Bluemercury
Member
Beezy said:Come on...
Btw, this is IGN.
If by shooter's he means FPShooters then he clearly didnt play with it....
Beezy said:Come on...
Btw, this is IGN.
Error2k4 said:that was their quote.
DrGAKMAN said:That's a good point in the Castlevania example...however, this (as well as other repetitive actions in games like this) can be handled easily by how the developer wants the game to be played. A game that would require you to constantly simulate the whipping over and over would be tiring...as well as boring. However, I think they could replace the repeatitive "action" (in the case of Castlevania, the basic whip-snap) with either a simple flick of the wrist or a mere button press. But to give the game depth, more stylized whipping motions would be required from time to time. For instance, if you're just travelling thru a part of the game that's pretty much a "button mashing" moment you could use the basic whip motion to hack thru enemies. But as stronger enemies approach you have to use something more than the basics to get at them. Imagine trying different whipping motions and using combinations (you're standing up and getting into it now as you play) and thus you invent new ways to whip. Then when bosses come into play basic whipping won't work...you'll *have* to use the stylized whipping combinations to defeat them. Again, you wouldn't be tiring/boring yourself thru a whole session of Castlevania by doing repeatitive whipping motions over & over, just when there's tough enemy or boss...and even then you wouldn't be doing the same motion over and over again, you'd have to find new ways to whip.
I think this remote-controller's freedom really opens the door to drop-out gamers as well as out-of-place gamers. When I say drop-out gamers I mean people who once played with the NES or even the Atari 'cos it was simple. The Atari arcade stick for one, is ingrained into many drop-out gamers minds as THEE way to play games, and literally the Revolution's remote-controller could simulate that experience...the player could hold onto the bottom (butt) of the remote-controller and set it upright (like as if it were an old-style joystick) and use it that way so as to give them the feel of an arcade stick. When I say out-of-place gamers I think there's some people out there who want to game, but don't like the two-handed aspect of it, either 'cos they tell themselves they're not coordinated enough or even 'cos they're just left handed.
Error2k4 said:that was their quote.
The Nintendo controller was the talk of the show by about lunchtime. So was Kojima's Metal Gear Solid 4. Half of the talk was positive. I will leave you to cipher which.
catfish said:I guess it's not surprising that MS's trump card company would reject the controller outright, interesting that they immediately disregarded its use for an FPS though.
catfish said:I guess it's not surprising that MS's trump card company would reject the controller outright, interesting that they immediately disregarded its use for an FPS though.
Doc Holliday said:where did you hear that littlewig?
littlewig said:It seems like Tom Fulp, the guy behind Alien Hominid, wants a Revolution Dev Kit now after seeing the video of the controller demostration.
I haven't heard a negative thing about the Revolution from third parties yet, not even skeptism from developers wondering how'll they port games to the system, everyone seems excited. (If you have any quotes of a developer expressing doubt, please post it).
September 16, 2005 Nintendo = King
Posted by: TomFulp
I have to say... People have been wondering for a while what the Nintendo Revolution was gonna be like. I just saw a picture of the controller today and was like WTF... It looks like an iPod, which is cool, but how does it work? Then I saw the video... You gotta see this:
REVOLUTION
It's totally nuts! It's like, you can swing it to play baseball or use it as a lightgun, the potential is endless. I'm already getting ideas. We gotta get some devkits, it's gonna be an exciting year in the new office!
Office update: Settlement is scheduled for November 17th, I'm still working on early occupancy. The space is a combined Newgrounds / the Behemoth office, so we'll be doing it all - web development, console development and more. We even have public space for art installations and a million other things! I want this place to be mecca, but it will take some time! I'm always looking to hear from proactive creative types in the Philadelphia area (noteably Glenside, immediately north of downtown) because the sky is the limit right now. That Nintendo Revolution video got me excited.
Back to work!
Error2k4 said:Nintendo should use the damn teaser they run at TGS to advertise the damn system put that damn teaser in theaters or some shit like that start advertasing now!
koam said:I just got back from a friend's bday lunch. We were about 20 gamers there and the subject of next-gen consoles was brought up. Everyone there who has an xbox wanted the 360 and everyone with the PS2 wanted to the PS3. Only one of them (plus myself) want the Revolution (Two of them who had all three consoles weren't interested in it).
I then saw what the problem was, the description they were giving of what the controller was. "It's a remote controller with this other little thing attached to it. Yeah you have to move your hands around to play it."
Who on earth would want a console like that with a desciption so vague. If Nintendo wants to sell this stuff, they'll need to have playable demos everywhere and advertise it like the second coming of christ because there's no way this is going to sell on its own. Their only real hope is good press and good word of mouth.
In total, from the 20 or so people, it was something like 12 people Xbox 360, 8 PS3 and 2 Revolution. 4 people diodn't want anything. Oh and in case your wondering, the numbers don't add up to 20 because some are buying more than one console.
No one had the PSP, 2 people had the DS.
16 of the people are hooked to WoW which may explain the high Xbox 360 support and lower PS3 one.
Even if GameCube is basically circling the drain, Nintendo doesn't seem much for advertising things a year before they're available, shortly before the year's big sales period. However, yeah, when they do begin something in the style of that video is the way to do it.Error2k4 said:Nintendo should use the damn teaser they run at TGS to advertise the damn system put that damn teaser in theaters or some shit like that start advertasing now!
koam said:I then saw what the problem was, the description they were giving of what the controller was. "It's a remote controller with this other little thing attached to it. Yeah you have to move your hands around to play it."
Who on earth would want a console like that with a desciption so vague. If Nintendo wants to sell this stuff, they'll need to have playable demos everywhere and advertise it like the second coming of christ because there's no way this is going to sell on its own. Their only real hope is good press and good word of mouth.
xexex said:i think Zelda on Revolution will be totally EPIC, a huge improvement in gameplay over Twilight
http://theblogs.net/user/kingdea/ said:Sep. 17, 2005 - Confession
I guess it's fairly obvious by now.
I lied.
There is a reason however. A few, really.
Simply put, I was pissed off with Nintendo. I really do work for a games developer, but not a large one (about 8 people, total), and not on Nintendo games (obviously).
Early this year, I applied to Nintendo for the rights to develop for the Revolution console.
We were denied.
I originally had the idea to do something to sabotage Nintendo's plans. Maybe to create a kind of hype that would far overshadow the actual console (which things like the On video and Seriousgamer007 already did), but it never really came to fruition. It proved too much of a chalenge at the time, and we were worried about potential legal issues.
But, as time went on, I began accepting the situation, and calmed down. After E3 though (and the debarkle with the other fake blogs popping up, and the On video, and the hundreds of fake images, etc) I began to collect ideas on what Nintendo's new platform would entail.
My blog was the culmination of all of my expectations for the Revolution. I am in the unique position of being able to look at things as both a developer, and a gamer, and I guess I used that position to create a more down to earth and plausable image of the Revolution. Everything I said I believed would be true, or at the very least, close to the truth.
But yes, I was wrong. If you want to say it, then I guess I have been owned.
But you can't tell me that there was anything wrong with my interation of the Revolution. And I'm sure that any smart cookie down at Sony that may have read this could think the same (hint hint, Sony reps).
I'd like to thank everyone that visited here, trusted in me, and created intellegent discussion through questions and comments on the blog, and personally via email.
I'd also like to appologise to you all. I didn't set out to deliberatly decieve you, in fact I was honest to god hoping for the opposite. But the fact of the matter is I lied, and for that I am sorry.
And also, to the people who aren't mad, and have accepted this blog as a good, believable, interesting read.. I'd like to commend you all for your honesty. That takes a damn lot of guts to own up to.
So, in closing... Flame and hate me if you must, but in all honesty... Who expected a remote!?
:lol :lol :lolChittagong said:So it was a guy working for a small no-name developer, pissed off about being denied Revolution dev kits, and then pretending to be working for a major developer and having a Revolution dev kit. That's sad.
John Davison said:So here it is. The most talked about object of the year. The single object guaranteed to polarize gamers more than any other is finally revealed...and I have to say I think it's brilliant. My intitial reaction when first I saw it was that the Nintendo boys had gone absolutely batshit crazy - but the more I think about it, the more I believe it could well be one of the most influential moves anyone's made in a long time. I'm sure Microsoft and Sony executives are sitting around laughing and wondering what they were so worried about right now - but Nintendo has made more of a gesture towards taking videogames "mainstream" with this than either of those companies with their talk of the "HD era."
By making such a bold move to simplify the control system for games, Nintendo has managed to remove one of the most significant barriers to entry of gaming as a form of entertainment. Controllers with two sticks, a d-pad and eight buttons are intimidating to the uninitiated - so removing as much of that as possible, letting the player wave the thing around instincitively, and most significantly packaging it in a familiar shape strikes me as absolute genius. Everyone is familiar with the form and function of a remote control...so everyone is going to understand basically what to do when they pick the Revolution controller up. Sure, that might not be what hardcore gamers are expecting - and I'm sure we'll see more bile-soaked forum threads, blog posts, and chat logs on the subject than anything else this year - but Nintendo has made a very bold and admirable move today.
I've no idea what effect it will have on adoption for the Revolution itself, or for the way that third party publishers will support the system (my guess would be that this may intitially scare developers working on multi-sku games away, as it has little in common with PlayStation or Xbox controllers. You've got to wonder how a team like the Splinter Cell team would have to approach reworking a game like that for this thing) but I do think that it will subtley affect the way that control schemes are thought of in future. Like we've seen with the DS, Nintendo may not change things over night - but years from now, I think we may look back on this as the beginning of a new era. I can't wait to get the chance to try the thing out now.
Thraktor said:Although I question the need for the results of this highly scientific survey, I must say I do agree with your point. An awful lot of people (myself included) simply thought Nintendo had gone insane up until watching the video, at which point it all clikced as to just how this thing is going to work. To do the same for the general public, Nintendo are going to have to work wonders with their advertising and hype. TV ads, and cinematic trailers, will be damn important if they want to get this across the idea of this as a revolution in videogames, and as important as getting people to try the console for themselves is, if Nintendo is truly going for the sort of audience that's barely played a game before in their lives, then they're going to have to think of something more than kiosks in gaming shops. Quite what that, is however, I do not know.
..pakbeka.. said:I was wondering if in any of the controller impressions we've seen so far they've stated if they were really playing a revolution, I mean, was there a real, final, revolution connected to their display, and were the demos on a dvd? Or was it all on some beta dev kit?
Gahiggidy said:2000!
2 posts after this one.koam said:When are we launching project "Buy a Rev in 2006"?
koam said:It makes no difference whatsoever. It could have been running on a Gamecube and it still wouldn't matter. The whole point of the demos were to show how the revolution controller would function. If you look at IGN's impressions, you'll see that they say the demos were crude and obviously put there last minute to showcase how the new controller worked.
With that said, I would assume it was running off a devkit. I strongly doubt the Revolution is complete. Even the Xbox360 games at E3 were running off devkits.
koam said:When are we launching project "Buy a Rev in 2006"?
DSXBoy said:Does the On/Off button on the revolution controller also put the console on standby as well as switch off the controller?