that or they'll all be swallowed up by EA or something. If making a game at the cost of 8 figure numbers and marketing it is still a risk, and they have to convince publishers they can be surefire hits before they get the go ahead, then something is wrong.
Ever considered the growth might be attributable to us being the first true generation of gamers to keep playing? With a group of kids coming up below us doing the same thing? Is that growth sustainable?
Everyone wants Revolution to be Xbox 360 or PlayStation 3. Utterly pointless.
It can fill another role. One where cheap games with creative ideas can be pushed, because the interface is a new and novel way for people to get to grips with. You'll still get big games with big budgets and big challenge. There will still be games like Zelda on the platform. There'll be the usual franchises and the usual film license tripe. The system will just be a little different as well. God forbid!
As for this games aren't complicated crap... 11 buttons. There are people in this world who can't fathom a DVD remote control... each button labelled to their exact function. You've got gamepads with 11 buttons, some acting as dual-buttons, with varying functions depending on the game. Then you've got analog sticks which act differently in every game as well. Some work relative to the camera -- pushing up makes you go into the distance. Some work differently -- strafing, 2d movement, inverse movement in flight sims etc. Then you ask some gamers to use two of these things at once for movement and camera. The co-ordination task required is easy for many of us, but not for everybody. The attitude here is: oh I can play games, screw anyone who can't.
Ever considered the growth might be attributable to us being the first true generation of gamers to keep playing? With a group of kids coming up below us doing the same thing? Is that growth sustainable?
Everyone wants Revolution to be Xbox 360 or PlayStation 3. Utterly pointless.
It can fill another role. One where cheap games with creative ideas can be pushed, because the interface is a new and novel way for people to get to grips with. You'll still get big games with big budgets and big challenge. There will still be games like Zelda on the platform. There'll be the usual franchises and the usual film license tripe. The system will just be a little different as well. God forbid!
As for this games aren't complicated crap... 11 buttons. There are people in this world who can't fathom a DVD remote control... each button labelled to their exact function. You've got gamepads with 11 buttons, some acting as dual-buttons, with varying functions depending on the game. Then you've got analog sticks which act differently in every game as well. Some work relative to the camera -- pushing up makes you go into the distance. Some work differently -- strafing, 2d movement, inverse movement in flight sims etc. Then you ask some gamers to use two of these things at once for movement and camera. The co-ordination task required is easy for many of us, but not for everybody. The attitude here is: oh I can play games, screw anyone who can't.