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Revolution Controller Revealed

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DrGAKMAN said:
That's a good point in the Castlevania example...however, this (as well as other repetitive actions in games like this) can be handled easily by how the developer wants the game to be played. A game that would require you to constantly simulate the whipping over and over would be tiring...as well as boring. However, I think they could replace the repeatitive "action" (in the case of Castlevania, the basic whip-snap) with either a simple flick of the wrist or a mere button press. But to give the game depth, more stylized whipping motions would be required from time to time. For instance, if you're just travelling thru a part of the game that's pretty much a "button mashing" moment you could use the basic whip motion to hack thru enemies. But as stronger enemies approach you have to use something more than the basics to get at them. Imagine trying different whipping motions and using combinations (you're standing up and getting into it now as you play) and thus you invent new ways to whip. Then when bosses come into play basic whipping won't work...you'll *have* to use the stylized whipping combinations to defeat them. Again, you wouldn't be tiring/boring yourself thru a whole session of Castlevania by doing repeatitive whipping motions over & over, just when there's tough enemy or boss...and even then you wouldn't be doing the same motion over and over again, you'd have to find new ways to whip.

I think this remote-controller's freedom really opens the door to drop-out gamers as well as out-of-place gamers. When I say drop-out gamers I mean people who once played with the NES or even the Atari 'cos it was simple. The Atari arcade stick for one, is ingrained into many drop-out gamers minds as THEE way to play games, and literally the Revolution's remote-controller could simulate that experience...the player could hold onto the bottom (butt) of the remote-controller and set it upright (like as if it were an old-style joystick) and use it that way so as to give them the feel of an arcade stick. When I say out-of-place gamers I think there's some people out there who want to game, but don't like the two-handed aspect of it, either 'cos they tell themselves they're not coordinated enough or even 'cos they're just left handed.


I really like the idea of only using the controller as a full motion swinging device in an adventure game on bosses. It makes the boss battles different, fun, and refreshing without straining your arms for an extended amount of time. How memorable would it be for a FPS game to kill off waves and waves of grunts with a light gun, get to the end boss and fight him sword to sword with full swinging action because he is immune to your bullets? Or how about an RPG game with minions that can easily be killed by a flick of the controller, with a boss that is weak to spells that require certain wave movements with the remote? Even skill could be incorporated into that system. The more deviation your movements are from the casting pattern of the spell, the weaker it will be. So many cool possibilities that won't strain your arm and make it extremely fun!
 
The Nintendo controller was the talk of the show by about lunchtime. So was Kojima's Metal Gear Solid 4. Half of the talk was positive. I will leave you to cipher which.

Wow, I'm shocked!

Metal Gear trailers are usually well received.

Seriously, I think there's a bit of concern/uneasiness in MS and Sony camps.
If revolution were nothing but Gamecube 2 at least they'd know what they're up against.
In fact, competitors' internal reactions are probably as conflicted as the posts in this thread.
 
Consider that this IGN quote is actually by an Xbox editor and from what I understand hasn't been allowed to actually test the thing. If you read the round-table at ign it seems that Matt was the only one who actually got to test the thing.
 
Matt and Fran were the only ones to test and have hands on with the controller at IGN.
 
I guess it's not surprising that MS's trump card company would reject the controller outright, interesting that they immediately disregarded its use for an FPS though.
 
It seems like Tom Fulp, the guy behind Alien Hominid, wants a Revolution Dev Kit now after seeing the video of the controller demostration.

I haven't heard a negative thing about the Revolution from third parties yet, not even skeptism from developers wondering how'll they port games to the system, everyone seems excited. (If you have any quotes of a developer expressing doubt, please post it).
 
catfish said:
I guess it's not surprising that MS's trump card company would reject the controller outright, interesting that they immediately disregarded its use for an FPS though.

they never mention anything about its use....
 
catfish said:
I guess it's not surprising that MS's trump card company would reject the controller outright, interesting that they immediately disregarded its use for an FPS though.

I'd be really interested to know if, in the back of their minds, Bungie's main guys feel really worried that Halo 3 will be obsolete before it's even released. It's a serious possiblity, and given that it's what the entire dev house is banking on early next gen, it'd get me worried if I were in their position.
 
Even if 'half of the talk' was positive that has to be considered a good thing, especially as far less than half of the attendees would have even touched the thing! I think once everyone gets their hands on it their skepticism will lessen.
 
littlewig said:
It seems like Tom Fulp, the guy behind Alien Hominid, wants a Revolution Dev Kit now after seeing the video of the controller demostration.

I haven't heard a negative thing about the Revolution from third parties yet, not even skeptism from developers wondering how'll they port games to the system, everyone seems excited. (If you have any quotes of a developer expressing doubt, please post it).

do you have a qutoe of his statement.
 
Ok people, let's post quotes or whatever information with links or something so we know it's reliable and don't need to ask for a link later. I don't see why it's too much trouble for you to post a link.
 
Ah, it's on the front page of http://newgrounds.com/

September 16, 2005 Nintendo = King
Posted by: TomFulp

I have to say... People have been wondering for a while what the Nintendo Revolution was gonna be like. I just saw a picture of the controller today and was like WTF... It looks like an iPod, which is cool, but how does it work? Then I saw the video... You gotta see this:

REVOLUTION

It's totally nuts! It's like, you can swing it to play baseball or use it as a lightgun, the potential is endless. I'm already getting ideas. We gotta get some devkits, it's gonna be an exciting year in the new office!

Office update: Settlement is scheduled for November 17th, I'm still working on early occupancy. The space is a combined Newgrounds / the Behemoth office, so we'll be doing it all - web development, console development and more. We even have public space for art installations and a million other things! I want this place to be mecca, but it will take some time! I'm always looking to hear from proactive creative types in the Philadelphia area (noteably Glenside, immediately north of downtown) because the sky is the limit right now. That Nintendo Revolution video got me excited.

Back to work!

He seems excited over the Revolution. It's been on the site for two days, surprised it has been posted earlier.
 
I just got back from a friend's bday lunch. We were about 20 gamers there and the subject of next-gen consoles was brought up. Everyone there who has an xbox wanted the 360 and everyone with the PS2 wanted to the PS3. Only one of them (plus myself) want the Revolution (Two of them who had all three consoles weren't interested in it).

I then saw what the problem was, the description they were giving of what the controller was. "It's a remote controller with this other little thing attached to it. Yeah you have to move your hands around to play it."

Who on earth would want a console like that with a desciption so vague. If Nintendo wants to sell this stuff, they'll need to have playable demos everywhere and advertise it like the second coming of christ because there's no way this is going to sell on its own. Their only real hope is good press and good word of mouth.

In total, from the 20 or so people, it was something like 12 people Xbox 360, 8 PS3 and 2 Revolution. 4 people diodn't want anything. Oh and in case your wondering, the numbers don't add up to 20 because some are buying more than one console.

No one had the PSP, 2 people had the DS.

16 of the people are hooked to WoW which may explain the high Xbox 360 support and lower PS3 one.
 
Nintendo should use the damn teaser they run at TGS to advertise the damn system put that damn teaser in theaters or some shit like that start advertasing now!
 
Error2k4 said:
Nintendo should use the damn teaser they run at TGS to advertise the damn system put that damn teaser in theaters or some shit like that start advertasing now!

They need a website also, something akin to the Japanese DS website(which is awesome)

I remember the DS website got over 5 million hits before it was released, crazy.
 
koam said:
I just got back from a friend's bday lunch. We were about 20 gamers there and the subject of next-gen consoles was brought up. Everyone there who has an xbox wanted the 360 and everyone with the PS2 wanted to the PS3. Only one of them (plus myself) want the Revolution (Two of them who had all three consoles weren't interested in it).

I then saw what the problem was, the description they were giving of what the controller was. "It's a remote controller with this other little thing attached to it. Yeah you have to move your hands around to play it."

Who on earth would want a console like that with a desciption so vague. If Nintendo wants to sell this stuff, they'll need to have playable demos everywhere and advertise it like the second coming of christ because there's no way this is going to sell on its own. Their only real hope is good press and good word of mouth.

In total, from the 20 or so people, it was something like 12 people Xbox 360, 8 PS3 and 2 Revolution. 4 people diodn't want anything. Oh and in case your wondering, the numbers don't add up to 20 because some are buying more than one console.

No one had the PSP, 2 people had the DS.

16 of the people are hooked to WoW which may explain the high Xbox 360 support and lower PS3 one.

Although I question the need for the results of this highly scientific survey, I must say I do agree with your point. An awful lot of people (myself included) simply thought Nintendo had gone insane up until watching the video, at which point it all clikced as to just how this thing is going to work. To do the same for the general public, Nintendo are going to have to work wonders with their advertising and hype. TV ads, and cinematic trailers, will be damn important if they want to get this across the idea of this as a revolution in videogames, and as important as getting people to try the console for themselves is, if Nintendo is truly going for the sort of audience that's barely played a game before in their lives, then they're going to have to think of something more than kiosks in gaming shops. Quite what that, is however, I do not know.
 
Nintendo doesn't even advertise when games are coming out a month before they are released.

They'll never advertise for a system an entire YEAR before it hits market.
Especially without first announcing the final name/final design of th proudct.

And yes, I know I said 'year.'
 
Error2k4 said:
Nintendo should use the damn teaser they run at TGS to advertise the damn system put that damn teaser in theaters or some shit like that start advertasing now!
Even if GameCube is basically circling the drain, Nintendo doesn't seem much for advertising things a year before they're available, shortly before the year's big sales period. However, yeah, when they do begin something in the style of that video is the way to do it.
 
koam said:
I then saw what the problem was, the description they were giving of what the controller was. "It's a remote controller with this other little thing attached to it. Yeah you have to move your hands around to play it."

Who on earth would want a console like that with a desciption so vague. If Nintendo wants to sell this stuff, they'll need to have playable demos everywhere and advertise it like the second coming of christ because there's no way this is going to sell on its own. Their only real hope is good press and good word of mouth.

That's cool that people can make judgement calls on a system without seeing a single game on it and how the controller actually works.

I wish I had that kind of insight...
 
It's crazy, just a while ago I remember a thread where people were saying there will never be a paradigm shift akin to the 2D to 3D gaming that we saw 10 years ago. Heck, if you asked me a week ago if there will be ever be such significant shift in gaming, I would have said a definite no.
But now, this MAY(I emphasize MAY for the skeptics) change gaming in the exact profound way. Wow indeed.
 
http://theblogs.net/user/kingdea/ said:
Sep. 17, 2005 - Confession
I guess it's fairly obvious by now.

I lied.

There is a reason however. A few, really.

Simply put, I was pissed off with Nintendo. I really do work for a games developer, but not a large one (about 8 people, total), and not on Nintendo games (obviously).
Early this year, I applied to Nintendo for the rights to develop for the Revolution console.
We were denied.
I originally had the idea to do something to sabotage Nintendo's plans. Maybe to create a kind of hype that would far overshadow the actual console (which things like the On video and Seriousgamer007 already did), but it never really came to fruition. It proved too much of a chalenge at the time, and we were worried about potential legal issues.
But, as time went on, I began accepting the situation, and calmed down. After E3 though (and the debarkle with the other fake blogs popping up, and the On video, and the hundreds of fake images, etc) I began to collect ideas on what Nintendo's new platform would entail.

My blog was the culmination of all of my expectations for the Revolution. I am in the unique position of being able to look at things as both a developer, and a gamer, and I guess I used that position to create a more down to earth and plausable image of the Revolution. Everything I said I believed would be true, or at the very least, close to the truth.

But yes, I was wrong. If you want to say it, then I guess I have been owned.

But you can't tell me that there was anything wrong with my interation of the Revolution. And I'm sure that any smart cookie down at Sony that may have read this could think the same (hint hint, Sony reps).

I'd like to thank everyone that visited here, trusted in me, and created intellegent discussion through questions and comments on the blog, and personally via email.
I'd also like to appologise to you all. I didn't set out to deliberatly decieve you, in fact I was honest to god hoping for the opposite. But the fact of the matter is I lied, and for that I am sorry.
And also, to the people who aren't mad, and have accepted this blog as a good, believable, interesting read.. I'd like to commend you all for your honesty. That takes a damn lot of guts to own up to.

So, in closing... Flame and hate me if you must, but in all honesty... Who expected a remote!?

So it was a guy working for a small no-name developer, pissed off about being denied Revolution dev kits, and then pretending to be working for a major developer and having a Revolution dev kit. That's sad.
 
Chittagong said:
So it was a guy working for a small no-name developer, pissed off about being denied Revolution dev kits, and then pretending to be working for a major developer and having a Revolution dev kit. That's sad.
:lol :lol :lol
 
I was wondering if in any of the controller impressions we've seen so far they've stated if they were really playing a revolution, I mean, was there a real, final, revolution connected to their display, and were the demos on a dvd? Or was it all on some beta dev kit?
 
I was browsing 1up.com blogs and even John Davison a self proclaimed Sony fanboy has this to say about the Revolution controller.

John Davison said:
So here it is. The most talked about object of the year. The single object guaranteed to polarize gamers more than any other is finally revealed...and I have to say I think it's brilliant. My intitial reaction when first I saw it was that the Nintendo boys had gone absolutely batshit crazy - but the more I think about it, the more I believe it could well be one of the most influential moves anyone's made in a long time. I'm sure Microsoft and Sony executives are sitting around laughing and wondering what they were so worried about right now - but Nintendo has made more of a gesture towards taking videogames "mainstream" with this than either of those companies with their talk of the "HD era."

By making such a bold move to simplify the control system for games, Nintendo has managed to remove one of the most significant barriers to entry of gaming as a form of entertainment. Controllers with two sticks, a d-pad and eight buttons are intimidating to the uninitiated - so removing as much of that as possible, letting the player wave the thing around instincitively, and most significantly packaging it in a familiar shape strikes me as absolute genius. Everyone is familiar with the form and function of a remote control...so everyone is going to understand basically what to do when they pick the Revolution controller up. Sure, that might not be what hardcore gamers are expecting - and I'm sure we'll see more bile-soaked forum threads, blog posts, and chat logs on the subject than anything else this year - but Nintendo has made a very bold and admirable move today.

I've no idea what effect it will have on adoption for the Revolution itself, or for the way that third party publishers will support the system (my guess would be that this may intitially scare developers working on multi-sku games away, as it has little in common with PlayStation or Xbox controllers. You've got to wonder how a team like the Splinter Cell team would have to approach reworking a game like that for this thing) but I do think that it will subtley affect the way that control schemes are thought of in future. Like we've seen with the DS, Nintendo may not change things over night - but years from now, I think we may look back on this as the beginning of a new era. I can't wait to get the chance to try the thing out now.
 
Thraktor said:
Although I question the need for the results of this highly scientific survey, I must say I do agree with your point. An awful lot of people (myself included) simply thought Nintendo had gone insane up until watching the video, at which point it all clikced as to just how this thing is going to work. To do the same for the general public, Nintendo are going to have to work wonders with their advertising and hype. TV ads, and cinematic trailers, will be damn important if they want to get this across the idea of this as a revolution in videogames, and as important as getting people to try the console for themselves is, if Nintendo is truly going for the sort of audience that's barely played a game before in their lives, then they're going to have to think of something more than kiosks in gaming shops. Quite what that, is however, I do not know.

Not meant to be scientific, just a small sample of what some gamers are thinking. Most of those gamers aren't casual btw.

You do raise an interesting point. They can't have kiosks only in gaming stores, they need kiosks in actual malls. In other words, putting a kiosk in EB is alright but they need to setup certain kiosks outside of EB in standalone areas. Maybe in the Nintendo WiFi zones that they're setting up. They can have them up for a month before launch with just a person or two there demonstrating how it works. Now before you go calling me crazy and saying they'll never do something like that, they already have. They have a little kiosk setup in mall here (downtown montreal) where they showed off the DS to people who were walking by.

The other obvious choice is setting up little "tour" vans where people can go and try out some games. Play some trendy music and have some kiosks setup, people will notice.
 
..pakbeka.. said:
I was wondering if in any of the controller impressions we've seen so far they've stated if they were really playing a revolution, I mean, was there a real, final, revolution connected to their display, and were the demos on a dvd? Or was it all on some beta dev kit?

It makes no difference whatsoever. It could have been running on a Gamecube and it still wouldn't matter. The whole point of the demos were to show how the revolution controller would function. If you look at IGN's impressions, you'll see that they say the demos were crude and obviously put there last minute to showcase how the new controller worked.

With that said, I would assume it was running off a devkit. I strongly doubt the Revolution is complete. Even the Xbox360 games at E3 were running off devkits.
 
koam said:
It makes no difference whatsoever. It could have been running on a Gamecube and it still wouldn't matter. The whole point of the demos were to show how the revolution controller would function. If you look at IGN's impressions, you'll see that they say the demos were crude and obviously put there last minute to showcase how the new controller worked.

With that said, I would assume it was running off a devkit. I strongly doubt the Revolution is complete. Even the Xbox360 games at E3 were running off devkits.

I know, I'm just curious
 
DSXBoy said:
Does the On/Off button on the revolution controller also put the console on standby as well as switch off the controller?

In Gahiggidy's "tech" thread this is being discussed now. While the window in the front of the remote-controller may have something to do with the motion tracking/pointing technology I think it's more for IR to turn the system on/off as would a normal RC. The reason why this should be used seperatly/independently of whatever Bluetooth technology is used to track/communicate gameplay is so that you don't accidently power down the system.

Imagine if the powering up is done with Bluetooth, than that means whatever Revolution deck is in range would be turned on or off...that can be a problem. Also a problem is totally accidentally powering down the system in the middle of gameplay. By using a simple IR light to tell the system to turn on or off by aiming at the system's IR receiver (which, so far isn't visable if there) you'd have to point dirrectly at the system and therefore wouldn't have to worry about messing with other local Revolution systems.

In the case of multiple players, the first one to turn on their remote-controller (and thus the system as well) would be identified as player 1. Only player 1 will be identified as the one who can turn the system back off remotly. The following players can turn their remote-controllers on by pressing their power buttons and thusly would be assigned player #'s in the order of which they powered up...but none of them could power on/off the system with their remote-controllers 'cos they're not player 1.

At least, that's how I think they should work it.
 
hmmmm....


Here's an idea. If the Remote does indeed have IR functionality, to turn it on/off, then how diffilcult would it be to program in your tv's IR frerquency? Not thinking about using i as a Universal Remote, but simply to turn your set to the video-input your Revolution is hooked to. I imagine you could hit the "on" button, turning on the Revolution and at the same time switching it to the proper video input.

Nintendo wants these controler-remotes to stay on family room coffee table in much the same way the tv remote does. As of now, you still need to first grap the tv remote to turn the right video-input then grab the Rev. controller to turn on the console.

One thing I hate, hate, hate about modern tvs is having to toggle through 5 differant video-iniputs to find the one my GameCube is hooked to.
 
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