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Revolution Controller Revealed

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KeithFranklin said:
I dont know about you but when I am playing FPS I tend to move around a bit. With the Revolution Controller body english will get in the way of playing the game.

On the contrary, with a Revolution controller, body English will BE playing the game. And doesn't that at least have the potential to feel more natural? Think about it--why do we move around like that when playing games? Isn't it because we get so immersed in what we are seeing that our brain expects the game world to react to our body motions the same way the real world does? And if that's the case, couldn't the Revolution controller--at least in theory--provide a more intuitive way to interact with games?

Of course it all depends on how the thing actually handles, and how games use it. I wish they had shown some games in that presentation.

Another interesting observation, from someone in another forum:

It looks like this controller has full 6DOF detection. Which means it provides a good interface for picking up and manipulating objects, which is not something any game has ever been able to do well.

Suppose you are using two of these controllers in a single-player game. The trigger on the left one says, "I want to pick up this object that I have selected". Then the right-hand controller *is* the object -- you rotate and position it however you want, then put it back down. A very simple application to illustrate would be a puzzle game where you are fitting together 3D tetris-like pieces. (There was some arcade game like this, I don't remember what it was called... now you could do that game with intuitive, non-sucky controls).
 
Red Scarlet said:
So what about L, R, and Z or whatever?

Also, the d-pad is one piece. What if you need to press up/down or left/right at the same time? You won't be able to.


ok, go look at the picture. there are 2 triggers under the analog stick, much like a ps2 controller. there is a trigger under the "remote" much like the ps2 controller. the controller detects 3D movements, therefore eliminating the other analog stick, you just motion your hand how you would an analog stick on the right. think about these things before you ask questions.

and i'm pretty sure on a normal controller you can press up/left down/right at the same time, even with the d-pad being one piece. unless of course i just got really lucky and got controllers no one else had access to.
 
It looks like this controller has full 6DOF detection. Which means it provides a good interface for picking up and manipulating objects, which is not something any game has ever been able to do well.

Suppose you are using two of these controllers in a single-player game. The trigger on the left one says, "I want to pick up this object that I have selected". Then the right-hand controller *is* the object -- you rotate and position it however you want, then put it back down. A very simple application to illustrate would be a puzzle game where you are fitting together 3D tetris-like pieces. (There was some arcade game like this, I don't remember what it was called... now you could do that game with intuitive, non-sucky controls).

O_O

That is... omg I hadn't even considered that.

This controller is sounding better and better by the minute. And we're not even a full day from the announcement! XD
 
Red Scarlet said:
How many of those buttons can you comfortably reach? I see 2 (big A below the dpad, and the trigger underneath). Am I supposed to lube up the remote so I can slide my hand down to the buttons at the bottom?

...this is what I'm dealing with people!

D pad up, down, left, right, A button, B trigger, Z1 trigger, Z2 trigger.
 
I am, I'm talking about using the dpad like the buttons on an SNES. You aren't saying anything that helps the problem of if you were to use the Dpad for XYAB and if you have to hold one button and press the opposite side button. Also, I've not seen a pic of the underbelly of the analog part, either.

Do you have 2 thumbs on your right hand, Mamasmurf? While using the d-pad, that big A button below it doesn't seem too accessible while still keeping the thumb over the d-pad.
 
So then nitendo is gonna have two controller unveilings. God damn, Nintendo=attention whores to the max.

When does the next owl thread start for the classic controller?
 
Because if it's one piece, if you are holding up, you can't press down without not holding up anymore. Try it on your Gamecube pad or any other Nintendo pad. UNLESS it lets you press the dpad INTO the system, then you could press them both at the same time.
 
nintendo has learned that it can charge money for anything and loyal fans will pay for it.

just look at games like excitebike and mario selling on gba for 19.99....20 dollars for a game from the nes that costs maybe 1 dollar to manufacture.

they are going to come out with 15252 attachements for this controller. and you will have to buy certain ones for certain games. i can see why they did this. loyal fans who want nintendo games will have to buy that special attachment for each game.
 
Red Scarlet said:
I am, I'm talking about using the dpad like the buttons on an SNES. You aren't saying anything that helps the problem of if you were to use the Dpad for XYAB and if you have to hold one button and press the opposite side button. Also, I've not seen a pic of the underbelly of the analog part, either.

Do you have 2 thumbs on your right hand, Mamasmurf? While using the d-pad, that big A button below it doesn't seem too accessible while still keeping the thumb over the d-pad.

if you find a game taht uses opposite diagonal buttons to be pressed simulatenously, then you let me know (besides ddr and some fighting games)). i dont think game designers are stupid. which is why it is there job not to do retarded things like have you mash two diagonal buttons.

and remember that the left side can change, therefore, games like ddr could have some cool interfaces.
 
Red Scarlet said:
Because if it's one piece, if you are holding up, you can't press down without not holding up anymore.

Sorry, misread it, thought you meant pressing two at once rather than opposite two.

Well no, you can't do that. Are you thinking of fighters? The pad's not great for fighters as it is, we've been over the ways round that.

I can't really think of many games that'd make you press opposite buttons. Even on a normal pad that's really annoying without holding it so your fingers rather than thumb are on the face buttons.
 
I read about this as the info came out last night. I was basically stunned. Read more today and I'm 100% sold. This thing is going to rock! It's about time someone turned the industry on it's ear.
 
wow, so they want me to play games with a remote control? i can't emphasize enough how rediculous that is. hideous even. i don't know whether to laugh or to feel sorry for them. guess i'll join in and :lol
 
bheemer said:
nintendo has learned that it can charge money for anything and loyal fans will pay for it.

just look at games like excitebike and mario selling on gba for 19.99....20 dollars for a game from the nes that costs maybe 1 dollar to manufacture.

they are going to come out with 15252 attachements for this controller. and you will have to buy certain ones for certain games. i can see why they did this. loyal fans who want nintendo games will have to buy that special attachment for each game.
Kinda like how you have to buy Donkey Konga / Konga 2 / Jungle Beat and the bongo drums seperately right? Or how you had to buy a seperate mic to play Mario Party 6?
 
Red Scarlet said:
Also, the d-pad is one piece. What if you need to press up/down (X/A) or left/right (Y/B) at the same time? You won't be able to.
you realise even the dual shock D-Pad is a single piece right? at the surface they appear as seperate buttons, but underneath (i'm pretty sure) they're connected as one piece.
 
johns all like said:
if you find a game taht uses opposite diagonal buttons to be pressed simulatenously, then you let me know.

Dpad up= X
Dpad down= B
Dpad left= Y
Dpad right= A

A game that could be a problem with limiting simultaneous button presses across:

1.jpg


If you use X for run and B for jump (like I do), run+jump won't work very well when you have to let go of run in order to jump. Or various other combinations of the controls, they'll be limited if you are to use the d-pad as those face buttons.

I'm sure there are plenty of SNES platformers that this can be a problem with, too.

Scrow said:
you realise even the dual shock D-Pad is a single piece right? at the surface they appear as seperate buttons, but underneath (i'm pretty sure) they're connected as one piece.

Yeah, it's one piece too..I've had to open mine up before.

But I'm talking strictly in that response about using the Rev d-pad as XYAB buttons.
 
BTW, for those that don't know johntv's TGS thread is full of positive Revolution impressions from people who were actually there.
 
jman2050 said:
Suppose you are using two of these controllers in a single-player game. The trigger on the left one says, "I want to pick up this object that I have selected". Then the right-hand controller *is* the object -- you rotate and position it however you want, then put it back down. A very simple application to illustrate would be a puzzle game where you are fitting together 3D tetris-like pieces.

Why would u have to use TWO controllers to do this? One is enough

push controller toward the object / press trigger to grab it / rotate the controller to rotate the object / release the trigger to release the object.

What am I missing that needs a second controller?
 
Red Scarlet said:
Dpad up= X
Dpad down= B
Dpad left= Y
Dpad right= A

A game that could be a problem with limiting simultaneous button presses across:

1.jpg


If you use X for run and B for jump (like I do), run+jump won't work very well when you have to let go of run in order to jump. Or various other combinations of the controls, they'll be limited if you are to use the d-pad as those face buttons.

I'm sure there are plenty of SNES platformers that this can be a problem with, too.

Do you honestly believe Nintendo is that stupid and this won't be addressed on the already-discussed "classic controller shell" ?
 
Red Scarlet said:
Dpad up= X
Dpad down= B
Dpad left= Y
Dpad right= A

A game that could be a problem with limiting simultaneous button presses across:

1.jpg


If you use X for run and B for jump (like I do), run+jump won't work very well when you have to let go of run in order to jump. Or various other combinations of the controls, they'll be limited if you are to use the d-pad as those face buttons.

I'm sure there are plenty of SNES platformers that this can be a problem with, too.
ok this is my last comment about this, but try configuring your controls. again,game designers aren't going to make this thing do things it cant. and this system will also be able to use the game cube controllers. with that said, every game you can think of, besides steel batallion, is pretty much covered by the new controller or the gamecube controller.

i personally dont even like a lot of the nintendo games recently, but i think this controller is gonna be atleast something interesting to use. i wouldn't worry too much about simultaneous pressing opposite directiosn on an old game, because theres other controllers for that and the issue will probably be addressed by game designers.
 
This isn't about the shell things, though, it's about people saying the dpad being usable for XYAB. Even with a shell, if it was a slip-over the remote type thing, where else would you have 4 buttons in the same setup? Even with an extension at the bottom that had just the 4 buttons..what about L and R?

johns all like said:
ok this is my last comment about this, but try configuring your controls.

I do configure them..the default sucks. I'll be damned to change them again after 11 years.

Mama Smurf said:
You're not meant to play SNES games with it.

The whole 'virtual console' spiel says otherwise.

johns all like said:
i wouldn't worry too much about simultaneous pressing opposite directiosn on an old game, because theres other controllers for that and the issue will probably be addressed by game designers.

I hope so.
 
TTP said:
Why would u have to use TWO controllers to do this? One is enough

push controller toward the object / press trigger to grab it / rotate the controller to rotate the object / release the trigger to release the object.

What am I missing that needs a second controller?

That wasn't my quote, although I probably should've noted you didn't need two controllers. The trigger on the analog attachment is more than capable.
 
BuddyC said:
Do you honestly believe Nintendo is that stupid and this won't be addressed on the already-discussed "classic controller shell" ?


Of course. Basically, what nintendo is doing is like releasing a PS2 with an EyeToy as a standard input device and a DualShock2 as an optional. Not that the Rev controller = EyeToy of course. Nut u get the point I hope.
 
The actual idea of bringing something new to the industry is awesome, but I'm not entirely convinced this is the new thing the industry needs. It's all up to the games really, and a lot of questions have me wondering.

But still, it's cool that someone's trying something new...and if people don't like it, they can just get PS3/360 instead. I guess Nintendo realized there's no big point in competing in raw power anymore...and that they discovered a possibility in DS. Make the controls appealing and easy to grasp right away, even for people who usually don't touch games, make it possible for developers to bring out cheap games and make lotsa bucks. So yeah, they're bringing the DS concept into your living room. Seeing as ideas rather than budget are being promoted as most important for Revolution games, I wonder what the hardware specs for Rev will be. They will probably keep them kind of low (relatively speaking), as to make the price appealing for everyone and make it easier for devs to make games for it.
 
jman2050 said:
That wasn't my quote, although I probably should've noted you didn't need two controllers. The trigger on the analog attachment is more than capable.

Yeah, I know, sorry. I forgot to cancel your name before posting :P

But than again I'm talking about the trigger underneth the REMOTE. You dont even need the attachment.
 
I will say "WOW"

The most perfect controller I've ever seen. I've never been a huge console fan because of the controllers (fps in particular) lack of precision. This fucking RULES!
 
TTP said:
Yeah, I know, sorry. I forgot to cancel your name before posting :P

But than again I'm talking about the trigger underneth the REMOTE. You dont even need the attachment.

Come to think of it, that might work if the mechanism is toggled with a mere button press. Might be problematic if the controller ends up being in a odd position after the rotation and crap, but I think it'll suffice :)
 
Kiriku said:
The actual idea of bringing something new to the industry is awesome, but I'm not entirely convinced this is the new thing the industry needs. It's all up to the games really, and a lot of questions have me wondering.

But still, it's cool that someone's trying something new...and if people don't like it, they can just get PS3/360 instead. I guess Nintendo realized there's no big point in competing in raw power anymore...and that they discovered a possibility in DS. Make the controls appealing and easy to grasp right away, even for people who usually don't touch games, make it possible for developers to bring out cheap games and make lotsa bucks. So yeah, they're bringing the DS concept into your living room. Seeing as ideas rather than budget are being promoted as most important for Revolution games, I wonder what the hardware specs for Rev will be. They will probably keep them kind of low (relatively speaking), as to make the price appealing for everyone and make it easier for devs to make games for it.
again, QFT. Nintendo is trying to do something new here. Sony and MS are just making the same hardware that has been around for two generations now, taking it to a third generation and making it more powerful. Every once in a while sony tries to do something neat (eyetoy), but for the most part it's playing on the same type of game hardware with the same type of controllers.

not saying there aren't other attempts out there to change video games, but not with the kind of backing nintendo has.

I hope this works. I hope the games kick ass and it becomes accepted as a real way to play games, much like the DS (comparisons of this and the DS' acceptance are perfect). Not because I want Nintendo to succeed, but because for the past almost 30 years home video gaming has largely been about controlling something onscreen with a joystick/dpad and adding more and more buttons to the controllers. I'd think after nearly 30 years it is time to move beyond that.
 
Red Scarlet said:
This isn't about the shell things, though, it's about people saying the dpad being usable for XYAB. Even with a shell, if it was a slip-over the remote type thing, where else would you have 4 buttons in the same setup? Even with an extension at the bottom that had just the 4 buttons..what about L and R?

Do you even know what the shell is? It's like a traditional controller. Buttons will be on it we can assume, otherwise SNES and N64 titles are going to be seriously unfun (and impossible)

The whole 'virtual console' spiel says otherwise.

SNES games are played on the classic controller shell thing. Iwata said so himself.
 
Alot of retarded stuff in this thread. Get it right people, this is not an accessory or an eyetoy. Its not a gimick or an add-on like a driving wheel or light gun (but it can do all those). It is the future of games controls as Nintendo see's it. and lets face it they have the best track record.

All you people moaning that its crap or doesn't have enough buttons - you are all stuck in the previous generation. Nintendo KNOWS it doesn't have 6 buttons on its controller, it did this INTENTIONALLY because games based around the standard button configuration are becoming too generic.

Sorry but gaming is changing, sure old style gaming will be accomodated as well, BUT there will also be a new breed. New FPS will not play like your Halo's or multi-button monsters. Reasoning? Thats not immersion. They will designed from the bottom up to run on this control stick and so any current ideas you have about how games should play - discard them now.

Comparing to old games is meaningless. Thinking how an existing genre can be adapted is more useful, then you consider how this affects your gameplay experience. I fail to see how less buttons can equal less fun.
 
Mama Smurf said:
Do you even know what the shell is? It's like a traditional controller. Buttons will be on it we can assume, otherwise SNES and N64 titles are going to be seriously unfun (and impossible)



SNES games are played on the classic controller shell thing. Iwata said so himself.

No, I really don't know what the shell thing is, I'm just figuring a plastic case..a full-blown controller with it's own buttons may be pretty expensive.

Boo, I was hoping for out-of-the-box capability.
 
Well it might well be out of the box if third parties push for it, who knows.

It's not going to be an empty shell. Think of it as a normal controller with a slot in it that the new Revolution controller goes into. Otherwise what could it do? If it was just handles the best you'd have is a D pad, a start and select button, a B trigger, 2 normal buttons and an A button horribly placed to have to press while using the D pad. SNES games alone require 2 more buttons and another trigger/shoulder button, and that's not even touching the N64.
 
To my surprise the Rev controller has actually increased my interest in the system, but I still will not buy until there is a game on it I really want (just like I won't buy the X360 or PS3 till such a game surfaces).
 
AssMan said:
I'm left handed and I can imagine it's going to be a pain controlling the remote on my right. :(
umm.. why? are you forced to use your left hand on normal remote controls? how are you forced here?
 
SSBM launch game should address fighting fans concerns a little?
 
borghe said:
again, QFT. Nintendo is trying to do something new here. Sony and MS are just making the same hardware that has been around for two generations now, taking it to a third generation and making it more powerful. Every once in a while sony tries to do something neat (eyetoy), but for the most part it's playing on the same type of game hardware with the same type of controllers.

not saying there aren't other attempts out there to change video games, but not with the kind of backing nintendo has.

I hope this works. I hope the games kick ass and it becomes accepted as a real way to play games, much like the DS (comparisons of this and the DS' acceptance are perfect). Not because I want Nintendo to succeed, but because for the past almost 30 years home video gaming has largely been about controlling something onscreen with a joystick/dpad and adding more and more buttons to the controllers. I'd think after nearly 30 years it is time to move beyond that.


remember the rumors of ID making a FPS for rev. with this controller layout. it could very well lb etrue. if PC FPS makers disregard this. then they are fools.
 
Neo said:
just linked the IGN stuff to my friend there. He doesn't know a damn thing about the internet and the only games he plays are Madden and GTA. He's the generic casual mainstream gamer.

I agree my girlfriend loves it, and my other friend loves it and can never play games, I have been getting a lot of odd responses. One is what drink a beer and play games...I love it.

Nintendo I love it, Now I just have to go back and relearn how to play games.
 
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