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Revolution Controller Revealed

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im a fucking soothesayer (from yesterday afternoon)

[14:59] <sp0rsk> i hope its crazier than the media is implying
[14:59] <SectionX> I just hope it's not a total letdown
[14:59] <xsarien> Sp0rsk: Me too.
[14:59] <Shouta> The only way it's gonna be "OMGWTF AWESOME" is if it's really a system like Guld uses in Macross Plus
[14:59] <xsarien> I want THREE screens.
[14:59] <sp0rsk> i want a magic wand
[14:59] <xsarien> One of which is attached to a VMU-like device.
[15:00] <pakbeka> that would mean ace combat revolution
[15:00] <sp0rsk> i want to dual wield magic wands
 
Red Scarlet said:
I'm still trying to figure out how one can comfortably play with the dpad and the big A and big B buttons with one hand. My thumb doesn't move like that to be able to hit A quickly..and A+ anything without the dpad is out of the question.

dude, look at the picture, turn your head sideways. a = A and b=B
 
909er said:
Oh I'm sorry. Let me revise my last statement to your liking then.

OMG OMG OMG NINTENDO KICKZ ASSERZ!!!!!

I'm sorry I don't have anything positive to say about it(forgot that anything Nintendo related need it's ass kissed). But not everybody agrees that a freaking remote is a revolution. 3D mouse or whatever or not. It looks really uncomfortable to use, aesthetics aside. And too few buttons too.
:lol But you know nothing about it, you're in this thread asking questions, and you have the nerve to pass judgement on it!
 
Red Scarlet said:
I'm still trying to figure out how one can comfortably play with the dpad and the big A and big B buttons with one hand. My thumb doesn't move like that to be able to hit A quickly..and A+ anything without the dpad is out of the question.

I don't think you're supposed to be able to do than any better than you can play the dual shock's dpad and left stick simultaneously with your left thumb.
 
See, I'm not anti gyro or movement based control at all. I'm not Anti Nintendo at all either, my library of 50 Gamecube games, 2 Gamecube consoles, and legacy support since the NES is proof enough of this.

I'm simply not digging the design of the control with its multiple pieces and attachements. Gyro in and of itself is a cool concept and has been proven to work since ages ago, but building it as the focus and stripping the control down and limiting its function depending on how it is held is silly to me, as is the tethered secondary analogue control when I can tell you for fact that it could have been placed on a single piece instead of 2 seperate ones.

It is going to come down to the games for sure but right now I'm seeing a lot of oppurtunity for controller confusion. At the end of the day you're still going to be sitting in a chair infront of the tv waving this thing at objects moving about on the screen much like an eye toy. You will not be walking up to the TV screen and using it like a flashlight, you won't be jumping around the room like some spastic freak, it'll be games as usual exept with a controller with what boils down to single use functionality.
 
The more I see of this I just keep geting the same thoughts into my head,

So absurdly gimmicky that it's just too weird for the casual.mass audience.

I'm very, very torn.
 
fugimax said:
As requested, here's what Kojima said in the keynote..

"You've done it was my impression. This was totally unexpected. I was pleasantly surprised because the controller is quite comfortable yet provides something brand new. Famicom defined the modern controller. It made us control games using the A and B buttons, holding the controller with both hands, and facing the TV monitor. We have been doing this for 20 years and this practice will now be changed significantly. Even though it was a surprise to me at first, once i touched the controller I quickly understood how it could be used. Much like a controller for your TV."

thanks :D
 
Shao said:
I was wondering, how the hell could that squash game in the demo be any good? It doesn't even seem feasible for 2 people to use one screen to play squash whilst using the stick as a racket.

Is the ball flying towards the screen only to be wacked back? Are they controlling characters on screen (doesn't look like it) ?

First thought is something like this: you hold a baseball bat and watch the screen, a ball flies towards you and you hit it at the right moment and it flies depending on how you struck it. In practice this doesn't seem feasible. Where is the point of impact? how do you gauge direction since there is distance between you and the TV etc.

Only way I can see this working is if your swing simply replaces the standard baseball action where you press a button. All you have to do is time it right, perhaps power will be gauged by speed of swing or something, but certainly there will be no aiming or anything like virtual reality. Basically first person perspective potential is less than I first thought (not including FPS).

Nah, it's probably be the same display as a regular tennis game, aka sidelines. Then is the ball is going to the right of the player, that player would swing on it's right side.

The pointing doesn't have to be used.
 
Warm Machine said:
it'll be games as usual exept with a controller with what boils down to single use functionality.
<looks at DS>

<looks at Rev controller>

<looks at DS>

allow me to respectfully and completely disagree with you. with that being said we can continue this debate in 2006. :)
 
sonintendo.jpg
 
fugimax said:
As requested, here's what Kojima said in the keynote..

"You've done it was my impression. This was totally unexpected. I was pleasantly surprised because the controller is quite comfortable yet provides something brand new. Famicom defined the modern controller. It made us control games using the A and B buttons, holding the controller with both hands, and facing the TV monitor. We have been doing this for 20 years and this practice will now be changed significantly. Even though it was a surprise to me at first, once i touched the controller I quickly understood how it could be used. Much like a controller for your TV."


Because before the Famicon, we used joysticks ONE-HANDED facing AWAY from the TV monitor! Of COURSE!
 
Shao said:
First thought is something like this: you hold a baseball bat and watch the screen, a ball flies towards you and you hit it at the right moment and it flies depending on how you struck it. In practice this doesn't seem feasible. Where is the point of impact? how do you gauge direction since there is distance between you and the TV etc.

Only way I can see this working is if your swing simply replaces the standard baseball action where you press a button. All you have to do is time it right, perhaps power will be gauged by speed of swing or something, but certainly there will be no aiming or anything like virtual reality. Basically first person perspective potential is less than I first thought (not including FPS).

a very simple crosshair will do, you'll be able to tell where you're point at, and the rest is just intuitive
 
johns all like said:
dude, look at the picture, turn your head sideways. a = A and b=B

Dude, I'm talking about the A button RIGHT UNDERNEATH the dpad. Not the ones on the other side of the controller. There's no way I can use the dpad and the 'A' (not 'a') button *right below* the dpad with the same hand simultaneously. That reduces the # of buttons to press along with the dpad. Try playing Super Mario 1 where you have to alternate between the dpad and the B button. Go ahead. Try.
 
Red Scarlet said:
Dude, I'm talking about the A button RIGHT UNDERNEATH the dpad. Not the ones on the other side of the controller. There's no way I can use the dpad and the A button *right below* the dpad with the same hand simultaneously. That reduces the # of buttons to press along with the dpad. Try playing Super Mario 1 where you have to alternate between the dpad and the B button. Go ahead. Try.

ok, i've tried explaining this to you a couple times now. if you look at the controller sideways, it IS the nintendo NES controller. not like it, it is exactly the same lay out. it is horizontal, therefore the long part is parallel to the floor. you follow? now what was right when it was held like a remote, is now up.

now, when this happens, you are controlling the dpad with your left hand. your right hand is over the lower cas a and b buttons, just like an nes controller. if you try playing a game like mario 1 with the controller in "remote" mode, you are in fact retarded and probably have spent your money on x360 faceplates and are probably saving the rest of your pennies for jnco's to come back.
 
sonarrat said:
You know what? I'm not a fan of the Gamecube or the DS, but I love this idea, and especially the analog extension. I don't like having to hold both hands very close together - it would be much more natural to be able to hold them apart. Suddenly I'm excited about this system.

My feeling exactly.
 
Red Scarlet said:
Dude, I'm talking about the A button RIGHT UNDERNEATH the dpad. Not the ones on the other side of the controller. There's no way I can use the dpad and the A button *right below* the dpad with the same hand simultaneously. That reduces the # of buttons to press along with the dpad. Try playing Super Mario 1 where you have to alternate between the dpad and the B button. Go ahead. Try.

Using the Nunjuku control method you'll be able to press ** 4 ** buttons simultaneously, count 'em... two on the analogue controller, the B button and the A button. I think thats more than enough and in fact 1 more than a modern xbox/GC controller.

Edit: Oh... just realsied you're talking about NES games? Turn the controller around maybe? :lol
 
Red Scarlet said:
Dude, I'm talking about the A button RIGHT UNDERNEATH the dpad. Not the ones on the other side of the controller. There's no way I can use the dpad and the 'A' (not 'a') button *right below* the dpad with the same hand simultaneously. That reduces the # of buttons to press along with the dpad. Try playing Super Mario 1 where you have to alternate between the dpad and the B button. Go ahead. Try.

I'm guessing that the A and B button are different than the a and b button (or X and Y as they were called before) so, you're not supposed to use that big A button under the D-pad WHILE using the D-pad, that button, along iwht the B trigger, is intended for movement detecting games
 
Warm Machine said:
I'm simply not digging the design of the control with its multiple pieces and attachements. Gyro in and of itself is a cool concept and has been proven to work since ages ago, but building it as the focus and stripping the control down and limiting its function depending on how it is held is silly to me, as is the tethered secondary analogue control when I can tell you for fact that it could have been placed on a single piece instead of 2 seperate ones.

It is going to come down to the games for sure but right now I'm seeing a lot of oppurtunity for controller confusion. At the end of the day you're still going to be sitting in a chair infront of the tv waving this thing at objects moving about on the screen much like an eye toy. You will not be walking up to the TV screen and using it like a flashlight, you won't be jumping around the room like some spastic freak, it'll be games as usual exept with a controller with what boils down to single use functionality.

Don't you see? Nintendo wants you to forget the traditional control mechanisms, the very standard which they set. This isn't some new gimmick, this is one step towards the future. That is - controls are not buttons, but your actual body. This stick is controlled by your hand and your arm, there is potential for dual-arm gameplay where each hand has seperate sticks. Forcibly having 2 pieces forces people to break the barrier, gameplay featuring both arms doing unrelated stuff.

Not only is this their design to move gaming forward, its also forcing you and developers to forget what you know and love and break the door down to new stuff. As you see on this forum, if they didn't do it this way, we'd be stuck with the traditional stuff forever.

I dont think this is the final vision either. Nintendo is deliberately drip feeding info to us to hype things up but also give us time to understand what they're doing bit by bit. Warioware twisted, DS, Nintendogs, gb micro, wifi connection, rev control stick - where will this lead? Virtual reality! or 3d gaming, this is just the first step, one hand has moved into 3d space. Then it will be two, then comes the visor attachment. Oh yes.

But Iwata is really on the ball. If gaming continues down the Sony/MS road of bigger = better, how long before gaming implodes? The spat of mergers and dead developers is proof enough, couple more generations of this kind of environment and developers will have been sucked dry of resources, ideas and creativity. Retro gaming, simple gaming, portable and innovative gaming will save this industry.
 
johns all like said:
ok, i've tried explaining this to you a couple times now. if you look at the controller sideways, it IS the nintendo NES controller. not like it, it is exactly the same lay out. it is horizontal, therefore the long part is parallel to the floor. you follow? now what was right when it was held like a remote, is now up.

now, when this happens, you are controlling the dpad with your left hand. your right hand is over the lower cas a and b buttons, just like an nes controller. if you try playing a game like mario 1 with the controller in "remote" mode, you are in fact retarded and probably have spent your money on x360 faceplates and are probably saving the rest of your pennies for jnco's to come back.

I'm talking about when it's facing UP, not spun. Up = Up. Try pressing the capital A button with your thumb and using the dpad, with 1 hand. Isn't this supposed to be a 1-handed controller due to the extensions for the other hand?

I KNOW it's just like an NES controller when it's on the side. I am referring to when it's straight up, just like a remote. With 1 hand. Not sideways with 2 hands. You fail at reading comprehension for the 53rd time. You misquote me and say random shit that has nothing to do with what I am talking about over and over.

Go buy some Jeri-curl. I am talking about NEW games that use the remote face-up, and using Mario 1 of an example of a problem.

..pakbeka.. said:
I'm guessing that the A and B button are different than the a and b button (or X and Y as they were called before) so, you're not supposed to use that big A button under the D-pad WHILE using the D-pad, that button, along iwht the B trigger, is intended for movement detecting games

Thank you, someone with reading comprehension! Hm, maybe one of the buttons for the other hand will be an A?
 
Red Scarlet said:
I'm talking about when it's facing UP, not spun. Up = Up. Try pressing the capital A button with your thumb and using the dpad, with 1 hand. Isn't this supposed to be a 1-handed controller due to the extensions for the other hand?

I KNOW it's just like an NES controller when it's on the side. I am referring to when it's straight up, just like a remote. With 1 hand. Not sideways with 2 hands. You fail at reading comprehension for the 53rd time. You misquote me and say random shit that has nothing to do with what I am talking about over and over.

Go buy some Jeri-curl.

ok, now that you've decided the nes games should be played with one hand for som reasonn, i'll play along.

the control can detect which way you are pointing, hence, the direction it is pointing becomes your dpad and eliminates the one on the controller. you point to the right of the screen to move right, flick the wrist to jump. A and B can be now used with your fingers. seriously though, think about this stuff, watch some videos and look at diagrams, cause this topic has been anwsered by people smarter than me on this board, and shouldn't eat up this whole thread.
 
Is it just me, or nintendo competely killed the possibily of 3rd party controllers or maybe they just won't be able to copy the revomote

also, I hope nintendo or Hori releases something that lets me attacht the revomote to the analog thingamajingle
 
johns all like said:
ok, now that you've decided the nes games should be played with one hand for som reasonn, i'll play along.

the control can detect which way you are pointing, hence, the direction it is pointing becomes your dpad and eliminates the one on the controller. you point to the right of the screen to move right, flick the wrist to jump. A and B can be now used with your fingers. seriously though, think about this stuff, watch some videos and look at diagrams, cause this topic has been anwsered by people smarter than me on this board, and shouldn't eat up this whole thread.

I'm talking about new games that have it facing upward like in that picture on page 1. SMB1 was just a familiar reference of a problem. I'd be playing NES games normal (sideways). I'm not *that* dumb.
 
..pakbeka.. said:
Is it just me, or nintendo competely killed the possibily of 3rd party controllers (or maybe just the revomote)

also, I hope nintendo or Hori releases something that lets me attacht the revomote to the analog thingamajingle
There probably will be lots of 3rd party addon controllers...
 
They already said there will be a shell that can encase the remote for "classic" gaming experiences.

Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.

It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.
 
Red Scarlet said:
I'm talking about when it's facing UP, not spun. Up = Up. Try pressing the capital A button with your thumb and using the dpad, with 1 hand. Isn't this supposed to be a 1-handed controller due to the extensions for the other hand?

I KNOW it's just like an NES controller when it's on the side. I am referring to when it's straight up, just like a remote. With 1 hand. Not sideways with 2 hands. You fail at reading comprehension for the 53rd time. You misquote me and say random shit that has nothing to do with what I am talking about over and over.

Go buy some Jeri-curl.



Thank you, someone with reading comprehension! Hm, maybe one of the buttons for the other hand will be an A?

I've tried to read your posts concerning this, and I'm not sure what the problem is.

OBVIOUSLY, you don't expect conventional games that you play with TWO hands to suddenly change to be played with ONE HAND, do you? That setup is going to be for Rev designed games, whereas you turn it sideways and use two hands to play old NES games. For conventional analog stick games, use TWO hands to play with the analog attachment. And of course, the shell will take care of the problems. If you STILL don't like that, use the wavebird.
 
Red Scarlet said:
I'm talking about new games that have it facing upward like in that picture on page 1. SMB1 was just a familiar reference of a problem. I'd be playing NES games normal (sideways). I'm not *that* dumb.

ok now that we're on the same page, the connector that makes the left hand the analog is probably what a majority of games will use. so your right hand uses the A and B buttons. and there is gonna be a classic shell that should resemble like a wave bird that you can plug the remote into. dont fret about the controls, this system is designed around them specifically. everything will be taken care of.
 
E3 is going to be completely insane next year!! If folks thought that all the people running to Nintendo's booth this year was bad they haven't seen anything yet. It will be a freaking stampede! And if that isn't enough theres PS3!!! E3 will be sheer chaos. Utter pandemonium.

I wish I was going. :D

There is going to be so much to show next year. Maybe they should make it a 5 day expo instead of the usual 3 days.


GOTY!!! :D :D
 
Shao, you see it exactly the way I do. People think that when we have VR we'll still be sitting holding a controller pressing buttons. Way to kill the suspension of disbelief!

Red Scarlet, since you love creating difficulties for yourself, go play Zelda64 while holding the N64 controller at the two ends. :p
 
johns all like said:
ok now that we're on the same page, the connector that makes the left hand the analog is probably what a majority of games will use. so your right hand uses the A and B buttons. and there is gonna be a classic shell that should resemble like a wave bird that you can plug the remote into. dont fret about the controls, this system is designed around them specifically. everything will be taken care of.

Ok, that I can handle. But still not dpad and A at same time, but if that never comes into play, then it doesn't matter.

BorkBork said:
I've tried to read your posts concerning this, and I'm not sure what the problem is.

OBVIOUSLY, you don't expect conventional games that you play with TWO hands to suddenly change to be played with ONE HAND, do you? That setup is going to be for Rev designed games, whereas you turn it sideways and use two hands to play old NES games. For conventional analog stick games, use TWO hands to play with the analog attachment. And of course, the shell will take care of the problems. If you STILL don't like that, use the wavebird.

I'm not talking about old games. I'm talking about new ones and if you were to have to use the Dpad and the 'A' button with 1 hand (as your other hand will be holding the analog thingy).

Diffense said:
Red Scarlet, since you love creating difficulties for yourself, go play Zelda64 while holding the N64 controller at the two ends. :p

Ew, Z64. Yes, I make things very difficult when I don't understand things and see them then think of the negatives. I'm a pessimist and am an idiot with things I don't understand. Dpad+A with one thumb = head explodes.
 
Alot of people are making foolish judgements just by looking at the new controller without reading or watching anything about it.

A. They said the controller would be "Revolutionary", which it is.

B. Said that there would be a standard two-handed controller available to play all your favorite multiplatform games.

I'm really looking foreward to the Revolution now and enjoy this new approach to controlling it. Only thing I wish is they should the regular controller so people who don't understand how to read or pay attention.
 
A couple problems....Will the standard controller come with the system or will it have to be bought sepereate...People will have to buy alot of acceseries that plug into the revoultion thingy to get the completeness of the game
 
Aurora said:
This old joke comes to mind...
You know, our reliance on technology is making us soft. And if we’re not careful, it will only get worse. Scientists estimate by the end of this century, via the means of virtual reality, a man will be able to stimulate making love to any woman he wants through his television set. You know, folks, the day an unemployed ironworker can lie in his BarcaLounger with a Foster’s in one hand and a channel-flicker in the other and fuck Claudia Schiffer for $19.95, is the day that this stuff is gonna make crack look like Sanka.

- Dennis Miller
 
Personally, I'm buying an Xbox 360 at launch. If there's compelling content for the PS3 at launch I'll be getting that too barring a $499 price tag. With that I'll have all the traditional/third party games I could ever want. For the single console user the "unique" aspects of the gameplay are worrisome. For the multiconsole owner, Revo will be an interesting diversion.

When I first saw the controller I thought "Oh shit! What will Nintendo have to endure for the next year!" I think the style is slick and the concept has potential. I just hope they can deliver on their own promises. I mean, look at the launch of the DS. Nintendo was shouting INNOVATION at the top of its lungs, and the DS was sorely lacking. They packaged a 5 year old piece of software as a killer-app. Right now, the DS sure hasn't proven itself in that arena. Are there killer titles coming out this year? Do they offer new ways to play the games? No, they don't. Mario Kart will be online, DS innovation? Nadda. Animal Crossing? Besides facilitating the creation of textures on you characters and chatting there has been no announced use of the DS capabilities. Castlevania? Nope. The only titles that really show off some new ways to play/interact with one's environment are Kirby and Nintendogs. The rest are glorified tech demos.

Nintendo is going to get reamed by the mainstream gamer on the concept alone. The battle now is to at least get people to try it. Too many people have written it off already. That means software. Nintendo is obviously stepping carefully along this path of theirs, releasing info piece by piece. I just hope they're ready to show something that will relay their philosophies to gamers. Demos of old software rigged to use the new controller are not going to cut it. They've really got to go all out with the software which I fear we will not see for a long ass time. In the meantime MS will have next-gen software in gamers hands, already winning over their money (they will have mine). At the same time Sony will have their fans drooling by releasing tons of info and movies about their system regardless of when it will hit the market (they've made a believer out of me). During this time Nintendo fans will be running off of their faith in the Big N. I'm not mad at them. Some of us have enjoyed their software for almost 20 fucking years. It's year 16 for me. I think that that type of loyalty should be understandable. There are people who are die hard Sony fans for only a fraction of that time, let alone MS fans. You think I'm a fool for putting confidence is a company that has delivered for as long as I can remember, I don't give a fuck what you think. There's reasonable, and there's unreasonable sure. But, if I choose to imagine this controller working out that's my prerogative. (My friend has royally pissed me off about this)

As it stands I'm optimistic. At the very least it will be very popular in Japan. I really can't wait to see the applications of the new controller. I'll admit that I'm having trouble seeing just how the unit will be used, but just because I can't wrap my head around it doesn't mean I'm going to just write it off. I'm definitely interested in their solution for multiplatform titles though, because traditional games do still have their place.
 
Straightballin said:
A couple problems....Will the standard controller come with the system or will it have to be bought sepereate...People will have to buy alot of acceseries that plug into the revoultion thingy to get the completeness of the game

A good question. He never stated it wouldnt come with the standard but he did say it would come with the analog attachment. My guess is it will come bundled with the console, Nintendo products are always of a very good quality and are cheap to manufacture, so regardless I'm not worried.
 
Red Scarlet said:
I'm not talking about old games. I'm talking about new ones and if you were to have to use the Dpad and the 'A' button with 1 hand (as your other hand will be holding the analog thingy).

If a new game is designed to ONLY use the remote and not the analog, then you will have access to D-pad and B button, or Abutton and B button at all times correct? Then this sort of game may not need to use the D-pad for movement, just for shortcut keys. For example an on-rail shooting game (ala house of the dead):

D-pad for switching weapons
B button = shoot
A = special
Tilt remote away from screen = reload

Easy stuff. The thing you have to remember is that new games will be developed with the controller in mind. If it's controlled by the one remote, it won't require you to mangle your hand to use both the d pad and the A button at once.
 
Okay. I had work last night and a test to fail this morning (I. HATE. BIOLOGY).

But here's my longwinded rant on the controller.

It sucks. Overall.

Now, there are a couple games that I can see it working well with. Golf games, hockey, football, baseball. Basketball? Not so much. Soccer? No.

Tony Hawk? No. Any sort of snowboarding game? Again the answer is no.

What about free roaming games? Those can work well, but only because of the traditional analog stick.

Why the hell should I be playing a game as Link where I manually have to swing the sword instead of having a button do the work for me? I've broken this arm twice. It's going to feel tired much faster than a normal person's.

The other thing that gets me is that it's basically a DS for your TV screen. The wand is the stylus. I already have a DS. I don't need one for my home living room. And despite how odd the DS is, you can still use the face buttons in a normal manner. The dual screens, the touch screen, the microphone- they're all extras to enhance gameplay (if possible). Even if they're use in a gimmicky way, they're not necessary.

With this controller, there's no going back to a standard controller. The gimmick is the controller. You're going to have to learn to use the wandchucks.

And unlike the N64 controller, it makes no sense. With the N64 controller, you could kinda figure out that you needed to move in 3 dimensions, and that it would really be helpful to have a stick in the middle of the controller. With this? Unnecessary.

I'm sure there are some games that will use this well. The aforementioned sports games, some racers, and FPSes. Overall, it's just back to Nintendo only making games that work for Nintendo (and I'm not sure that's even accurate anymore. More like being different for the sake of being different).
 
BorkBork said:
If a new game is designed to ONLY use the remote and not the analog, then you will have access to D-pad and B button, or Abutton and B button at all times correct? Then this sort of game may not need to use the D-pad for movement, just for shortcut keys. For example an on-rail shooting game (ala house of the dead):

D-pad for switching weapons
B button = shoot
A = special
Tilt remote away from screen = reload

Easy stuff. The thing you have to remember is that new games will be developed with the controller in mind. If it's controlled by the one remote, it won't require you to mangle your hand to use both the d pad and the A button at once.

Mmk. I just think of 'uh oh' stuff in my head. Thank you.
 
AniHawk said:
With this controller, there's no going back to a standard controller. The gimmick is the controller. You're going to have to learn to use the wandchucks.
Alright... so who's going to post 'it' for AniHawk, since he's too lazy to read the entire thread? I ain't doin' it!
 
AniHawk said:
Okay. I had work last night and a test to fail this morning (I. HATE. BIOLOGY).

But here's my longwinded rant on the controller.

It sucks. Overall.

Now, there are a couple games that I can see it working well with. Golf games, hockey, football, baseball. Basketball? Not so much. Soccer? No.

Tony Hawk? No. Any sort of snowboarding game? Again the answer is no.

Tony hawk and SSX sound like perfect games for this control set up.

Tilt the thing left you lean left on the board. Tild it back you jumo, in mid air you tilt forward the board leans forward. The speed at which move the pad determines the height. Doesn't it seem odd that the people complaing about the rev controller are people who haven't tried it?
 
Ruzbeh said:
Alright... so who's going to post 'it' for AniHawk, since he's too lazy to read the entire thread? I ain't doin' it!
I'll do it, you slide the remote into a case that looks like a normal controller with all the normal sticks/buttons.
 
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