Warm Machine said:
I'm simply not digging the design of the control with its multiple pieces and attachements. Gyro in and of itself is a cool concept and has been proven to work since ages ago, but building it as the focus and stripping the control down and limiting its function depending on how it is held is silly to me, as is the tethered secondary analogue control when I can tell you for fact that it could have been placed on a single piece instead of 2 seperate ones.
It is going to come down to the games for sure but right now I'm seeing a lot of oppurtunity for controller confusion. At the end of the day you're still going to be sitting in a chair infront of the tv waving this thing at objects moving about on the screen much like an eye toy. You will not be walking up to the TV screen and using it like a flashlight, you won't be jumping around the room like some spastic freak, it'll be games as usual exept with a controller with what boils down to single use functionality.
Don't you see? Nintendo wants you to forget the traditional control mechanisms, the very standard which they set. This isn't some new gimmick, this is one step towards the future. That is - controls are not buttons, but your actual body. This stick is controlled by your hand and your arm, there is potential for dual-arm gameplay where each hand has seperate sticks. Forcibly having 2 pieces forces people to break the barrier, gameplay featuring both arms doing unrelated stuff.
Not only is this their design to move gaming forward, its also forcing you and developers to forget what you know and love and break the door down to new stuff. As you see on this forum, if they didn't do it this way, we'd be stuck with the traditional stuff forever.
I dont think this is the final vision either. Nintendo is deliberately drip feeding info to us to hype things up but also give us time to understand what they're doing bit by bit. Warioware twisted, DS, Nintendogs, gb micro, wifi connection, rev control stick - where will this lead? Virtual reality! or 3d gaming, this is just the first step, one hand has moved into 3d space. Then it will be two, then comes the visor attachment. Oh yes.
But Iwata is really on the ball. If gaming continues down the Sony/MS road of bigger = better, how long before gaming implodes? The spat of mergers and dead developers is proof enough, couple more generations of this kind of environment and developers will have been sucked dry of resources, ideas and creativity. Retro gaming, simple gaming, portable and innovative gaming will save this industry.