KeithFranklin said:I dont know about you but when I am playing FPS I tend to move around a bit. With the Revolution Controller body english will get in the way of playing the game.
On the contrary, with a Revolution controller, body English will BE playing the game. And doesn't that at least have the potential to feel more natural? Think about it--why do we move around like that when playing games? Isn't it because we get so immersed in what we are seeing that our brain expects the game world to react to our body motions the same way the real world does? And if that's the case, couldn't the Revolution controller--at least in theory--provide a more intuitive way to interact with games?
Of course it all depends on how the thing actually handles, and how games use it. I wish they had shown some games in that presentation.
Another interesting observation, from someone in another forum:
It looks like this controller has full 6DOF detection. Which means it provides a good interface for picking up and manipulating objects, which is not something any game has ever been able to do well.
Suppose you are using two of these controllers in a single-player game. The trigger on the left one says, "I want to pick up this object that I have selected". Then the right-hand controller *is* the object -- you rotate and position it however you want, then put it back down. A very simple application to illustrate would be a puzzle game where you are fitting together 3D tetris-like pieces. (There was some arcade game like this, I don't remember what it was called... now you could do that game with intuitive, non-sucky controls).